• Title/Summary/Keyword: Arts-engineering education

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Application and Effect Analysis of ARCS Model to Improve Learner's Learning Motivation in Liberal Computational Thinking Subjects (교양 컴퓨팅 사고력 과목의 학습자 학습동기 향상을 위한 ARCS 모델의 적용 및 효과 분석)

  • Jun, Soo-jin;Shin, ChwaCheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.2
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    • pp.259-267
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    • 2020
  • The purpose of this study is to analyze the effects of computational thinking class using ARCS model to increase students' learning motivation. Then, this study designed the detailed instruction strategy according to each motivation factor(Attention, Relevance, Confidence, Satisfaction) of ARCS through the previous study on computational thinking education and ARCS model. The results of the ARCS test were compared between the experimental group to which the ARCS model was applied and the control group to which the general class was conducted. As a result, students in the experimental group showed significantly higher motivation for learning about computational thinking. In particular, the learning motivation of computer-related majors was significantly higher than that of the control group. In addition, majors were found to have high relevance(R) and non-majors had high satisfaction(S). Therefore, based on these findings, this study suggests an improvement for effective computational thinking class in liberal arts education.

A Study of Teaching-Learning Methods for the IT-Based STEAM Education Model With Regards to Developing People of Interdisciplinary Abilities (융합형 인재 양성을 위한 IT 기반 STEAM 교수·학습 방안 연구)

  • Kim, Jeong-A;Kim, Byeong-Su;Lee, Ji-Hwon;Kim, Jong-Hoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.23 no.3
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    • pp.445-460
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    • 2011
  • Recently, worldwide attention has been placed on being able to develop a person with interdisciplinary abilities. Specifically, there has been an emphasis on the integration of the previous STEM education and the arts, as well as the role of IT in technology and engineering education. Therefore, for this study, our goal is to help pave the way for the increased use of the teaching-learning methods of the IT-based STEAM education in developing people with interdisciplinary abilities. Firstly, we searched through domestic and foreign papers for example related to the recent trend towards the STEAM and integrative IT education models. In this study, we also presented a realistic teaching model based on STEAM education, applied mainly in the U.S., and on the teaching-learning methods of science and technology. The method we suggested is rated by expert assessments as a highly effective teaching-learning method for science and math. The use of educational IT technology in the STEAM education method is also analyzed with positive results.

Structural evaluation of a foldable cable-strut structure for kinematic roofs

  • Cai, Jianguo;Zhang, Qian;Zhang, Yiqun;Lee, Daniel Sang-hoon;Feng, Jian
    • Steel and Composite Structures
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    • v.29 no.5
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    • pp.669-680
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    • 2018
  • The rapidly decreasing natural resources and the global variation of the climate push us to find intelligent and efficient structural systems to provide more people with fewer resources. This paper proposed a kinematic cable-strut system to realize sustainable structures in responding to changing environmental conditions. At first, the concept of the kinematic system based on crystal-cell pyramid (CP) cable-strut unit was given. Then the deployment of the structure was studied experimentally. After that, the static behaviors in the fully deployed state under the symmetric and asymmetric load cases were investigated. Moreover, the effects of thermal loading and the initial prestress distribution were also discussed. Comparative studies between the proposed structure and other deployable cable-strut system under three times of design load cases were carried out. Finally, the robustness of the system was studied by removal of one passive cable at one time.

A Survey Study on the Performance of Accreditation Program for Engineering Education (공학인증 프로그램의 성과에 대한 조사연구)

  • Sung, Jai-Mie;Kang, Seung-Chan;Min, Dong-Kyun
    • Journal of Engineering Education Research
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    • v.12 no.4
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    • pp.102-114
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    • 2009
  • This study investigates the performance of accreditation programs for engineering education in Korea using questionnaire. The survey includes workers who graduated the accreditation programs, supervisors of the workplace of the graduates, and professors or related persons of the universities. Overall the results shows that related three groups of individuals evaluates the program positively. The accreditation programs have positive effect on the labor market entrance and performances in the workplace estimated by earnings. Compared with major courses, courses of liberal arts and social science needs revision to have more positive response from graduates and employers. Also the program has to give more attention to strengthen the competencies related to professionals and ethics related with job, and adjustment in the work environment.

Creating a Standardized Environment for Efficient Learning Management using GitHub Codespaces and GitHub Classroom

  • Aaron Daniel Snowberger;Kangsoo You
    • Journal of Practical Engineering Education
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    • v.16 no.3_spc
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    • pp.267-274
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    • 2024
  • One challenge with teaching practical programming classes is the standardization of development tools on student computers. This is particularly true when a complicated setup process is required before beginning to code, or in remote classes, such as those necessitated by the COVID-19 pandemic, where the instructor cannot provide individual troubleshooting assistance. In such cases, students who encounter problems during the setup process may give up on the class altogether before even beginning to code. Therefore, this paper recommends using GitHub Codespaces as a tool for implementing standardized student development environments from day one. Codespaces provides Docker containers that an instructor can configure in such a way as to enable students to practice installing various coding tools within a controlled space, while also providing a language-specific, fully optimized development environment. In addition, Codespaces may be used more effectively in collaboration with GitHub Classroom, which helps instructors manage both the starter code and coding environment in which students work. In this paper, we compare two semesters of university Node.JS programming classes that utilized different development environments: one localized on student computers, the other containerized in Codespaces online. Then, we discuss how GitHub Codespaces and GitHub Classroom can be used to increase the effectiveness of practical programming classes while also increasing student engagement and programming confidence in class.

Exploratory Data Analysis on the Connection of the Software Curriculum between the Primary and Secondary Curriculums and the Higher Curriculums (초중등 교육과정과 고등교육과정의 소프트웨어 교과의 연계 문제에 대한 탐색적 데이터 분석)

  • Mi-yeon Kim;Choong-ho Lee
    • Journal of Practical Engineering Education
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    • v.16 no.3_spc
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    • pp.283-290
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    • 2024
  • Software education is an important subject in the era of forth industrial evolution generation, and the number of hours is gradually expanding in Korea's elementary and secondary curriculum, and universities have also opened software-related courses to take liberal arts mandatory regardless of major. The Ministry of Education presented elementary and secondary school programming achievement standards and emphasized the connection between prerequisite subjects as educational goals. Applicants for programming classes at H University also completed information classes in elementary and secondary courses, but many students were new to programming without taking related classes. Therefore, this study analyzed the data using the survey data and achievement scores of programming learners. As a result of the analysis, information classes completed in elementary and secondary courses were not linked to higher education courses at all, and improvements for problem solving were derived. This study is meaningful as a study for effective software education in higher education courses.

The Study on Proper Way for Engineering University Education: Based on the Perception of Current Competencies and Expected Competencies of Engineering Freshmen (공과대학 신입생의 핵심역량 인식수준을 통한 공학교육방향 연구)

  • Lee, Gyeoung-Hee;Kwon, Hyuk-Hong;Lee, Jeong-Rye;Lee, Sung-Jin
    • Journal of Engineering Education Research
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    • v.13 no.6
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    • pp.57-71
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    • 2010
  • This paper is a study on the perception of current competency and expected competency of engineering freshmen by extracting core competencies acquired from university education. It also aims to suggest proper way for engineering university education. This study extracts competencies in the following five areas as core competencies: 'knowledge on major area', 'cultural ability', 'foreign language ability', 'basic learning ability', 'intercommunication ability'. To achieve this purpose, this study surveyed 'C' university engineering department freshmen (584 students) with questionnaires about their perception of core competencies. The results are as follows. First, engineering freshmen perceived current competencies were weak in every area, especially their capacities in 'foreign language ability' area were perceived to be weakest. Their demand for education is the highest in 'foreign language ability' area, and the second higher in 'knowledge on major area'. Secondly, there exists meaningful difference between perception of current competency and expected competency depending on the gender, high school department (science/liberal arts), high school location, types of college admissions, and types of mathematics in NAST. According to these results, this study suggests enhancement of foreign language (English) education in engineering department, design and implementation of various educational program to overcome individual difference, promoting importance of competencies in the 'cultural abilty' and 'intercommunication abilty', necessity of continuous adjustment and complementation for engineering educational program through accumulation of feedback processes, activation of career education through engineering education and special programs.

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A Study on Graduate Attributes Assessment for K-EP (K-Engineering Professional) Qualification (K-EP(K-Engineering Professional) 자격을 위한 졸업생역량 평가방안 연구)

  • Choi, Se Hyu;Kang, Sang Hee;Kim, Jung Soo;Yoon, Jiyoung
    • Journal of Engineering Education Research
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    • v.24 no.6
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    • pp.30-39
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    • 2021
  • The present study aims to demonstrate that it is possible to objectively evaluate the competency (referred to as graduate attributes or program outcomes) of graduates of engineering education programs. To strengthen the link between engineering education accreditation and the qualification/certification system of engineering professionals, referred to as K-Engineering Professional (K-EP), individually assuring the quality of accredited graduates using multiple-choice test as main assessment tool is proposed. Test questions related to the basic vocational skills of NCS are developed for seven of the 10 program outcomes of the ABEEK KEC2015. The three program outcomes, PO1, PO3, and PO5, which need to fully accommodate the characteristics of each disciplinary field, are excluded. A pilot test involving graduates of eight accredited programs is conducted. Applying on Rasch model based on Item Response Theory (IRT), the item difficulty, fit and discrimination of multiple choice test are demonstrated. The pilot study strongly suggests that individual competency evaluation is possible at a certain level for seven program outcomes tested. For PO1, PO3, and PO5, however, questions that address the characteristics of each disciplinary field need to be devised. If a suitable pool of questions is built, it can be used as a program outcomes assessment tool by the accredited programs.

A development of creative capstone design process by product and mold design (제품 및 금형 연계 창의 캡스톤 디자인 교육과정에 관한 연구)

  • Kim, Kyung-A;Han, Seong-Ryeol
    • Design & Manufacturing
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    • v.13 no.4
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    • pp.45-50
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    • 2019
  • The fourth industrial revolution calls for an integrated talent by improving working-level skills within the big framework of creativity and convergence. Therefore, university education focuses on solving the problem of practical ability education by improving employment ability. Based on this improvement in practical skills, this study is based on the field-based design curriculum of Capstone. Currently, the Capstone Design Course is being implemented at most universities, extending its scope to the fields of engineering, humanities, social studies and arts. However, there is a limit to the core concept of Capstone design education and capacity education developed in line with the foreign educational environment and applied directly to our nation's university education. In terms of overseas cases, the core focus is to develop practical, design, and prototype capabilities by forming a team among all grades and multidisciplinary institutions to support the capital and manpower of the industry. However, the nation's industrial linkage and curriculum have difficulties in carrying out multi-disciplinary education. In this study, students were asked to team up and solve the challenges that the industry needs based on the expertise acquired in the lower grade curriculum by applying majors and 3D printing through the first and second semester courses of the fourth grade to address these limitations. In addition, business skills for the process of creativity and leadership experience in our country through a suitable design capstone class to review the efficiency of education by applying a model. In order to achieve the purpose of Capstone design subject, the goal setting, class model composition, class model application, verification and evaluation, and final class model development procedures were carried out. Through this process, it will be used as a basic material for educating design class capstone design.

A Stduy on Learning Model for Effective Coding Education (효과적인 코딩교육을 위한 학습 모델에 대한 연구)

  • Kim, Si-Jung;Cho, Do-Eun
    • Journal of the Korea Convergence Society
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    • v.9 no.2
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    • pp.7-12
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    • 2018
  • With our society entering the Fourth Industrial Revolution, there has been heightened interest in coding education, which has led to an increased number of coding classes offered in schools. Once catered to degree holders only, coding courses are now being offered as liberal arts courses to even non-majors. As the importance of computing abilities and creativity-oriented education through software learning becomes increasingly pronounced, the need for research on effective coding learning is growing more urgent. The present study sought an effective coding education model that would encourage and enhance learners' participation and interest in coding. The proposed learning model is designed to invoke learner's recognition of various coding grammars and data search in the process of designing and performing their own unique project. Application of the proposed learning model and analysis of such case studies showed improvement in learning outcomes. One can expect improved performance among learners if the proposed learning model is applied to various coding courses.