• Title/Summary/Keyword: Asian Game

Search Result 58, Processing Time 0.021 seconds

The Analysis on Sport Emotion Type by Sport Game Characteristics: with Social Big-Data (스포츠 경기의 특성에 따른 스포츠 감정 유형 분석 : 소셜 빅데이터를 중심으로)

  • Kim, Young-Mee;Yang, Jae-Sik
    • Journal of Digital Convergence
    • /
    • v.19 no.7
    • /
    • pp.371-377
    • /
    • 2021
  • This study tried to analyze the types of sport emotion by sport game characteristics. For that, 7 soccer games and 6 baseball games of Korean team in 2018 Asian Games were selected, and the articles and their replies about those on social network services were collected as study materials. Python was used for the collecting and expert group meeting was held for the emotion analysis. As the results of the analysis on sport emotion types by win or lose, the level of opponents and the performance of Korean team as game characteristics, the following conclusions were drawn. First, it was hard to say that win or lose and opponent's level make certain sport emotion type. Second, The performance could made contended, enthusiastic and joyful emotions when judged good, but frustrated, angry, humiliated emotions when bad. Third, social·cultural background or certain event of the games also could effect on the sport emotion types. Follow-up studies with the other game characteristics and more game cases were needed to find out more clear causal relationship.

Preliminary research on esports of Northeast Asia part 1: Downfall of affect, 10 years history of Korean e-sports (동북아시아 e스포츠 현황에 대한 기초연구 1: 정동(affect)의 실각, 한국 e스포츠 10년사)

  • Lee, Yongbeom
    • Journal of Korea Game Society
    • /
    • v.20 no.2
    • /
    • pp.61-74
    • /
    • 2020
  • Northeast Asia accounts for half of the world game market, worth $ 152.1 billion, and has abundant growth potential. Early e-sports in Korea could be formed through the distribution of affects of active participation of gamers and fans. Since then, the establishment of a corporate team has continued, securing stability as an industry. However, mediation rights, intellectual property disputes, and game manipulations continue, leading to a massive escaped of early fandom and the collapse of StarCraft-based ecosystems.

Does Fixed Assets Revaluation Create Avenues for Financial Numbers Game? Evidence from a Developing Country

  • RAHMAN, Md. Tahidur;HOSSAIN, Syed Zabid
    • The Journal of Asian Finance, Economics and Business
    • /
    • v.7 no.9
    • /
    • pp.293-304
    • /
    • 2020
  • The study reveals the extent of changes in selective financial numbers caused by fixed asset revaluation (FAR) and explores whether there was a management motive for playing the financial numbers game through using the FAR model. The data set consists of a sample of 142 listed companies purposively selected from 13 industries. The study found a significant impact of FAR on the net asset value (NAV), fixed asset intensity (FAI), and debt-to-equity ratio (DER). These findings are supported by the political cost and the debt covenant hypotheses. The study also observed a high growth of fixed assets by 9.5% to 14,603.8% resulting from FAR. More revealing is that FAR increased NAV in revaluer companies by an average of 427.20% as compared to 6.86% in non-revaluer companies. Even some companies with negative NAV took resort on FAR to show positive NAV. Besides, revaluer companies managed to reduce their DER by 70.45% as opposed to an increase of 8.45% in non-revaluer companies. Hence, the study concludes that most of the publicly-listed companies are involved in financial numbers game by the use of the FAR model. To build confidence among investors, companies should practice FAR rightly and disclose related information to help reduce information asymmetry.

The Impact of Interaction between Cloud and Longwave Radiation on the Asian Monsoon Circulation (구름-장파복사 상호작용이 아시아 몬순에 미치는 영향)

  • Ryu, Geun-Hyeok;Sohn, Byung-Ju
    • Journal of the Korean earth science society
    • /
    • v.30 no.1
    • /
    • pp.58-68
    • /
    • 2009
  • Three-dimensional distributions of longwave radiation flux for the April-September 1998 period are generated from radiative transfer calculations using the GEWEX Asian Monsoon Experiment (GAME) reanalysis temperature and humidity profiles and International Satellite Cloud Climatology Project (ISCCP) cloudiness as inputs to understand the effect of cloud radiative forcing in the monsoon season. By subtracting the heating of the clear atmosphere from the cloudy radiative heating, cloud-induced atmospheric radiative heating has been obtained. Emphasis is placed on the impact of horizontal gradients of the cloud-generated radiative heating on the Asian monsoon. Cloud-induced heating exhibits its maximum heating areas within the Indian Ocean and minimum heating over the Tibetan Plateau, which establishes the north-south oriented differential heating gradient. Considering that the differential heating is a ultimate source generating the atmospheric circulation, the cloud-induced heating gradient established between the Indian Ocean and the Plateau can enhance the strength of the north-south Hadley-type monsoon circulation. Cooling at cloud top and warming at cloud bottom, which are the vertical distributions of cloud-induced heating, can exert on the monsoon circulation by altering the atmospheric stability.

A Study on Cho O-Ryun's Life and Thoughts of Physical Education (수영선수 조오련의 생애와 체육사상)

  • Jeong, Dong-Hee;Lee, Tae-Ung
    • Journal of Fisheries and Marine Sciences Education
    • /
    • v.26 no.3
    • /
    • pp.567-577
    • /
    • 2014
  • The purpose of this research is to study in depth about the life, activities, and achievements of the swimming gold medalist in Asian Game, Cho O-Ryun, to make systematic correction. This research mainly used literary data to try making theoretical contemplation, and to raise objectivity and substantiality of literary research, and to be devoted to limited literary contents, it used acquaintances who are related to this research, especially his wife, Lee Sung-Lan. Cho O-Ryun's thoughts in physical education can be described as nationalistic physical educational thoughts. He did not only have pride as Korean, and tried to show superiority of our nation to the world, but he also tried very hard to prove that Dok-do Island is a Korean territory and not Japan's. He lived with water all his life, showed his everything as a proud Korean, worked as the most patriotic person of 20thcentury in Korea, and became to be a hero, dream, and hope to people in Korea. Spent all his sweat and energy to our country Korea, Cho O-Ryun, he was this era's true hero.

Kinematic Analysis of Drag Flick Shooting Motion for Training Shooters Specializing in Penalty Corners in Women's Field Hockey: A Case Study (여자 필드하키 페널티코너 전문 슈터 양성을 위한 Drag Flick 슈팅 동작의 운동학적 분석: 사례 연구)

  • Park, Jongchul;Byun, Kyungseok;Kim, Eonho
    • Korean Journal of Applied Biomechanics
    • /
    • v.29 no.2
    • /
    • pp.43-51
    • /
    • 2019
  • Objective: This study aims to propose an efficient technical model through a kinematic analysis of field hockey drag flick shooting motion in laboratory situations and game situations and to build up the basic data on drag flick shooting technique through a comparative analysis of a Korean specialized shooter and specialized shooters of competing Asian countries. Method: This study selected one Korean female national specialized shooter and seven specialized shooters of competing countries, China, Japan, India, and Malaysia, who participated in the 2018 Asian Hockey Champions Trophy as research subjects. In exercise situations, a 3-D motion analysis utilizing an infrared camera was conducted, while in game situations, an image-based 3-D motion analysis utilizing a digital camera was conducted. Results: The Korean specialized shooter had smaller changes in the angles of the trunk and the stick in game situations than in exercise situations. She had a high angular velocity of the trunk and the stick head, and the maximum speed of the ball was high. The Korean specialized shooter had the maximum angular velocity of the trunk higher than the specialized shooters of the competing countries did, and the angular velocity of the stick head and the maximum speed of the ball were in the average level. Conclusion: As for drag flick shooting in game situations, changes in the angle of the trunk and the stick were small, and the angular velocity was high due to the pressure that the shooters should perform the motion fast with the defenders' interruptions, and this high angular velocity of the trunk and the stick head affected the movement of the ball. Thus, the maximum speed of the ball was higher in game situations than in exercise situations. The Korean specialized shooter had the maximum angular velocity higher than the specialized shooters of the competing countries did; however, the maximum speed of the ball was average, and it turned out that the maximum speed of the ball was associated with the angular velocity of the stick head in P3. Therefore, Korean specialized shooters need complementary training for a change to the torque of the stick head, using the strong torque of the trunk.

The Influence of Reciprocity on Individual Decisions in a Climate Coalition Experiment

  • LIN, Yu-Hsuan
    • Asian Journal of Business Environment
    • /
    • v.10 no.2
    • /
    • pp.5-15
    • /
    • 2020
  • Purpose: This study examines the impact of individual reciprocal preferences on coalition formation. The reciprocal model considers a player's own payoff, the player's perception of others' payoffs, and others' perceptions of the player's payoff. Research design, data and methodology: A reciprocal model is built to illustrate how reciprocity influences individual decisions in a coalition game and its formation. The prediction is examined with experimental evidences from a dictator game and a membership game. Results: The theoretical result suggests that the coalition formation could be unstable due to negative reciprocal kindness. The experimental findings support that negative reciprocal kindness could lead players participating in a coalition, no matter their dominant strategies are. When subjects were essential to make contributions to a coalition, they were more likely to cooperate if they were treated badly. In contrast, when subjects were unnecessary, the reciprocal kindness could enhance cooperative tendencies. Conclusions: This study reveals that the reciprocal behavior could influence individual decisions and reshape the coalition formation. In terms of policy implications, this study has shown that coalition formation could be reshaped by reciprocal prefe rences. Due to the strategic and complicated decision process in an interactive environment, a comprehensive investigation of factors would be required in a climate coalition in practice.

On the Application of Game Theory to the Competition among Major Ports in NE Asia for T/S Cargos (환적화물 유치를 위한 동북아 항만간 경쟁에 게임이론의 응용)

  • Han, Xu;Park, Gyei-Kark;Ahn, Tae-Young
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.22 no.2
    • /
    • pp.261-266
    • /
    • 2012
  • Due to rapid growth of East Asian economy, some changes are being made in trade volume and shipping market of this area. Busan port in Korea and Shanghai port in China are continually increasing their investment in port development and competitiveness in order to become the logistics hub of Northeast Asia. Especially the competition for transshipment containers becomes more and more fierce. So in this study, we set a goal of increasing the port competitiveness on transshipment cargo by an analysis of competition strategies. We choose the Busan port and the Shanghai port as the research objects, game competition model and real data is used to analyze the two ports' price strategies and market share. According to the results, some advices will be put forward to enhance competitiveness of the two ports.

An Analysis on Open-ended Problem Solving of Gifted Students (수학 영재학생의 개방형 문제 해결 사례 분석)

  • Choi, Su A;Kang, Hong Jae
    • East Asian mathematical journal
    • /
    • v.32 no.4
    • /
    • pp.545-563
    • /
    • 2016
  • The aim of this study was to observe processes and implication to a given program for the 20 gifted children grade 5 by making the number from 1 to 100 with natural numbers 4,4,9 and 9. Revelation of creativity, mathematical tendency of students and meaningful responses were observed by the qualitative records of this game activity and the analysis of result. The major result of a study is as follows: The mathematical creativities of students were revealed and developed by this activity. And the mathematical attitude were changed and developed, so student could actively participate. And students could experience collaborative and social composition learning by presentations and discussion, competition with a permissive atmosphere and open-game rule. It was meaningful that mathematical ideas (negative number, square root, factorial, [x]: the largest integer not greater than x, absolute value, percent, exponent, logarithm etc.) were suggested and motivated by students themselves.

A Study on the Vitalization Plan for the Development of e-Sports (e스포츠 발전을 위한 활성화 방안에 관한 연구)

  • Chung-In Lee;Hyo-Nam Kim
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2023.01a
    • /
    • pp.71-74
    • /
    • 2023
  • 현재 e스포츠는 전 세계적으로 크게 성장하고 있다. 하지만 e스포츠는 일반 스포츠와 다른 점이 한 가지 있다. 바로 게임 자체를 즐기지 않는다면 종목 자체의 관심도가 크게 떨어진다는 점이 특징이다. 본 논문은 이러한 현상이 왜 나타나는지 e스포츠와 일반 스포츠의 차이점을 분석한다. 그리고 e스포츠가 일반 스포츠로 인정받고 주목받기 위해 어떤 방향성을 잡아야 하는지 제안해본다.

  • PDF