• Title/Summary/Keyword: 수업 이해도

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A Study on the Application of Class Using Next Generation Content Console Devices (차세대 콘텐츠 콘솔기기 활용 수업 적용 계획연구)

  • Byung-Hyuk Son
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.149-150
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    • 2023
  • 게임 산업의 성장속에 다양한 서비스를 제공하는 게임 플랫폼의 증가와 디바이스의 확산으로 전통적인 게임 콘솔 외에도 개인용 컴퓨터는 물론 가상현실 헤드셋(VR), 심지어 스마트TV를 이용한 클라우드 게임 서비스등 게임을 이용하는데 언제 어디서나 사용할 수 있는 스마트폰과 같은 다양한 장치에서 쉽게 접근할수 있도록 하여 비디오 게임 사용자 증가에 큰 기여를 하고 있다. 본 논문에서는 높은 양질의 게임콘텐츠와 메타버스를 넘나드는 고 퀄리티의 차세대 게임을 분석 및 이해하고 연구를 통하여 게임을 제작하기 위해 게임 엔진에 사용된 제작기법을 이해하기 위해서 피교육자들은 게임을 직접 플레이해보며 사용자의 경험을 쌓고 노하우를 축적하는 것만큼 중요한 것은 없다고 결론지었음. 차세대 콘솔기기를 활용하여 우리 대학 신규 교과목으로 편성 되어있는 XR콘텐츠 제작 프로젝트 수업의 효율과 이해도를 높이기 위해 본교에 설치되어있는 차세대 콘솔기기 활용 및 적용 연구의 필요성을 제시한다.

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The Effects of Academic Achievement and Learning Satisfaction According to the Presentation Method of the Multimedia Materials for 'Transportation Technology' Unit of Technology.Home Economics Subject (기술.가정 교과 '수송기술' 단원에서 수업 자료의 제시 방법에 따른 학업 성취도와 학습 만족도에 미치는 영향)

  • Kim, Seong-Il
    • 대한공업교육학회지
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    • v.37 no.2
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    • pp.147-160
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    • 2012
  • The purpose of this study was to examine the effects on the academic achievement and learning satisfaction according to the presentation method of the multimedia materials for 'transportation technology' units of technology home economics subject. The subjects were assigned in third conditions; Text type explanation class, multimedia class and multimedia video class with narration. The data of six evaluation questions obtained from the survey of 93 high school girl were analyzed using SPSS program. The results of the study were as follows : First, in the learning satisfaction average level(M) of the students' overall responses to the questions, multimedia teaching learning class(experimental group 1) is the first(M=4.14), multimedia video class with narration(experimental group 2) is the second(M=3.16), and instructor-led class(control group) is the third (M=2.63). Therefore, the teaching learning multimedia class(experimental group 1) was most effective. Second, looking at the correlations between the students' responses to the questions, in an interesting class, the students have a retentive memory and comprehension, but a lower concentration can not a retentive memory. Third, multimedia teaching learning class(experimental group 1) has the best degree at the level of academic achievement, but instructor-led class(control group) and multimedia video class with narration(experimental group 2) have similar degree in the second place. To increase academic achievement, an instructor-led class is important to arouse interest and a multimedia video class with narration is required ways to improve level of concentration.

A Study on the Adaptive Effect of Programming Languages Class by Applying Orientation Program for Returning Students (사전교육 프로그램을 활용한 복학생 프로그래밍 언어 수업 적응 효과 연구)

  • Kim, Kyong-Ah;Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.356-357
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    • 2017
  • 프로그래밍 언어 수업은 단계별 학습 특성으로 인해 이전 단계를 이해하지 못하면 그 다음 단계로 넘어가는데 어려움이 많아, 학습 공백기를 갖는 복학생들에게는 복학 후 수업 적응에 보다 큰 어려움이 있다. 이러한 어려움을 극복하고 수업 적응 효과를 높이기 위해서는 수업 시작 전 이전 수업 내용 및 운영 방법 등을 알 수 있는 적절한 기회와 방법이 필요하다. 본 연구에서는 사전교육 프로그램을 프로그래밍 수업에 적용한 후 설문조사를 실시하여 사전교육 프로그램이 복학생들의 프로그래밍 언어 수업에 대한 적응 효과 및 만족도를 높이는 긍정적인 효과가 있었음을 조사 분석하였다.

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Designing Collective Intelligence-based Instructional Models for Teaching Socioscientific Issues (집단지성 원리를 적용한 과학관련 사회·윤리적 쟁점 수업 모형의 개발)

  • Lee, Hyunju;Choi, Yunhee;Ko, Yeonjoo
    • Journal of The Korean Association For Science Education
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    • v.34 no.6
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    • pp.523-534
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    • 2014
  • This study aimed to develop collective intelligence (CI) based instructional models for teaching socioscientific issues on the basis of intimate collaboration with science teachers, and to investigate the participating teachers' perceptions on the effectiveness of the instructional models. Adapting the ADDIE model, we suggested three types of SSI instructional models (i.e. generative model, exploratory model, and decision-making model). Generative models emphasized the process of brainstorming ideas or possible solutions for SSI. Exploratory models focused on providing students opportunities to explore various SSI cases and diverse perspectives to understand its controversial nature and complexity. Decision-making models encouraged students to negotiate or develop a group-consensus on SSI through the dialogical process. After implementing the instructional models in the science classroom, the teachers reported that CI-based SSI instructional models contributed to encouraging students' active participation and collaboration as well as to improving the quality of their argument or discourses on SSI. They also supported the importance of developing collective consciousness on the issues in the beginning of the SSI class, providing independent time and space for reflecting on their personal values and opinions with scientific evidence, and formulating an atmosphere where they freely exchanged opinions and feedback for constructing better collective ideas.

Influence of Method Using Analogy on Students' Concept Learning (과학 수업에서 비유의 사용 방식이 학생들의 개념학습에 미치는 영향)

  • Yang, Chan-Ho;Kim, Kyung-Sun;Noh, Tae-Hee
    • Journal of The Korean Association For Science Education
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    • v.30 no.8
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    • pp.1044-1059
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    • 2010
  • In this study, we investigated the influences of the method of using analogy on concept understanding, mapping understanding, and mapping error by analogical reasoning ability level. We also investigated students' perception of a role-playing analogy activity. Seventh graders (N=152) at a middle school were assigned to the comparison and the experimental groups. The students of the experimental group were taught about 'the relation between pressure and volume of gas' with experience-based role-playing analogy, while those of the comparison group were taught with explanation-centered analogy. Analyses of the results revealed that the instruction using roleplaying analogy was more effective in concept understanding and retention of mapping understanding than explanation-centered analogy instruction, regardless of analogical reasoning ability level. It was also found that the students of the experimental group had fewer mapping errors than those of the comparison group. However, there was little difference in t pes of mapping errors by the method of using analogy. The students of the experimental group answered that they did not have difficulties in performing the role-playing analogy activity and they actively engaged in the activity. They perceived that the role-playing analogy activity was interesting. Educational implication of these findings are discussed.

The Effects of Adult Literacy Learners' Understanding and Satisfaction Through the Use of ARCS-Based Distance Literacy Education (ARCS 전략을 적용한 원격 문해교육이 성인문해학습자의 이해도 및 만족도에 미치는 영향)

  • Lee, Kyoung-Yang;Kim, Sun-Mi
    • Journal of Digital Convergence
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    • v.20 no.1
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    • pp.25-32
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    • 2022
  • The purpose of this study was conducted to develop adult distance literacy education program and verify its effects. The program was developed through the examination on factors affecting online literacy education and necessary analysis and feedback. Pre- and post-tests analyzing the effects of distance literacy education measuring academic understanding factor, learner satisfaction and satisfactory levels on the academic were administered to 49 adult literacy learners before and after a distance literacy education course. Also, this paper try to explore learners who participated in distance literacy education experience, change and that meaning. The results of the content analysis on the program are summarized as follows. First, there were statistically significant differences regarding academic understanding factor, learner satisfaction and perceived learning outcome satisfaction variables since distance literacy education program which is based on ARCS model start. In addition, learners were satisfied with replaying the learning videos several times, and the improved ability to use smart devices. But they expressed regrets about not being able to go to school and the difficulty of using the devices. It means that distance literacy education based on the ARCS model draw a positive learning conclusion. On the basis of these results, suggestions for further research were discussed.

The Effects of Activity-Centered Instruction on Understanding of Natural Selection Concept (자연선택개념의 이해를 위한 활동중심수업의 효과)

  • Park, Jong-Boon;Lee, Mi-Sook;Lee, Kil-Jae
    • Journal of The Korean Association For Science Education
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    • v.23 no.5
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    • pp.505-516
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    • 2003
  • The concept of evolution is one of the most important concepts in the learning biology. However lots of students have difficulties in understanding its mechanism because their preexisted alternative concepts interrupt in gaining the correct idea of evolution. Students usually have the Larmarkian or teleological ideas of evolution. The purpose of this study is to investigate the effectiveness of an activity-centered instruction on the learner's conceptual change from misconception into the scientific concept, Darwinian one, and achievement. For the study, 162 students were sampled from a high school: 81 students for the activity-centered instruction and 81 students for traditional instruction. The result is as follows; 1) The activity-centered instruction is more effective than the traditional one in understanding the concept of Darwinian natural selection(p<.05) and in changing the students' various misconceptions of evolution into Darwinian one. 2) The activity-centered instruction concerning natural selection is more effective in their achievement(p<.01). 3) However, after both of the instructions, some students still kept the Lamarkian thoughts.

Science Education Experts' Perception of the Remote Laboratory Sessions Provoked by COVID-19 (COVID-19으로 인해 촉발된 원격 실험 수업에 대한 과학교육 전문가들의 인식)

  • Lee, Gyeong-Geon;Hong, Hun-Gi
    • Journal of The Korean Association For Science Education
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    • v.41 no.5
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    • pp.391-400
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    • 2021
  • This study investigated science education experts' perception of remote laboratory sessions (RLS) provoked by the COVID-19 pandemic. We conducted a total of 10 semi-structured interviews with experts in physics, chemistry, biology, and earth science education. As a result, science education experts primarily understood the RLS concerning pre-service teacher education and reconsidered the aim and goal of conventional laboratory education. On practices of RLS provoked by the COVID-19, they pointed out the learning loss due to deficiency of hands-on experience, decreased interactions between instructor and students, and instructors' increased burden. Meanwhile, they contemplated upon their adaptive implementation of RLS to suggest ways to improve RLS instruction and directions of post-COVID-19 science education. We recommend that RLS should be understood as a complemented version of minds-on teaching rather than a degraded version of hands-on teaching to elicit its full potentials. This study has its own significance providing an in-depth science educational perspective interpreting the RLS phenomena.

Analysis of Epistemic Thinking in Middle School Students in an Argument-Based Inquiry(ABI) Science Class (논의기반 탐구(ABI) 과학수업에서 나타나는 중학생들의 인식론적 사고 분석)

  • Park, Jiyeon;Nam, Jeonghee
    • Journal of The Korean Association For Science Education
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    • v.39 no.3
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    • pp.337-348
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    • 2019
  • The purpose of this study is to examine epistemic thinking in middle school students in an argument-based inquiry science class. Participants of the study were 93 9th grade students from four classes of a middle school in a metropolitan city. Observations were made over one semester during which argument-based inquiry lessons on five subjects were conducted. Data was collected from argument-based inquiry activity worksheets and student questionnaires. After analysis of epistemic thinking in the written reflections, students were found to have the highest frequency of epistemic metacognitive skills, followed by epistemic cognition, epistemic metacognitive experience, and epistemic metacognitive knowledge. While investigating the effects of an argument-based inquiry science class on student epistemic thinking and after analysis of the reflections written for the first ABI activity and the fifth ABI activity, we found that all of the sub-elements of epistemic thinking have increased. The rate of growth for epistemic cognition is greatest, followed by epistemic metacognitive knowledge and epistemic metacognitive skills. Assessed for epistemic thinking, the level of epistemic thinking improved over the course of the argument-based inquiry science class. The results of the survey show that students actively participating and being recognized for their active participation in the argument-based inquiry science class are helpful in understanding scientific knowledge. Therefore, an argument-based inquiry science class is a teaching and learning program that allows students to understand and experience the epistemic nature of scientific knowledge and its construction through collaboration and agreement.

A Study on Student Perceptions of Face-to-face and Non-face-to-face Programming Classes (대면 및 비대면 프로그래밍 수업의 학생 인식에 관한 연구)

  • Jeong, Inkee
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.341-348
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    • 2021
  • With the advent of the pandemic era, non-face-to-face classes are being conducted, and many studies are being conducted on the effects of non-face-to-face classes in many subjects. Since the programming class is a subject that combines knowledge transfer and practice. In the case of non-face-to-face classes, I wanted to know how students perceive them through a survey. The number of students who answered that traditional face-to-face classes were good in terms of ease of question and answer, understanding of class content and immersion in class, and more students answered that non-face-to-face classes were good in terms of securing practice time and class control. It is expected that using the results of this study will help plan effective programming lessons.

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