• Title/Summary/Keyword: 시각적 체험

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Development of a nursing home specialized bed infotainment system (요양원 특화 병상 인포테인먼트 시스템 개발)

  • Young-Hyun Yoon;Jai-Soon Baek
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.179-180
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    • 2024
  • 생활 수준 향상과 의학 발달로 평균수명이 증가하면서 노령화가 빠르게 진행되고 있으며, 이로 인해 노인 인구가 급증하고 있는 추세다. 노인 요양병원의 위치가 중요시되고 있지만, 노인 치유환경의 부족과 열악한 상태가 확인되어 연구와 개선이 시급하다. 노인 인구 증가로 노인 의료비가 상승하는 가운데, 노인 요양병원의 의료 서비스 영향을 살펴보고, 법적 규제의 필요성과 노인 의료 시스템의 취약성 극복 방안을 연구하고 있다. 본 연구의 소프트웨어 시스템은 노인 요양원 환자에게 독특하고 혁신적인 경험을 제공하며, 주사, 시술, 수술, 진료뿐만 아니라 긍정적인 마음가짐과 예술적 감각을 통해 치유적인 공간을 조성한다. 이를 통해 환자들은 시각적 자극을 체험하며 긍정적인 영향을 받게 될 것이다.

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A study on the user experience according to place branding -Focused on the experience store of Samsung and Apple- (장소 브랜딩에 따른 사용자 경험 연구 -삼성, 애플의 체험 매장을 중심으로-)

  • Chung, Seung-Jae;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.7
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    • pp.293-298
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    • 2019
  • This study is a user experience study based on location branding at mobile experience stores. As mobile devices have recently become saturated beyond the penetration, the IT industry is encouraging users to buy through experience and can be competitive by increasing brand loyalty through experience stores. The purpose of this study is to analyze the effect of place branding among experience stores through qualitative and quantitative measurements and analyze the user experience factors related to the location branding to present a future direction. A total of eight subjects were given tasks and then experimented with participatory observations and conducted in-depth interviews. The experiment showed that the experience had a significant effect on users, but the difference between each brand was obvious. Since this study has identified the experience-oriented elements, we expect to provide better service and experience for future users.

Descriptive Perspective and Writing Method in Yeheon's Piranrok (여헌(旅軒) 장현광(張顯光)의 『피란록(避亂錄)』에 나타난 서술시각과 글쓰기 방식)

  • Chung, Woo-Bong
    • (The)Study of the Eastern Classic
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    • no.57
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    • pp.103-136
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    • 2014
  • This is the paper on the descriptive perspective and writing method in Yeheon(旅軒)'s Piranrok(避亂錄). Piranrok was Yeheon's diary which was written during Japanese invasions of Korea. Many intellectual recorded their diaries during the war. Yeheon's Piranrok was a typical example among war journals. I tried to take view of the descriptive perspective and writing method in Yeheon's Piranrok. First, sourceful introspection was distinct characteristic in the descriptive perspective. Yeheon penetrated into a chaotic state of affairs during Japanese invasions of Korea. And Yeheon had reflective consciousness about self-existence. He contemplated his existence through diary writing. I had a task to study the writing methods in Yeheon's diary. One of the distinct characteristic in writing methods was to increase specific gravity of discussion. Yeheon advocated strongly his opinion and position about cause of war, war responsibility, morality, fortification and righteous army. Yeheon made the best use of communication method and catechetic method. He answered his own questions about the enter and retirement of public office. He expressed his worry and conflict through various techniques of expression. I have a task to study the diary in Chosun dynasty. I believe that analyzing characteristics of Yeheon's diary can contribute to understanding the literature history of diaries in Chosun dynasty.

A Study on the Virtual Experience Evaluation(VEE) of Space Design through the Web3D - Focus on the Evaluation Criteria - (Web을 통한 공간설계의 가상체험평가(VEE)에 관한 연구 - 평가기준을 중심으로 -)

  • Lee Sang-Ho;Kim Tae-Hwan
    • Korean Institute of Interior Design Journal
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    • v.14 no.4 s.51
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    • pp.122-133
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    • 2005
  • This study could begin with the improvement of computer graphic technology The graphic technology is the standards of computer technology level and up-to-date technology intensive. Above all, the technology of virtual reality has developed rapidly and the development of the program has changed from professional one only for the experts to easy of access ones for the space designers. Moreover, the program which major internet user's can experience the virtual model has been made, as the development of virtual reality technology that is based on the web. These graphic technology and the development of the web helped to extract human experiences on the space design step. However, to find the meeting point with real recognition is not easy though the virtual reality technology develops. Because the real space is made up of various senses that people feel in their surroundings. But, this study was possible because most of the space recognition is based on the visual organ, even though it can't satisfy all sensible factors that we feel in reality. Therefore, the significant of this study is the standards and criteria of evaluation, the technological proposal, expecting to make more advanced alternative design than before.

A Study on Implementation of the Sound Field Reproduction System for Virtual Reality (가상 현실에서의 음장 재현 시스템 구현에 관한 연구)

  • Yim Joonhee;Kim Soon-hoyb;Ko Heedong
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.213-216
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    • 1999
  • 완벽한 가상 현실을 재현하려면 사람의 오감을 실제 세계 수준으로 정교하게 재현해야 한다. 현재 시각 효과는 상당히 발전해 있으나, 청각적, 음향적 부분은 아직도 발전 정도가 상대적으로 낮다. 가상 현실을 위한 음향은 크게 HRTF등을 이용한 음상 정위와, 음장 재현으로 나눌 수 있다. 본 논문에서는 가상 현실 체험자의 이동에 따라 효과적으로 음장을 재현하는 방법에 대해 논하고자 한다. 본 논문에서 제안하는 시스템은 크게 전처리 부분과 실시간 처리 부분으로 구성되어 있으며 전처리 과정에서 음장을 계산하여 실시간 처리 부분에서 체험자의 위치를 추적하여 음장을 재현한다.

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Visual Characteristics of the Busan Port Landscape Viewed from Young-do Island (영도에서 조망하는 부산항 경관의 시각적 특성)

  • Park, Moon-Sook;Kang, Young-Jo;Cho, Seung-Rae;Kang, Hyon-Woo;Cha, Myeong-Sook
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.4
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    • pp.35-44
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    • 2010
  • This study will define the features of the viewpoint that best enables the view of Busan Port from Young-Do. Special focus will be on spatial distribution, the type Busan Port sights that can be experienced from Young-Do, the compositional characteristic of a port landscape and visual characteristic. The results are based on 27 selected viewpoints and are as follows. Firstly, the patterns of the spatial distribution of viewpoints are classified as park, public facility and wayside types. It was found that most viewpoints are located along a wayside. Secondly, the types of Busan Port sights that can be experienced from Young-Do are divided into three kinds: surrounding stand-line type, facing the port and the type of penetrating city. The major type was of penetrating city among the three patterns. The reason for this is that the point of view for Busan Port was changed into a prospect over the sea since city and road sections have been expanding due to the urbanization of Young-Do. Thirdly, the compositional characteristics of the port landscape are divided into three styles: panoramic, corridor, and rooftop. The most frequent type is the rooftop style among the three characteristics. This fact indicates that the picture of Busan Port seen from Young-Do loses continuity of view and that housetops inhibit the sense of distance. Lastly, the visual characteristics of the viewpoint were analyzed. The angles of the declination of the viewpoints are concentrated on the horizontally closed parts. Thirteen points lie between $-3^{\circ}$ and $-1^{\circ}$, and twelve points between $-6^{\circ}$ and $-4^{\circ}$. The visual axes of the depression are two points because sight is interrupted by buildings which are built when the city expands. Two viewpoints for experiencing the optimum landscape of depression should be prepared to ensure continuous preservation of the viewpoints. The sight creates a wide prospect, reaching from 0.2km to 6.4km. It is expected that the results of this study can be used for the landscape plans of port cities including the management and preservation of viewpoints.

Haptic Perception presented in Picturesque Gardens - With a Focus on Picturesque Garden in Eighteenth-Century England - (픽처레스크 정원에 나타난 촉지적 지각 - 18세기 영국 픽처레스크 정원을 중심으로 -)

  • Kim, Jin-Seob;Kim, Jin-Seon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.2
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    • pp.37-51
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    • 2016
  • Modern optical mechanisms slanted toward Ocular-centrism have neglected diverse functions of vision, judged objects in abstract and binary perspectives, and organized spaces accordingly, there by neglecting the function of eyes groping objects. Recently, various experiences have been induced through communication with other senses by the complex perception beyond the binary perception system of vision. Haptic perception is dynamic vision that induces accompanying bodily experiences through interaction among the various senses; it recognizes the characteristics of material properties and various sensitive stimulations of human beings. This study elaborates on the major features of haptic perception by examining the theoretical background of this concept, which stimulates the active experience of the subject and determines how characteristics of haptic perception are displayed in picturesque gardens. In order to identify the major features of haptic perception, this study examines how Adolf Hildebrand's theory of vision is developed, expanded, and reinterpreted by Alois Riegl, Wilhelm Worringer, Walter Benjamin, Maurice Merleau Ponty, and Gilles Deleuze in the histories of philosophy and aesthetics. Based thereon, the core differences in haptic perception models and visual perception models are analyzed, and the features of haptic perception are identified. Then, classical gardens are set for visual perception and picturesque gardens are set for haptic perception so that the features from haptic perception identified previously are projected onto the picturesque gardens. The research results drawn from this study regarding features of haptic perception presented in picturesque gardens are as follows. The core differences of haptic perception in contrast to visual perception can be summarized as ambiguity and obscureness of boundaries, generation of dynamic perspectives, induction of motility by indefinite circulation, and strangeness and sublime beauty by the impossibility of perception. In picturesque gardens, the ambiguity and obscureness of boundaries are presented in the irregularity and asymmetric elements of planes and the rejection of a single view, and the generation of dynamic perspectives results from the adoption of narrative structure and overlapping of spaces through the creation of complete views, medium range views, and distant views, which the existing gardens lack. Thus, the scene composition technique is reproduced. The induction of motility by indefinite circulation is created by branching circulation, and strangeness and sublime beauty are presented through the use of various elements and the adoption of 'roughness', 'irregularity', and 'ruins' in the gardens.

Development of MR Contents System for Cultural Heritage based on HMD : Hwaseong Neunghaengdobyeong (HMD 기반 『화성능행도병 華城陵幸圖屛』 문화유산 MR 콘텐츠 시스템 개발)

  • Yoo, Eunji;Kwon, Dohyung;Yu, Jeongmin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.532-533
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    • 2020
  • 본 연구는 두 가지의 HMD를 기반으로 화성능행도병에 관한 문화유산 MR 콘텐츠 시스템을 제안한다. 화성능행도병 중에서 서장대야조도를 대상으로 지류와 실물모형 위에서 3D 모델을 증강하여, 역사적 정보제공과 훈련과정 체험을 가능하게 한다. 이를 통해 박물관·미술관 관람객들에게 새로운 형태의 조선 시대 기록화 콘텐츠를 제공함으로써 역사적 기록에 대한 정보를 효과적으로 전달하고, 색다른 시각적 효과와 흥미 요소를 제공할 수 있을 것이다.

Luminous Characteristics of Buildings on Ground Viewed from Walkway of Cheonggecheon (청계천 산책로에서 바라본 지상건물의 조명환경 특성)

  • Shin, Hwa-Young;Kim, Bong-Kyun;Kim, Jeong-Tai
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2005.11a
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    • pp.45-50
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    • 2005
  • 최근 복원된 청계천의 야간경간조명은 야간에 도심의 새로운 미관을 창출함으로써, 5.8Km에 이르는 체계적인 야간경관을 시각적으로 체험할 수 있는 공간의 역할을 하고 있다. 그러나 야간에 청계천의 수변산책로를 이용하는 사람에게는 문화유산, 휴식공간, 22개의 교량, 자연환경뿐만 아니라 지상건물이 시야 내에 존재한다. 특히 청계천 지상도로의 남북측면에 위치한 기존의 건물들은 청계천 복원과 관계없이 대부분 기존에 설치된 옥외조명을 사용하고 있다. 이에 본 연구는 청계천 수변공간 산책시 사람의 시야내에 나타나는 지상건물의 조명환경특성을 분석하여 청계천변 조명과의 통합된 이미지가 연출되는지의 여부를 분석하는 것이 연구목적이다. 이를 위하여 지상에 위치하고 있는 건물을 대체적인 용도에 따라 오피스지역, 상업지역, 주거지역 등 3개 지역으로 구분하여 이 지역에 쥐치한 대표적인 지상건물 표면의 휘도, 색온도, 색도를 측정하여 분석하였다. 조명학적 물리량을 분석한 결과, 지상에 위치한 건물들이 산책로를 이용하는 사람들의 시각환경에 영향을 미치는 것으로 나타났고 경관조명요소로서 지상건물의 조명환경을 적절히 보완해야 할 필요성이 나타났다.

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Realistic Interaction Technology for Virtual Reality (실감형 가상현실 상호작용 기술동향)

  • Kim, Y.W.;Jo, D.S.;Kim, Y.H.;Kim, H.M.;Kim, K.H.
    • Electronics and Telecommunications Trends
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    • v.27 no.3
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    • pp.62-72
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    • 2012
  • IT 기술과 콘텐츠 기술이 융합된 가상현실 기술은 최근 산업, 의료, 엔터테인먼트, 교육, 문화 체험, 국방, 건축 등 적용이 널리 증가되고 있다. 본고에서는 실감형 가상현실 상호작용 기술의 동향과 활용 사례를 통하여, 핵심기술 요소와 시장 활용성 및 향후 응용 분야를 제시한다. 특히, Physical User Interface(PUI) 센서, depth 센서(혹은 RGB-D 센서) 등 3D 인터페이스를 통해 사용자의 위치 추적 및 사용자의 의도를 실시간으로 분석하고, 주변 환경에 대한 그래픽적인 표현 및 시각화에 의해 콘텐츠와 그래픽적인 표현 및 시각화에 의해 콘텐츠와 자연스럽게 상호작용하는 기법에 관한 동향을 중심으로 소개한다.

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