• Title/Summary/Keyword: 3D software

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Methods of Extracting and Providing R&D Documentation Guideline for Licensing Medical Device Software

  • Kim, DongYeop;Lee, Byungjeong;Lee, Jung-Won
    • Journal of Internet Computing and Services
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    • v.20 no.3
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    • pp.69-75
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    • 2019
  • The safety and performance of medical device software is managed through life-cycle processes, which represent the entire process of research and development (R&D). The life-cycle process of medical device software is represented by an international standard called IEC 62304, ISO/IEC 12207. In order to license the product, the manufacturer must have document artifacts that comply with the IEC 62304 standard. However, these standards only describe the content of the activity and do not provide a method or procedure for documentation. Therefore, this paper suggests R&D documentation guidelines that assist medical device software developers to have R&D documents conforming to the standards. For this purpose, this study identifies the requirements related to documentation among the requirements existing in the standard and extracts them in the form of guidelines showing only the core information of the requirements. In addition, through the Web framework implemented based on this research, the developer can evaluate whether the technical documents are written in accordance with the R&D document guidelines. Medical device software manufacturers can efficiently produce high-quality research and development documents through R&D documentation guidelines, and they can have standards-compliantresearch and development documentation required for licensing procedures.

The Education Methodology for the Production of Stereoscopic 3D Image Contents -Focusing on University Education (3D 입체영상 콘텐츠 제작 교육 방법론 -대학교육을 중심으로)

  • Park, SungDae;Lee, Junsang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2045-2053
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    • 2016
  • Many research institutes have studied 3D stereoscopic images since the release of 3D stereoscopic film 'Avatar' in 2009. Universities have conducted research on and studied 3D stereoscopic image in various ways, and even university curriculums have adopted 3D stereoscopic image production courses. However, universities face many difficulties in purchasing expensive equipment including cameras and rigs for 3D stereoscopic image contents production training. This paper addresses the 3D stereoscopic image content production curriculum using software in university. A practical training course was carried out based on the theoretical contents and theories that must be dealt with in 3D stereoscopic image contents production curriculum. As a result, students could understand the principles of 3D stereoscopic image production and produce various 3D stereoscopic images using various software applications. In this parer, proper instructional methods for 3D stereoscopic image contents production in university are discussed through this production course.

An Implementation of Graphic Offloading Computing using GPU Virtualization based on API Remoting on a Server-based Software Service (서버 기반 SW 서비스에서 API 리모팅 기반의 GPU 가상화를 이용한 그래픽 분할 실행의 구현)

  • Choi, Won-Hyuk;Kim, Won-Young
    • Journal of Internet Computing and Services
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    • v.12 no.6
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    • pp.53-62
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    • 2011
  • In this paper, we introduce a method of graphic offloading computing using a GPU virtualization technology in order to provide high demanding software like 3D software as an on-line software service. When the offloading software is executed on server's software virtualization environment, its graphic works are processed on a client's GPU using GPU virtualization, while on the other its data works are processed on server's CPU. To do that, we propose a method of rendering graphics information on client side GPU using API Remoting method. Also, we show the better performance than server based rendering method when we serve offloading software which include dynamical 3D graphics that display images are frequently changed through on-line. Moreover, we describe a method to virtualize offloading software by a process level and manage client's configuration information in order to decrease server's load when we provide software service to multiple clients.

Implementation of 3D Animation Software for an Environment Education of the Young children Using 3D MAX (3D MAX를 이용한 유아의 환경교육용 3D 애니메이션 소프트웨어 구현)

  • Oh, Taek-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.623-625
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    • 2007
  • The education of kindergarten children through 3D animation software, introducing them to water pollution a most serious environmental problem through this software program, children learn about environmental protection and how to practice it. also we provide about publicity animation content for the environment education at kindergarten. so we can show and teach to the infants systematic environment education by improving their environment understanding and sensibility and then we are realized 3D animation that we can bring up in practice direction in the kindergarten.

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A Study on the Practicality of 3D Virtual Wedding Dress -Focusing on Wedding Dress for Small Wedding- (3D 버추얼 웨딩드레스의 실물대용 가능성 연구 -스몰웨딩용 웨딩드레스를 중심으로-)

  • Yuan, Xinyi;Bae, Soojeong
    • Journal of Fashion Business
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    • v.26 no.1
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    • pp.53-67
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    • 2022
  • The purpose of this study was to compare the appearance similarity between a 3D virtual wedding dress, and a model wearing real dress, and production efficiency, and the possibility of achieving similar results with 3D digital technology. Five wedding dresses for small weddings under the theme of 'Dream Series', were designed and produced in virtual and real dresses to quantitatively compare and analyze the appearance similarity and production efficiency. Experts compared the appearance similarity on the silhouettes, colors, materials, and details, and production efficiency was compared with time and cost. Based on our results, 3D virtual images of four out of the five dresses were similar to the real images. Our efficiency evaluation results showed that the manufacturing time was 45.4% shorter, and the manufacturing cost was 46.1% less than the existing method. This indicated that the wedding dress manufacturing process using 3D virtual software was time and cost saving competitive. Our results also confirmed that 3D virtual software technology has the potential to increase the efficiency of designing and production, and therefore an increase in competitiveness and sales of wedding dresses. Furthermore, 3D technology allows consumers to select and order wedding dresses online through 3D virtual software. This is a great advantage, and it highlights the significance of this research study.

Development of a Robot Design Program (로봇 설계 프로그램 개발)

  • Seo Jong Hwi;Kim Chang Su;Jung Il Ho;Park Tae Won;Kim Hyk;Choi Jae Rak;Byun Kyng Seok
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.5 s.170
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    • pp.87-94
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    • 2005
  • This paper presents the development of a virtual robot design program. Robot design requires numerical software, robot solution software and multi-body dynamics software to complete several designs. However using a commercialized software implies some disadvantages, such as the waste of time and money it costs to learn how to use the software. We developed a virtual robot design program with which a user can design a robot with rapidity and reliability. The virtual robot design program is composed of robot kinematics module and robot dynamics module. The program is powerful software which may be used to solve various problems of a robot. The 3D animator and a 2D/3D graph of the program can analyze the design results into visual data. The virtual robot design program is expected to increase the competitiveness and efficiency of the robot industry.

Implementation of Photorealistic 3D Object Reconstruction Using Voxel Coloring (Voxel Coloring을 이용한 3D 오브젝트 모델링)

  • Adipranata, Rudy;Yang, Hwang-Kyu;Yun, Tae-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.527-530
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    • 2003
  • In this paper, we implemented the voxel coloring method to reconstruct 3D object from synthetic input Images. Then compare the result between using standard voxel coloring and using coarse-to-fine method. We compared using different voxel space site to see the difference of time processing and the result of 3D object. Photorealistic 3D object reconstruction is a challenging problem in computer graphics. Vexel coloring considered the reconstruction problem as a color reconstruction problem, instead of shape reconstruction problem. This method works by discretizing scene space into yokels, then traversed and colored those in special order. Also there is an extension of voxel coloring method far decreasing the amount of processing time called coarse-to-fine method. This. method works using low resolution instead of high resolution as input and after processing finish, apply some kind of search strategy.

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Image segmentation and line segment extraction for 3-d building reconstruction

  • Ye, Chul-Soo;Kim, Kyoung-Ok;Lee, Jong-Hun;Lee, Kwae-Hi
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.59-64
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    • 2002
  • This paper presents a method for line segment extraction for 3-d building reconstruction. Building roofs are described as a set of planar polygonal patches, each of which is extracted by watershed-based image segmentation, line segment matching and coplanar grouping. Coplanar grouping and polygonal patch formation are performed per region by selecting 3-d line segments that are matched using epipolar geometry and flight information. The algorithm has been applied to high resolution aerial images and the results show accurate 3-d building reconstruction.

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Development of New Photogrammetric Software for High Quality Geo-Products and Its Performance Assessment

  • Jeong, Jae-Hoon;Lee, Tae-Yoon;Rhee, Soo-Ahm;Kim, Hyeon;Kim, Tae-Jung
    • Korean Journal of Remote Sensing
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    • v.28 no.3
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    • pp.319-327
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    • 2012
  • In this paper, we introduce a newly developed photogrammetric software for automatic generation of high quality geo-products and its performance assessment carried out using various satellite images. Our newly developed software provides the latest techniques of an optimized sensor modelling, ortho-image generation and automated Digital Elevation Model (DEM) generation for diverse remote sensing images. In particular, images from dual- and multi-sensor images can be integrated for 3D mapping. This can be a novel innovation toward a wider applicability of remote sensing data, since 3D mapping has been limited within only single-sensor so far. We used Kompsat-2, Ikonos, QuickBird, Spot-5 high resolution satellite images to test an accuracy of 3D points and ortho-image generated by the software. Outputs were assessed by comparing reliable reference data. From various sensor combinations 3D mapping were implemented and their accuracy was evaluated using independent check points. Model accuracy of 1~2 pixels or better was achieved regardless of sensor combination type. The high resolution ortho-image results are consistent with the reference map on a scale of 1:5,000 after being rectified by the software and an accuracy of 1~2 pixels could be achieved through quantitative assessment. The developed software offers efficient critical geo-processing modules of various remote sensing images and it is expected that the software can be widely used to meet the demand on the high-quality geo products.

Using Data Gloves for control of the 3-Dimensional postprocessing software (Data Glove를 이용한 3차원 데이터 후처리 소프트웨어의 제어)

  • Kim K. Y.;Kim B. S.
    • 한국전산유체공학회:학술대회논문집
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    • 2004.03a
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    • pp.56-61
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    • 2004
  • As the size and dimension of target problems in the field of computational engineering including CFD gets bigger and higher, it is needed to have more efficient and flexible data visualization environment in terms of software and hardware. Even though it is still manageable to use a mouse in controlling 3-dimensional data visualization, it would be beneficial to use 3-D input device for 3-D visualization. 'Data Glove' is one of the best 3-D input devices, because human hands are best tools understanding 3-D space. Signals coming from 'Data Glove' are analog and very sensitive to finger motions, so we decided to use a digital filter. This paper describes our experience and benefits of using data glove in controlling 3-Dimensional Postprocess Software.

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