• Title/Summary/Keyword: 창의 과정

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A Pilot Study on Creativity.Personality Education for the Gifted in Future: Focused on Perception of Gifted Teachers (미래사회 영재의 창의.인성 교육을 위한 예비 연구 - 현장 영재교사의 인식 중심으로)

  • Park, Kyung-Bin;Lee, Mi-Soon;Chun, Mi-Ran
    • Journal of Gifted/Talented Education
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    • v.20 no.3
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    • pp.681-701
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    • 2010
  • This study examined the perception of gifted teachers toward 'conception of creativity personality education,' 'methodology of creativity personality education,' and 'support of creativity personality education' in the future gifted education. As a result, gifted teachers conceptualized creativity personality education as education to foster creative social capitals(social + moral leaders), which showed movement from gifted education focused on cognitive development into future-developmental orientation. Gifted teachers mentioned education to foster social sensitivity, creativity, and leadership as methodology of creativity personality education. More specifically, they recommended inductive curriculum in learning and teaching in order to encourage domain-specific giftedness. As pointing not to separate creativity personality education for gifted from a formal education but to deploy with conjunction with it, gifted teachers mentioned the social recognition for creativity personality education and the development of teacher's professionalism and educational programs.

Design of CT-CPS Based Programming Lesson Using NetsBlox for Elementary School Students (초등학생을 위한 NetsBlox를 활용한 CT-CPS기반 프로그래밍 수업 설계)

  • Lee, Seung-Chul;Kim, Tae-Young
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.3-6
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    • 2018
  • 2015 개정 교육과정에 따라 2019년 3월부터 초등학교 5~6학년 학생을 대상으로 소프트웨어 교육이 실시된다. 궁극적인 소프트웨어 교육의 목표는 컴퓨팅 사고력을 갖춘 창의 융합형 인재를 양성하는 것이다. 이를 위해 초등학교에서는 알고리즘과 프로그래밍의 체험을 통해 소프트웨어 기초 소양을 함양하는 것을 목표로 한다. 이러한 컴퓨팅 사고력을 수업에 효과적으로 적용하기 위해 전용주(2017)는 소프트웨어 및 컴퓨팅에 관련된 사고과정과 원리를 실생활의 소재와 관련지어 창의적이고 능동적으로 그 해결방안을 구현해가는 과정으로 제시할 수 있는 수업 구성 원리인 CT-CPS 수업 모형을 개발하였다. 또한 교육부는 2015 개정 교육과정 실시 전, 소프트웨어 교육을 위한 선도학교를 전국에 지정하여 운영하였다. 선도학교에서의 소프트웨어 교육과정을 분석한 결과 주로 컴퓨팅 사고력의 구성요소 중 알고리즘과 자동화에 초점이 맞춰져 있었다. 엔트리와 스크래치와 같은 블록 프로그래밍 도구를 사용한 코딩교육과 로봇교육을 주로 실시했고, 실제 문제에 대한 학생들이 자료를 직접 다루는 시간은 찾아보기 힘들었다. 컴퓨팅사고력 향상을 위해서는 학생들이 실제 자료를 수집, 분석, 표현해보는 활동이 반드시 필요하다. 이에 본 연구에서 NetsBlox을 활용하고자 한다. NetsBlox는 학생들에게 익숙한 블록형 프로그래밍 도구로 실제 데이터를 온라인상에서 쉽게 받아와서 수집, 분석, 표현을 하게 도와주는 역할을 한다. 따라서 본 연구에서는 초등학생을 위한 NetsBlox를 활용한 CT-CPS기반 프로그래밍 수업을 설계하고자 한다.

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Investigation on mathematical instruction involving creative factor in High School (고등학교 수업 실재를 통한 창의 중심의 수학 수업 내실화 가능성 탐구)

  • Hwang, Hye-Jeang;Ko, Ho-Kyoung;Han, Se-Ho
    • Communications of Mathematical Education
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    • v.24 no.3
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    • pp.745-776
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    • 2010
  • In this research, cases of classes for enhancing mathematical creativity are examined in order to explore how to improve methods of math instructions. The objective of the research is to design a creative, efficient math class of superior quality, supplementing the current educational curricula. To this end, features and elements of creative math class are classified into three categories: assignment characteristics, teacher's role, and teaching environment. Based on these, two high school teachers were selected for case study of creative instructions. By observing and analyzing their classes, the research identified main elements of creative classes and their characteristics according to the three categories. The research also explored how to revitalize creative math class by eliciting opinions of researchers and educational experts.

A Study on the Factors of Mathematical Creativity and Teaching and Learning Models to Enhance Mathematical Creativity (수학적 창의성의 요소와 창의성 개발을 위한 수업 모델 탐색)

  • Lee, Dae-Hyun
    • Journal of Elementary Mathematics Education in Korea
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    • v.16 no.1
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    • pp.39-61
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    • 2012
  • Mathematical creativity is essential in school mathematics and mathematics curriculum and ensures the growth of mathematical ability. Therefore mathematics educators try to develop students' creativity via mathematics education for a long time. In special, 2011 revised mathematics curriculum emphasizes mathematical creativity. Yet, it may seem like a vague characterization of mathematical creativity. Furthermore, it is needed to develop the methods for developing the mathematical creativity. So, the goal of this paper is to search for teaching and learning models for developing the mathematical creativity. For this, I discuss about issues of mathematical creativity and extract the factors of mathematical creativity. The factors of mathematical creativity are divided into cognitive factors, affective factors and attitude factors that become the factors of development of mathematical creativity in the mathematical instruction. And I develop 8-teaching and learning models for development of mathematical creativity based on the characters of mathematics and the most recent theories of mathematics education. These models make it crucial for students to develop the mathematical creativity and create the new mathematics in the future.

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Directions of Science Education for the Gifted and Scientific Creativity (과학적 창의성과 과학영재교육의 방향)

  • 서혜애
    • Journal of Gifted/Talented Education
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    • v.14 no.1
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    • pp.65-89
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    • 2004
  • The article attempts to suggest s a direction of science education in terms of development of creative human resources based on discussion about scientific literacy and scientific creativity. Students are supposed to develop scientific attitude, inquiry skills, problem solving ability through science learning, and be prepared for the 21st century of rapidly developing age. The paper introduces definitions of scientific literacy and scientific creativity and discuss their meanings within science education in general as well as for the gifted. To enhance students' scientific creativity, science education should strengthen content of science related to technology, integrated science content, personal and social views, social inquiry for problem solving. In particular, science education for the gifted should emphasize students' holistic views in interpreting data, ability to connect artistic aspects to science process, intuitions to explain scientific phenomena and pursue of personal satisfaction. It may be said that science education and science education for the gifted is realized when students have opportunities to experience such elements in their science learning.

Effects on Students' Creativity by Scientific Observational Activities (과학적 관찰 활동이 중학생드르이 창의성 변화에 미친 영향)

  • Park, HyunJu
    • Journal of Science Education
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    • v.38 no.2
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    • pp.443-453
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    • 2014
  • Observation is the base of creativity and inquiry. The purposes of this study were to analyze the characteristics of observation of middle school students, and to investigate their creativity by observation activities. The subjects of the study were 25 students for characteristics of observation and 144 students for both observation activity group and non-observation group, as a control, in a middle school. As a result, 25 students wrote 206 cases for the characteristics of observation. The cases were mostly classified in visual ways, such as color, figure, and movement. Students analyzed in primitive ways, observed in the given-limited situation, and confirmed with teachers or other students, The results of this study for creativity by observation activity were analyzed by ANCOVA and this study showed that observation activity was found to be effective in increasing students' creativity (p<0.05).

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The Development of Teaching Strategy for the Enhancement of the Creative Problem Solving Thinking Skills and the Effects of Its Applications in Middle School(III) (창의적 문제 해결력 신장을 위한 중학교 과학 수업 전략의 개발 및 적용 효과(제III보))

  • Yun, Hyun-Jung;Hong, Hye-In;Bang, Dam-I;Park, Ji-Eun;Kang, Soon-Hee
    • Journal of the Korean Chemical Society
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    • v.55 no.6
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    • pp.1056-1073
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    • 2011
  • The purpose of this study was to develop teaching materials using Pyramid model of divergent thinking, Inverse pyramid model of convergent thinking and Diamond model of divergent-convergent thinking. And the teaching materials was implemented to 120 students in middle school over 10 weeks. Results indicated that the experimental group presented statistically meaningful improvement in creative thinking skills, especially in fluency and flexibility(p<.05). Also the teaching materials contributed to improve critical thinking skills, especially in inquiry process of recognizing problems, making conclusion and generalization(p<.05). Moreover, academic achievement was improved(p<.05). But, there was no significant improvement in creative personality(p<.05).

Analysis of the Educational Effect of Creative Storytelling Textbooks Incorporating International Baccalaureate (국제 바칼로레아를 접목한 창의적 스토리텔링 교재 교육 효과 분석)

  • Choi, Eunsun;Park, Namje
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.143-151
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    • 2021
  • In the era of the Fourth Industrial Revolution, where the importance of cutting-edge technology and software is highlighted, there is a growing need for education to think deeply about humans and the future and foster creative human beings who can contribute to the whole of humanity. This paper proposes a plan to introduce core competencies and evaluations analyzed according to international Baccalaureate orientation so that it can be applied to education using creative storytelling applied to the 『Creative storytelling class that is easy even by yourself』 textbook developed by the Science and Technology in Society Research Center at Jeju University. Furthermore, the proposed core competencies, evaluation criteria, and their measures were applied flexibly to existing classes by incorporating IBs to expand utilization opportunities. I hope this paper will help open up positive possibilities for introducing domestic IBs, and further fostering internationally recognized creative convergence talent.

The Effects of a Robot Based Programming Learning on Learners' Creative Problem Solving Potential (로봇 활용 프로그래밍 학습이 창의적 문제해결성향에 미치는 영향)

  • Lee, EunKyoung;Lee, YoungJun
    • 대한공업교육학회지
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    • v.33 no.2
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    • pp.120-136
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    • 2008
  • Using the tangible programming tools, which combines physical objects (e.g. robot) and educational programming language, may help to encourage learners' creative thinking as well as to enhance problem solving ability. That is, learners can have opportunities to simulate problem solving processes through the physical objects, such as robots. Therefore, they can minimize an fixation about problem solving process. These experience is effective to induce creative thinking that is useful to find new solutions and change environment actively. Therefore, we developed a robot based programming teaching and learning curriculum and implemented it in college level introductory programming courses. The result shows that the robot based programming learning has a positive effect in all three factors of learners' creative problem solving potential, especially in a cognitive factor. The cognitive factor includes general problem solving abilities as well as factors that explain creativity, such as divergent thinking, problem recognition, problem representation. These result means that the developed robot based programming teaching and learning curriculum give positive effect to creative problem solving abilities.

단계형 수준별 교육과정과 교재의 재구성 방안

  • Lee, Ui-Won;Kim, Jin-Sang;Lee, Myeong-Hui
    • Communications of Mathematical Education
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    • v.12
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    • pp.93-102
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    • 2001
  • 수학은 합리적이고 논리적으로 사고하는 양식(style)의 학문으로서 과학기술이 발전함에 따라 점진적으로 변화하고 확장되는 개념의 집합체이다. 불확실한 미래사회에 대비하기 위하여 문제해결, 추론 및 의사결정의 기법은 학교수학에서 더욱 강조되어야 한다. 이러한 사회환경의 변화에 적극적으로 대처하기 위하여 7차 교육과정의 기본 방향을 ‘자율적 ${\cdot}$ 창의적인한국인 육성’으로 설정한 교육부는 국민 공통 기본 교육과정의 수학을 ‘단계형 수준별 교육과정’으로 규정하고, 1학년에서 10학년까지를 20개의 소단계(1-가에서 10-나)로 세분하고 있다. 그러나 단계형 수준별 교육과정을 지나치게 의식하게 되면, 학생들의 개인차나 협동학습, 학습평가 등의 교수 ${\cdot}$ 학습의 여러 측면에서 자칫 혼란이 우려된다. 이에 본 연구에서는 수준별 교육과정을 운영하고 있는 뉴질랜드의 교육과정을 살펴보고, 학생들의 자율성과 창의성을 신장할 수 있는 방안으로서 교과서의 재구성 방안과 이에 따른 교사의 역할을 살펴보고자 한다.

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