• Title/Summary/Keyword: Agent Based Simulation

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Perception-based analytical technique of evacuation behavior under radiological emergency: An illustration of the Kori area

  • Kim, Jeongsik;Kim, Byoung-Jik;Kim, Namhun
    • Nuclear Engineering and Technology
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    • v.53 no.3
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    • pp.825-832
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    • 2021
  • A simulation-based approach is proposed to study the protective actions taken by residents during nuclear emergencies using cognitive findings. Human perception-based behaviors are not heavily incorporated in the evacuation study for nuclear emergencies despite their known importance. This study proposes a generic framework of perception-based behavior simulation, in accordance with the ecological concept of affordance theory and a formal representation of affordance-based finite state automata. Based on the generic framework, a simulation model is developed to allow an evacuee to perceive available actions and execute one of them according to Newton's laws of motion. The case of a shadow evacuation under nuclear emergency is utilized to demonstrate the applicability of the proposed framework. The illustrated planning algorithm enables residents to compute not only prior knowledge of the environmental map, but also the perception of dynamic surroundings, using widely observed heuristics. The simulation results show that the temporal and spatial dynamics of the evacuation behaviors can be analyzed based on individual perception of circumstances, while utilizing the findings in cognitive science under unavoidable data restriction of nuclear emergencies. The perception-based analysis of the proposed framework is expected to enhance nuclear safety technology by complementing macroscopic analyses for advanced protective measures.

A Study for Optimal Evacuation Simulation by Artificial Intelligence Evacuation Guidance Application (인공지능 피난유도설비 적용에 따른 최적 대피시뮬레이션 연구)

  • Jang, Jae-Soon;Kong, Il-Chean;Rie, Dong-Ho
    • Journal of the Korean Society of Safety
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    • v.28 no.3
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    • pp.118-122
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    • 2013
  • For safe evacuation in the fire disaster, the evacuees must find the exit and evacuate quickly. Especially, if the evacuees don't know the location of the exit, they have to depend on the evacuation guidance system. Because the more smoke spread, the less visibility is decreasing, it is difficult to find the way to the exit by the naked eye. For theses reasons, the evacuation guidance system is highly important. However, the evacuation guidance system without change of direction has the risk that introduce to the dangerous area. In the evacuation safety assessment scenario by the evacuation simulation has the same problem. Because the evacuee in the simulation evacuate by the shortest route to the exit, the simulation result is same like the evacuation without the evacuation guidance system. In this study, it was used with MAS (Multi Agent System)-based simulation program including the evacuation guidance system to implement the change of evacuation by fire. Using this method, confidence of evacuation safety assessment can be increase.

A Dynamic Optimization for Automotive Vehicle Shipment and Delivery (자동차 선적 및 납기를 위한 동적 최적화)

  • Yee, John
    • Journal of the Korea Society for Simulation
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    • v.23 no.4
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    • pp.9-19
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    • 2014
  • The automotive industry has made much efforts to deliver finished vehicles to customers with speed and reliability. Decreasing the time a vehicle stays within an assembly plant from production release to shipment contributes to reduce the total order lead-time and consequently, the total transportation cost as well. Conventional shipment planning algorithms are limited in accommodating the dynamics of assembly plant operations as to finished vehicle shipment. This paper presents a market-based multi-agent shipment planning algorithm to optimize the performance of vehicle shipment process, capturing the operationally disruptive events. Experimental results using simulation show that the algorithm improves vehicle shipment performance with respect to lead time, labor efficiency, finished product quality, and transportation efficiency.

Obstacle Avoidance of Autonomous Mobile Agent using Circular Navigation Method (곡률 주행 기법을 이용한 무인 이동 개체의 장애물 회피 알고리즘)

  • Lee, Jin-Seob;Chwa, Dong-Kyoung;Hong, Suk-Kyo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.58 no.4
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    • pp.824-831
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    • 2009
  • This paper proposes an obstacle avoidance algorithm for an autonomous mobile robot. The proposed method based on the circular navigation with probability distribution finds local-paths to avoid collisions. Futhermore, it makes mobile robots to achieve obstacle avoidance and optimal path planning due to the accurate decision of the final goal. Simulation results are included to show the feasibility of the proposed method.

Analysis of Tour Information Services using Agent-based Simulation (시뮬레이션 모형을 통한 관광정보서비스 효과 분석)

  • Kim, Hyeon-Myeong;O, Jun-Seok
    • Journal of Korean Society of Transportation
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    • v.24 no.6 s.92
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    • pp.103-117
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    • 2006
  • This study develops an agent-based simulation model to evaluate tourist information systems under ubiquitous environment. In this study, individual tourist's activity chaining behavior is formulated as a utility maximization problem. The underlying assumption of the model is that tourists increase their activities within their time and budget constraints to maximize their utilities. The model seeks individual's optimal tour schedule by solving Prize-Collecting Multiple-Day Traveling Salesman Problem(PC MD TSP). The simulation-based evaluation framework allows investigating individual utility gains by their information type and the total expenditure at each tour attractions. The real-time tour activity scheduling system enables tourists to optimize their tour activities by minimizing their time loss and maximizing their opportunity to use high utility facilities.

Scalability of a Mobile Agents based Network Management Application

  • Rubinstein, M.G.;Duarte, O.C.M.B.;Pujolle, Guy
    • Journal of Communications and Networks
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    • v.5 no.3
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    • pp.240-248
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    • 2003
  • This paper analyzes mobile agent performance in network management compared to the client-server model used in the Simple Network Management Protocol (SNMP). Prototypes of an application that gathers MIB-II (Management Information Base-II) variables have been created and tested on a LAN. After acquiring implementation parameters related to network management and to the mobile agent infrastructure, simulation results have been obtained on large topologies similar in shape to the Internet. Response time results show that mobile agents perform better than SNMP when the number of managed elements ranges between two specific limits, an inferior bound and a superior one, determined by the number of messages that pass through a backbone and by the mobile agent size which grows along with MIB-II variables collected on network elements. The results also show that a significant improvement is achieved when the mobile agent returns or sends data to the management station after visiting a fixed number of nodes.

Verification of Modified Flocking Algorithm for Group Robot Control (집단 로봇 제어를 위한 수정된 플로킹 알고리즘의 시뮬레이션 검증)

  • Lee, Eun-Bok;Shin, Suk-Hoon;You, Yong-Jun;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.49-58
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    • 2009
  • Top-down approach in the intelligent robot research has focused on the single object intelligence however, it has two weaknesses. One is that has a high cost and a long spending time of sensing, calculating and communications. The other is the difficulty of responding to react changes in the unpredictable environment. we propose the collective intelligence algorithm based on Bottom-up approach for improving these weaknesses and the applied agent model and verify by simulation. The Modified Flocking Algorithm proposed in this research is the algorithm which is modified version of the concept of the Flocking (Craig Reynolds) which is used to model the flocks, herds, and schools in the graphics or games, and simplified the operation of conventional Flocking algorithm to make it easy to apply for the number of group robots. We modeled the Boid agent and verified possibility collectivization of the Modified Flocking Algorithm by simulation. And We validated by the actual multiple mobile robot experiment.

Platform Design for Optimal Migration Cost of Mobile Agents (이동 에이전트의 최적 이주 비용을 위한 플랫폼 설계)

  • 김완성;복경수;신재룡;유재수
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.1
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    • pp.137-149
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    • 2004
  • A new software paradigm is required on the development of network and various service requirements. With this, many studies on a mobile agent have been made. For the execution of the mobile agent, migration is the most important factor that influences the performance of the mobile agent. In this paper we propose the method that leads to high migration efficiency in order to improve the performance. The features of our migration technique are as follows. First, the migration technique creates the dynamic itinerary that appropriately copes with the network conditions and the platform changes to improve the agent execution efficiency. Second, it perfecters an executed code to reduce the amount of the mobile data and reduces the execution time by instantiating the agent in advance. Third, it improves the execution efficiency by using the checkpoint-based recovery method that does not execute the agent again and recovers the process states even though the errors take place. Though the simulation we compare the proposed method with the existing methods. The simulation result shows that the proposed method outperform the existing methods in terms of migration.

Implementation of Crowd Behavior of Pedestrain based AB and CA mathematical model in Intelligent Game Environment (게임환경에서 AB 와 CA 수학모델을 이용한 보행자들의 집단행동 구현)

  • Kim, Seongdong;Kim, Jonghyun
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.5-14
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    • 2019
  • In this paper, we propose a modeling and simulation of group behavioral movement of pedestrians using Agent based and Cellular Automata model in intelligent game environment. The social behaviors of the crowds are complex and important, and based on this, the prototype game-model was implemented to show the crowd interaction on AB and CA in the game environment. Our experiment revealed the promise of group behaviour as a cost-efficient, yet accurate platform for researching crowd behaviour in risk situations with real models.

Impact of Contrast Agent for PET Images with CT-based Attenuation Correction (CT 영상을 이용한 감쇠 보정 시 조영제가 PET 영상에 미치는 영향)

  • Son Hye-Kyung;Turkington Timothy G.;Kwon Yun-Young;Jung Haijo;Kim Hee-Joung
    • Progress in Medical Physics
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    • v.16 no.4
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    • pp.192-201
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    • 2005
  • Experiments and simulation were done to study the impact of contrast agent when CT scan was used to attenuation correction for PET Images in PET/CT system. Whole body phantom was imaged with various concentration of iodine-based contrast agent using CT. Mathematical emission and transmission density map with liver were made to simulate for whole body FDG Imaging. A variety of factors were estimated, including non-uniform enhancement of contrast agent, concentration and distribution size of contrast agent, noise level, image resolution, reconstruction algorithm, hypo-attenuation of contrast agent, and different time phases for contrast agent. Experimental studies showed that Hounsfield unit depends on the concentration of contrast agent and tube voltage. From the simulation data, contrast agents Introduced artifacts and degraded image quality on the attenuation-corrected PET images. The severity of these effects depends on a variety of factors, including the concentration and distribution size of contrast agent, the noise levels, and the Image resolution. These results Indicated that the impact of contrast agents should be considered with a full understanding of their potential problems in clinical PET/CT images.

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