• Title/Summary/Keyword: 탐구 영역

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A Graphical Understanding on the Protection of Advertising as Expression (표현으로서의 광고의 보호 정도에 대한 탐구: 인격권 관련 판례에 대한 분석을 중심으로)

  • Lee, Jae-Jin
    • Korean journal of communication and information
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    • v.32
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    • pp.333-367
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    • 2006
  • This paper attempted to examine to what extent advertising as expression has been constitutionally protected through an analysis on the reputational-right-related legal cases. In order to make the understanding more clearly, this paper applied Van Alstyne's graphical depiction on how commercial speech is protected compared with other constitutional rights such as political speech, private expression, defamation, and obscene expression. Through the analysis, this paper found out that first, in the legal cases, there has been no consideration on whether the status of the plaintiff is public figure or private figure, whereas in the libel cases, Korean courts has made a distinction between public figure and private figure since 2002; second, when the case is concerned with corporations, the Korean courts do not give consideration on the status of corporation, while the status of corporation is a somewhat important factor in deciding the degree of responsibility in the U.S.; third, even though it is clear that advertising in Korea is being protected as expression, it is nebulous whether it is well balanced with other personal rights that are constitutionally protected. Conclusively, applying the Alstyne's graphical depiction on Korean advertising, it advertising as expression in Korea is being provided lower protection than defamation. To put it differently, like the case in the U.S., advertising, although it is allegedly protected as expression, does not yet enjoy full-fledged constitutional protection in Korean society. Rather, there must be some actions to be taken to enhance the degree of protection of advertising.

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Geographical Study on the Location of Nokdun-do in Lower Tuman River (두만강 하구 녹둔도의 위치 비정에 관한 연구)

  • 이옥희
    • Journal of the Korean Geographical Society
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    • v.39 no.3
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    • pp.344-359
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    • 2004
  • This geographical study is to identify the reality of Nokdun island which was once settled and farmed by our ancestor, but currently the island is do facto under Russia's control. Various historical documents including old maps, current large scale maps and satellite images besides field work were used for full analysis. According to historical records, up until Chosun Dynasty, Nokdun island in the lower Tuman river was one of the frontier fortified base crossed the river for the northern defense as well as seasonal farming for the farmer of Kyounghung border area. Even though the island was unjustly lost to Russia by the Beijing Treaty in the late Chosun period, the whole area of Nokdun was occupied and farmed by sole Koreans until the deportation by Stalin was forcibly measured. In these days due to the change of Tumn river channel and new deposition by river it became very difficult to find the original shape of Nokdun island. However, through intensive field works based on historical records, the research team found out the existence of the old wet-dry fields, old rural farmhouse remnants, and small and medium size of millstones that are supporting the reality of the island. Especially, the team traced a mud fortress presumedly built in the early Chosun period. We believe it might allow to allocate the exact location of Nokdun island in near future.

Development and Application of Tool for Measuring High School Students' Scientific Experience (고등학생의 과학 경험 측정을 위한 도구의 개발 및 적용)

  • Kim, Nak-Kyu;Ryu, Chun-Ryol
    • Journal of the Korean earth science society
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    • v.31 no.3
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    • pp.276-287
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    • 2010
  • The purpose of this study is to develop a measurement tool quantifying the degree of high school students' scientific experience. Based on previous studies, we divided the factors that compose school scientific experience into three categories: general activity experience, scientific inquiry experience and laboratory apparatus experience. While, outside of school scientific experience was divided into general activity experience, interesting activity experience and field trip experience. Items consisting each factor were selected from scientific experience measurement tools used in previous researches, most frequent answers showed in open questionnaire about scientific experiences, and exploratory analysis of textbooks. After the measurement tool developed by pilot-questionnaires and previous researches were preliminary tested and then was secondarily tested for a group of 413 high school students. The content validity and construct validity of the measurement tool was evaluated by two school teachers and two experts in science education and by factor analysis, respectively. The reliability of the tool was estimated with Cronbach Alpha. The results of validity and reliability revealed that the tool was appropriate for measuring scientific experience.

Suggestions on the instructional activities relevant to the area of Probability and Statistics based on the result of TIMSS and PISA Items (국제성취도 평가에 기초한 중학교 확률과 통계 내용 관련 탐구 - PISA와 TIMSS 문항 분석을 중심으로 -)

  • Son, Bok-Eun;Ko, Ho-Kyoung
    • Journal of the Korean School Mathematics Society
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    • v.15 no.1
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    • pp.109-135
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    • 2012
  • In December of 2009, General Curriculum Revised in 2009 was announced and research on corresponding mathematics curriculum revision has been initiated from that period. Finally, in August 2011, Mathematics Curriculum Revised in 2009 was announced. In this new curriculum, Creativity is emphasized as the ability pursued in General Curriculum Revised in 2009. Accordingly, for the purpose of fostering students with creative and challenging minds, teaching and learning methods including the objectives and content should be more carefully implemented in math class. In case of the area of Probability and Statistics closely related to real life situations, it is suggested that school curriculum in mathematics would not deal with only mathematical problems on algorithm, but rather present teaching and learning materials related to the real life in order to recognize the usefulness of the content of Probability and Statistics and to learn how to think about it. In this paper, effective guidelines for teaching and learning the content of Probability and Statistics and its activities that follows the direction on Mathematics Curriculum Revised in 2009' are suggested based on the analysis of the PISA and TIMSS international assessments items. Thus, the guidelines suggested in this study would be used efficiently and appropriately for developing instructional materials or planning curriculum revision and setting its direction in the future.

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Physical Environmental Factors Affecting Job Satisfaction - Focused on Office Environment of Oklahoma State University′s Faculty Members- (직업 만족도에 영향을 미치는 물리적 환경 요소들 - 오클라호마 주립대학 교수의 연구환경을 중심으로 -)

  • Hye-Sun, Han
    • Korean Institute of Interior Design Journal
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    • v.13 no.5
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    • pp.206-214
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    • 2004
  • 본 연구는 사무공간에 영향을 주는 물리적 환경 요소 (공간, 가구배치, 미, 주변요소)를 제시하고 각 환경 요소들과의 관계를 파악하며 각 물리적 환경요소들과 직업 만족도 (급여, 진급, 책무, 상사와의 관계, 물리적 공간과 배치, 수업방법의 향상, 현재 직업 만족도)와의 관계를 분석하는데 연구의 목적이 있다. 또한 물리적 환경 요소들, 직업 만족도와 개인 신상 (나이, 성별, 지위, 교육수준, 교육 경력) 의 특성들과의 상관관계를 알아보고자 한다. 본 연구는 오클라호마 주립대학교의 종신 재직권을 가진 교육대학 교수들을 대상으로 세 가지 가설을 바탕으로 작성된 설문지를 배포하여 조사되었다. 각 교수들의 사무공간은 1997년에 개보수를 마치고 그 해 여름부터 사용하고 있다. 설문은 현재 사용하고 있는 사무공간에 대한 평가, 직업 만족도에 대한 평가와 개인 신상의 특성에 대한 질문으로 조사되었다. 조사 결과 사무공간에 영향을 주는 물리적 환경 요소들 간에 밀접한 관계가 있다는 가설이 입증되었고, 또한 조사 결과 물리적 환경의 만족도가 증가할수록 직업만족도가 증가하는 것으로 물리적 사무환경에 대한 만족도와 직업에 대한 만족도가 직접적인 관계가 있다는 가설 또한 확증되었다. 물리적 환경요소, 직업 만족도와 개인 신상의 특성들과의 상관관계가 있다는 가설은 전체적으로는 입증되지는 않았지만 부분적으로 요소들 간에 관계를 보여주고 있다. 남성이 여성보다 가구배치에 대해 불만족스러웠고 교육경력이 적을수록 사무공간의 냉난방과 환기에 대한 불만족을 보였다. 본 연구의 결과는 교수들의 사무환경의 부정적, 긍정적 견해를 지각하여 사무 환경의 질을 높이는데 도움이 되는데 중요한 역할을 할 수 있겠다. 본 연구는 교육대학의 교수들에 국한되어 있었던 바 추후에는 전체 교육자들을 대상으로 장기간의 관찰을 통한 연구가 요구되어 진다.신만의 고유한 해결책으로 발전시키는지를 고찰하고자 한다. 본 논문의 목적은 서울을 사례분석 중 하나로 사용하여 인테리어 디자인 분야의 경계를 대도시로 확장하는 동시에 새로운 적용영역의 가능성을 탐구하는데 있다 하겠다.[C/N]의 값을 나타내었다.다.다.화 기술, 구동방법등에 대한 기술개요와 국내외 기술동향에 대하여 소개하고자 한다.었다.다._{2}$가 0.25[wt%] 첨가된 시편의 20[.deg.C]에서의 유전상수는 16,700으로 최대값을 유전손실을 1.28[%]로 최소값을 나타내었다. 또한 모든 시편은 온도 및 주파수에 따라 유전상수가 완만하게 변화하는 유전이완 특성을 나타내었다.다.수적인 물의 양에 따른 DIAION WA30의 라세미화 효율에 관하여 실험한 결과, 물의 양이 증가할수록 그 효율은 감소하였다. DIAION WA30을 라세미화 촉매로 사용하여 아이소옥탄 내에서 라세믹 나프록센 2,2,2-트리플로로에틸 씨오에스터의 효소적 DKR 반응을 수행해 보았다. 그 결과 DIAION WA30을 사용하지 않은 경우에 비해 반응 전환율과 생성물의 광학 순도는 급격히 향상되었다. 전통적 광학분할 반응의 최대 50%라는 전환율의 제한이 본 연구에서 찾은 DIAION WA30을 첨가함으로써 성공적으로 극복되었다. 또한 고체 염기촉매인 DIAION WA30의 사용은 라세미화 촉매의 회수 및 재사용이 가능하게 해준다.해준다.다. TN5 세포주를 0.2 L 규모 (1 L spinner flask)oJl에서 세포간의 응집현상 없이 부유배양에 적응,배양시킨 후 세포성장 시기에 따른 발현을 조사한 결과 1 MOI의 감염조건 하에서는 $0.6\times10^6$cell/mL의 early exponential시기의 세포밀도에서 72시간 배양하였을 대 최대 발현양을 나타내었다. 나타내었다.

Development of a Theoretical Model for STEAM Education (융합인재교육(STEAM)을 위한 이론적 모형의 제안)

  • Kim, Sung-Won;Chung, Young-Lan;Woo, Ae-Ja;Lee, Hyun-Ju
    • Journal of The Korean Association For Science Education
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    • v.32 no.2
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    • pp.388-401
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    • 2012
  • This study attempted to propose a theoretical model for STEAM education, entitled to the Ewha-STEAM education model, which could provide more concrete guidelines for science educators and curriculum developers to execute STEAM ideas. We identified key knowledge and key competencies to nurture future creative/convergent human resources. Key knowledge included an understanding of core ideas cutting across traditional disciplinary boundaries as well as the nature of different disciplines. And additionally, key competencies implied such abilities as to explore the scientific world, to resolve problems, and to communicate and collaborate with others. We also added creativity and character as an essential part of key competencies. In order to provide more specific guidelines when developing, implementing, and evaluating STEAM curriculum, we suggested three elements of convergence to consider: 1) unit of convergence (i.e. concept/skills, problem/phenomenon, activity), 2) degree of convergence (i.e. multi-disciplinary, inter-disciplinary, extra-disciplinary), and 3) context of convergence (i.e. personal, societal, global). It is expected that the Ewha-STEAM education model would contribute towards diverse education communities understanding the direction of STEAM education and its educational potentials.

Validity Analysis on Writing Directions and Content Development of Texts for 'Invention and Problem Solving' ('발명과 문제해결'의 집필 방향과 교재 내용에 대한 타당도 분석)

  • Lee, Byung-Wook;Choi, Yu-Hyun;Kim, Taehoon;Kang, Kyoung-Kyoon
    • 대한공업교육학회지
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    • v.34 no.1
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    • pp.155-170
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    • 2009
  • This study aims at examining text contents and its writing directions and analyzing their validity to develop text books of "invention and problem solving", which will be used for advanced courses of specialized high school of invention and patents. To develop text book contents and writing direction, literature research and professional association meetings were performed and to verify validity on developed text book contents and writing direction, survey research was performed. The subjects of survey research to verify validity consist of seventy five teachers who participated in the training course for invention leaders hosted by International Intellectual Property Training Institute (IIPTI) of Korean Intellectual Property Office (KIPO). To examine validity on text writing directions, each area of the text, themes, and modules, questionnaires that consist of multiple choice questions, and open questions that participants can describe their opinions were developed. Text book writing plans are included in the questionnaires to help the understanding on text book contents. The conclusions drawn from results of validity analysis are as follows: First, each theme and modules of 'invention and problem solving' were properly developed for common text books for the advance course of specialized high school of invention and patents. Second, as for the text book writing direction of 'invention and problem solving', text books emphasize research ability and creative thinking. They were developed to help increase critical thinking, logical thinking and problem solving ability.

Study on the Academic Discussion about Animation Authorship (애니메이션 작가주의에 대한 학술담론 연구)

  • Jeon, Gyongran
    • Cartoon and Animation Studies
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    • s.43
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    • pp.123-150
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    • 2016
  • There has been discussed very little about animation authorship studies, especially the themes of authors and their original animation texts since 1990s. This study is to explore the academic discourse of animation authorship studies understanding the media aesthetics of animation and the scholarly approach of animation studies about authorship. This article examines 55 articles via meta analysis about animation authorship studies drawn from the 1,516 articles on the general animation studies. The results were as follows. First, the domestic animation studies on the authorship were made about animators of Japan, US, and european countries. Second, It was dominant that scholarly interest on the screen direction and visual expression of animation texts. This shows the authorship approaches were mainly about visual aspects of animations. The domestic animation authorship studies did not trace the authorship issues on author's world view and visual style revealed in the corpus of texts. Instead, they discussed authorship issues on the characteristics of individual animation text. It has been evident that animation studies were not enthusiastic about building the independent theory on animation. Therefore, animation studies have tried theorizing the animation issues borrowing the literature and film theories. This study can contribute to increase phase of animation studies by drawing the intensive discussion of animation authors and their authorship.

Animation and Machines: designing expressive robot-human interactions (애니메이션과 기계: 감정 표현 로봇과 인간과의 상호작용 연구)

  • Schlittler, Joao Paulo Amaral
    • Cartoon and Animation Studies
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    • s.49
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    • pp.677-696
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    • 2017
  • Cartoons and consequently animation are an effective way of visualizing futuristic scenarios. Here we look at how animation is becoming ubiquitous and an integral part of this future today: the cybernetic and mediated society that we are being transformed into. Animation therefore becomes a form of speech between humans and this networked reality, either as an interface or as representation that gives temporal form to objects. Animation or specifically animated films usually are associated with character based short and feature films, fiction or nonfiction. However animation is not constricted to traditional cinematic formats and language, the same way that design and communication have become treated as separate fields, however according to $Vil{\acute{e}}m$ Flusser they aren't. The same premise can be applied to animation in a networked culture: Animation has become an intrinsic to design processes and products - as in motion graphics, interface design and three-dimensional visualization. Video-games, virtual reality, map based apps and social networks constitute layers of an expanded universe that embodies our network based culture. They are products of design and media disciplines that are increasingly relying on animation as a universal language suited to multi-cultural interactions carried in digital ambients. In this sense animation becomes a discourse, the same way as Roland Barthes describes myth as a type of speech. With the objective of exploring the role of animation as a design tool, the proposed research intends to develop transmedia creative visual strategies using animation both as narrative and as an user interface.

A Study on Estimating Housing Area per capita using Public Big Data - Focusing on Detached houses and Flats in Seoul - (공공빅데이터를 활용한 1인당 주거면적 추정에 관한 연구 - 서울의 단독 및 다세대 주택을 중심으로 -)

  • Lim, Jae-Bin;Lee, Sang-Hoon
    • Journal of the Korean Regional Science Association
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    • v.36 no.1
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    • pp.51-67
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    • 2020
  • The purpose of this study is to estimate the housing area per capita for verifying if the public Big Data, of the building ledger and resident registration ledger, can be used as well as the National Census and Housing Survey. The Mankiw and Weil (MW) model was constructed by extracting samples of general detached houses and flat houses from the public big data, and compared with the result from traditional survey method. Then, the MW models of 25 municipalities in Seoul was established. As a result, it can be confirmed that it is possible to establish MW models comparable to regular surveys using public big data, and to establish a model for each basic localities which was difficult to use as a regular survey method. Public Big Data has the advantage of expanding the knowledge frontier, but there are some limitations because it uses data generated for other original purposes. Also, the difficult process of accessing personal information is a burden to carry out analysis. It is expected that continuing research should be needed on how public Big Data would be processed to complement or replace traditional statistical surveys.