• Title/Summary/Keyword: 로봇 기반 교육

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A Usability Evaluation Method Based on the Lostness of Unit Action for Coding Education Software (코딩 교육용 소프트웨어에 대한 단위 행동 손실률 기반의 사용성 평가 방법)

  • Park, Hee Sung;Park, Kwang-Hyun
    • The Journal of Korea Robotics Society
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    • v.10 no.2
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    • pp.96-103
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    • 2015
  • In this paper, we first point out the limitation of the existing methods in usability evaluation, and propose a new method to find tasks and users that can cause problems in the use of software applications. To deal with object-based applications, we define unit actions and divide a given task into the sequence of unit actions. Then, we propose a new measure to calculate the degree of lostness for the unit actions. In several experiments, we show the proposed method can represent the usability well while the previous method has a problem in object-based applications. We also find that the user's evaluation is more related to the proposed method than the previous method based on execution time through correlation analysis.

Development of an Eclipse-based IDE for Educational Compilers (이클립스 기반의 교육용 컴파일러 통합개발환경)

  • Sung, U-Kyung;Kang, Hyun-Syug;Bae, Jong-Min
    • The Journal of Korean Association of Computer Education
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    • v.14 no.5
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    • pp.9-18
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    • 2011
  • Compiler development projects, which are designed and taught in compiler course, allow students to practice and absorb valuable amount of experience and techniques in developing compilers. However, both instructors and students face difficulties as they are often limited by insufficient hands-on time during course of an academic year along with a relatively high level of technologies involved when dealing with compilers. As well, most compiler's target systems use interpreter-based technologies which are rather limited in drawing student's attention. As a result compiler courses often end up being more of a theoretical course than practical. This paper presents a new integrated development environment (IDE) that will help overcome aforementioned difficulties and allow students to obtain both theoretical and practical knowledge more efficiently. The development environment includes a reference compiler with $Mindstorms^{(R)}$ NXT Robots as the target system, compiler development tool, target language test tool, and code generation visualizer. It is developed as a plug-in for the popular Eclipse IDE which enables easy access and great expandability. This integrated development environment allows students to understand compilers better and start their development faster.

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Development of Stair Climbing Robot for Delivery Based on Deep Learning (딥러닝 기반 자율주행 계단 등반 물품운송 로봇 개발)

  • Mun, Gi-Il;Lee, Seung-Hyeon;Choo, Jeong-Pil;Oh, Yeon-U;Lee, Sang-Soon
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.4
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    • pp.121-125
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    • 2022
  • This paper deals with the development of a deep-learning-based robot that recognizes various types of stairs and performs a mission to go up to the target floor. The overall motion sequence of the robot is performed based on the ROS robot operating system, and it is possible to detect the shape of the stairs required to implement the motion sequence through rapid object recognition through YOLOv4 and Cuda acceleration calculations. Using the ROS operating system installed in Jetson Nano, a system was built to support communication between Arduino DUE and OpenCM 9.04 with heterogeneous hardware and to control the movement of the robot by aligning the received sensors and data. In addition, the web server for robot control was manufactured as ROS web server, and flow chart and basic ROS communication were designed to enable control through computer and smartphone through message passing.

Analysis of Computing Thinking Patterns revealed in Gifted Information Classroom Teaching based on a GoGo Bumper Car Project (고고범퍼카 프로젝트 기반의 정보영재반 수업에서 나타나는 컴퓨팅 사고 패턴 분석)

  • Jun, Youngcook
    • The Journal of Korean Association of Computer Education
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    • v.20 no.1
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    • pp.49-62
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    • 2017
  • This paper aims to deeply investigate the interactive patterns between a robot teacher and a participating gifted student who assembled GoGo Bumper car and controlled it with GoGo Monitor commands. Two days of classroom activities for the GoGo Bumper car project were videotaped between July 29 and 30 in 2013. Extra video-based recall interviews were also conducted three times between Nov 2013 and Jan 2014. The qualitative analysis of video data, GoGo Monitor codes and interview data revealed several unfolding patterns of computational thinking. The participating student while interacting with a robot teacher often contemplated and coded on his own ways as he worked with GoGo board testing and assembling a GoGo Bumper car. The overall process of coding and testing his own ideas by finding out relevant commands and arranging them attuned to his computational strategies seems to be cyclic.

The Effect of Genibo Program Based Robot Learning on a Pre-Schoolers' Emotional Development (로봇학습에 기반한 제니보 프로그램이 유아의 정서발달에 미치는 효과)

  • Lee, Jae-Cheol
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.1
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    • pp.165-172
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    • 2015
  • The purpose of this study was to identify the effect of Genibo program robot-based learning(R-Learning) on a pre-schooler's mental state. To achieve above study purpose, the subject of this study was selected 46(teacher 2, five years old pre-schooler 44) from pre-school childrens in Kyongki Y city(R-Learning activity participants group 21: boys 10, girls 11. non-participants 25: boys 13, girls 12). R-Learning program is consist of 5 field about 20 contents using Genibo robot, were applied to the experimental group and the pre-post test was conducted using the EQ assessment tool and observations. The data were analyzed by t-test using the SPSS(ver 18.0) program. The results were as follows: First, the exposure of robots to pre-schoolers in practical situation has shown positive influence to the children's emotional well-being. Positive improvements were observed in the four sub categories of the EQ assessment after exposure. Second, the Genibo used for this study, is a biomimetic AI based robot mimicking the behavior of a pet dog. This is related more or less to the specifications of a pre-school education where animals are used as a 'friendly medium' to facilitate the learning process. Third, the robot exposure gave benefit to all the ones in the sample, regardless of sex. Furthermore, It is suggested that promising potential for robots to be utilized as a new educational media plus facilitator, R-Learning is related more or less to the specifications of a pre-school education where animals are used as a 'friendly medium' to facilitate the learning process, and when applying them for education, stereotyping the likes of sex is overrated - instead, the focus should be more on the pre-schoolers' / childrens' individual traits, learning curve differences and alike.

A Redesign of the Military Education Structure of General Universities based on Defense Innovation 4.0 -Focused on Capabilities of Tech-Intensive Junior Officers based on Advanced S&T- (국방혁신4.0 기반의 일반대학의 군사학 교육체계 재설계 방안 -첨단과학기술 기반의 기술집약형 초급 간부 역량 중심으로-)

  • Jung-Ho Eom;Keun-Seog Park;Sang-Pil Chun
    • Convergence Security Journal
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    • v.22 no.4
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    • pp.35-44
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    • 2022
  • Among the five promotion strategies of Defense Innovation 4.0(DI 4.0), the military structure/operation optimization strategy aims to innovate the military structure based on advanced science&technology(S&T), and to integrate advanced S&T in the field of defense operation such as education&training and human resource development. As the future battlefield expands to AI-based unmanned/robot combat systems, space, cyberspace, and electromagnetic fields, it is necessary to train officers with the capabilities required in these battlefields. It is necessary to develop capabilities from junior officers who will lead the future battlefield to operating core advanced power based on the 4th industrial revolution S&T. We review the education system of the military in universities and propose a method of redesigning the education system that is compatible with DI 4.0 and can develop technology-intensive capabilities based on advanced S&T. We propose a operation plan of major and extra-programs that can develop the capabilities of junior officers required for the future battlefield, and also suggest ways to support the army's practical training.

Development of Runway Cleaning Robot Based on Deep Learning (딥러닝 기반 활주로 청소 로봇 개발)

  • Park, Ga-Gyeong;Kim, Ji-Yong;Keum, Jae-Yeong;Lee, Sang Soon
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.3
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    • pp.140-145
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    • 2021
  • This paper deals with the development of a deep-learning-based runway cleaning robot using an optical camera. A suitable model to realize real-time object detection was investigated, and the differences between the selected YOLOv3 and other deep learning models were analyzed. In order to check whether the proposed system is applicable to the actual runway, an experiment was conducted by making a prototype of the robot and a runway model. As a result, it was confirmed that the robot was well developed because the detection rate of FOD (Foreign Object Debris) and cracks was high, and the collection of foreign substances was carried out smoothly.

Implementation of a Context-awareness based UoC Architecture for MANET (MANET에서 상황인식 기반의 UoC Architecture 구현)

  • Doo, Kyoung-Min;Lee, Kang-Whan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.6
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    • pp.1128-1133
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    • 2008
  • Context-aware computing has been attracting the attention as an approach to alleviating the inconvenience in human-computer interactions. This paper proposes a context-aware system architecture to be implemented on an UoC (Ubiquitous system on Chip). A new proposed technology of CRS (Context Recognition Switch) and DOS (Dynamic and Optimal Standard) based on Context-awareness system architecture with pre-processor, HPSP(High Performance Signal Processor) in this paper. And proposed a new algorithm using in network topology processor shows for Ubiquitous Computing System. implementing in UoC (Ubiquitous System on Chip) base on the IEEE 802.15.4 WPAN (Wireless Personal Area Network) standard. Also, This context-aware based UoC architecture has been developed to apply to mobile intelligent robots which would support human in a context-aware manner.

Development of the Shortest Path Algorithm for Multiple Waypoints Based on Clustering for Automatic Book Management in Libraries (도서관의 자동 도서 관리를 위한 군집화 기반 다중경유지의 최단 경로 알고리즘 개발)

  • Kang, Hyo Jung;Jeon, Eun Joo;Park, Chan Jung
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.541-551
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    • 2021
  • Among the numerous duties of a librarian in a library, the work of arranging books is a job that the librarian has to do one by one. Thus, the cost of labor and time is large. In order to solve this problem, the interest in book-arranging robots based on artificial intelligence has recently increased. In this paper, we propose the K-ACO algorithm, which is the shortest path algorithm for multi-stops that can be applied to the library book arrangement robots. The proposed K-ACO algorithm assumes multiple robots rather than one robot. In addition, the K-ACO improves the ANT algorithm to create K clusters and provides the shortest path for each cluster. In this paper, the performance analysis of the proposed algorithm was carried out from the perspective of book arrangement time. The proposed algorithm, the K-ACO algorithm, was applied to a university library and compared with the current book arrangement algorithm. Through the simulation, we found that the proposed algorithm can allocate fairly, without biasing the work of arranging books, and ultimately significantly reduce the time to complete the entire work. Through the results of this study, we expect to improve quality services in the library by reducing the labor and time costs required for arranging books.

Policy and Strategy for Intelligence Information Education and Technology (지능정보 교육과 기술 지원 정책 및 전략)

  • Lee, Tae-Gyu;Jung, Dae-Chul;Kim, Yong-Kab
    • KIPS Transactions on Computer and Communication Systems
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    • v.6 no.8
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    • pp.359-368
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    • 2017
  • What is the term "intelligence information society", which is a term that has been continuously discussed recently? This means that the automation beyond the limits of human ability in the whole societies based on intelligent information technology is a universalized social future. In particular, it is a concept that minimizes human intervention and continuously pursues evolution to data (or big data) -based automation. For example, autonomous automation is constantly aiming at unmanned vehicles with artificial intelligence as a key element. However, until now, intelligent information research has focused on the intelligence itself and has made an effort to improve intelligence logic and replace human brain and intelligence. On the other hand, in order to replace the human labor force, we have continued to make efforts to replace workers with robots by analyzing the working principles of workers and developing optimized simple logic. This study proposes important strategies and directions to implement intelligent information education policy and intelligent information technology research strategy by suggesting access strategy, education method and detailed policy road map for intelligent information technology research strategy and educational service. In particular, we propose a phased approach to intelligent information education such as basic intelligence education, intelligent content education, and intelligent application education. In addition, we propose education policy plan for the improvement of intelligent information technology, intelligent education contents, and intelligent education system as an important factor for success and failure of the 4th industrial revolution, which is centered on intelligence and automation.