• Title/Summary/Keyword: 학습결과 만족도

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A Study on the Path Analysis between factors affecting in Ubiquitous Living English Experience Learning Center (유비쿼터스 생활영어 체험학습장에 영향을 미치는 요인들 간의 경로분석에 관한 연구)

  • Baek, Hyeon-Gi
    • Journal of Digital Convergence
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    • v.8 no.4
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    • pp.151-164
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    • 2010
  • This study utilized SPSS and AMOS program to research a process of learning satisfaction of learners, who used Ubiquitous Living English Experience Learning Center. The following results were found ; First, there was a positive correlation between learning setting and learning interest, between learning setting and learning satisfaction, between confidence and learning interest, between confidence and learning satisfaction, and between learning interest and learning satisfaction. Second, the process of the research model was meaningful in various ways: learning setting ${\rightarrow}$ confidence, learning setting ${\rightarrow}$ learning interest, learning setting ${\rightarrow}$ learning satisfaction, confidence ${\rightarrow}$ learning satisfaction, learning interest ${\rightarrow}$ learning satisfaction. Finally, learning setting had a direct influence upon learning interest and learning satisfaction.

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Literacy learner's satisfaction revel and effects on Learning consistence (문해교육 학습자의 학습만족도가 학습지속에 미치는 영향)

  • Yang, Bog Yi;Kim, Jin Sook
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.173-180
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    • 2018
  • In order to find how their learning satisfaction to impact on continuous learning, this study analyzed 206 participants who are learners under the literacy education from Ulsan city. With the first results, when looking over their learning satisfaction, we found that the level of satisfaction was the highest at the educational environment following teacher quality, learning results and contents sequentially. In general characteristics, the longer is learning attending and the satisfier is education contents and learning satisfaction. With the second results, when we look over how the general characteristics of literacy learners to impact on continuous learning, those who are over 70 years old expressed the higher rate on continuous learning. With the third results, considering the correlation between learning satisfaction and continuous learning, we concluded that the first was education contents, the second was teacher quality, the third was learning results and the last was learning environment. Consequently, we found that for literacy learners, the older and longer attending and the higher satisfaction, in addition, the continuous learning was higher according to needs of everyday life and the education contents impacted on continuous learning.

The effects of types of presentation on the learning performance, satisfaction & expectation in cyber lecture (사이버 강좌의 정보제시유형이 학습 수행과 만족도, 학습기대감에 미치는 영향)

  • Kim, Yun-Hee;Chun, Kyong-Hee;Kim, Mee-Jin
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.480-486
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    • 2006
  • 본 연구는 대학생을 대상으로 사이버 강좌에서 사용되는 세가지 정보제시 유형에 따라 학습자의 학습 수행, 콘텐츠 만족도, 그리고 학습성취 기대감에 어떤 차이가 있는지를 알아보고자 하였다. 이에 공기펌프 작동원리, 브레이크 작동원리, 번개형성과정의 세가지 과제를 나레이션+텍스트(na+text), 나레이션+삽화(na+illust), 나레이션+애니메이션(na+ani)의 세가지 정보제시 유형의 콘텐츠를 제작하였다. 먼저 학습수행에 있어서는 브레이크 과제에서 정보제시 유형별 유의한 차이가 나타났으며 세가지 정보제시 유형 모두에서 na+illust, na+ani, na+text 조건 순으로 성취가 높았다. 번개형성과정에서도 정보제시 유형별 유의한 차이가 있었고, na+text, na+ani, na+illust 의 순으로 학습성취가 높은 것으로 나타났다. 콘텐츠 만족도에 있어서는 공기펌프와 브레이크 과제 모두에서 제시유형별로 유의한 차이가 있는 것으로 나타났으며, na+ani, na+illust, na+text 순으로 만족하는 것으로 나타났다. 학습성취에 대한 기대감도 공기펌프와 브레이크 과제 모두에서 유의한 차이가 있으며, 그 순서는 만족도와 동일하였다. 이 연구의 결과는 나레이션이 제공되는 3 가지 정보제시 유형의 콘텐츠를 학습함에 있어 학습과제와 학습과제 제시 유형에 따른 학습 수행의 차이를 확인할 수 있었다. 또한 이러한 학습수행 결과는 피험자의 콘텐츠 만족도와 학습 성취 기대감과는 다른 패턴을 보임으로써 정보제시 유형에 대한 평가와 실제 학습수행과는 차이가 있음을 시사한다.

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Relations among Motivation to participate, Organizational Support, Satisfaction and Learning Outcomes of Female Adult Learners in Lifelong Education (여성 평생교육참가자의 참여동기, 기관의 지원, 만족도, 학습성과 간의 관계 규명)

  • Kim, Na-Young;Kang, Jung-Eun
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.958-968
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    • 2011
  • The purpose of the present study is to verify the structural relationship among motivation to participate, organizational support, satisfaction and learning outcome in lifelong education. The survey was conducted on the learners who enrolled in "A" lifelong education center in the first semester of 2011 and structural equation modeling analysis were used. A total of 151 respondents were analyzed for this study. The major findings of this research are as follow: First, motivation to participate factor has an influence on the satisfaction and learning outcomes. Second, organizational support factor has an influence on the satisfaction, but not on the learning outcomes. Third, learners' satisfaction have direct effects on the learning outcomes. Furthermore, learners' satisfaction mediated causal relationship between motivation to participate and learning outcomes. This study proposed implications and managing strategies that enhance satisfaction of female adult learners in lifelong education environment and learning outcomes.

The effect of educational participatory motivation and life satisfaction on major satisfaction among Cyber University students (사이버대학생의 학습참여동기와 삶에 대한 만족도가 전공만족도에 미치는 영향)

  • Gwak, Yoon Jung;Lee, Ji Hye
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.5
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    • pp.285-295
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    • 2018
  • This study examined the effects of Cyber University students' educational participatory motivation and life satisfaction on their satisfaction with their major. The subjects were 937 adult learners at one of the Cyber Universities in Seoul, Korea, who were over 20 years of age. The results were as follows. First, the main motivation of the Cyber University students was goal-oriented, followed by learning-oriented motivation and activity-oriented motivation. Second, there were significant differences in their educational participatory motivation, life satisfaction and major satisfaction according to their sex, age, occupation, marriage and major. Third, their life satisfaction and three types of educational participatory motivation had positive effects on the satisfaction with their major in the order of life satisfaction, goal-oriented motivation, learning-oriented motivation and activity-oriented motivation. These findings suggest that adult learners' quality of life and motivation to learn are very important for increasing the degree of satisfaction with their major.

A Study on the Effect of the Level of Learning Organization on Satisfaction of Learning Organization Support Project (학습조직 구축수준이 학습조직화 사업 만족도에 미치는 영향)

  • Lim, Sang-Ho
    • Industry Promotion Research
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    • v.1 no.1
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    • pp.51-57
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    • 2016
  • This study verified the effect of the level of learning organization on satisfaction of learning organization support project and the moderating effect of charismatic leadership. The level of learning organization positively affected satisfaction of learning organization support project. Especially, personal mastery affected creating&spreading knowledge and financial performance, system thingking affected building learning infra, shared vision affected learning culture&activity, teamwork and financial performance. Also, charismatic leadership partially moderated the effect of learning organization. This study provided implications to manage successful learning organization by analyzing causal relationship between learning theory and practical corporate performance.

Structural Analysis of Relations among Adult learners' Participatory Motivation, Program Satisfaction, and Social Capital (성인학습자의 참여동기, 프로그램 만족도, 사회적 자본에 관한 구조적 분석)

  • Kang, Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.7
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    • pp.354-361
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    • 2018
  • The purpose of this study was to analyze the structural causal relationship between adult learners' participation in lifelong learning, education program satisfaction, and social capital. Also, the study reviews how education program satisfaction variables mediate the relationship between adult learners' participatory motivation and social capital. Subjects included 425 adult learners who participated in lifelong education, and the research hypothesis was verified through structure equation modeling analysis. Results are as follows: First, adult learners' participatory motivation had a positive (+) effect on social capital and education program satisfaction. Secondly, education program satisfaction had a positive (+) effect on social capital. Thirdly, education program satisfaction partially mediated the relationship between adult learners' participatory motivation and social capital and showed a significant indirect effect. This study suggests that it is necessary to develop various programs that can satisfy learners as well as improve social capital, participation motivation, and satisfaction of programs provided by lifelong educational institutions. Based on these results, this study suggests not only the role of lifelong education institutes, but also ways to improve social capital of adult learners within the lifelong education field.

Implication of Action Learning Design and Management by Learning Goal Orientation (액션러닝 학습자의 학습목표 특성에 따른 설계 및 운영상의 시사점)

  • Koh, eun-hyeon;Yang, sung-soo
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.233-234
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    • 2011
  • 액션러닝은 팀기반으로 실제의 문제를 해결하는 교수-학습방법이다. 최근 대학에서 액션러닝을 도입하여 대학의 현장적합성을 반영하고, 이론과 실제를 겸비한 교육으로의 변화를 추구하는 움직임이 일어나고 있다. 그러나 학습자들이 강의식 수업 또는 다른 팀기반 학습에 비하여 많은 학습노력에 대한 부담감을 느끼고 있으며 교수자들이 이에 대한 수업의 불성실한 참여 및 불만족을 우려하고 있다. 이에 이 연구에서는 학습자들의 성취목표지향성이 학습과정의 개인 노력과 팀노력 그리고 결과만족을 설명할 수 있을 것이라 보고 이들의 관계를 탐색하였다. 분석 결과 숙달접근의 학습자들은 학습노력을 많이 기울이며 결과에도 만족하는 것으로 나타났으며 회피접근보다는 수행접근의 학습자들이 학습 노력을 많이 기울이며 학습결과도 만족하는 것으로 해석되었다. 따라서 액션러닝을 설계하고 운영할 때, 수업방법의 의미와 학습노력 및 결과에 대한 의미부여와 공감을 충분히 하여 숙달접근이 아닌 다른 성취 목표지향성을 보이는 학습자들을 독려할 수 있어야 하겠다.

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A Development of Automatic Judgment System of Online Video Learning based on Word Game and Analysis of User Satisfaction (단어 게임기반의 온라인 비디오 학습 자동 판단 시스템 개발 및 사용자 만족도 분석)

  • Jo, Jaechoon;Lim, Heuiseok
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.135-137
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    • 2017
  • 비디오 강의를 활용한 온라인 학습은 교육 효과를 높이는 무한한 가능성을 가지고 있지만 온라인에서 학습자 주도로 이루어지기 때문에 학습 동기를 높이고 온라인 강의에 집중시킬 수 있는 도구의 개발이 필요하다. 또한 교수자는 온라인 환경 안에서 학습자가 실제로 학습을 수행했는지에 대한 여부를 쉽게 파악할 수 있는 도구의 개발이 필요하다. 본 논문은 학습자와 교수자의 요구를 만족 시킬 수 있는 단어게임 기반의 온라인 비디오 학습 자동 판단 시스템을 개발하였고, 시스템 검증을 위해 343명의 학습자를 대상으로 사용자 만족도 설문조사를 수행하였다. 설문 결과, 83%의 시스템 용이성, 73%의 시스템 만족도로 긍정적인 결과를 보였다.

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The Effects of Learner's Self-Regulated Learning Strategy to the Discussion Satisfaction Levels and Mode of Participation Message in the Non-Real-Time Online Discussion (비실시간 온라인 토론에서 학습자의 자기조절학습전략이 토론 만족도와 참여 메시지 유형에 미치는 효과)

  • Kim, Tae-Woong
    • Journal of Engineering Education Research
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    • v.12 no.4
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    • pp.150-158
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    • 2009
  • This study deals with the effect of learner's self-regulated learning strategy in the non-real-time online discussion. Based on these research results, it was suggested self-regulated learning strategy should be utilized in order to enhance the cognitive dimension participation and discussion satisfaction quality of non-real-time online discussion.