• Title/Summary/Keyword: 협동학습

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Effect of Cooperative Learning on Conceptual Change of Atmospheric and Water Cycle (대기와 물의 순환 개념변화에 대한 협동학습의 효과)

  • Jeong, Jin-Woo;Jang, Myoung-Duk;Chun, Seon-Lye
    • Journal of the Korean earth science society
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    • v.25 no.2
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    • pp.63-73
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    • 2004
  • This study investigated the effect of cooperative learning on the middle school students’ conceptual change of atmospheric and water cycle and also examined the verbal interaction patterns in a cooperative group. The study also analyzed the relationship between the verbal interaction and students’ conceptual change in the cooperative learning situation. Two classes from a middle school were selected as an experimental group (cooperative learning group, n = 37) and a control group (traditional learning group, n = 37), respectively. The experimental group was taught by STAD cooperative learning model and received collaborative skill training. The results of the study can be summarized as follows: first, there were no significant differences in conceptual change between the two groups. As for the middle-achieving students on the pretest, however, the score of the cooperative learning group was significantly higher than that of the traditional learning group. Secondly, verbal interaction in the cooperative learning situation mainly happened among high- and middle achieving students. In addition, the students who were successful in undergoing conceptual change had more frequent verbal interactions than the students who were not. The study suggests that it is more important to interact between a teacher and students than to interact between the students and students in order to correct students’ misconception.

An Implementation of SDG Program for English, Mathematics Cooperative Study (SDG기반의 영어, 수학 협동학습 프로그램의 구현)

  • Kim, Myung-Gwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.139-144
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    • 2010
  • In this study, we have propose an english, math education program to the children of elementary school and Single Display Groupware (SDG) technique was applied to implement the program. By SDG-based program, learners will be performed at the same time learning cooperatively. Finally, we have implement a prototype of SDG system and take a usability test with elementary school children.

Development of Grouping Tool for Effective Collaborative Learning (효과적인 협동학습을 위한 모둠 구성 도구 개발)

  • Lee, KyungHee;Ko, Juhyung;Jwa, Chanik;Cho, Jungwon
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.243-248
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    • 2018
  • The most important factor for collaborative learning to be effective is the selection of tools that constitute groups. Grouping is to facilitate collaborative learning, learners form groups based on various characteristics. If a group of students fails to form properly due to the selection of the wrong tools, problems can arise where complaints from students can lead to lectures and the effects of learning. In this paper, we have implemented a group of configuration tools that considered improving learning effects and diagnosing bulling tendency. We have proposed a group composition tool that can take into consideration the learning effect and also diagnose the tendency of the bullring by constructing the group according to the teacher's preference by inputting the class preference and the student's grade through the sociometry survey. We expect that the teacher will be able to grasp the students' friendship in advance and cope with the bulling that can happen in the class, as well as the cooperative learning that can lead the class to improve the learning effect.

Analysis about the effect of flipped learning based team activity (플립드 러닝 기반 팀 협동학습 적용 효과분석 연구)

  • Park, Boc-Nam;Shin, Mee-Kyung;Jeon, Hye-Jin
    • Journal of Convergence for Information Technology
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    • v.9 no.6
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    • pp.44-51
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    • 2019
  • This study was performed to explore the difference in communication anxiety and class satisfaction after taking the traditional lecture and flipped learning lecture. Fifty four nursing students participated in this study. The study design was one group pretest-posttest design. 4 weeks traditional lecture and 4 weeks flipped learning lecture was applied. Flipped learning was ineffective in improving communication anxiety (t=1.85, p=.069) of nursing students. But emotional state variables and activity variables in the emotional domain were significantly higher after taking the flipped learning lecture(t=-3.80, p=.000; t=-3.35, p=.001). In addition, all of the variables were higher in the flipped learning based team, in the control of the class activities (t=-3.07, p=.003), personal ability (t=-2.48, p=.016), and class participation(t=-3.25, p=.002). Flipped learning is therefore considered to be effective in training nursing students. This study suggested to investigate the effectiveness of flipped learning and learners' satisfaction.

On the Effects of a Knowledge-Centered Culture of Venture Business (벤처기업의 지식중심문화의 영향에 관한 연구)

  • Lee, Sung-Ho
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.7 no.1
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    • pp.57-66
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    • 2012
  • This paper analyzes the relationships between knowledge-centered culture, learning process, and knowledge/learning outcomes. Knowledge management researches have emphasized the important role of a knowledge-centered culture in venture business. After a literature review, research model is developed and the research hypothesis is made. And then, the hypothesis is tested using regression analysis with data collected from venture firms. The results of the empirical study show that cooperative learning does not strengthen the knowledge outcomes on the autonomy and organizational climate of knowledge-centered culture.

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Design and Implementation of MUG(Multi-User Graphic) Game for Elementary Students (MUG(Mutil-User Graphic)게임의 설계 및 구현 - 초등학생을 위한 -)

  • Ahn, Mi-Lee;Lee, Jeong-Ae
    • Journal of Digital Contents Society
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    • v.1 no.1
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    • pp.77-88
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    • 2000
  • Leading educational paradigm based on Constructivism drives for many changes in the field of education. It causes the shift from instructor-based to learner-based learning, and cooperative teaming amongst the learners. Multi User Game (MUG) which is a network-based cooperative game is popular among many college students. MUG is known to provide positive and creative activities encouraging learners to participate, reform and produce new knowledge and skills. Thus, it has potential as an effective learning tool. In this study, however, we have designed a prototype of Cooperative MUG Game for elementary students to learn within networked environment to play while learning new knowledge and skills. The elementary students will interact with the other students through chatting while playing MUG.

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Effect of Gender Grouping on Cooperative Learning in Middle School Science (중학교 과학 영역에서 성별에 따른 소집단 구성방법의 협동학습에 대한 효과)

  • Lee, Yun-Mi;Yoo, Jung-Moon
    • Journal of the Korean earth science society
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    • v.24 no.3
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    • pp.141-149
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    • 2003
  • This study investigated the effect of gender grouping on cooperative learning on the basis of student achievement and science-teaming attitude. Homogeneous and heterogeneous gender groupings were used in the treatment groups for the learning strategies of earth science. Traditional instruction was performed for the control group. Three classes at a middle school were assigned to the groups. Before the treatment instruction, a questionnaire about science-learning attitude was administered to 144 students, and their scores were utilized as covariate. Then, the same questionnaire was given with a test of science achievement designed in this study. The changes in both achievement and attitude among the three groups were analyzed statistically. Significant differences were not shown in science achievement or in the difference of gender with respect to perceptions about science. There were significant changes between the homogeneous and heterogeneous gender grouping in their attitudes toward science instruction. Here the cooperative learning group, regardless of the gender grouping, tends to exhibit more positive perceptions towards their learning environment than the control group, particularly in female students.

Instructional Strategy of Cooperative Learning Applied Peer Tutoring in the Practical Class of Technical High School (공업계 고등학교 실기 교육에서 동료지도법을 적용한 협동학습 수업 전략)

  • Son, JuMin;Kim, PanWook
    • 대한공업교육학회지
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    • v.31 no.1
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    • pp.23-45
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    • 2006
  • The purpose of this study is to develop a instructive strategy model of cooperative learning for practical class in technical high school. To achieve this purpose, this study has conducted related literature investigation and interviewed with professionals for reconstruction of practice contents. As a result, 15 steps instructional strategy model of cooperative learning was designed and this model based on traditional 4 steps model, Jigsaw and STAD model which have been verified as effect. To complete the final project, all the team members must cooperate themselves and tutor their peers with learning guides which are constructed as a modular system. This instructional strategy model which is correlated with modular instruction, peer tutoring and cooperative learning is expected to enhance students' school work of psychomotor domain as well as cognitive domain and affective domain.

Development of storytelling based Cooperative Learning Model for Preliminary childhood teachers (예비유아교사를 위한 스토리텔링기반 협동학습 모형 개발)

  • Kang, Mun-Suk
    • Korean Journal of Childcare and Education
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    • v.7 no.2
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    • pp.115-135
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    • 2011
  • The purpose of this study was to developing a cooperative learning model utilize storytelling technique to the Preliminary childhood teachers whose learning was in order to improve ability and collaboration of making relationships a teams members by the cooperative learning which was performed on the basis of the confidence after understanding themselves and others. To achieve the purpose, the study was performed by dividing into two stages. First, the draft of storytelling based cooperative learning model was proposed by performing a literature survey and a case study. Second, the draft model was applied to the actual work. And the draft was modified and developed to the final model on the basis of the draft model's strenth and implemented to 39 students who were the sophomore of child care education department and enrolled the profession class of at B college P city for 8 weeks. From the implementation result of the model, it was obtained that there was the positive reaction on applying storytelling technique to the beginning stage of cooperative learning. And adding of 'Re-constitution role sharing team' step in the original steps was suggested. In the end, this model was modified and issued based on the research result. The researchers proposed a cooperative learning model storytelling based for Preliminary childhood teachers which consists 6 phases : (1) understanding cooperative learning (2) Building the team and role sharing team (3) theme setting and theme structuralization (4) Re-constitution role sharing team (5) announcement of the results and evaluating (6) reflection of general.

A Model of Asymetric Two-Demention Collaborative Instruction System using Constructivism (구성주의를 적용한 비대칭 2차원 그룹학습 모델)

  • 김갑수;김현일
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.592-594
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    • 2000
  • 오늘날과 같이 급변하는 사회 속에서 개인 혼자서 모든 일을 처리하기보다는 여러 사람과 함께 열린 사고로 일을 처리하는 것이 훨씬 효율적이다. 학습에서도 마찬가지로 협동학습은 지식뿐만 아니라 인성적인 면에도 영향을 끼치게 된다. 본 논문에서는 구성주의에 입각한 웹기반 협동학습 시스템을 설계 및 구현하여 실제 학습 수업에서 활용한다. 이 시스템에서는 학습내용을 구성하는 부분과 이를 이용하여 학습을 수행하는 부분들이 교수자간 및 학습자간에 협동을 한다. 이는 고차원적인 사고를 요구하는 문제해결학습을 통해 학습자 개개인의 능력을 최대한 개발할 수 있고, 학습 성취감을 증가시킬 수 있다. 또한 그동안 부족했던 웹상에서의 상호작용적인 측면을 강화하여 면대면 교육과 같은 즉각적인 효과도 얻을 수 있다.

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