Implementation of Photorealistic 3D Object Reconstruction Using Voxel Coloring

Voxel Coloring을 이용한 3D 오브젝트 모델링

  • ;
  • 양황규 (동서대학교 소프트웨어 전문대학원) ;
  • 윤태수 (동서대학교 소프트웨어 전문대학원)
  • Published : 2003.05.16

Abstract

In this paper, we implemented the voxel coloring method to reconstruct 3D object from synthetic input Images. Then compare the result between using standard voxel coloring and using coarse-to-fine method. We compared using different voxel space site to see the difference of time processing and the result of 3D object. Photorealistic 3D object reconstruction is a challenging problem in computer graphics. Vexel coloring considered the reconstruction problem as a color reconstruction problem, instead of shape reconstruction problem. This method works by discretizing scene space into yokels, then traversed and colored those in special order. Also there is an extension of voxel coloring method far decreasing the amount of processing time called coarse-to-fine method. This. method works using low resolution instead of high resolution as input and after processing finish, apply some kind of search strategy.

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