Browse > Article
http://dx.doi.org/10.7583/JKGS.2015.15.1.125

A Study on Developing TGF(Tutoring Game in Flipped Learning) for Game Programming Course  

Choi, YoungMee (Div. of Multimedia Engineering, Sungkyul University)
Kim, SeongJoong (Div. of Multimedia Engineering, Sungkyul University)
Abstract
This paper designs a peer tutoring in Flipped Learning environments for effective game programming(TGF), suggests a result of survey and a lesson learned from game programming in terms of students' and professors' perspectives in hands-on program training using Snake game programming as an applied example. The TGF is more effective than the traditional classroom to achieve the learning goals of game programming course.
Keywords
Lesson Learned; Scaffolding; Flipped Learning; Peer Tutoring; Game Programming;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
1 Jong-Yeon Lee, Sang-Hoon Park, Hae-Jin Kang, Sung-Youl Park, "An Exploratory Study on Educational Significance and Environment of Flipped Learningthe Society of Digital Policy & Management, Vol 12, No. 9, pp.313-323, 2014.
2 Hyung-Sup Yoon, Taeg-Keun WhangBo, "A Case Study on the Development of Curriculum for Dept. of Game Programming in University Customized to Online Game Industry", Journal of Korea Game Society, Vol. 10, No. 2, pp.89-98, 2010
3 Kwang-Ha Eun, "A Suggestion of Conceptual Model of Industrial-Educational Cooperation through Practical Game Development", Journal of Korea Game Society, Vol. 10, No. 3, pp.3-14, 2010
4 Seong-Joong Kim, Moon-Won Choo, Youngmee Choi, "Improving programming skills by analysing prior game source codes in incremental methods", Korea Association of information education, Journal of the Winter Conference, 2013.
5 Handan N, McKnight P, McKnight K, & Arfstrom K, M., A review of flipped learning, Flipped Learning Network, 2013.
6 Jonathan B & Aaron S, Flip your classroom: Reach Every Student in Every Class Every Day, USA: ISTE, 2012.
7 Dong-Yub Lee, "Research on Developing Instructional Design Models for Flipped Learning", the Society of Digital Policy & Management, Vol. 11, No. 12, pp.83-92, 2013.
8 Abbott, T. M, Interactive pedagogical Techniques: Effective Teaching Tools In Varied Learning Modalities, proceedings of the 2012 academy of international business - us north east chapter fairfield, connecticut, pp 80-86, October 7-13, 2012.
9 Johnson, L. W & Renner, J. D, Effect of the flipped classroom model on a secondary computer applications course: student and teacher perceptions, questions and student achievement, doctoral dissertation, university of louisville, 2012.
10 Tea-Seong Lee, "Game programming using C", Now Communications, 2011