• Title/Summary/Keyword: 학교 선택

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Effectiveness analysis of educational robot utilization in elementary school extra-curricular activity (초등재량활동에서의 로봇활용교육 효과 및 사례 분석)

  • Kim, Soo-A;Kim, Jin-Oh;Park, Ill-Woo;Han, Jeong-Hye;Jo, Mi-Heon
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.175-178
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    • 2011
  • Refer ta the current state of optional curriculums and information related classes in elementary schools, the number of schools and classes, which is related in information education, is constantly reducing in recent 3 years. It is anticipated that the status of information education in school will get lower, because the extra-curricular activity is planned ta be changed with creative experience activity in revised education curriculum 2009, which is published by the ministry of education, science and technology. Moreover, the current state of information education in schools cannot actively handle the social changes and requirements but keep the old curriculums. This study explains the effectiveness and the examples of creative personality and fluency using educational robot in creative experience activity. We also tried ta find the probability of robot utilizing education as an expanded information education area in elementary school.

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A study on the hiring and retaining program of vocational high school teaching staff (실업계 고등학교 실내디자인 전공)

  • 오혜경;천진희;김대년
    • Archives of design research
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    • v.15 no.2
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    • pp.197-204
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    • 2002
  • The purpose of this study was to develop the hiring and retraining program for interior design teaching staffs of vocational high school. The survey has been made by interviewing 12 teachers from 2 vocational high school. The major finding of this stuffy are as follows; First, it is found that newly hired interior design teaching staffs are required to have interior design majors in university and minimum 1 year field experience. In case of having no field experience, it is required for them either to have an interior design associated certificates or to pass certain field test. Second, the retraining program should include drafting, perspective and rendering, architectural and interior materials, architectural structure, space and interior design, furniture design and fabrication, CAD, interior construction, housing and interior design in general. Third, the retraining program will be total 255 hours program. The number of hours for each specific subject are varied perpending on subject, For example, 15 hours an allocated for drafting and 60 hours for CAD.

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The effects of personal, social factors, and school career experience on high school students' self-efficacy and career maturity (고등학생의 개인적·사회적요인, 학교진로교육 경험과 자기효능감이 진로성숙도에 미치는 영향)

  • Kim, Mi-Ran;Ha, Su-Jeong
    • Journal of the Korea Convergence Society
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    • v.9 no.9
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    • pp.399-405
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    • 2018
  • The study was aimed to identify the factors on career maturity in high school students. From May 2, 2017 to December 2, 2017, a total of 143 high school students from eight different high schools in two city participated the study. Pearson's correlation coefficients and regression analysis, using SPSS 24.0 version program. Ther were statistically significant positive correlations among experience in career counselling with family, relationship with parents, self-efficacy and career maturity. Multiple regression analysis revealed that the experience in career counselling with family, relationship with parents and self-efficacy explained an 76.8% of career maturity. We should include parents in their education so that parents can provide counseling and support in their children's career exploration and decisions so that they can enhance their own self-efficiency. It is necessary to develop a program that will directly improve students' self-efficiency in the career path, considering that it can improve their confidence and ultimately affect their career maturity.

Analysis of Fieldtrip-related Perception and Attitudes of Science-talented Students: A Case of Winter School in Korea Earth Science Olympiad, 2007 (야외지질학습에 관한 과학영재학생들의 인식과 태도 분석: 2007년도 한국지구과학올림피아드 겨울학교 사례를 중심으로)

  • Ryu, Chun-Ryol
    • Journal of the Korean earth science society
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    • v.30 no.1
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    • pp.81-95
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    • 2009
  • The purpose of this study wasto analyze the factors that enhance their learning achievement in a fieldtrip environment. For this academic goal, we analyzed a pattern of fieldtrip-related perception and attitudes of 19 science-talented students who participated in the 2007 KESO winter school. As for the perception type, the result of analysis showed that the science-talented students understood a fieldtrip as an experimental inquiry from an inquiry perspective, and that their understanding about a fieldtrip was based on anthropocentrism, positivism and instrumentalism from a science philosophy perspective. Regarding theattitudes type, the result revealed that the purpose of the winter school was mainly to learn knowledge in earth science, and that there was a significant tendency for the participating students to become a future scientist more eagerly than their parents expected. Students' fieldtrip-related academic self-concept was mostly positive while the participants experienced both positive and negative emotions.

The Effect of STEAM Program Based on the 'Home Life' Area of the Practical Arts Education on Attitudes Toward Practical Arts and Learning Flow (실과 가정생활 영역을 활용한 융합인재교육프로그램이 초등학생의 실과에 대한 태도와 학습몰입에 미치는 영향)

  • Keum, Ji-Heon
    • Journal of Korean Home Economics Education Association
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    • v.24 no.1
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    • pp.61-71
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    • 2012
  • The purpose of this study was to develop the STEAM program based on the 'home life' area of the practical arts Education for elementary school students, futhermore this study evaluated changes of elementary school students' attitudes toward practical arts and learning flow. The STEAM program was consisted of 7 teaching-learning plan for teachers and worksheets for students. Twenty-one students at 5th grade of the elementary school were voluntary enrolled in this study. Before and after learning, their attitudes toward practical arts and learning flow were investigated. Based on the findings of the study, major conclusions were reached as follows: First, the STEAM program based on the 'home life' area of the practical arts education was developed and useful for elementary school teachers. Second, the STEAM program has an effect on students' attitudes toward practical arts, Third, the STEAM program has an effect on students' learning flow.

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Design and Implementation of WBI Courseware Based on Learning Activities for Studying Angle Subject at Elementary School (학습 활동 중심의 초등학교 수학과 각도학습 웹코스웨어의 설계 및 구현)

  • Park, Ung-Kyu;An, Byung-Hong
    • The Journal of the Korea Contents Association
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    • v.6 no.12
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    • pp.192-200
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    • 2006
  • With the appearance of the Internet and the development of the World Wide Web, web-based education has made individual and selective learning centered on students in cyberspace available at any time and anywhere. In this paper, we design and implement courseware for a web-based 4th-year elementary school mathematics course. In order to make it as student-centered as possible, the courseware adopted learning activities using various Flash animation and design methodology to enhance students' interest to complete all parts of the course. When we gave our WBI courseware to 4th-year elementary school students to use, their achievement in the subject was greater than a group who studied with the traditional course. The results of the question investigation of the experimental group showed a positive reaction and increased educational achievements in the fields of comprehension, interest, convenience and reflection on self-directed learning.

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Analysis of LEGO Mindstorm Activity Levels Based on the Van Hiele Levels of Development in Geometry (Van Hiele 기하 학습 수준 이론에 따른 LEGO 마인드스톰 활동 수준 분석)

  • Rim, Haemee;Choi, Inseo
    • Journal of the Korean School Mathematics Society
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    • v.22 no.3
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    • pp.257-275
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    • 2019
  • Technology-based convergence education is being emphasized for students in the era of the fourth industrial revolution. In math education, students need to increase their capabilities in the future by having them experience mathematical problems using robots and sensors, a key technology in the era of the fourth industrial revolution. To this end, it is necessary to present educational uses for educational robots in relation to math and curriculum from a 'mathematics education perspective' and analyze its educational use in relation to the mathematics and curriculum, considering the role of mathematics at the base of the process of exploring real-world phenomena and solving problems. Based on the analysis of Van Hiele levels of development in geometry and the LOGO activity level of Olson et al.(1987), this study analyzed and presented the level of LEGO Mindstorm activity, a representative educational Robot capable of collecting and analyzing data and programming in the form of block language, in the first to fourth level.

Development and Application of the Sea Wave Experimental Module for the Gifted Students in High School Earth Science (고등학교 과학영재를 위한 지구과학 영역 해파 실험모듈 개발 및 활용)

  • Lee, Heui-Taek;Shim, Kew-Cheol;Kim, Yeo-Sang
    • Journal of Gifted/Talented Education
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    • v.18 no.1
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    • pp.139-165
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    • 2008
  • This paper is focused on the development of sea wave experimental module for the science gifted students and the potential of its application in high school earth science. Sea wave experimental module for the gifted was characteristics by five phases: Engagement, Exploration, Explanation, Elaboration, and Expansion. Subjects were 16 gifted students, who were 10th graders and have been taught in the adjacent Education Institute for the gifted of Education Districts, Daejeon Metropolitan Office of Education The changes of inquiry ability and knowledge achievement were analyzed according to analysis of experimental report and pre-test and post-test. Experimental module for the gifted was very effective on inquiry skills as follows: control of variables, experimental designing, and selecting tools of experimental process. And also it was positively effective on achievement. The result of this study suggested that experimental module for the science gifted should be very meaningfully to improve scientific ability of them, and the development and application of experimental module for the science gifted be needed for them.

Influencing Factors on Empowerment Improvement in Health-related College Students Experienced Clinical Practice (임상실습을 경험한 보건계열 학생들의 임파워먼트 향상에 영향을 미치는 요인)

  • Kang, Yeong-Han;Park, Jong-Sam
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.223-231
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    • 2012
  • This study aims to suggest proper alternatives of college practice and to do a effective practice in institute of clinical training, through analyze empowerment factors of health-related college students who experienced clinical practice. The scale of empowerment was consisted of self-esteem, self-control, personal control, major career control, morale for major, growth of knowledge and technique. Reliability of scale(Cronbach ${\alpha}$ value) was .944. Factors of health-related college students' empowerment was related to gender(${\beta}$=-.029), satisfaction to major department(${\beta}$=.194), satisfaction to supervision(${\beta}$=.196), and satisfaction practice class(${\beta}$=.204). As results, to increase empowerment, students have to be content with major and class, supervisor have to make full use of the clinical manual for student and supportive relation with student to be a systematic practice. In college, students have to take an clinical class and sufficient orientations before practice, and assign clinical institution and practical duration that they want.

A Study on Application of STEAM education with Robot in Elementary School (초등학교에서 로봇을 활용한 STEAM 교육의 적용 연구)

  • Park, Jung-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.4
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    • pp.19-29
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    • 2012
  • According to the result of PISA and TIMSS, it was reported that interest for Math and Science was far lower compared to high achievement of Them. The purpose of this study is to investigate effects of robot based STEAM education on elementary school students' Math learning behavior and Science motivation. Robot based STEAM education integrated science, mathematics and art with a theme of 'Energy' was practiced for test group and For control group, those three subjects were taught separately in order to achieve this purpose. Curriculum of fourth grade second semester's science, mathematics and art was analysed to teach a robot based STEAM class and STEAM class Model with the theme 'Energy was designed and applied to elementary students. In science class, heat transfer experiment was conducted with robots and the result was related to drawing polygonal lines in mathematics. In art class, robot components were used to describe the heat energy in shapes and colors. The research shows that students' Math learning behavior and Science motivation were improved more with robot based STEAM education than with traditional lessons(p<.05). It proves that robot based STEAM class can be effective for improving interest in elementary Math and Science.