• Title/Summary/Keyword: 창의성검사

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A Study on the Development and Effect of Number-Operation Games for Mathematical Creativity of Gifted Students (초등 수학 영재의 창의성 향상을 위한 수 연산 게임 개발 및 적용에 관한 연구)

  • Kim, Yong Jik;Cho, Minshik;Lee, Kwangho
    • Education of Primary School Mathematics
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    • v.19 no.4
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    • pp.313-327
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    • 2016
  • The purpose of this study is to develop the number-operation games and to analyze the effects of the games on mathematical creativity of gifted elementary students. We set up the basic direction and standard of mathematical gifted creativity program and developed the 10 periods games based on the mathematically gifted creative problem solving(MG-CPS) model. And, to find out the change of students' creativity, the test based on the developed program and one group pretest-posttest design was conducted on 20 gifted students. Analysis of data using Leikin's evaluation model of mathematical creativity with Leikin's scoring and categorization frame revealed that gifted students's creativity is improved via the number-operation games.

Development of Software Course Model and Verification of its Effects to Foster Creative Competency of University Students (대학생의 창의역량 함양을 위한 SW교과목 운영 효과 검증)

  • Oh, Mi Ja;Kim, Mi Ryang
    • The Journal of Korean Association of Computer Education
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    • v.21 no.6
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    • pp.15-26
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    • 2018
  • This study aims to examine whether software education has effects on improving creative competency. To this end, the study designed software education lessons to strengthen creative competency for 15 weeks and developed assessment tools. Based on the designed lessons, the 15-week lessons were provided for university students, including a pre-test in the first week and a post-test in the 15th week. The result showed that there was a significant difference in the effects of the lessons, with the mean value of creative competency 0.31 point higher and p-value of 0.002 in the post-test than in the pre-test. The sub-factors of creative competency, including flexibility, originality, openness, and creative implementing skills showed significant differences with p-value all lower than 0.05.

Effect of Data Visualization Education using Scratch on the Creativity of Elementary Preservice Teacher (스크래치 활용 데이터 시각화 교육이 초등학교 예비교사의 창의성에 미치는 영향)

  • Kim, Jungah;Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.24 no.6
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    • pp.607-614
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    • 2020
  • In this study, a scratch focused on data visualization was applied to 26 elementary school pre-service teachers to analyze the effect on improvement of creativity. Based on the results of the needs analysis conducted on 60 in-service elementary school teachers, the program using scratches according to the data visualization procedure was developed. With the developed educational program, 26 elementary school pre-service teachers were taught for 42 hours for a total of 4 months. In order to examine whether their creativity was improved, a creativity test was conducted and the effectiveness of the applied program was analyzed through a pre/post comparison tests. As a result of the analysis, it was found that the software education using scratch-oriented data visualization for elementary school pre-service teachers had significant effects on the fluency, sophistication, creativity average, and creativity index among the sub-elements of their creativity.

Effects of Game programming on Creative personality and immersion of students in Low-Income Families (교육용 게임 프로그래밍 수업이 창의적 인성에 미치는 효과)

  • Ahn, Mi-Lee;Na, Yun-Seong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1592-1594
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    • 2011
  • 국가적 차원에서 저소득 청소년을 위한 교육프로그램이 많은 아동보호센터 및 지역센터를 중심으로 시행되고 있지만 그 취지와 목적에 부합하는 방과 후 교육이 제공되고 있는지 그 효과성에 대해서는 주목하지 않아왔다. 본 연구는 저소득 청소년을 위한 방과 후 교육의 질 관리에 대한 필요성이 대두되고 있는 시점에서 영재교육의 일환으로 여겨져 왔던 창의성 교육을 조명하였다. 저소득층 청소년의 창의력 인성을 양성하기 위한 교육용 게임 프로그래밍 수업의 효과성에 대해 조사하였다. A시 5곳의 아동보호시설에서 운영되고 있는 게임프로그래밍 수업에 참여하고 있는 학생과 참여하지 않는 학생을 대상으로 창의적 인성검사를 실시하여 비교 분석하였다. 창의적 인성검사는 크게 자기확신(Self Confidence), 호기심(Curiosity), 인내(Patience), 개방성(Openess), 모험심(Adventure)으로 구분하여 t검증을 통해 유의한가를 분석하였다. 다섯 가지 영역의 평균은 실험집단이 높았으나, 이 중 '인내' 영역이 두드러진 차이를 보였고, 이로 인해 게임프로그래밍 수업을 받은 학생들이 수업을 받지 않은 학생들에 비해 과제 수행에 있어 인내와 끈기를 가지고 도전하는 경향을 보였다. 그러나 자기 확신, 호기심, 개방성, 모험심 네 가지 영역에 대해서는 두드러지는 차이가 나타나지 않았다. 이에 대한 개선책으로 학생들에게 이 네 가지 영역을 균형적으로 길러주기 위하여 체계적으로 강사진의 교수법 연수, 교육과정의 개선, 학생 동기 유발, 학생 독려 및 관리 등 다양한 방법을 통해 수업의 질을 개선시켜 학생들의 창의적 인성 양성에 도움을 줄 수 있을 것으로 기대된다.

Relationship between Science Academic Passion, Positive Experience about Science and Scientific Creativity in Elementary Science-Gifted Students (초등 과학영재 학생의 과학 학업 열정 및 과학 긍정 경험과 과학적 창의성의 관계)

  • Kang, Hunsik
    • Journal of Korean Elementary Science Education
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    • v.42 no.3
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    • pp.455-466
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    • 2023
  • This study explored the relationship between science academic passion, positive experience about science and scientific creativity in elementary science-gifted students. To do this, 108 science-gifted students from grades 3 to 6 were selected. After conducting the tests on their science academic passion, positive experience about science and scientific creativity, descriptive statistics, correlation analysis, and multiple regression analysis were conducted. The results revealed that the students exhibited relatively high levels of science academic passion and positive experience about science, but their scientific creativity was not relatively high. While there was no statistically significant correlation between the overall science academic passion and scientific creativity, there was a significant negative correlation with scientific creativity in the aspect of 'obsessive passion' of the five subcategories ('importance', 'like', 'time/energy investment', 'harmonious passion', and 'obsessive passion'). Furthermore, the five subcategories, particularly 'like', 'harmonious passion', and 'obsessive passion' were statistically significant predictors of scientific creativity. However, the five subcategories of positive experience about science ('science academic emotion', 'science-related self-concept', 'science learning motivation', 'science-related career aspiration', and 'science-related attitude') did not exhibit statistically significant correlations with scientific creativity and did not had a significant influence on it. Additionally, neither the overall science academic passion nor the overall positive experience about science had a statistically significant effect on scientific creativity. Educational implications of these results were discussed.

The Effect of Storycrafting Program on Mathematical Creativity and Communication (스토리크래프팅 프로그램이 수학적 창의성 및 의사소통능력에 미치는 영향)

  • Lee, Hyewon;Chang, Hyewon
    • Journal of Elementary Mathematics Education in Korea
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    • v.20 no.4
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    • pp.677-694
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    • 2016
  • Storycrafting is a creative educational technique in Finland. Since 2011, storytelling approach of mathematics textbooks in South Korea can be regarded as opportunities for interesting learning of mathematics as well as its improper application to mathematics lessons. We need to revise and improve the storytelling method. The purpose of this study is to make a storycrafting program that encourages students to make mathematical stories for themselves and to analyze the effect of the storycrafting program on mathematical creativity and communication. To do so, we developed a storycrafting program of mathematics for sixth graders, which is composed of 33 lessons. And we applied them to one sixth class as experimental group. Through pre-test and post-test, their mathematical creativity and communication were tested. Based on the result of t-test, we can verify the statistical meaningful effect of the storycrafting program. This study contains some conclusions and suggestions.

창의력과 유동성지능 결정성지능의 관계 -과학고와 일반고 학생들의 TTCT, RAPM, WAIS 검사결과를 중심으로-

  • 조선희;이건호;김희백
    • Proceedings of the Korean Society for the Gifted Conference
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    • 2003.11a
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    • pp.131-132
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    • 2003
  • 창의력 검사와 지능 검사와의 상관이 높게 나타남에 따라 창의력 검사가 지능 검사와 차별화된 능력을 측정하고 있는 지에 의문이 생겨났다. 본 연구에서는 유동성 지능과 결정성 지능을 측정하고, 이들과 창의력 검사와의 상관 관계를 조사함으로써 두 검사 사이에서 나타나는 상관관계의 원인을 탐색하고자 하였다. 이를 위해 창의력 검사로 널리 이용되는 Torrance Tests of Creative Thinking (TTCT)의 도형과 언어검사, 유동성지능을 측정하는데 대표적으로 이용되는 Raven's Advanced Progressive Matrices (RAPM), 유동성지능과 결정성지능 모두를 측정하는 Wechsler Adult Intelligence Scale (WAIS)을 과학고와 일반고 50명의 학생들을 대상으로 실시하였다. 실험결과 TTCT 도형과 언어 검사 모두 RAPM과의 상관은 유의미하지 않았으나 WAIS와의 상관은 유의미했다. WAIS 지능점수에 따라 학생들을 두 개의 그룹으로 구분했을 때 지능이 높은 그룹에서는 TTCT와 RAPM, WAIS의 상관결과가 모두 유의미하지 않았다. 지능이 낮은 그룹에서는 TTCT와 RAPM과의 상관은 유의미하지 않았으나 TTCT 도형 검사와 WAIS와의 상관은 유의미했다. TTCT와 WAIS 11개 소검사간의 상관 상관을 알아보았다. 분석결과 유동성지능을 잘 대표하는 소검사인 토막짜기, 모양맞추기, 숫자외우기는 TTCT 도형과 언어 검사 모두에서 유의미한 상관을 보이지 않았으며, 결정성지능을 잘 대표하는 소검사인 기본지식문제는 TTCT 도형과 언어 검사 모두에서 유의미한 상관을 보였다. WAIS 11개 소검사를 독립변인으로 하고 TTCT 전체 점수를 종속변인으로 하여 회귀분석을 한 결과 TTCT 도형과 언어 검사 모두 WAIS 소검사중의 기본지식문제가 TTCT 전체점수에 가장 높은 영향력을 미쳤다. 지능이 높은 그룹과 낮은 그룹에 대해 WAIS 11개 소검사와 TTCT 전체점수와의 상관을 구한 결과, 지능이 높은 그룹에서는 유의미한 상관을 의미는 소검사가 거의 없었던 것과는 달리, 지능이 낮은 그룹에서는 결정성지능을 대표하는 소 검사와 TTCT 도형검사 점수간의 상관이 유의미하게 나타났다. 이상의 결과를 통해 TTCT는 도형과 언어 검사 모두 유동성지능 보다는 결정성지능과 상관이 있음을 알 수 있는데, 이는 창의력 검사가 문제 해결 상황에 기존의 지식을 이용하는 능력을 측정하고 있기 때문으로 추정된다. 또한 지능이 낮은 그룹에서 높은 그룹에 비해 창의력 검사와 지능 검사 사이의 상관의 정도가 높았는데, 이는 일정 수준까지는 창의적 능력이 결정성 지능에 의해 제한을 받으나 일정 수준 이상의 결정성 지능을 갖게 되면 더 이상 결정성 지능이 창의적 능력을 제한하지 않기 때문인 것으로 해석된다.

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An Analytical Study on Studies of Creativity Education in Korea: Focusing on Categories and Levels of Creativity (국내 창의성 교육 연구 동향분석: 창의성의 범주 및 수준을 중심으로)

  • Cho, Youn-Soon;Jeong, Ji-Eun
    • Journal of Gifted/Talented Education
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    • v.22 no.2
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    • pp.333-352
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    • 2012
  • Creativity has been suggested as a prime educational objective by national curriculum of Korea and research on creativity education has been increased since 2000s. How the researcher conceptualizes and approaches creativity affects the research. The purpose of this study is to explore directions of creativity research in education by analyzing its approach based on its categories and levels of creativity. The results of the study shows the following: (1)studies with a definition of creativity are more than without it but the former has been decreasing and the latter increasing little by little. (2)Studies which focus on person, cognitive or emotional characteristics, are the most. And process, environment, and product follow. (3)Regarding the levels of creativity, most was done on little-c creativity level, on the other hand, very limited studies conceptualized the creativity in educational context. Studies having an interest in mini-c creativity level were hardly found.

How Do Scientifically Gifted Students Think (과학영재들은 어떻게 사고하는가)

  • Han, Ki-Soon;Bae, Mi-Ran;Park, In-Ho
    • Journal of The Korean Association For Science Education
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    • v.23 no.1
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    • pp.21-34
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    • 2003
  • This study aims to show how scientifically gifted students think in terms of Thinking Style Inventory based on Sternberg's theory of mental self-government and to examine the relationships between their thinking styles, intelligence and creativity. Two hundred and sixty-six middle school students (169 boys, 97 girls) who enrolled in a gifted education program participated in this study. Results indicated that scientifically gifted students prefer legislative, liberal, judical thinking styles, in comparison to general students, known to be related to creative and critical thinking rather than executive and conventional styles. There was no significant correlation between any of thinking style sub measures and Raven' Matrices and Scientific Aptitude Test, but some correlations were found among the sub measures of thinking style and TTCT. Whereas liberal students gained high originality scores, conventional students gained low fluency scores. Also, judical thinking style showed significant correlations with originality and flexibility TTCT sub scores. In sum, this study showed the characteristics of thinking styles of scientifically gifted students and provided implications for gifted education based on the findings presented.

The Effect of Science Lesson Emphasized the Creativity and Character on the Creativity and Science Related Attitudes of Elementary Students (창의·인성을 강조한 과학 수업이 초등학생의 창의성 및 과학 관련 태도에 미치는 영향)

  • Nam, Yun-Sun;Lee, Hyeong-Cheol
    • Journal of Science Education
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    • v.37 no.1
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    • pp.131-141
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    • 2013
  • The purpose of this study was to find out the effect of the science lesson emphasized creativity and character on the creativity and science related attitudes of elementary school students. To conduct this study, 'Unit 1. Weighing', which is a part of content of 4th grade science text book, was analyzed and 11 science lessons emphasized the elements of creativity and character were developed. One experimental group and one control group of 4th grade students were selected to perform a prior investigation. Then the experimental group attended developed science lessons and the control group attended the traditional science lessons based on the text book and teacher's guide. After conducting lessons, a post investigation was performed for each group and the results were analyzed to produce the following conclusions. First, the science lesson emphasized the creativity and character was more effective than traditional one to improve students' creativity. Especially, fluency, originality and abstractness in sub-elements of creativity, were improved meaningfully. Second, the science lesson emphasized the creativity and character was more effective than traditional one to enhance students' science related attitudes. Especially, in sub-domain, the attitude about scientific research and the application of scientific attitude were enhanced meaningfully. Consequently, science lesson emphasized the creativity and character was thought to have a positive effect on improving the creativity and science related attitudes of elementary students.

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