• Title/Summary/Keyword: 학습참여 동기

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Identifying Characteristics of Korean Language Learners Enrolled in University-attached Lifelong Learning Institutions in Hong Kong (홍콩의 한국어 학습자 특성 연구 - 홍콩의 대학 부설 평생교육기관 학습자를 대상으로)

  • Lee, Hyun Ju;Lee, Young-Min
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.368-379
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    • 2022
  • This study aims to understand the characteristics of Korean language learners and propose appropriate teaching plans for them through a focus group interview with Korean language instructors who had experience in teaching Korean at university-attached institutions in Hong Kong. For this purpose, the investigator interviewed ten instructors who taught Korean for at least five years. Korean language learners in Hong Kong who were in their twenties, but there were diverse age groups, including those in their fifties or older. Their motivations for learning Korean included the Korean Wave and the influence of support from the Continuing Education Fund by the Hong Kong government. Korean language learners in Hong Kong were characterized by active learning desire and effort, continuous learning intention, passive performance in speaking, and sensitivity to the disclosure of private information. Based on these findings, the study proposes to devise teaching and learning methods based on various age groups in a class and teaching methods for speaking that reflect the characteristics of Korean language learners in Hong Kong to teach Korean more effectively. The study is significant as a field study that examines the learning motivations, learning attitudes, and difficulties with Korean study of Korean language learners based on an unprecedented survey of the characteristics of common local Korean learners in Hong Kong.

Development of Dialogue-based Feedback System to Improve Flow Learning in e-Learning Environment (이러닝 환경에서 몰입학습 증진을 위한 대화 기반 피드백 시스템의 개발)

  • Jeong, Sang-Mok;Song, Ki-Sang
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.150-160
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    • 2007
  • In the actual classroom the so-called flow learning is able to motivate the students through face-to-face feedback, and to meet their needs for educational achievement. By contrast, the so-called e-learning method falls short of the satisfactory level of real-life interaction, which makes many learners drop out or give up on their learning. In order to better the e-learning environment, this study presents a dialogue-based feedback system that improves the flow learning of the learners' in the classroom. This newly developed system was applied at the actual school. The result is that the experimented group improved its flow learning, compared with the controlled group. In the former group, each individual showed some consciousness of objective and challenge following the concrete feedback. That is to say, this system enhances the attitude of an active participation and induces the flow learning, thanks to the dialogue-based feedback and the sustained interest in learning. In conclusion, the significance of this study lies in suggesting the direction of a new learning method development in the e-learning environment.

A Study of Teaching Math Underachievers Using Flipped Classroom (거꾸로 교실을 활용한 수학학습부진아의 학습지도에 관한 연구)

  • Kim, Hwan-Cheol;Kang, Soon-Ja
    • Journal of the Korean School Mathematics Society
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    • v.20 no.4
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    • pp.521-536
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    • 2017
  • One of difficulties with which teachers meet is to have underachievers with no willingness and motivation for study involved in class. Mathematics underachiever are average or above average in their intelligence but their actual achievement in mathematics did not coincide to their intellectual capabilities. The teaching strategy for them is to motivate them to try to study mathematics and to experience the improvement in their mathematics grade. In this paper, we choose flipped classroom as the strategy of teaching basic mathematics to math underachievers and applied it to them. Then we wanted to make sure the possibility for applying flipped classroom to teaching math underachievers through the analysis of change in the scholastic achievement of students in mathematics and mathematical disposition. The results of this study are as followings; First, when we taught basic math to underachievers using a flipped classroom, we confirm that math underachievers with active participation improved scholastic achievements significantly. Second, the flipped classroom was led to positive effects in an affective domain. In particular, it showed the most noticeable change in the area of willingness to math problem-solving and perception about the value of mathematics.

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Design and Implementation of a Class-based Learning Support System Using Personalized System of Instruction Theory (개별화 수업체제를 활용한 학급단위 학습지원시스템의 설계 및 구현)

  • Kim, Yeon-Jung;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.99-110
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    • 2010
  • In order to adapt learners' individual differences in learning ability, individual learning and level-learning have been recommended. However, instructing each student accordingly is not easy issue. In this paper, an online learning support system based on Keller's Personalized System of Instruction theory is developed. As a class-based system, it supports teachers and students to conveniently conduct frequent formative evaluations. It enables students to study at their own learning pace and to reach their learning goals. And it adopts point system and level system to induce self-directed participation. Our implementation results confirm teachers can conduct formative evaluations efficiently.

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The Mediating Effects of Participation Motivation on the Relationship between Organizational Learning Transfer Climate and Learning Transfer in Professional Engineers' Continuing Professional Development Activities (조직의 학습전이풍토가 기술사의 학습전이에 미치는 영향 - 계속전문교육(CPD) 참여 동기의 매개효과를 중심으로 -)

  • Bae, Eul Kyoo;Jung, Bo Ra;Lee, Min Young
    • Journal of Engineering Education Research
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    • v.16 no.2
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    • pp.11-23
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    • 2013
  • The main purpose of this study was to examine the mediating effect of participation motivation of continuing professional development between the level of organizational learning transfer climate and learning transfer. In the analysis of the relationship among the level of the organizational learning transfer climate, learning transfer and participation motivation of CPD, organizational learning transfer climate had indirect influence on learning transfer through participation motivation of CPD. Based upon the findings of this study, several suggestions were made to improve professional engineers' participation and learning transfer in CPD and implement future research on professional engineer's CPD.

A Study of Information literacy Instructional Method through Multiple Intelligences (다중지능이론에 의한 학교도서관 정보교육 방안에 관한 연구)

  • Lee, Byeong-Ki
    • Journal of the Korean Society for Library and Information Science
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    • v.37 no.1
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    • pp.43-60
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    • 2003
  • Information Literacy Instruction(ILI) is recognised with essential role of the school library, as information use ability appears with one literacy in knowledge and information society. The successful ILI is necessary teaching and teaming model of student's activities that it provides the various experience, to motivate, to promote positive participation. Consequently, this study is developed to teaching and teaming model of student's activity through Multiple Intelligences which emphasizes to human's multi dimension and activities.

The Development of STEAM Educational Program Based on Topophilia Using Jeonbuk Educational Resources (전북지역 교육자원을 활용한 토포필리아 STEAM 교육 프로그램 개발)

  • Yoon, Mabyong;Kim, Haksung;Lee, Jonghak
    • Journal of Science Education
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    • v.38 no.1
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    • pp.41-56
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    • 2014
  • This study has developed STEAM educational program designed to cultivate topophilia using Jeonbuk educational resources and applied the program to a science camp. Topophilia is a sense of attachment and nostalgia towards one's birth place and specific objects, which can create positive affection and act as motivations for learning to the students. We developed a 32-hour STEAM program which consisted of 8 experiential activities and 2 travel programs including Gochujang, Hanok Village, a reverse ice spikes in Mai Mountain, and art works by Choi Book. In particular, we emphasized the fun of class, voluntary learning, and process of attaching significance by providing aesthetic and emotional experience of synesthesia. As a result of application, the students' level of confidence(Likert scale level 4, 2.5 points) in science and the level of interests(3.3 points) have improved. The pleasant experience of voluntary learning and active participation in class provided meaningful memories through value recognition and significance ascription. 93.3% of the students participated said they would recommend the Topophilia science camp to their peers. The level of satisfaction overall was 3.8 points(Likert scale level 5) and the program received positive evaluations that the class was fun and interesting(4.1 points).

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The Development and Application for Multimedia Rich Project Based Learning (멀티미디어 기술을 활용한 프로젝트 학습 전략 개발 및 적용)

  • Lee, YoungMin;Ryu, JinSon
    • 대한공업교육학회지
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    • v.33 no.1
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    • pp.213-232
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    • 2008
  • The purpose of this study is that after developing and applying multimedia rich project-based learning methods in a Korean Special high school(Industrial and Technical Area), to provide how the learners recognize the effectiveness for it and to obtain the implication from effectiveness which they recognized. This study was conducted as action research based on a high school situation. The study included 100 participants in two classes purposively selected from 9 classes at 450 student high school. Data were collected through observations, surveys and interview. Results indicated the multimedia rich project-based learning allowed students to understand the contents of major subject overall, improve the handling skill for computer multimedia and be better at investigating and organizing skill for subject content. Also, it allowed them to improve interaction among students and participation, motivation, satisfaction, interest and confidence for learning. And there was close cooperation with and among group members to create better products.. Finally, the flexibility in the project-based learning environment allowed the participants to make decisions about their abilities, resources, and plans. Recommendations and implications for teacher educators as well as inservice and preservice teachers are also presented.

A Study on the Implementation of Learning community of Chinese International Students Using Design-Based Convergence Exploration (디자인 기반 융합탐구를 활용한 중국 유학생들의 학습공동체 실행연구)

  • Kim, Mi-hee;Lee, Young-sook
    • Journal of Internet of Things and Convergence
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    • v.8 no.5
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    • pp.85-91
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    • 2022
  • In the IOT social environment, which emphasizes the convergence of science and technology and emotion, this study aims to explore the experience and meaning of the experience while participating in the design convergence class based on the operation of the Learning community of Chinese graduate students majoring in design. To this end, an implementation study was conducted by visualizing various research problems using a design-based inquiry method for 12 graduate students attending T University. The design-oriented convergence class was conducted in a small group with content that was deepened into a visual strategy by the expression technique given by the external environment and the learner's own inner motivation. In order to express the perspective and intention of the research problem in the research, the convergence design research expressed using various visual strategies such as metaphorical use and analysis of visual data in the research process and sensory approach to the research problem was presented in a form that expresses the creative thinking process. As a way of exploration, the teaching method of presenting results based on various experiences suggests changes in new teaching formats, practical knowledge sharing by instructors, and community participation by learning participants.

Comparison of Components of Self-directed Learning Discribed in the Students' Evaluation of Explicit Instruction and Implicit Instruction Regarding Self-directed Learning (자기주도학습의 명시적 수업과 암묵적 수업에 대한 과학영재중학생의 평가에서 관찰되는 자기주도학습 요소 비교)

  • Choe, Seung-Urn;Kim, Eun-Sook
    • Journal of Gifted/Talented Education
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    • v.23 no.6
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    • pp.1077-1098
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    • 2013
  • Science gifted students enrolled in a program, where classes had either explicit or implicit instruction about self-directed learning, were asked to write what was satisfying after each class. This process was part of the evaluation of the program. Students' descriptions related to self-directed learning are compared in these two classes, one with explicit instruction and the other with implicit instruction. First, most of the components related to self-directed learning, which were reported in the previous research articles, were mentioned in students evaluation. If there was any specific description regarding what was satisfying, there were components of self-directed learning. Students descriptions were consistent with list of self-directed learning components, which was constructed based on the previous research. Therefore it may be concluded that students recognized most of the reported self-directed learning components and satisfied with them. Second, There were differences in the evaluation of two types of classes. The evaluation of class with explicit instruction contained more self-directed learning components more frequently. For example, students worked in small groups in both classes. However more students mentioned small groups in classes with explicit instruction. As a result the explicit instruction appears to be more effective for students to recognize the self-directed learning components. However some of the components mentioned in classes with implicit instruction were not mentioned in the classes with explicit instruction. Therefore classes with explicit and implicit instructions are complimentary with each other and both instructions are necessary.