• Title/Summary/Keyword: 디지털 재설계

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Design and Implementation of File System Using Local Buffer Cache for Digital Convergence Devices (디지털 컨버전스 기기를 위한 지역 버퍼 캐쉬 파일 시스템 설계 및 구현)

  • Jeong, Geun-Jae;Cho, Moon-Haeng;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.21-30
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    • 2007
  • Due to the growth of embedded systems and the development of semi-conductor and storage devices, digital convergence devises is ever growing. Digital convergence devices are equipments into which various functions such as communication, playing movies and wave files and electronic dictionarys are integrated. Example are portable multimedia players(PMPs), personal digital assistants(PDAs), and smart phones. Therefore, these devices need an efficient file system which manages and controls various types of files. In designing such file systems, the size constraint for small embedded systems as well as performance and compatibility should be taken into account. In this paper, we suggest the partial buffer cache technique. Contrary to the traditional buffer cache, the partial buffer cache is used for only the FAT meta data and write-only data. Simulation results show that we could enhance the write performance more than 30% when the file size is larger than about 100 KBytes.

Development Methodology and Reuse Supporting System for Embedded System (임베디드 시스템 개발방법론 및 재사용 체계)

  • Yang, Y.J.;Cho, J.H.;Ha, S.J.;Cha, J.E.
    • Electronics and Telecommunications Trends
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    • v.21 no.1 s.97
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    • pp.82-93
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    • 2006
  • 특정 산업용 기기의 제어를 위해 사용되던 임베디드 시스템이 유무선 통신 네트워크와 접목으로 디지털 정보가전, 의료, 항공, 군사 등 전 산업 분야로 확대되는 “Embedded,Everywhere” 시대가 도래하고 있다. 임베디드 시스템은 실시간 처리, 저전력 등의 물리적 특성과 하드웨어(HW)와 소프트웨어(SW)의 동시 설계, 리소스의 절제된 사용 등의 특성을 반영해야 하므로 시스템 개발 전 과정에서 이러한 특성을 만족시키는 개발체계의 구축이 필요하다. 특히, 임베디드 소프트웨어의 공통. 핵심 기술을 자산화하여 체계적으로 재사용할 수 있는 환경 구축은 기술의 중복 개발을 최소화하고, 기술의 가치를 지속적으로 증대시킨다. 따라서, 고품질의 임베디드 시스템을 적시에 경제적으로 개발할 수 있는 임베디드 시스템 개발방법론과 임베디드 소프트웨어 재사용 체계의 개발 및 보급 기술은 소프트웨어 산업 경쟁력 향상에 공통적으로 필요한 기반 기술로 활용될 수 있다. 본 고에서는 신 성장 미래 산업의 기반이 되는 임베디드 시스템을 위한 개발 방법론과 재사용 체계 구축에 대한 동향을 기술한다.

Research Issues on Online Content SCM: Focused on Portal SCM (온라인 디지털콘텐츠 산업의 공급사슬관리 연구 이슈 : 포털 SCM을 중심으로)

  • Kim, Yoo-Jung;Kim, Min-Sun;Yoon, Jong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.5
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    • pp.169-176
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    • 2012
  • The supply chain of online digital contents industry differs much from the supply chain of offline industry which produces and supplies physical products. Portal facilitates the creation, distribution, and usage of online digital contents by providing efficient and convenient content distribution platform to contents suppliers and users, resulting in enhancing competitiveness of portal supply chain. Each portal builds it's own supply chain and various participant firms like CPs(Content Providers) and SPs(Solution Providers) are collaborating together to survive from the fierce competition. However, there is few research work on portal SCM to explain how to design and implement a Portal SCM in a successful way. So, this paper investigates the structure of Portal SCM and the differences between traditional SCM and Portal SCM. Also, this paper proposes seven research issues need to be addressed to design and implement a portal in an efficient and effective way.

Design of Robust Controller for the Steam Generator in the Nuclear Power Plant Using Intelligent Digital Redesign (지능형 디지털 재설계 기법을 이용한 원자력 발전소 증기발생기의 강인 제어기 설계)

  • 김주원;박진배;조광래;주영훈
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.05a
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    • pp.203-206
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    • 2002
  • This paper describes fuzzy control methodologies of the steam generator which have nonlinear characteristics in the nuclear power plant. Actually, the steam generator part of the power generator has a problem to control water level because it has complex components and nonlinear characteristics. In order to control nonlinear terms of the model, Takagj-Sugeno (75) fuzzy system is used to design a controller. In designing procedure, intelligent digital redesign method is used to control the nonlinear system. This digital controller keeps the performance of the analog controller. Simulation examples are included for ensuring the proposed control method.

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Design of State Feedback Controller for Fuzzy Systems: Intelligent Digital Redesign (퍼지 시스템을 위한 샘플치 데이터 상태 피드백 제어기 설계: 지능헝 디지털 재설계 접근)

  • Kim, Do-Wan;Joo, Young-Hoon;Park, Jin-Bae
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2480-2482
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    • 2005
  • This paper presents a complete solution to intelligent digital redesign problem (IDR) for sampled-data fuzzy systems. The IDR problem is the problem of designing a sampled-data state feedback controller such that the sampled-data fuzzy system is equivalent to the continuous-time fuzzy system in the sense of the state matching. Its solution is simply obtained by linear transformation. Under the proposed sampled-data controller, the states of the discrete-time model of the sampled-data fuzzy system completely matches the state of the discrete-time model of the closed-loop continuous-time fuzzy systems are completely matched at every sampling points.

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Phase Tracking Settling Time and BER Performance Evaluation in the Digital Retrodirective Array Antenna System (디지털 역지향성 배열 안테나 시스템에서 위상 추적 Settling 시간과 BER 성능 평가)

  • Kim, So-Ra;Lee, Seung Hwan;Shin, Dong Jin;Ryu, Heung-Gyoon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.24 no.1
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    • pp.55-63
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    • 2013
  • Digital retrodirective antenna system is easy to modify and upgrade because it can control the phase information of the output signal toward opposite direction to input signal without a priori knowledge of the arrival direction. Due to this advantage, it is possible to do fast beam tracking. Especially, we need to design the digital PLL performance for the digital retrodirective array antenna system. So, in this paper the settling time of phase estimator and BER performance of retrodirective antenna system are investigated according to design of filter in digital PLL. When QAM signal is used for 1 Mbps with $30^{\circ}$ of phase delay, simulation results show that digital phase conjugation technique has better BER performance by about 1 dB than non-phase conjugation system when digital filter is stable. If not, the system can't estimate the exact phase because of oscillation of filter.

Approaches to Creating a Digital Encyclopedia of Korean Archaeology (한국고고학 디지털 사전 구축 방안 연구)

  • LEE Chorong
    • Korean Journal of Heritage: History & Science
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    • v.56 no.2
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    • pp.28-45
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    • 2023
  • Although we have entered the era of digital transformation, there is currently no system that efficiently collects, manages, integrates, and services a large number of archaeological digital source materials produced as a result of cultural relics research, i.e., an intelligent integrated management and service platform for archaeological academic information. In this regard, the need to build a digital dictionary of Korean archaeology was confirmed by examining the problem of the Digital Encyclopedia of Korean Archaeology, which is currently available in PDF format on the web, the current status of the publication and use of the Dictionary of Korean Archaeology, and the cases of building digital platforms at home and abroad. Therefore, this paper aims to suggest a general direction for creating a digital encyclopedia of Korean archaeology based on the Dictionary of Korean Archaeology, which includes quality knowledge information, to reconsider the accessibility of archaeological data in conformity with data access limitations. The application of the series Dictionary of Korean Archaeology, published since 2001, and the necessity for digital transformation were examined, as well as the application of data from the archaeological data archiving platforms of Europe, the USA, Japan, and cases of establishing platforms corresponding to specialized encyclopedias from Korea. Based on these, a three-step implementation plan and detailed projects were suggested to create the Digital Encyclopedia of Korean Archaeology. Through this, we proposed the design of metadata for computerized records and the expansion to semantic (meaning-based) data that gives and shows the relationship information between the produced metadata as the implementation tasks to build the Digital Dictionary of Korean Archaeology. It is hoped that such research will help create an integrated intelligent management and service platform for archaeology, raise awareness, and provide a better understanding of Korean archaeology to the general public.

Developing e-Learning Contents Based on SCORM 2004 (SCORM 2004 기반 e-러닝 콘텐츠 설계 및 구현)

  • Choi, Yong-Suk;Ko, Bo-Young;Lee, Ka-Young
    • Journal of Digital Contents Society
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    • v.10 no.1
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    • pp.107-113
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    • 2009
  • Recently, a number of research efforts have been taken to enhance interoperability and reusability of e-learning contents by developing ADL SCORM 2004 compliant contents. For useful and effective learning contents, content devlopers have to build the strategy of content sequencing in the phase of instructional design. However, many developers have difficulties in understanding the complicated specification of SCORM 2004 S&N(Sequencing&Navigation) and implementing SCORM sequencing. In this paper, we develop SCORM 2004 based best-practice sample contents utilizing SCORM sequencing and thus present a reference guide to the design and implementation of SCORM 2004 contents. It is expected that our sample contents illustrate an effective and useful application of SCORM 2004 as a de-facto e-learning standard, domestically and also internationally.

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A Design of Multiple User Interaction Framework for Digital Heritage Contents (디지털 문화재 콘텐츠를 위한 다중 사용자 인터랙션 프레임워크 설계)

  • Lee, JiHyung;Kang, Kyung-Kyu;Seo, Ki-Young;Shin, Daesu;Park, Kyoung Shin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.313-316
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    • 2014
  • 디지털 문화유산 콘텐츠는 실제 문화유산의 경험을 완벽하게 전달할 수는 없지만 디지털 기술의 특성을 이용하여 다양한 부가서비스를 포함함으로써 사용자들에게 재미를 부여하거나 사용자 경험을 극대화할 수 있다. 그런데 기존의 디지털 문화유산 콘텐츠는 대부분 특정 입력 장치에 한정된 사용자 인터랙션을 지원하거나 단일 사용자의 인터랙션에 국한된 경우가 많았다. 본 논문에서는 여러 사용자들이 다양한 종류의 여러 입력 장치를 사용한 인터랙션 정보를 동시에 받아서 다양한 디지털 문화유산 콘텐츠에서 적절하게 처리하여 사용될 수 있는 다중 사용자 입력 및 처리 프레임워크를 소개한다. 이 프레임워크는 서로 다른 입력장치로부터 입력정보를 일반화시켜서 해당 응용프로그램에 전달되어 협력적 인터랙션에 사용할 수 있게 한다.

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A Case Study of Equitable Access to Quality Technology Uses in a Low-Resourced Rural Elementary School (농촌 초등학교에서 디지털격차 해소를 위한 테크놀로지 활용 수업 사례 연구)

  • Han, Seungyeon;Han, Insook
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.224-233
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    • 2021
  • The aim of this study was to describe how a teacher used technologies to improve underserved student's learning in a low-resourced rural elementary classroom and provide implications for teachers' use of technology. The in-depth case study was conducted in a one-student classroom setting that isolated the fifth grader from social and collaborative learning opportunities. The qualitative data was collected in forms of classroom observation field notes, teacher interviews, student interviews and student's reflection journals. Findings are as follows: First, technology partakes an import role in a one-student classroom to support student's collaborative learning. Second, to overcome a digital divide, the teacher created a technology-enhanced environment with alternative methods of her own and supplemented teacher-created resources. Third, the teacher used technologies to support adaptive instruction based on student's needs.