• Title/Summary/Keyword: 교구 활용

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Interpretation and application of information processing competency as mathematical competency: A case of middle school mathematics textbooks under the 2015 revised curriculum (수학과 교과역량으로서의 정보처리 능력의 해석과 적용: 2015 개정 중학교 수학 교과서를 중심으로)

  • Kim, Eun Hyun;Kim, Rae Young
    • The Mathematical Education
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    • v.59 no.4
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    • pp.389-403
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    • 2020
  • This study aims to examine how information processing competency as one of the mathematical competencies has been interpreted and applied in mathematics education by analyzing tasks in middle school mathematics textbooks under the 2015 revised national curriculum. Based on the sub-elements of information processing competency organized by Park et al.(2015), we analyzed 191 tasks in 30 different middle school mathematics textbooks using descriptive statistics and ANOVA. Also, we investigated the meaning of information processing competency embedded in the tasks by distinguishing the characteristics of several different types of tasks. The results from this study showed that the number of tasks related to information processing competency in mathematics textbooks was too small and there was a huge difference across the textbooks in terms of the sub-elements. Even though there were four sub-elements of information processing competency, 'the use of manipulative and technological tools' was extremely dominant in the tasks in general. Even many of them used technology and manipulatives superficially. Furthermore, any textbook did not provide tasks dealing with all the four sub-elements. Such an unbalanced and fragmented approach to information processing competency could produce biased knowledge and insufficient experiences for information processing competency. It calls for further investigation and discussion about how to improve information processing competency in school mathematics.

An Analysis on the Pre-Feasibility Evaluation Factors of Activation for Welfare Facilities for the Residents in Apartment Building (공동주택 주민복지시설의 활성화를 위한 사전 타당성 평가요인 분석)

  • Kim, Young-Hoon;Kang, Hyun-Wook;Won, Yoo-Man;Kim, Yong-Su
    • Korean Journal of Construction Engineering and Management
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    • v.12 no.6
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    • pp.160-167
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    • 2011
  • An Analysis on the Pre-Feasibility Evaluation Factors of Activation for Welfare Facilities for the Residents in Apartment Building. The adapted research method of selected case five apartment building in D new town and carried out questionnaire survey to residents and user for draw items of feasibility evaluation. Drew items of feasibility evaluation classify as Plan section, Design section, and Operation section and evaluate the weight of each section utilizing analytical hierarchy process (AHP). Depending on the purpose and methods. The results of this study are as follows: Such as Plan section, Composition of Program Facility, User Charge Survey, Arrangement of Program Room were analyzed highest. Such as Design section, Arrangement of Program Room, Circulation planning, Educational Equipment were analyzed highest. And such as Operation section, Operation costs, Operation Plan, Review of Program Facility were analyzed highest.

A design of teaching units for experiencing mathematising of elementary gifted students: inquiry into the isoperimetric problem of triangle and quadrilateral (초등영재 학생의 수학화 학습을 위한 교수단원 설계: 삼·사각형의 등주문제 탐구)

  • Choi, Keunbae
    • Communications of Mathematical Education
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    • v.31 no.2
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    • pp.223-239
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    • 2017
  • In this paper, it is aimed to design the teaching units 'Inquiry into the isoperimetric problem of triangle and quadrilateral' to give elementary gifted students experience of mathematization. For this purpose, the teacher and the class observer (researcher) made a discussion about the design of the teaching unit through the analysis of the class based on the thought processes appearing during the problem solving process of each group of students. The following is a summary of the discussions that can give educational implications. First, it is necessary to use mathematical materials to reduce students' cognitive gap. Second, it is necessary to deeply study the relationship between the concept of side, which is an attribute of the triangle, and the abstract concept of height, which is not an attribute of the triangle. Third, we need a low-level deductive logic to justify reasoning, starting from inductive reasoning. Finally, there is a need to examine conceptual images related to geometric figure.

Development of Design thinking-based AI education program (디자인 씽킹 기반 인공지능 교육 프로그램 개발)

  • Lee, Jaeho;Lee, Seunghoon
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.723-731
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    • 2021
  • In this study, the AI education program for elementary school students was developed and applied by introducing the design thinking process, which is attracting attention as a creative problem solving process. A design thinking-based AI education program was developed in the stages of Understanding AI, Identifying sympathetic problems, Problem definition, Ideate, Prototype, Test and sharing, and the development program was applied to elementary school students in 4th-6th grade. As a result of pre- and post-testing of students' computational thinking skills to confirm the effectiveness of the program, computational thinking skills increased by grade level, and students experienced a process of collaboration for creative problem solving based on insights gained from sympathetic problem finding. In addition, it was possible to get a glimpse of the attitude of using AI technology to solve problems, and it was confirmed that ideas were generated in the prototype stage and developed through communication between team members. Through this, the design thinking-based AI education program as one of the AI education for elementary school students guarantees the continuity of learning and confirms the possibility of providing an experience of the creative problem-solving process.

Development of the Content Framework for Elementary Artificial Intelligence Literacy Education (초등학생의 인공지능 소양을 기르기 위한 내용체계 개발)

  • Youngsik Jeong
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.375-384
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    • 2022
  • As artificial intelligence(AI) education becomes essential in elementary schools with the revised 2022 curriculum, it is necessary to develop an AI curriculum for elementary school students. In this study, I developed the AI content framework to cultivate AI literacy of elementary school students. AI education areas were largely divided into AI understanding and AI development, and detailed areas were divided into eight categories: using of AI, impact of AI, AI ethics, recognition of AI, data expression, data exploring, learning of AI, and prediction of AI. In addition, twice expert Delphi surveys were conducted to verify the validity of the subject elements and achievement standards for each area. The final draft was finalized after reflecting expert opinions on the AI education content framework. In order for AI education to be expanded in elementary schools in the future, continuous research is needed, such as developing textbooks and teaching tools according based on the AI framework proposed in this study, securing the lesson hours to apply them to schools, and correcting and supplementing the problems of them.

Analysis of Elementary School 'Safe Life' Textbook Using Keyword Network Analysis (키워드 네트워크 분석을 활용한 '안전한 생활' 교과서 분석)

  • DEOK-JIN JANG;HA-SUNG KONG
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.103-109
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    • 2023
  • The Safe Life is an essential subject of education introduced in the 2015 revised curriculum for first and second graders of elementary school to cultivate safety awareness. This study aims to explore the relationship between concepts and concepts that are important in the Safe Life textbook using a keyword network analysis. The results indicate that the areas of life safety, traffic safety, and disaster safety are emphasized in terms of topics in the textbook. The teaching and learning methods for the Safe Life education are mainly based on "experience" and "practice," and the most common teaching materials are card games and sticky stickers. Based on the findings, we suggest maintaining the experience-oriented safety education approach and diversifying the teaching and learning materials and methods to incorporate various safety education areas.

Photo Comics Courses targeting Mothers of Developmentally Disabled Children: A Case Study (발달장애 어머니 대상의 <포토툰 수업> 사례연구)

  • Kwon, Kyoung-Min
    • Cartoon and Animation Studies
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    • s.50
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    • pp.131-151
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    • 2018
  • Notwithstanding various discourses among scholars on the unique characteristics of comics, in Korea there is nevertheless a scarcity of quality research on the subject. Therefore, to promote quality research, it is important to consider how to best use source materials in the field of comics scholarship. Source materials can generally be categorized into three types: pre-existing comics, scholar-generated comics and user-generated comics. For this study, user-generated comics are the primary source materials, specifically comics created by mothers of children with disabilities. It is intended that this research will contribute to the future direction of education for mothers who suffer from a relative sense of alienation as the primary caregivers of children with special needs. Although therapeutic arts and cultural programs make a tremendous difference in the lives of these mothers, teaching methodology and educational opportunities are extremely limited. Furthermore, existing scholarship focuses primarily on either the psychological transformation of the individual or a phenomenological approach for parents to understand and deal with the problematic behavior of children with disabilities. However, this research does little to help improve learning programs for these parents. Against this backdrop, this research sets out to consider the potentiality and effectiveness of using comics in the education of mothers of children with disabilities. These mothers, by creating comics, develop better awareness of themselves in a positive and enriching way. It is therefore hoped that this research provides a useful analysis for developing the potentiality and effectiveness of these programs.

Development and Validation of Artificial Intelligence Education on the Environmental Education Based on Unplugged (언플러그드 기반 환경교육 주제 인공지능교육 프로그램 개발 및 타당성 검증)

  • Song, Jeongbeom
    • Journal of The Korean Association of Information Education
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    • v.25 no.5
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    • pp.847-857
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    • 2021
  • Recently, domestic schools are increasingly interested in environmental education related to COVID-19 and the severe climate crisis, as well as artificial intelligence education related to the 4th industrial revolution that is rapidly approaching us. In particular, AI education is highly likely to be applied to 5th to 6th graders of elementary school, so measures related to connection with 1st to 4th graders are needed. There are many students who are not proficient in computers in the lower grades of elementary school, so there may be many restrictions in using the currently used teaching aids. Therefore, this study tried to develop an artificial intelligence education program for the lower grades of elementary school to secure the linkage of artificial intelligence education. The theme of the program was developed based on the topic of environmental education, which has recently increased in interest. As for the educational method, considering the developmental stage of the lower grades of elementary school, the STEAM education method was used, which was fused with various subjects and unplugged using play and games without a computer. of the program. For validity verification, Lawshe (1975)'s content validity ratio (CVR) calculation formula was used. The verification results were analyzed to be suitable for the purpose of development of all programs. In the future, it is necessary to measure the degree of effectiveness by applying the program proposed in this study to the lower grades of elementary school.

Tabletop Collaborative Game Design based on Inclusive Education Methodology (통합 교육 방법론에 기반한 테이블탑 협업 게임 디자인)

  • Im, Seunghyen;Kim, Hyoungnyoun;Park, Ji-Hyung
    • Journal of the HCI Society of Korea
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    • v.9 no.2
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    • pp.61-68
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    • 2014
  • Tabletop games have been applied to improve the ability of social collaboration based on the characteristics that more than two people simultaneously interact on the tabletop. Especially, the tabletop games can be used as an educational tool for children with autism when it is implemented by considering educational and psychological models for children's behavioral characteristics. However, the previous collaborative games were designed for only disabled children so that it is hard to reflect cognitive and humanistic effects in inclusive education, where disabled children and non-disabled children interact in a same spatiotemporal environment. In this paper, therefore, we design a collaborative game on a multi-touch tabletop to enable spontaneous communication between disabled children and non-disabled children. Through user study, we evaluate the improvement in terms of the positive interaction and the degree of attention by comparing with a conventional collaborative game(e.g., a board game). We found that negative interaction including disabled children's abnormal behavior decreased and positive interaction such as body gestures and verbal communications increased. In addition, the tabletop game supported high immersiveness to all children by deriving equal level of attention time including individual and joint attention. We anticipate that the proposed game design can be utilized to develop collaborative contents for people with differences on sociality and cognitive ability.

Trials and Effects of A Learner-centered Creative Training Technique on Undergraduate Education of Medical Record Information Management (의무기록정보관리 교육에서 학습자 중심의 창의적 교수법 적용 및 효과)

  • Chun, Jin-Ho;Yoo, Jin-Yeong
    • Journal of Digital Convergence
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    • v.12 no.3
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    • pp.277-288
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    • 2014
  • The purpose of the study is to investigate the students' learning motive through the application of the learner-centered program Creative Teaching Technique(CTT) conducted by undergraduate school of Medical Record Information Management(MRIM), and to improve learning from the results. A questionnaire survey was carried out that started March to June 2013 among the sixty freshmen college students from the Health Administration Department who participated in the CTT during the 12 weeks training. The main results are as follows. The subjects' cognitive results form CTT were relativiely higher in 'increased voluntary participation(4.03)', 'improved concentration(4.00)', 'increased understanding(3.97)' in order. The effects of the tools used in CTT were higher as well in 'two members in a tem(4.08)', 'three-dimensional tools(4.03)' and 'quiz cards(3.95)' in order. While undergoing CTT, the learners considered reviewing repeatedly the content before starting and finishing as mostly helpful. Concludingly, this learner-centered CTT program identified having positive effects on their participation, concentration and understanding. To maximize the learning effects, development and activating a systematic, continuous and supportive program like this CTT is highly recommended.