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The Effects of a Robot Based Programming Learning on Learners' Creative Problem Solving Potential  

Lee, EunKyoung (SungAn Middle School)
Lee, YoungJun (Dept. of Computer Education, Korea National University of Education)
Publication Information
대한공업교육학회지 / v.33, no.2, 2008 , pp. 120-136 More about this Journal
Abstract
Using the tangible programming tools, which combines physical objects (e.g. robot) and educational programming language, may help to encourage learners' creative thinking as well as to enhance problem solving ability. That is, learners can have opportunities to simulate problem solving processes through the physical objects, such as robots. Therefore, they can minimize an fixation about problem solving process. These experience is effective to induce creative thinking that is useful to find new solutions and change environment actively. Therefore, we developed a robot based programming teaching and learning curriculum and implemented it in college level introductory programming courses. The result shows that the robot based programming learning has a positive effect in all three factors of learners' creative problem solving potential, especially in a cognitive factor. The cognitive factor includes general problem solving abilities as well as factors that explain creativity, such as divergent thinking, problem recognition, problem representation. These result means that the developed robot based programming teaching and learning curriculum give positive effect to creative problem solving abilities.
Keywords
Educational Robot; Programming; Creativity; Problem Solving Ability; Creative Problem Solving Potential;
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