• Title/Summary/Keyword: 행위기법

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Analysis on Consumption Efficiency of IT and Electronic Products (정보통신 및 전력 제품에 대한 소비자 효율성 연구)

  • Son, Sung-Yong;Lee, Misuk;Kim, Chang Seob
    • Environmental and Resource Economics Review
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    • v.18 no.2
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    • pp.191-215
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    • 2009
  • In the real world, there exist various products in terms of price and quality, and it can be expected that a product with lower price and higher quality than others is better. Hence efficiency of consumption behaviour can be measured by the level of goodness in terms of price and quality attributes of that product. The purpose of this research is to define consumption efficiency in terms of price and quality, and to measure consumption efficiency of IT and electronic products in South Korea. From the results, many consumers have purchased inefficient products m air-conditioner, TV, digital camera, MP3 player, computer markets. On the other hand, consumers have purchase efficient products in refrigerator and washing machine markets relatively. In addition, we analyze the relationship of consumption efficiency, information channel, and electric power consumption. This research may provide meaningful information for consumer's behaviour by measuring consumption efficiency quantitatively.

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A Calculus of Real-Time Distribution, Mobility and Interaction for Tracing Mobile Agents with Transporting Objects (객체전송 이동체의 추적을 위한 실시간 분산, 이동, 상호작용)

  • Choi, Jung-Rhan;Lee, Moon-Kun
    • Journal of Internet Computing and Services
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    • v.8 no.2
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    • pp.1-13
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    • 2007
  • GPS/GIS and RFID technologies have been changing the paradigm af our society toward ubiquitous era. Especially, geographically distributed mobile agents with transporting objects need to be automatically recognizable and traceable under certain conditions. To do this, fundamental theories and technologies are required to specify and verify spatial and temporal behaviors of agents on geographical space. This paper presents a new formal method, called Calculus of Real-Time Distribution, Mobility, and Interaction (CaRDMI), for this purpose. For specification, CaRDMI defines a map, mobile agents with transporting objects. The movement of on agent is represented by a path on the map, consisting of a list of nodes and a list of edges with spatial and temporal constraints. Interactive constraints among agents are represented by synchronization modes on objects at nodes. These constraints are distinguishable features of CaRDMI from other methods. Especially, many-to-many timed synchronization constraints are noticeable. For verification, CaRDMI presents the spatial, temporal and interactive deduction rules and the spatial and temporal equivalence relations.

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A Protection Technique for Kernel Functions under the Windows Operating System (윈도우즈 운영체제 기반 커널 함수 보호 기법)

  • Back, Dusung;Pyun, Kihyun
    • Journal of Internet Computing and Services
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    • v.15 no.5
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    • pp.133-139
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    • 2014
  • Recently the Microsoft Windows OS(operating system) is widely used for the internet banking, games etc. The kernel functions provided by the Windows OS can perform memory accesses, keyboard input/output inspection, and graphics output of any processes. Thus, many hacking programs utilizes those for memory hacking, keyboard hacking, and making illegal automation tools for game programs. Existing protection mechanisms make decisions for existence of hacking programs by inspecting some kernel data structures and the initial parts of kernel functions. In this paper, we point out drawbacks of existing methods and propose a new solution. Our method can remedy those by modifying the system service dispatcher code. If the dispatcher code is utilized by a hacking program, existing protection methods cannot detect illegal operations. Thus, we suggest that protection methods should investigate the modification of the dispatcher code as well as kernel data structures and the initial parts of kernel functions.

A New SoC Platform with an Application-Specific PLD (전용 PLD를 가진 새로운 SoC 플랫폼)

  • Lee, Jae-Jin;Song, Gi-Yong
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.4
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    • pp.285-292
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    • 2007
  • SoC which deploys software modules as well as hardware IPs on a single chip is a major revolution taking place in the implementation of a system design, and high-level synthesis is an important process of SoC design methodology. Recently, SPARK parallelizing high-level synthesis software tool has been developed. It takes a behavioral ANSI-C code as an input, schedules it using code motion and various code transformations, and then finally generates synthesizable RTL VHDL code. Although SPARK employs various loop transformation algorithms, the synthesis results generated by SPARK are not acceptable for basic signal and image processing algorithms with nested loop. In this paper we propose a SoC platform with an application-specific PLD targeting local operations which are feature of many loop algorithms used in signal and image processing, and demonstrate design process which maps behavioral specification with nested loops written in a high-level language (ANSI-C) onto 2D systolic array. Finally the derived systolic array is implemented on the proposed application-specific PLD of SoC platform.

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Point Cloud Content in Form of Interactive Holograms (포인트 클라우드 형태의 인터랙티브 홀로그램 콘텐츠)

  • Kim, Dong-Hyun;Kim, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.40-47
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    • 2012
  • Existing art, media art, accompanied by a new path of awareness and perception instrumentalized by the human body, creating a new way to watch the interaction is proposed. Western art way to create visual images of the point cloud that represented a form that is similar to the Pointage. This traditional painting techniques using digital technology means reconfiguration. In this paper, a new appreciation of fusion of aesthetic elements and digital technology, making the point cloud in the form of video. And this holographic film projection of the spectator, and gestures to interact with the video content is presented. A Process of making contents is intent planning, content creation, content production point cloud in the form of image, 3D gestures for interaction design process, go through the process of holographic film projection. Visual and experiential content of memory recall process takes place in the consciousness of the people expressed. Complete the process of memory recall, uncertain memories, memories materialized, recalled. Uncertain remember the vague shapes of the point cloud in the form of an image represented by the image. As embodied memories through the act of interaction to manipulate images recall is complete.

Performance Evaluation of a Differentiated Service Mechanism by Traffic Models and Weight Factor (트래픽 모델과 Weight Factor에 의한 차등 서비스 메커니즘의 성능평가)

  • 전용희;박수영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.11C
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    • pp.10-23
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    • 2001
  • It is difficult to satisfy the QoS(Quality of Service) guarantee which is required by real-time application services only with the Best-Effort(BE) service adopted in the current Internet. Therefore, worldwide research is being made on the method of QoS provisioning. Among them, the QoS guarantee mechanism using the Diffserv(Differentiated Service) was discussed in this paper. First we analyzed how the DiffServ performance was affected by traffic models. For this, we performed the research for the random, bursts, and self-similar traffic modeling method. We then designed and implemented an OPNET simulator, and performed the simulation 7d performance evaluation for diverse input parameters. Based on the results of performance evaluation, it was confirmed that QoS guarantee is possible for the EF(Expedited Forwarding) class with the DiffServ function under every environments considered and the service separation between EF and BE(Best Effort) classes is also possible. We also analyzed the performance variation and dynamic behavior of DiffServ mechanism based on the resource allocation between E? and BE classes in WFQ(Weighted Fair Queueing).

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An Analysis on the Character Personality Modification of Spin-Off Animation (스핀오프 애니메이션에 나타난 캐릭터의 변화 분석)

  • Kong, Hyun-Hee
    • Cartoon and Animation Studies
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    • s.41
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    • pp.107-131
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    • 2015
  • This study is on the modification of characters' role and personality between spin-off animation and original works. For this, one of box office hits, (2011) and (2015) have been analyzed with Enneagram and Greimas' Actantial model. The result shows, firstly, the protagonist of spin-off work plays subject role in a new narrative comparing that he/she plays faithful helper's role in original work. Secondly, the protagonist's personality does not show big difference between in spin-off and in original. But, anyway, there's a small change that the secondary personality in original stands out as a primary personality in spin-off. Finally, the standing out personality of the protagonist tends to be 'achiever' or 'loyalist', those of stereotype successful animation characters. In conclusion, the role change according to new narrative seems to be unavoidable. And, the personality change is, too. However, the personality change is partial and it has continuity from the original considering the potential audiences' expectation.

Association Analysis for Detecting Abnormal in Graph Database Environment (그래프 데이터베이스 환경에서 이상징후 탐지를 위한 연관 관계 분석 기법)

  • Jeong, Woo-Cheol;Jun, Moon-Seog;Choi, Do-Hyeon
    • Journal of Convergence for Information Technology
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    • v.10 no.8
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    • pp.15-22
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    • 2020
  • The 4th industrial revolution and the rapid change in the data environment revealed technical limitations in the existing relational database(RDB). As a new analysis method for unstructured data in all fields such as IDC/finance/insurance, interest in graph database(GDB) technology is increasing. The graph database is an efficient technique for expressing interlocked data and analyzing associations in a wide range of networks. This study extended the existing RDB to the GDB model and applied machine learning algorithms (pattern recognition, clustering, path distance, core extraction) to detect new abnormal signs. As a result of the performance analysis, it was confirmed that the performance of abnormal behavior(about 180 times or more) was greatly improved, and that it was possible to extract an abnormal symptom pattern after 5 steps that could not be analyzed by RDB.

A Study on Building a Virtual Reality System with Environmental Design (환경디자인에 적용될 가상현실(VR) 시스템의 구축 방법에 대한 연구)

  • Kim, Chi-Young
    • Journal of Digital Contents Society
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    • v.5 no.1
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    • pp.12-21
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    • 2004
  • Modem society is information oriented with countless people needing quick reliable information. They also wart to be freed from the limitations of reality such astime and space and experience the world of imagination as if it was reality. Design is creating something out of nothing which has an innate sense of virtual within it. Since it is a process of bringing an imagingnation or an image to life, it can be described as the realization of virtuality. there are many ways in which computer adapted methods were utilized for design up to now. With the advance of computers, the process of desinging became efficient, visually complex and much easier. Undoubtedly, computer is a powerful hardware an design and furthermore, find a way to maximize the presence and to actively incorporate this in designing. The virtual reality system can be widely applied to environmental design to provude a high quality design and enhance the feeling of reality through imitation experiments. Computer simulation such as virtual reality systems is expected to be used widely in environmental design.

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BlockSim++: A Lightweight Block-oriented Hierarchical Modeling and Simulation Framework for Continuous Systems (BlockSim++: 연속시스템의 계층적 모델링 및 시뮬레이션을 위한 블록기반 경량 프레임워크)

  • Song, Hae-Sang;Se, Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.11-22
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    • 2012
  • This paper proposes for practical engineers a lightweight modeling and simulation environment for continuous system models specified in ordinary differential equations, which are time-domain specification of such systems. We propose a block-oriented specification formalism that has two levels: one for atomic behavior and the other the structure of models. Also we provide with a simulation framework, called BlockSim++, which make models specified in the block-oriented formalism be easily translated in object-oriented program that runs with the proposed simulation framework. The proposed formalism and framework has advantage of reuse such that it can be easily integrated into application programs and heterogeneous simulators. We illustrates the usefulness of the proposed framework by a simple hybrid modeling simulation example.