• Title/Summary/Keyword: 의사소통 상황

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Effects of Communication Competency, Self-efficacy for group work, and Learning Transfer Motivation of Nursing Students in Psychiatric and Mental Health Nursing Practice Education based on Blended Learning (블렌디드 러닝(Blended learning)을 기반으로 한 정신간호학 실습교육이 간호대학생의 의사소통 능력, 협력적 자기 효능감 및 학습전이동기에 미치는 효과)

  • Suh, Yujin;Han, Eun-Kyoung
    • Journal of Industrial Convergence
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    • v.20 no.2
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    • pp.61-70
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    • 2022
  • The study developed a psychiatric and mental health nursing practice program based on blended learning as nursing students' field practice in psychiatric and mental nursing practice was limited due to the prolonged COVID-19 pandemic. This is a study to evaluate the effect on communication competency, self-efficacy for group work, and learning transfer motivation through a psychiatric and mental health nursing practice program based on blended learning. From October 18, 2021 to December 11, 2021, 64 nursing students participated in the study using a structured Google questionnaire. The collected data was analyzed by descriptive statistics and paired t-test using the SPSS 25.0 program. As a result of the study, based on blended learning, the subjects' communication competency, self-efficacy for group work, and learning transfer motivation were significantly increased after compared to before psychiatric and mental health nursing practice education. Through the results of this study, it was possible to confirm the effect of the psychiatric and mental health nursing practice program based on blended learning.

A Usability Testing on the Tablet PC-based Korean High-tech AAC Software (태블릿 PC 기반 한국형 하이테크 AAC 소프트웨어의 사용성 평가)

  • Lee, Heeyeon;Hong, Ki-Hyung
    • Journal of the HCI Society of Korea
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    • v.7 no.2
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    • pp.35-42
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    • 2012
  • The purpose of this study was to evaluate the usability of the tablet PC-based Korean high-tech AAC(Augmentative Alternative Communication System) software. In order to develop an AAC software which is appropriate to Korean cultural/linguistic contexts and communication needs of the users, we examined the necessity and ease of use for the communication functions that are required in native Korean communication, such as polite expressions, tense expressions, negative expressions, subject-verb auto-matching, and automatic sentence generation functions, using a scenario-based user testing. We also investigated the users' needs, preferences, and satisfaction for the tablet PC-based Korean high tech AAC using a semi-structured and open questionnaires. The participants of this study were 9 special education teachers, 6 speech therapists, and 6 parents whose children had communication disabilities. The results of the usability testing of the tablet PC-based Korean high-tech AAC software presented positive responses in general, by indicating overall scores of above 4 out of 5 except in tense and negative expressions. The necessity and ease of use in the tense and negative expressions were evaluated relatively low, and it might be related to the inconsistent interface with the polite expressions. In terms of the user interface(UI), there were users' needs for clear visual feedback in the symbol selection and display, consistent interface for all functions, more natural subject-verb auto-matching, and spacing in the text within symbols. The results of the usability testing and users' feedback might serve as a guideline to compensate and improve the function and UI of the existing AAC software.

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A Convergence Study on the Effect of Fundamental Nursing Practice Program Applying Clinical Scenario in Nursing College Students -Centered Self efficacy, Communication Skill, Nursing Skill- (간호 대학생의 임상 시나리오를 적용한 기본간호학실습 프로그램 효과에 대한 융합 연구 -자기효능감, 의사소통능력, 간호 술기 능력 중심으로-)

  • Baek, Kyung Hwa;Ha, Eun-Hi;Kim, Jong Kyung
    • Journal of the Korea Convergence Society
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    • v.9 no.11
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    • pp.479-489
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    • 2018
  • This study aimed to analyze the effects of nursing students' self efficacy, communication skill, and nursing skill on their application of the fundamental nursing practice program with clinical scenario. This study used a nonequivalent control group pretest-posttest design. The participants were second year nursing students; the experimental group had 35 participants and the control group had 46. The clinical scenario based program was applied and evaluated the self efficacy, communication ability, and nursing ability. The results of the study showed an increase in self-efficacy in the experimental group, and this increase was statistically significant as compared to that in the control group (t=2.06, p=.042). Communication skill increased in the experimental group, but it was not statistically significant as compared to the control group (t=.28, p=.778). Nursing skills slightly increased in the experimental group compared to that in the control group (t=2.46 4, p=.016). The fundamental nursing practice combining the clinical scenario can help students' understanding of clinical situation and nursing skills.

초등과학영재를 위한 원격교수 학습모형 및 탐구사고력 지도를 위한 자료 개발

  • 박종석;오원근;박종욱;정병훈
    • Proceedings of the Korean Society for the Gifted Conference
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    • 2003.05a
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    • pp.143-144
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    • 2003
  • 6차 교육과정부터는 과학 교육에서 학생들의 학습 목표를 과학 개념에 대한 이해 뿐 아니라 탐구 사고력 및 기능 향상도 중요한 목표로서 취급하고 있다(교육부, 1992). 그런데 학생의 탐구 사고력을 향상시킬 수 있는 과학교육이 제대로 이루어지지 못하고 있는 것이 현재의 실정이다. Schwab(1961)가 탐구 학습의 단계를 분류하면서 지적한 바 있듯이 탐구는 주어진 과제를 해결하는 고정적 탐구보다는 스스로 과제를 설정하고 이를 해결하려 하는 유동적 탐구가 더 바람직한 방향이며, 이러한 유형의 탐구를 통하여 학생들은 창의성의 신장과 함께 과학적탐구가 이루어지는 과정을 더 올바르게 이해할 수 있을 것으로 생각된다. 따라서 탐구의 상황을 학교 실험실만이 아닌 좀 더 생활 주변의 여러 가지 경험과 관련된 쪽으로 안내하는 것도 필요하다. 최근 활발한 컴퓨터의 보급과 인터넷 환경의 확대로 인하여 학생들이 이러한 환경에서 교사와 직접 동일한 시간, 동일한 장소에서 대면하지 않고도 의사소통하고 교수-학습이 이루어질 수 있는 기회가 사회적으로 가능해지고 있다. 이러한 원격교육은 교사의 안내에 따른 탐구 교수 형태의 개념 확인 및 검증 실험이 대부분인 전통적 과학학습 방법과 달리 학생 스스로 문제를 찾고 해결하려고 시도하는 것을 통하여 과학적 탐구 기능의 향상은 물론 과학적 개념의 획득, 과학, 사회, 기술에 대한 폭넓은 인식을 형성하는데 도움이 된다. 또한 인터넷 환경을 이용하면 학교 실험실 상황을 벗어나 학생들에게 다양한 탐구 활동 기회를 제공할 수 있고, 또한 그에 따른 의사 소통이 더 용이해질 수 있다. 이에 따라서 본 연구에서는 탐구 과정기술과 사고력을 중시하는 초등학교 과학과목의 특성을 고려하여 이에 적합한 인터넷 원격교수-학습을 위한 교수-학습 모형과 학생들의 과학적 탐구력과 사고력을 신장시킬 수 있는 멀티미디어 학습자료를 개발하고, 이를 실제적으로 적용할 수 있는 웹사이트를 개발, 현장에 적용하여 원격교수학습이 과학적 탐구력과 사고력에 미치는 효과에 대하여 조사하였다.

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Flood control and advanced dam operation system through the improvement of operation system in the Seomjin river dam (섬진강 홍수기 댐 운영 체계개선을 통한 홍수조절 및 댐운영고도화)

  • Kim, Jin Won;Kim, Jin Woo;Kim, Jeong-Hun
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.105-105
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    • 2022
  • 섬진강댐은 100년빈도 홍수에 대응토록 설계되어 홍수조절 능력이 타 다목적댐 대비 상대적으로 취약함에 따라 댐운영 체계 개선이 필요하다. 이에따라 K-water는 홍수시 피해를 최소화 할 수 있도록 댐운영과 관련한 홍수대응 체계를 개선하였다. 주요 개선대책은 섬진강 홍수조절용량 추가확보, 홍수기 강우특성을 고려한 홍수조절, 하류주민 및 기관과 소통에 기반한 정보 공유체계 확립, 디지털 트윈 기반 댐 운영 의사결정시스템 구축이다. 섬진강댐의 건설홍수조절용량은 3천만m3으로, 타 다목적댐 설계빈도인 200년 대비 홍수대응 능력이 미흡하다. 이에따라, 섬진강댐은 '21.1월부터 '22.12월까지 홍수기 제한수위를 기존 197.7m에서 2.5m 낮춘 194.0m로 시범운영하고 있다. 이를통해 기존 3천만m3에서 9천만m3까지 6천만m3의 홍수조절용량을 추가 확보하였다. 이와 연계하여 홍수기 동안 섬진강댐 운영수위 기준을 별도 수립하여 홍수기 전·후반으로 나누었으며, 전반기(~7/31)는 '20년 홍수상황에서 발생한 더블피크 집중호우(360mm)에 대응가능한 홍수조절능력을 확보하고, 후반기(8/1~)는 홍수조절능력을 최대한 확보함과 동시에 차년도 용수공급을 대비할 수 있도록 운영수위를 개선하였다. 그간 수문방류 정보는 '댐 관리규정'에 따라 방류개시 3시간 전까지 방류계획을 하류지역의 지자체 및 주민에게 통보하였으나, 하류주민들이 충분히 사전준비하기에 시간적으로 부족하다는 의견을 제시함에 따라 수문방류 24시간전 사전 안내토록 '수문방류 예고제'를 도입, 시행하였다. '댐 홍수관리 소통회의'를 통해 댐 운영기관-정부기관-주민이 댐 운영에 대한 전반에 대해 함께 공유하고 운영 제약사항 및 개선사항을 공동 발굴하여 대책을 마련하는 체계를 구축하였다. 댐 운영 개선사항과 더불어 댐방류 의사결정시, 실시간 하류하천 상황에 대한 확인이 어려움에 따라, 3D기반 의사결정 지원시스템인 Digita Twin Platform을 개발 및 구축하여 '22년부터 섬진강댐 운영에 시범적용을 추진하고자 한다.

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Effects of Simulation-Based Orientation Program before Pediatric Clinical Practice of Nursing Students (간호대학생의 아동간호 임상실습 전 시뮬레이션 기반 오리엔테이션 프로그램의 효과)

  • Ha, Young-Ok;Jung, So-Young
    • Journal of Industrial Convergence
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    • v.18 no.6
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    • pp.119-127
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    • 2020
  • This study was conducted to confirm the effectiveness of the simulation-based orientation program for students preparing for clinical practice in child nursing for the first time. A quasi-experimental non-equivalent control group, pre-posttest design was used. The subjects were 70 3rd grade nursing students who started clinical practice. The simulation-based orientation was applied to 35 students in the experimental group, and the existing lecture style orientation was applied to 35 students in the control group. Data collection was conducted on the nursing competence, perceived stress, self-efficacy, and communication skills before and after orientation. The collected data were analyzed using the SPSS WIN 23.0 program. As a result of the study, the simulation-based orientation program before child nursing practice of nursing college students was found to improve nursing competence (t=5.390, p<.001). Perceived stress, self-efficacy, and communication skills all increased after practice, but were not statistically significant. Therefore, it is necessary to fully consider the situation of students when constructing and operating the contents of the simulation-based orientation.

A Study of the Relationship between Decision Making Abilities in Young Children and Self-directed Learning Abilities (유아 의사결정력과 자기주도 학습능력 간의 관계 연구)

  • Park, Ji-Young
    • Korean Journal of Child Studies
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    • v.33 no.6
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    • pp.71-84
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    • 2012
  • The purpose of this study is to analyze the relationship between decision making abilities young children and their self-directed learning abilities. A survey was carried out using 160 young children in the J region. The collected data were analyzed by Pearson correlation and multiple regression techniques using the SPSS statistics program. The conclusions are as follows : First, decision making abilities in young children exhibited a positive correlation with their self-directed learning abilities. Second, decision making abilities in young children were an influential variable in terms of their self-directed learning abilities. As a result, decision making abilities in young children were an important variable in predicting their self-directed learning abilities.

A Study on the Extraction of the Meaning in the User Behavior and the Possibility to Apply for the Interface of the Wearable Computer (웨어러블 컴퓨터의 인터페이스를 위한 사용자 행동의 의미추출과 적용가능성에 관한 연구)

  • Kwon, Suk-Kyoung;Jung, Ji-Hong
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.112-117
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    • 2006
  • 웨어러블 컴퓨터는 사용자를 중심으로 의복과 기술이 결합된 기기로서 직관적이며 유연한 인터페이스가 요구된다. 현재 직관적인 입력방식으로 음성인식과 동작인식에 대한 연구가 활발하게 진행되고 있다. 동작인식의 경우 손동작을 이용한 장갑형태가 가장 많으며, 대부분 사용자 행동의 의미를 고려하지 않은 인위적인 제스처로 학습을 필요로 한다. 본 연구에서는 사용자가 일상적으로 하는 행동에서 의미를 추출하고, 웨어러블 컴퓨터의 인터페이스로서 적용가능성을 보고자 한다. 행동은 자극에 대한 신체의 움직임이다. 문헌을 통하여 신체의 움직임에 대한 66개의 동사를 추출하고 구체적인 움직임에 구문조사를 실시하였다. 조사된 구문에 대한 상황과 의미를 조사한 결과 행동은 의미에 따라 감정표현, 의사전달, 정보교류, 자기제어, 기기제어, 무의식적, 의례적의 7가지로 분류할 수 있었다. 그 중 의사소통과 대상을 제어하기 위한 행동을 중심으로 접근하였다. 행동의 의미와 현재 사용되고 있는 UI의 의미를 비교하여 인터페이스를 대응시켜 보았다.

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The Effect of SBAR based Simulation Practice on Reporting Confidence, Communicative Competence, Nursing Competence, and Debriefing Satisfaction in Nursing Students (SBAR 기반 시뮬레이션실습이 간호대학생의 보고자신감, 의사소통능력, 간호역량 및 디브리핑 만족도에 미치는 효과)

  • Mi-Ma Park;Eun-Sun Shin
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.703-711
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    • 2024
  • This study attempted to verify the effect of SBAR-based simulation practice on reporting confidence, communicative competence, nursing competence and debriefing satisfaction of nursing students. This study included 46 students who took the simulation practice course for third-year nursing students at one universities located in one region, The data were collected from October 30 to December 22, 2023 using a self-report questionnaire before and after simulation practice, and is a one group pretest-posttest design study. Data analysis was performed using SPSS/WIN version 26.0 program using frequency analysis, descriptive statistics, Shapiro-Wilk test, and Paired t-test. As a result of the study, the average of the reporting confidence was 5.79±1.47 before the training and 7.13±1.56 after the training, the communicative competence was 3.62±0.44 before the training and the average after the training was 4.34±0.67, the nursing competence was 2.64±0.39 before the training and 3.26±0.51 after the training, and the debriefing satisfaction was 3.57±0.51 before the training and 4.18±0.58 after the training. There was a statistically significant difference in reporting confidence(t=2.84, p=.006), communicative competence(t=-3.28, p=.001), nursing competence(t=-8.16, p<.001), debriefing satisfaction(t=2.72, p<.001) before and after SBAR-based simulation practice. Based on the results of this study, it is thought that communication education using SBAR to nursing students should be systematically carried out from the lower grade curriculum, and it is necessary to strengthen and expand reporting education using SBAR communication in various practice situations as well as simulation practical education to improve nursing competency.

Typography Media(Emoticon) for the Public Service and Communication (타이포그래피 미디어(이모티콘)의 소통과 공공성)

  • Kim, Young-Kook
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.197-204
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    • 2011
  • In line with the development of Media, the use of character has been developed in various ways. Specially, it has been emerged the functions of written language of visualization and delivery of emotion in the digitalized environment due to speedy growth of internet and Mobile. The emoticons emerged as a tool for the convenience of communication proved to have taken effective role in the part of communication culture. Particularly, Hangul emoticons which contains the meaning of communication and sharing in tandem with the principle of Hangul invention, provides convenience in combination & use due to its structural and design characteristic for which it plays a significant role of visual element. Hangul emoticon is definitely a part of Hangul culture and in view of globalization of visual language in connection with media development, there is a huge potential being to be used as a international communication tool. In this study, it will be reviewed on the increased utilization of Hangul emoticons and related public issues as being a part of typography media, in view of the generalization of private media as well as change of subjective user.