• Title/Summary/Keyword: 인터넷 수업

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An Analysis of Information Security Curriculum in Elementary School practical arts, Secondary School Informatics Teaching and Suggestions for Improvement

  • Kim, Choungbae
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.10
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    • pp.69-75
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    • 2020
  • Although various information and communication technologies occupy a place in daily life in the face of the fourth industrial revolution, the contents related to information security in elementary and secondary education courses are mainly related to personal information protection, and the contents and countermeasures of rapidly changing security threats are low in textbooks, and they are far behind the changes. To improve this, this paper suggests that education contents related to information security are included in elementary school real and middle school information textbooks, educational contents related to wireless network and PC security are included to cope with rapidly changing security threats that may arise from the age of the Internet of Things, non-face-to-face classes, and case-based information ethics education can be organized to eradicate curiosity about hacking. Through this paper, we will help prevent information security accidents by establishing basic security measures on our own and strengthening security awareness in the information age.

Designing an App Inventor Curriculum for Computational Thinking based Non-majors Software Education (컴퓨팅 사고 기반의 비전공자 소프트웨어 교육을 위한 앱 인벤터 교육과정 설계)

  • Ku, Jin-Hee
    • Journal of Convergence for Information Technology
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    • v.7 no.1
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    • pp.61-66
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    • 2017
  • As the fourth industrial revolution becomes more popular and advanced services such as artificial intelligence and Internet of Things technology are widely commercialized, awareness of the importance of software is spreading. Recently, software education has been taught not only in elementary school and college but also in college. Also, there is a growing interest in computational thinking needed to solve problems through computing methodology and model. The purpose of this study is to design an app inventor course for non-majors software education based on computational thinking. As a result of the study, six detailed competencies of computational thinking were derived, and six detailed competencies were mapped to the app inventor learning elements. In addition, based on the computational thinking modeling, I designed an app inventor class for students who participated in IT curriculum of university liberal arts curriculum.

A Design of Instructional On-Line RPG for The Learning of Geometry in Mathematics (수학과 기하영역 학습을 위한 온라인 RPG 교수 게임의 설계)

  • Yoo, Seoung-Han;Lee, Jae-Inn
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.321-328
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    • 2001
  • Generally, a Learning Games made based on Off-line. But Today, Web based learning has been used for many educational system by aid of the development of internet technique. If Off-line learning game serviced by On-line learning game, can provide learner with interesting and growing learner's study will. In this paper, I design the Mathematical of Elementary school Roll playing game for learning based on On-line. This is matched the point of On-line game with the point of Learning. A Learner's mathematical technic will be improve by The Mathematical On-line Roll playing game for Elementary school student. A student's ability of self directed learning and solving problem is expended too.

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A Study on the Effectiveness of Bibliotherapy Program to Overcome of the Excessive Absorption on Games for Children (독서치료 프로그램이 어린이 게임과몰입 극복에 미치는 효과 연구)

  • Hoang, Gum Sook;Kim, Soo-Kyoung;Kim, Jung Hwoa
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.24 no.2
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    • pp.93-111
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    • 2013
  • The purpose of the study is to prove the effectiveness of bibliotherapy program to overcome of the excessive absorption on games for children. A 12-week programs were developed and managed in 1-2 grade, 3-4 grade, 5-6 grade for the elementary school student. Also MGUS (Maladaptive Game Use Scale), Self-Esteem Inventory, Self-Control Inventory, and HTP(House, Tree, Person) Diagnosis Tool were measured prior to the bibliotherapy and post-tests were followed to the participants statistically by t-test. According to analysis results, the bibliotherapy program was effectiveness to overcome of the excessive absorption on games for children.

Development of Web-based Education Program for the Gifted in Mathematics (웹기반 원격 수학영재교육 학습자료 개발)

  • 이영희
    • Journal of Gifted/Talented Education
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    • v.13 no.1
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    • pp.81-95
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    • 2003
  • There have been tremendous needs and requirements of special education for the gifted to the level of country development and for developing their talents. Even though a lot of research has been done on special education for the gifted supported by the government, lack of educational materials and material development has been a main concern. Some trails using the web with the help of information technology have been made on distance education and resulted good effect on education. No application using a web-based educational method has been made on special education for the gifted so far. This paper describes about the web-based special education for the gifted on mathematics. The discussed topics are development of educational materials, compliments of the current educational materials in mathematics being used at the KIGES(Kyungnam Institute of the Gifted Education in Science), and the continuation of special education for the gifted. Furthermore, a better and more efficient way is suggested for special education for the gifted that has been limited by geographic and locational restrictions.

A Study on Evaluation Development of PBL in a Mongolian University (몽골 대학에서의 PBL 수업 평가 개발 연구)

  • Bayarmaa, Natsagdorj;Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.8
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    • pp.322-328
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    • 2018
  • The purpose of this study is to examine the performance of Problem-Based Learning (PBL) based on Google Classroom(GC). GC is an easy and free online learning that plays an important role in education and training recently. Students become increasingly independent in self-directed learning while sharing ideas and resources, transferring knowledge actively across domains and researching for solutions to the given problem in PBL. Students can check the submission date on the task page and start the task with a single click, and teachers can quickly check if the task is complete, and score it directly from GC. Designed The Evaluation of Problem -Based Learning based on GC in this study. The students read the given materials and identify the purpose of the subjects and selected the learning issues, investigated them. After then they discuss the subjects and make the reports. The students work to study them with research papers, books and internet materials. The research findings showed that PBL based on GC was effective in learning together. Students had positive attitude in their PBL learning environment. This study suggests it is possible that the development of PBL Evaluation on the GC.

Analysis of PISA 2009 Impacts of School Library Level Variables on Academic Achievement (PISA 2009 학업성취도에 대한 학교도서관 변인의 영향력 분석)

  • Park, Ju-Hyeon;Chang, Woo-Kwon
    • Journal of the Korean Society for information Management
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    • v.31 no.3
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    • pp.331-351
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    • 2014
  • This study analyzed students', parents of student, and school master' survey materials and reading, math, and science knowledge performance based on OECD PISA 2009 Koreana data. Also, school library level variables grasped the impacts of academic achievement. Through this study looked for suggestion to improvement, educational accountability and leverage of school library. The results, first, when they use reading more pleasantly thought, they achieve higher scores in academic performance. Second, when they use more books and reading resources in housekeeping, they achieve higher scores in academic performance. Third, when they were more visits school library for exploit internet, they achieve higher lower scores in academic performance. Fourth, when the member of the staff in the school library are more lack of people, they achieve lower scores in academic performance. Fifth, private education's experience in reading have a negative influence in reading achievement and science achievement. Sixth, school library's visiting and library application study about national language curriculum in the impacts of academic performance would not change statistical evaluation significantly.

Development of Information Ethics Curriculum Centered on Core Concepts for Elementary School (핵심 개념 중심의 정보 윤리 영역에 대한 초등학교 정보과 교육과정 개발)

  • Jeong, Youngsik;Shin, Soobum;Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.733-742
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    • 2017
  • In recent years, There is a growing demand for more instructional hours because of the shortage of classes required for the software education included in the 2015 Revised Practical Arts Curriculum of elementary schools. Therefore, the Korea Association of Information Education developed the Informatics Curriculums Standard Model from 2014 to 2016 to revise the next 2020 curriculum. However, the KAIE curriculum lacks linkages with secondary school informatics curriculum and is not composed of core concept-based achievement criteria so that teachers have a lot of difficulties in reconstructing and operating the KAIE curriculum. In this study, four core concepts of information ethics were selected by conducting Delphi survey focusing on the teachers of elementary schools. In other words, we selected the core concepts of the information ethics domain: internet etiquette, personal information protection, information life, and copyright protection. Also, we suggested 16 specific criteria for the core concepts.

Design and Development of WBI Contents: A Goal-based Scenarios (GBS) Model Approach (Goal-based Scenarios(GBS) 모형을 적용한 웹기반 교육용 컨텐츠의 설계 및 개발 연구)

  • Cho, Kyoo-Lak;Cho, Young-hoan;Kim, Meekyoung;Sung, Bongsik
    • The Journal of Korean Association of Computer Education
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    • v.7 no.5
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    • pp.9-21
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    • 2004
  • In spite of the strong request that Internet, a new IT technique, should be extensively used in classroom settings, WBI is not still wide spread. One possible reason is that most WBIs developed so far are not qualitatively different from the traditional classroom ones and various design models for WBI are unknown. Developing a WBI program according to Goal-based Scenarios (GBS), a constructivistic instructional design model, this study offers a useful case for the design and development of WBI to educators and implementers. The program developed embodied seven important components of the GBS model. The development process also included needs assessment, task analysis, and learner and environment analysis, which are the basic components of the domain of instructional design. The GBS development case in this article will provide concrete guidelines to educational practitioners who have an intention to create a new type of WBI in schools as well as in corporate.

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Analysis of The Effectiveness of Server Based Computing Model Schools (SBC 기반 컴퓨터실 시범운영과 효과성 분석)

  • Kim, Han-Sung;Kim, Jin-Il;Jang, Sun-Il;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
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    • v.13 no.3
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    • pp.55-63
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    • 2010
  • In order to solve the problems of maintenance and security for information-infrastructure, public organizations and some of leading companies adopted Server Based Computing(SBC) infrastructure. The effectiveness and possibility of SBC has become focused with the Cloud-Computing infrastructure, which is a extended concept of SBC, as it is being magnified as a main part among the internet business models for the next generation. The purpose of this study was to analyze its probability in elementary and secondary school and find out its effectiveness. In order to do this, three model schools have been selected from GyeongBuk, ChungNam, ChungBuk province and they were managed by SBC infrastructure. And We conducted analysis of satisfaction for teachers and students, interview with teachers and classroom observation as a effectiveness verification. As the results of the analysis, First, we can find out which part we should consider more when we are to adopt SBC infrastructure. Second, the level of satisfaction for teachers is 3.45 and students is 3.2. Therefore, this study was concluded to contribute to find directions what should be considered when setting the SBC infrastructure in elementary and secondary schools.

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