• Title/Summary/Keyword: 효과적인 수업

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Reporting the Activities of Professional Development System for Enhancing Elementary Mathematical Teaching Professionalism (초등 수학 수업 전문성 신장을 위한 대학과 초등학교의 학습공동체 사례 연구)

  • Park, Young-Hee
    • Communications of Mathematical Education
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    • v.25 no.1
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    • pp.47-61
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    • 2011
  • The purpose of this study is to suggest a professional development system for elementary teachers who wish enhance mathematical teaching. The learning community on elementary mathematical teaching was composed of fourth grade teachers in a elementary school and an expert from education university. The activities was processed as establishing of objectives and contents of the learning community, discussing and seeing good lesson video, planning the lesson in collaboration with members, practicing the lesson, and reflecting on activities. To analyze these activities, record materials of meetings, lesson videos, member's writing were used. The results reported that the learning community lead teachers to search the method of professional development and showed itself as the effective media to enhance elementary mathematical teaching professionalism.

Effects of Instructional Material Using ICT at High School Earth Science (고등학교 지구과학 수업에서 ICT 활용 수업자료의 효과)

  • Lee, Yong-Seob;Kim, Jong-Hee;Kim, Sang-Dal
    • Journal of the Korean earth science society
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    • v.25 no.5
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    • pp.336-347
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    • 2004
  • This study investigated the effects of the application of a variety of ICTs cause the effects on self-directed learning capability, creativity and problem-solving ability. In order to achieve the above aim, Web-Based Instructions(WBI) and instructions using CD-ROM Titles for the unit of 'the solar system and the galaxy' were applicated and analyzed which belongs to the area of 'the earth' in the subject 'science' for high school students. Instructions using WBI materials and CD-ROM titles were found to be effective on 'self-conception', 'creativity', 'future inclination', 'self-assessment ability', 'openness' and' initiative' improvement all of which belong to self-directed learning characteristics. They did not, however, show meaningful effect on improving 'learning eagemess' and 'responsibility' improvement. On looking into self-directed learning characteristics according to prerequisite learning levels, both groups and these for instruction using CD-ROM learning materials were found to have no effect on interaction. With respect to problem-solving ability improvement which is characteristic of the instruction using ICTs, WBI proved more fruitful than instruction using CD-ROM titles on improving scholastic achievement level. WBI was effective on 'fluency', 'originality' and 'resistance to premature closure'. It on the other hand, was of no use on 'abstraction of titles' and 'elaborateness' These results came from the following characteristics: WBI came into effect on 'fluency' and 'originality' in the areas of variety and vitality, which are characteristic of WBI. In the area of resistance to premature closure WBI was effective on organizing learning contents owing to the animation of picture materials which are variously presented in the web site. As a result of WBI questionnaire about WBI, an excellent effect on the structure of display, quantity of information, indication and instruction, supplementary study and further study were discussed.

The Effects of Lesson Using Multiple Intelligences Theory in Technology${\cdot}$Home Economics on Middle School Student's Self-Esteem: Focused on the Resource Management and Environment Unit (다중지능 이론에 기초한 기술가정과 수업이 중학생의 자아존중감에 미치는 효과: 자원의 관리와 환경 단원을 중심으로)

  • Rho, So-Lim;Lee, Hyong-Sil
    • Journal of Korean Home Economics Education Association
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    • v.17 no.2
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    • pp.1-10
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    • 2005
  • The purpose of the study was to examine the effects of the lesson using Multiple Intelligence on self-esteem in the unit of Resources management and environment in Technology${\cdot}$Home Economics of middle school. In this study, the lesson using Multiple Intelligence theory for six hours was developed and applied to a class of 37 students of middle school as an experimental group. Lecture-style lesson was applied to the other class of 37 students as a control group. Significant differences between pre-test and post-test scores of self-esteem were found in the experimental group. Post-test scores of self-esteem were higher than pre-test scores of self-esteem in the experimental group. There were no significant differences between pre-test and post-test scores of self-esteem in the control group. It was found that the lesson using Multiple Intelligence theory was effective in improving self-esteem of middle school students.

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수학교사의 지식에 관한 연구

  • Sin, Hyeon-Yong;Lee, Jong-Uk
    • Communications of Mathematical Education
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    • v.18 no.1 s.18
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    • pp.297-308
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    • 2004
  • 본 연구에서는 먼저, 수학교사에게 필요한 지식으로 교과, 학생, 교수학적 내용 지식이 필요함을 문헌을 통해 정리하였다. 교사의 지식과 수업 실제에 관한 세 편의 논문을 분석한 결과 교사의 수학에 대한 충분한 이해가 학생의 학습과 효과적인 교수에 절대적인 영향을 미친다고 주장할 수 없음을 알 수 있었다. 그러나 수학에 대한 바른 이해는 학생의 질문에 적절한 반응을 할 수 있도록 하며, 수업을 계획하고 교실에서 이루어지는 담화를 수학적으로 원활하게 조절할 수 있도록 도움을 줄 수도 있었다. 따라서 수학을 잘 아는 것이 효과적인 교수·학습을 보장하지는 못하지만, 교사가 잘 알지 못하는 것을 가르칠 수는 없다는 결론을 얻었다.

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The Effect of Multi-faceted Learning by Application Game-based Student Response System in Nursing Education : Focusing on Kahoot! (간호교육에서 게임기반 학생응답시스템을 적용한 다각적인 학습효과 : Kahoot!을 중심으로)

  • Kim, Yu-Jeong
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.255-265
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    • 2021
  • The purpose of this study was to examine the effects of Kahoot!(Game-based Student Response System) on nursing education. This study used an one group Pretest-posttest design. Participants were 179 nursing students from one D university located in Gwangju, Korea. The Kahoot!(Game-based Student Response System) was provided for 6 times. Data were collected between August 26 and October 25, 2019. The collected data was analyzed by descriptive statistics, paired t-test, pearson's correlation coefficient and stepwise multiple regression using IBM SPSS 21.0 program. The results showed that learning engagement(t=-6.257, p=.000) was significantly higher than levels before Kahoot!(Game-based Student Response System), critical thinking disposition(t=-2.163, p=.032) was significantly higher than levels before Kahoot!(Game-based Student Response System), problem solving ability(t=-3.032, p=.003) was significantly higher than levels before Kahoot!(Game-based Student Response System). Significant relationships were found among learning engagement(r=.375, p=.000), critical thinking disposition(r=.286, p=.000), problem solving ability(r=.291, p=.000) and learning satisfaction. The results of stepwise multiple regression indicates that learning engagement(β=.307, p=.000), problem solving ability(β=.158, p=.041) predicts 15.2% in learning satisfaction(F=16.905, p=.000). In conclusion, Kahoot!(Game-based Student Response System) is effective in improving learning engagement and problem solving ability to nursing education.

A Study on Developing TGF(Tutoring Game in Flipped Learning) for Game Programming Course (게임프로그래밍 수업을 위한 플립드 러닝 환경에서 피어튜터링에 관한 연구)

  • Choi, YoungMee;Kim, SeongJoong
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.125-134
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    • 2015
  • This paper designs a peer tutoring in Flipped Learning environments for effective game programming(TGF), suggests a result of survey and a lesson learned from game programming in terms of students' and professors' perspectives in hands-on program training using Snake game programming as an applied example. The TGF is more effective than the traditional classroom to achieve the learning goals of game programming course.

Design of Effective Teaching-Learning Method in Algorithm theory Subject using Flipped Learning (플립러닝을 적용한 알고리즘 이론교과목의 효과적인 교수학습방법 설계)

  • Jang, Sung-jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.5
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    • pp.1042-1048
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    • 2017
  • Recently rapid changes in the industrial environment require new talents in companies. Flipped learning is drawing attention as an effective teaching-learning method. The existing traditional lecture teaching-learning method have various problems that the dropout rates of the student is high and the creative problem solving ability is hindered. In the case of the IT engineering college, most of the major theoretical courses require prior learning of the prerequisite coursework subjects. Therefore, effective teaching-learning methods must be developed to improve student participation and academic achievement. This paper proposes the flipped learning model consisting of five sets that combine the flipped learning and practice to improve student motivation and self - directed learning. Also, this paper analyzes the learning effect by applying it to the algorithm lecture of computer engineering and presents problem and utilization plan according to the result.

Effects of STEAM Lessons Using Scratch Programming Regarding Small Organisms in Elementary Science-Gifted Education (스크래치 프로그래밍을 활용한 '작은 생물' STEAM 수업이 초등과학 영재에게 미치는 효과)

  • Choi, Youngmi;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.34 no.2
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    • pp.194-209
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    • 2015
  • 본 연구의 목적은 스크래치 프로그래밍을 활용한 초등과학 '작은 생물' STEAM 수업을 개발하고 적용하여, 초등 영재학생의 창의적 인성, 창의적 문제해결력, 과학적 태도의 향상에 어떠한 영향을 미치는지 알아보고자 하였다. 개발한 STEAM 수업은 과학 지식과 스크래치 프로그래밍을 통합한 내용적 융합의 방법을 통해 학습자가 창의적 설계와 감성적 체험을 효과적으로 경험할 수 있도록 설계되었다. 연구 대상은 26명의 초등과학 영재학생들이었으며, 양적 및 질적 접근을 통해 자료를 수집하였다. 7차시의 수업을 적용한 결과, 개발한 STEAM 수업이 창의적 인성 및 과학적 태도에 효과가 있었다. 창의적 인성 하위 요소 중, 독립성에서 효과가 있었으며, 과학적 태도 측면에서는 자발성 및 인내심에서 유의한 상승을 보였다. 본 연구는 생명 과학 및 컴퓨터 프로그래밍처럼 STEAM 수업을 위한 효과적인 수단을 통합하는 일이 과학 기술에 대한 학생들의 창의성과 흥미를 신장시킬 수 있음을 제안한다.

Analysis on Teacher's Discourse in Math Gifted Class in Elementary Schools Using Flanders Interaction Analysis Program (Flanders 언어상호작용분석 프로그램을 이용한 초등수학영재 수업에서의 교사 발언 사례 분석)

  • Kim, Mi-Hwan;Song, Sang-Hun
    • Journal of Elementary Mathematics Education in Korea
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    • v.15 no.2
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    • pp.385-415
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    • 2011
  • To investigate the more effective mathematical communication process, a recommended teacher and a selected class as an exemplary model was analyzed with Flanders system. The mathematical communicative level was examined to measure content level using the framework analysing the mathematical communicative level(Park & Pang) based on describing levels of math-talk learning community(Hufferd-Ackles). The purposes of this paper are to describe the verbal flow pattern between teacher and students in the elementary school class for mathematically gifted students, and to propose the effective communication model of math-talk with analysis of verbal teaching behavior in the active class. In addition the whole and the parts of the exemplary class sample is respectively analysed to be used practically by elementary school teachers. The results show the active communication process with higher level presents a pattern 'Ask Question${\rightarrow}$Activity (Silence, Confusion or work)${\rightarrow}$Student-Initiated Talk${\rightarrow}$Activity (Silence, Confusion or work), and the teacher's verbal behavior promoting math communication actively is exhibited by indirect influence especially accepting or using ideas.

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Development and Application of PBL-Based Teaching Materials for Information Communication Ethics Education (PBL기반 정보통신윤리교육 수업자료 개발 및 적용)

  • Hwang, Jae-In;Shin, Jae-Han
    • The Journal of Korean Association of Computer Education
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    • v.15 no.1
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    • pp.33-41
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    • 2012
  • The purpose of this study was to examine the effectiveness of problem-based learning(PBL) of information communication ethics on the problem-solving skills of fifth- and sixth-grade elementary school students about information communication ethics and their attitude. The findings of the study were as follows: First, the PBL-based teaching materials for information communication ethics could serve to stir up the interest of students by letting them face problem situations caused by the disfunction of the information society. Second, a wide variety of teaching-learning activities including cooperative learning and discussion were implemented while the selected students performed the given problem-solving tasks, and the activities had a very good effect on PBL-based information communication ethics education. Third, PBL-based information communication ethics education could be one of effective ways to boost not only the problem-solving skills of students but the teaching interest and capability of teachers.

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