• Title/Summary/Keyword: 과학적 창의성

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The effects of S-STEAM program on creativity and multiple intelligences of young children (과학 중심 융합인재교육(S-STEAM) 프로그램이 유아의 창의성 및 다중지능에 미치는 영향)

  • Song, Min-Seo;Kim, Hyoung-Jai
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.361-372
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    • 2016
  • The purpose of this study was to develop a STEAM-based science education program for children and to verify its effectiveness. An S-STEAM-based science education program for young children was developed through careful analysis of prior research on science education for young children and S-STEAM. The participants were 29 four-year-old children from daycare centers located in Seoul (an experimental group of 14 and comparative group of 15). The S-STEAM program was applied to the experimental group, while the control group went through a general science education course provided by the government. TTCT of Creative Thinking (TTCT: Figures A and B) was used as a research tool, and a multiple intelligence test tool was applied to teachers of the groups. Afterwards, analysis of covariance was implemented to find the S-STEAM program's effects. First, the results showed positive effects on overall creativity, as well as in fluency, originality, abstractness, elaboration, and openness components of creativity. Second, the results showed positive effects on overall multiple intelligences and its components of linguistic, musical, spatial, logical/mathematical, physical exercise, interpersonal, and naturalist intelligence.

A Case Study of project-based learning strategy in Blended learning environment (혼합 학습(Blended learning) 환경에서 프로젝트 학습법 실천 사례)

  • Lee, YoungMin
    • 대한공업교육학회지
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    • v.31 no.1
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    • pp.129-145
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    • 2006
  • The purpose of this study was to develop and apply the project-based learning strategy in blended learning environment to raise and enhance scientific thinking skill, creativity, and problem solving skills to students who would be teachers of an elementary school in the future. This study was conducted as an action research based on an educational university. The study included 25 participants in a class. Data were collected through observation, surveys, interview and students' artifacts. Results indicated the project-based learning strategy in blended learning environment allowed students to raise problem solving skill, critical thinking skill, and creativity. Finally implications of this study, obstacles to conduct this study, and recommendations to implement this strategy more effectively and efficiently were presented.

Features of Problem-Finding and Problem-Solving of the Secondary Gifted Students in the Context of STEAM Convergent Problems (STEAM 문제 상황에서 중등 영재반 학생들이 나타낸 문제의 발견과 해결 특성)

  • Lee, Eunseon;Sim, Jaeho
    • Journal of Science Education
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    • v.45 no.1
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    • pp.23-41
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    • 2021
  • This study is to investigate the characteristics of problem-finding and problem-solving abilities demonstrated by the secondary gifted students in the context of STEAM convergent problems. For this, using the STEAM convergence problem solving ability test, we qualitatively and quantitatively compared and analyzed the workbook outputs written in the process of finding and solving problems for each student in the gifted class. The results are as follows: First, we found that the speciality of the major of the proposed activity paper influenced the preference for questions and pattern of finding problems. Second, it was found that the difference in the ability to find and solve problems for a specific task was not by the major of the gifted class, but by the composition of the group. Third, in finding and solving the STEAM convergent problem, the individual creativity and the cooperative creativity of the group were more significant than the major. These results suggest that it is necessary to include the affective factors of gifted students and the concept of cooperation in problem-finding and problem-solving ability evaluation, and there is a need to develop a teaching and learning strategy that can improve cooperative problem-solving skills so that group creativity can be exhibited well.

The Effect of Elementary School Distance Science Classes on Science Academic Achievement and Creative Personality (초등학교 원격 과학수업이 과학 학업성취도 및 창의적 인성에 미치는 효과)

  • Lee, Yong-Seob;Kim, Yoon-Kyung
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.2
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    • pp.132-141
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    • 2022
  • The purpose of this study is to investigate the effect of science classes using elementary school distance science classes on science academic achievement and creative personality. The research group and non-research group were selected for 6th grade elementary school students. After 10 weeks of experimental treatment, science classes were conducted with the contents of the elementary school science section, 'Changes of the seasons'. In the three domains of 'knowledge', 'inquiry', and 'attitude', which are sub-domains of science academic achievement, as a result of the pre-post test, there was a positive effect in 'inquiry' and 'attitude', which are sub-domains of science academic achievement. However, it was found that there was no positive effect in 'knowledge', a sub-domain of academic achievement. However, it was found that there was a positive effect in the overall test result of academic achievement. Therefore, it is interpreted that science classes using elementary school distance science classes had an effect on academic achievement. There was a significant effect in the sub-domains of the creative personality test, 'persistence/obsession', 'self-confidence', 'humor', 'imagination', 'openness', 'adventure', and 'independence'. However, it was found that there was no effect in the sub-domain 'curiosity'. The overall test results of the creative personality test showed a significant effect. Therefore, it is interpreted that science classes using elementary school distance science classes are effective in cultivating creative personality. Students' perceptions of science classes using elementary school distance science classes also showed positive responses.

The Development and Application of Teaching Programs about Molecular Genetics Based on the HS-CPS Model for Gifted Students (영재 학생들을 위한 과학사-CPS 수업 모형을 활용한 분자생물 영역 수업 프로그램의 개발 및 적용)

  • Lee, Ju-Hyun;Lee, Mi-Sook;Ju, Hee-Young;Lee, Kil-Jae
    • Journal of Science Education
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    • v.35 no.2
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    • pp.262-273
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    • 2011
  • This research was aimed to develop and apply the molecular genetics teaching program based on the history of science and creative problem solving model (HS-CPS model) for gifted students. Based on the strategies of creative problem solving and scientific theory development, the HS-CPS teaching program were developed. This program was applied to 8 first and second graders of the special class for invention activity in a high school. Creative problem solving ability in science and the understanding of DNA and gene concept were tested in pre and post of 12 lessons. The results were as follows: First, creative problem solving ability in science was improved meaningfully. Second, HS-CPS teaching program was effective in the understanding of DNA and gene concepts. Third, the students responded positively to the program evaluation questionnaire.

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Analysis of Relationship between Big-five Personality Factors and Creativity Convergence Competency of Undergraduate Students (대학생 성격 5요인과 창의융합역량 간의 관계 분석)

  • Park, Ji-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.8
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    • pp.371-380
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    • 2019
  • This study was undertaken to analyze the relationship between the Big-five personality factors of undergraduate students and Creativity Convergence Competency. Totally, 511 students attending private colleges in G province were surveyed for their competences. Using the SPSS 22.0 program, all collected data were analyzed by one-way ANOVA, Pearson's correlation analysis, and regression analysis. The following results were obtained. First, personality extraversion and Creativity Convergence Competency differed in all the major factors examined. Second, higher the interpersonal abilities, higher was the ability of core convergence. Third, extraversion and sincerity among the Big-five personality factors were significant predictors of Creativity Convergence Competency. In conclusion, we found that the Big-five personality factors are important to be considered for strengthening the competence of students.

An Analysis of Creativity Factors, Family Backgrounds and Pareanting Styles of 3 Great Korean in Their Childhood through Narrative Inquiry (내러티브 탐구를 통한 유년기 한국 위인 3인의 창의성 요소, 가정환경, 부모 양육방식 특징 분석)

  • Chae, Dong-Hyun;Jo, Dae-Young
    • Journal of the Korean Society of Earth Science Education
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    • v.14 no.3
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    • pp.212-224
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    • 2021
  • Early childhood education has a huge impact on the development of one's life. Therefore, it is necessary to implement effective education in childhood in order to develop abilities such as creativity, which is essential for future society. Thus, through narrative inquiry, the characteristics creativity factors, family backgrounds, and parenting styles of the three great Korean were identified, and the commonalities of the three were analyzed. Research shows that all three great people had intellectual curiosity and productive thinking skills. And most of them were born into economically rich families and had an environment where they could experience various things, and there were people who supported them. In addition, there were nurturing people around them who discovered talent and actively participated in education, and their parents formed a stable emotional attachment with their children.

The Analysis of the Educational Objectives, Scientific Models and Cognitive Processes in Scientific Inquiry of the SNU Scientifically Gifted Student Program (서울대학교 과학 영재 프로그램의 학습 목표, 과학적 모형, 과학탐구의 인지 과정 분석)

  • Shin My-Young;Chun Miran;Choe Seung-Urn
    • Journal of the Korean earth science society
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    • v.26 no.5
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    • pp.387-394
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    • 2005
  • We have analyzed the science-gifted educational program (year 2002) at the Seoul National University in terms of its educational objectives, scientific models, and cognitive processes in scientific inquiry in order to provide insights into developing and improving science-gifted educational program. We assumed the following items as important factors for teaching scientifically gifted students: higher-order thinking skills involving synthesis domain in the educational objectives, highly abstract nature and complexity in the scientific models, cognitive processes of planning experiments in the cognitive processes in scientific inquiry. According to the analyzed results, the program has the following characteristics: (1) the rates of both higher and lower-order thinking skill domain in the educational objectives are similarly high, but the rate of synthesis domain is relatively low; (2) in the case of the scientific models, the rate of the multiple concepts and/or processes model is relatively low, while the level of the abstractness is relatively on average (3) cognitive processes of authentic scientific inquiry is not thoroughly reflected in the scientific inquiry activities, and very few cognitive processes of planning experiments factor is reflected. Therefore, we conclude in the synthesis domain in the educational objectives, multiple concepts and/or processes model, and cognitive processes of planning experiments should be especially reflected more on the science-gifted educational program in order to serve the needs of scientifically gifted students.

Educational Effects of Interdisciplinary Creativity Promotion Program Based on Movie-Assisted Flipped Learning of creativity and STEAM literacy indexes in College Students (영화를 활용한 플립러닝 기반의 학제 간 융합 창의성 증진 프로그램이 대학생의 창의성과 융합인재소양에 미치는 효과)

  • Kim, Byung-Man;Youn, Jeong-Jin;Kim, Seoung-Won
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.7
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    • pp.37-47
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    • 2017
  • The purpose of this study is to investigate how flip learning based interdisciplinary fusion creativity promotion program using movie is effective for university students creativity and fusion talent literacy. To do this, we conducted a total of 15 sessions for a total of 89 students from 44 college students and 45 non - attendance college students who attended the "Creative Fusion Creative Encounters with Film" course at Busan Metropolitan City. The collected data were analyzed by independent sample t-test using SPSS 23.0 program. The results of this study are as follows. First, flip learning based interdisciplinary fusion creativity enhancement program using movie was significant in the order of patience / attachment, humor, self - confidence, imagination, openness, independence, and curiosity in the creativity sub - domain of college students. Second, flip learning - based interdisciplinary convergence creativity enhancement programs using movies were found to have a significant effect in the order of convergence, care, communication, and creativity in the sub - areas of university students' literacy achievement. The findings of the study proved the educational effects of the interdisciplinary creativity promotion program that was based on movie-assisted flipped learning, and this study is expected to suggest some of the right directions for education-based interdisciplinary research and to give some suggestions on that.

The Creative Development of Teaching Materials in the Computer System (컴퓨터 시스템에 관한 창의적 교육자료 개발)

  • Kim, Sung-Wan;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.97-102
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    • 2008
  • 지금까지의 초등 컴퓨터 교육은 파워포인트나 워드 엑셀과 같은 어플리케이션교육 즉 컴퓨터의 원리교육 보다는 활용교육에 중점을 두어 왔다. 하지만 정보화 시대에 살고 있고 더욱 발전된 정보의 홍수 속에서 살아가야 하는 아동들에게 이제 더 이상 컴퓨터의 활용에 중점을 두기 보다는 컴퓨터를 구성하는 원리를 파악하고 그 원리를 통하여 새로운 것을 창조해내는 창의적인 사고를 심어줄 수 있는 교육을 할 필요성이 절실하다. 컴퓨터를 구성하는 다양한 시스템에는 여러 가지 과학적인 원리가 들어 있으며 이러한 원리들은 우리 실생활에서 쉽게 접근하고 생각을 할 수가 있다. 따라서 본 논문은 생활 속에서 발견할 수 있는 컴퓨터의 원리들로 접근을 시도하여 컴퓨터의 원리를 파악하고 나아가 새로운 생각과 사고로 컴퓨터 원리에 대한 사고의 확장과 창의성을 신장 시킬 수 있는 '창의적인 교육자료'를 개발 하고자한다.

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