• Title/Summary/Keyword: 하나TV

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Estimation of Fractional Frequency Offset for the Next-Generation Digital Broadcasting System (차세대 디지털 방송시스템을 위한 소수배 주파수 오프셋 추정)

  • Kim, Ho Jae;Kang, In-Woong;Seo, Jae Hyun;Kim, Heung Mook;Kim, Hyoung-Nam
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.11
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    • pp.1364-1373
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    • 2016
  • Ultra High Definition Television (UHDTV) has attracted much attention as one of next generation broadcasting services. For the commercialization of UHD broadcasting service, standardization groups including the DVB (Digital Video Broadcasting) and the ATSC (Advanced Television Systems Committee) have decided to adopt the Orthogonal Frequency Division Multiplexing (OFDM) for signal transmission. However, when the carrier frequency is not properly synchronized at the receiver, inter-symbol interference (ISI) and inter-carrier interference (ICI) may occur. In order to avoid performance degradation resulting from ISI or ICI, receivers should synchronize the carrier frequency by using preambles and pilot symbols. However, there only few published literature dealing with the frequency offset estimation methods regarding the next generation terrestrial broadcasting. In this respect, this paper proposes a method to estimate timing and fractional frequency offset for the ATSC 3.0 system by using a preamble bootstrap symbol. The proposed detector can detect the fractional frequency offset by adding a complex conjugate product on the conventional estimator where only timing offset can be estimated.

Joint Quality Control of MPEG-2 Video Programs for Digital Broadcasting Services (디지털 방송 서비스를 위한 MPEG-2 비디오 프로그램들의 결합 화질 제어)

  • 홍성훈;김성대
    • Journal of Broadcast Engineering
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    • v.3 no.1
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    • pp.69-84
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    • 1998
  • In digital broadcasting, services such as digital satellite TV, cable TV and digital terrestrial TV, several video programs are compressed by MPEG-2, and then simultaneously transmitted over a conventional CBR (Constant Bit Rate) broadcasting channel. In this paper, we propose a joint quality control scheme to be able to accurately control the relative picture quality among the video programs, which is achieved by simdt;,nL'Ously controlling the video encoders to generate the VBR (Variable Bit Rate) compressed video streams. Our quality control scheme can prevent the video buffer overflow and underflow by total target bit allocation process, and also exactly control the relative picture quality in terms of PSNR (Peak Signal to Noise Ratio) between some programs requiring higher picture quality and others by rate-distortion modification. Furthermore we present a rate-distortion estimation method for MPEG-2 video, which is base of our joint quality control, and verify its performance by experiments. The most attractive features of this estimation method are as follows: 1) computational complexity is low because main operation for the estimation is to calculate the histogram of OCT coefficients into quantizer; 2) estimation results are very accurate enough to be applied to the practical MPEG-2 video coding applications. Simulation results show that the proposed joint quality control scheme accurately controls the relative picture quality among the video progran1s transmitted over a single channel as well as provides more consistent and higher picture quality than independent coding scheme that encodes each program independently.

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Target Advertisement Service using a Viewer's Profile Reasoning (시청자 프로파일 추론 기법을 이용한 표적 광고 서비스)

  • Kim Munjo;Im Jeongyeon;Kang Sanggil;Kim Munchrul;Kang Kyungok
    • Journal of Broadcast Engineering
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    • v.10 no.1 s.26
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    • pp.43-56
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    • 2005
  • In the existing broadcasting environment, it is not easy to serve the bi-directional service between a broadcasting server and a TV audience. In the uni-directional broadcasting environments, almost TV programs are scheduled depending on the viewers' popular watching time, and the advertisement contents in these TV programs are mainly arranged by the popularity and the ages of the audience. The audiences make an effort to sort and select their favorite programs. However, the advertisement programs which support the TV program the audience want are not served to the appropriate audiences efficiently. This randomly provided advertisement contents can occur to the audiences' indifference and avoidance. In this paper, we propose the target advertisement service for the appropriate distribution of the advertisement contents. The proposed target advertisement service estimates the audience's profile without any issuing the private information and provides the target-advertised contents by using his/her estimated profile. For the experimental results, we used the real audiences' TV usage history such as the ages, fonder and time of the programs from AC Neilson Korea. And we show the accuracy of the proposed target advertisement service algorithm. NDS (Normalized Distance Sum) and the Vector correlation method, and implementation of our target advertisement service system.

A CMOS Fractional-N Frequency Synthesizer for DTV Tuners (DTV 튜너를 위한 CMOS Fractional-N 주파수합성기)

  • Ko, Seung-O;Seo, Hee-Teak;Park, Jong-Tae;Yu, Chong-Gun
    • Journal of IKEEE
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    • v.14 no.1
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    • pp.65-74
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    • 2010
  • The Digital TV(DTV) standard has ushered in a new era in TV broadcasting and raised a great demand for DTV tuners. There are many challenges in designing a DTV tuner, of which the most difficult part is the frequency synthesizer. This paper presents the design of a frequency synthesizer for DTV Tuners in a $0.18{\mu}m$ CMOS process. It satisfies the DTV(ATSC) frequency band(54~806MHz). A scheme is proposed to cover the full band using only one VCO. The VCO has been designed to operate at 1.6~3.6GHz band such that the LO pulling effect is minimized, and reliable broadband characteristics have been achieved by reducing the variations of VCO gain and frequency step. The simulation results show that the designed VCO has gains of 59~94MHz(${\pm}$17.7MHz/V,${\pm}$23%) and frequency steps of 26~42.5MHz(${\pm}$8.25MHz/V,${\pm}$24%), and a very wide tuning range of 76.9%. The designed frequency synthesizer has a phase noise of -106dBc/Hz at 100kHz offset, and the lock time is less than $10{\mu}$sec. It consumes 20~23mA from a 1.8V supply, and the chip size including PADs is 2.0mm${\times}$1.8mm.

Influences of a Sound Design of Media Contents on Communication Effects - TV-CF Sound Using a BQ-TEST (영상음향의 사운드디자인설계가 커뮤니케이션 효과에 미치는 영향 - TV광고음향을 뇌 지수 분석기법으로 -)

  • Yoo, Whoi-Jong;Suh, Hyun-Ju;Moon, Nam-Mee
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.602-611
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    • 2008
  • The sound design performed in the production of media contents, such as TV, movie, and CF, have been conducted through the experienced feeling of some experts in the aspect of auditory effects that communicates stories. Also, there have been few studies of the quantitative approach and verification to apply visual and auditory effects felt by users. This study is a non-equivalent control group pretest-posttest design and investigates the difference in communication effects in which the difference in a sound design in the production of media contents that affects users. This study analyzed the brain quotient (BQ) obtained by the measurement of brain waves during the watching of an experiment image (track A) designed by using a 60-second TV CF only and an experiment image (track B) designed by sound effects and music and investigated which sound design represents differences in communication effects for users. The results of this investigation can be summarized as follows: First, in the results of the comparison of the attention quotient (ATQ), which is the BQ of recognition effects, between A and B tracks, the track A showed a higher difference in activation than the track B. It can be analyzed that the sound design based on music showed higher levels in attention and concentration than that of the sound effect design. Second, in the results of the comparison of the emotional quotient (EQ), which is emotional effects, between A and B tracks, the track A represented a higher difference than the track B. It means that the sound design based on music showed higher contribution levels in emotional effects than that of the design based on sound effects. Third, in the results of the comparison of the left and right brain equivalent quotient (ACQ), which is memory activation effects, between A and B tracks, there were no significant differences. In the results of the experiments, although there are some constraints in TV CF based on the conventional theories in which sound effects based design affects strong concentration, and music based design affects emotional feeling, the music based design may present more effects in continued concentration. In addition, it was evident that the music based design showed higher effects in emotional aspects. However, it is necessary to continue the study by increasing the number of subjects for improving the little differences in ACQ. This study is useful to investigate the communication effects of the sound based design in media contents as a quantitative manner through measuring brain waves and expect the results of this study as the basic materials in the fields of sound production.

Scene Composition Technology Based on HTML5 in Hybrid Broadcasting Environment (하이브리드 방송 환경 하에서 HTML5 기반 장면구성 기술)

  • Jo, Minwoo;Park, Jungwook;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.237-248
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    • 2013
  • Hybrid broadcasting environment is convergence of broadcasting and communication environment. In hybrid broadcasting environment, a number of media can be delivered using both broadcasting channel and other network unlike traditional broadcast environment that is able to deliver a couple of media by the limited bandwidth. Now, starting with smart TV, hybrid broadcasting environment combining broadcasting channel and IP network is established, and a variety of services are appearing. Moreover, the services using hybrid broadcasting environment are expected to appear soon for the other smart terminals such as smart phone and tablet PC. Scene composition is one of the methods that can consume effectively a number of media delivered from hybrid broadcasting environment. Using scene composition, multiple media can be consumed through the specified presentation time and space. Therefore, in this paper, it proposes the scene composition technology that is suitable for hybrid broadcasting environment and smart terminals. However, the spatial composition and temporal composition of media using script language and style language of HTML5 might increase the complexity of processing, and cause limitation of avaliable terminals. Also, a document of HTML5 can describe only one scene. By these reason, the proposed scene composition technology extends HTML5 in order to provide the spatial and temporal composition of media and description of multiple scene through markup language. In addition, it includes the extension of HTML5 in terms of utilization in hybrid broadcasting environment. For this proposal, this paper describes the technology of HTML5 and proposed scene composition. Also, it verifies the scene composition with both implementations and experiments.

The Discourse of Capitalist Society on East Asian Pop Culture: A TV Series of Superhero Animation (대중문화에 재현된 동아시아 자본주의 사회의 담론 : 슈퍼히어로 애니메이션 <타이거 앤 버니>를 중심으로)

  • Woo, Ji-Woon;Noh, Kwang-Woo;Kwon, Jae-Woong
    • Cartoon and Animation Studies
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    • s.37
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    • pp.45-82
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    • 2014
  • Comics and cartoons of superheroes in the West have adopted various semiotic systems and other art-forms, including their politico-socio-economic condition, and made parody of other popular texts, as well. Based on the idea of the development of superhero genre, this article focuses on how East Asian popular texts appropriate and reconstruct the genre, which was once considered the realization of American idea, by analyzing a series of TV animation (Japan, Sunrise,2011). Through the feature of parody with intertextuality, provides East Asian value and sensibility of characters as corporation-centered modern humans in capitalist society. This animation has similarity and difference, compared to that of Western superhero cartoons. It satires Western capitalist society and emphasizes Eastern family-oriented value. The performances of superheroes on TV represent the satire on Western style individualism and estimation through each one's achievement. It metaphorically criticizes the situation in which modern human falls into dependency on capital and media, and the capitalistic system in which public good is used for the method of private profit. emphasizes East Asian value of human and society, the cooperative relation for the success and maintenance of community by combining members of state and society through familial sensibility. Tiger functions as a spiritual leader in the group of superheroes who have been obsessed with competition for their own private purpose rather than public cause, Bunny and other colleagues are gradually influenced by Tiger's familial communicative style. emphasizes community-centered view and self-sacrificing sensibility as an international citizen to solve social pathology of modern world.

Structure of Story and Characteristics of Protagonists in Television Melodramas: Focusing on Three Major Broadcasters (텔레비전 멜로드라마의 이야기구조와 남녀주인공의 특성: 방송 3사를 중심으로)

  • Park, Eunha
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.48-59
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    • 2014
  • This study examines the characteristics in melodramas by comparing three major television broadcasting companies(MBC, SBS, and KBS) since 2000. The findings of the study are as follows: "Romance" melodrama is more common in MBC and SBS, than in KBS, where "family" melodrama is more common. The most cause of conflict shown in MBC is "love between the rich and the poor" that in SBS is "conflict between love and success", and that in KBS is the conflict similar to that between "Ondal the fool and Princess Pyeong-gang". The most common love relationship shown in SBS and KBS is the "single love triangle" and that in MBC is "double love triangle". In the shows of all three TV broadcasting companies, male protagonists most frequently belongs to "jaebeol" (the rich) and female protagonists are "company workers". The most common personality trait of male protagonists' in MBC shows is and "optimism", in SBS shows, it is "supercilious behavior", in KBS, it is "simple-hearted". However, the personality of female protagonists in the shows of all three broadcasting companies can be described as, bright and cheerful. In MBC and SBS, male protagonists were frequently portrayed as capable, and in KBS, as self-conceited. in KBS are the most frequent. Female protagonists in the shows of all three broadcasting companies were most frequently portrayed as hardworking.

EVALUATION OF PEDIATRIC DENIAL PATIENTS' BEHAVIOR AFTER USING AUDIO-VISUAL AIDS (시청각 기구를 이용한 소아환자의 행동조절에 관한 연구)

  • Yeom, Soon-Joon;Park, Ki-Tae
    • Journal of the korean academy of Pediatric Dentistry
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    • v.29 no.2
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    • pp.189-195
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    • 2002
  • In the area of pediatric dentistry, several behavior modification techniques have been attempted to relieve young patients' dental fear. The use of audio-visual(AV) aids is one of them and is increasing. In this study, several patients' reactions to dental treatment have been investigated after using AV aids, including patients' sleep, movement, crying and overall behavior. The effectiveness of AV aids have also been investigated through patients' age, previous dental experience and daily exposure to TV or video. Thirty healthy children with Frankl behavior rating (+) or (-) were included in this study. The average age of the children was $52.9{\pm}12.7$ months and no statistical difference was found between the two groups. Thirty patients were equally divided into two groups. Group I(control) received dental treatment with the conventional tell-show-do while group II(AV) with tell-show-do and AV aids. All patients received only restorative dental treatment and received no extraction. Houpt behavior rating scale was used to evaluate patients' behavior during the dental treatment. As a result, there was no significant difference between the two groups in movement and crying. However, more patients in the AV group fell asleep during the dental treatment compared to the control group. Within the AV group, patients with previous dental experience, older age and frequent exposure to AV materials showed better overall behavior during the dental treatment as audio-visual aids were used for behavior management.

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The present and prospect of Online Video, Music service and Media Usage (온라인 동영상, 음악서비스 및 미디어 이용 현황과 전망 - 20대 대학생을 중심으로)

  • Kim, Sun-Jin
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.137-144
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    • 2015
  • This study tried to anticipate the near future changes of domestic online video, music service and media usage through the status quo. The research group was focused on the twenties, University students because they are the active media contents users. It surveyed the students in Busan, and used the method of descriptive statistics analysis for the understanding of the present state and near future prospect. This study shows that almost half of them use both services, and three people out of ten are the heavy users who use the services for over 3 hours a week. The streaming method is higher proportion than download method in using type. They are getting accustomed to pay contents cost, but it couldn't be said the paying content cost has been established. Preferred contents genre appears to be the RMC(Ready Made Contents) such as existing broadcaster contents and movies. Notable result on media usage was the proportion of the so-called 'Zero-TV'. It was 32%, significantly higher than the proportion of the total population(4.4%). Integrating the analysis results, we can expect that the usage pattern will be changed gradually, thus the advent of various revenue models will emerge.