• Title/Summary/Keyword: working tools

Search Result 464, Processing Time 0.022 seconds

The Implementation of Interconnection Modeling between Learning Management System(LMS) (학습관리시스템(LMS)간 상호 연동 모델 구현)

  • Nam, Yun-Seong;Yang, Dong-Il;Choi, Hyung-Jin
    • Journal of Advanced Navigation Technology
    • /
    • v.15 no.4
    • /
    • pp.640-645
    • /
    • 2011
  • The educational exchange through e-learning is working very well in such case as develop e-learning, development of various learning tools, cooperative practical use of e-learning contents, etc. However because there were no considerations of LMS(Learning Management System) interconnection when each systems were developed, the exchange through e-learning is starting to raise a problem. Hence in this thesis, this paper presents designed model about efficient LMS interconnection through analysis case of exchange through e-learning and deduce problem. In the first place essential part for is defied study such as lecture establishment data, lecture data, user data, class data, student learning tracking to interconnection data, then constituted data interconnection table used view by data interconnection process. By experiment result, the accessibility between students and professors was more convenience, and decreased work process by less data exchange. Henceforth there are researches in development of various essential parts for study, considered security of LMS interconnection.

A Practical Study on Code Static Analysis through Open Source based Tool Chains (Open Source 기반 툴 체인화를 통한 코드 정적 분석 연구)

  • Kang, Geon-Hee;Kim, R. Young Chul;Yi, Geun Sang;Kim, Young Soo;Park, Yong. B.;Son, Hyun Seung
    • KIISE Transactions on Computing Practices
    • /
    • v.21 no.2
    • /
    • pp.148-153
    • /
    • 2015
  • In our domestic software industries, it is focused on such a high quality development/ testing process, maturity measurement, and so on. But the real industrial fields are still working on a code-centric development. Most of the existing legacy systems did not keep the design and highly increased the code complexity with more patching of the original codes. To solve this problem, we adopt a code visualization technique which is important to reduce the code complexity among modules. To do this, we suggest a tool chaining method based on the existing open source software tools, which extends NIPA's Software Visualization techniques applied to procedural languages. In addition, it should be refactored to fix bad couplings of the quality measurement indicators within the code visualization. As a result, we can apply reverse engineering to the legacy code, that is, from programming via model to architecture, and then make high quality software with this approach.

The opportunities of virtual reality in the rehabilitation of children with attention deficit hyperactivity disorder: a literature review

  • Bashiri, Azadeh;Ghazisaeedi, Marjan;Shahmoradi, Leila
    • Clinical and Experimental Pediatrics
    • /
    • v.60 no.11
    • /
    • pp.337-343
    • /
    • 2017
  • Attention deficit hyperactivity disorder (ADHD) is one of the most common psychiatric disorders in childhood. This disorder, in addition to its main symptoms, creates significant difficulties in education, social performance, and personal relationships. Given the importance of rehabilitation for these patients to combat the above issues, the use of virtual reality (VR) technology is helpful. The aim of this study was to highlight the opportunities for VR in the rehabilitation of children with ADHD. This narrative review was conducted by searching for articles in scientific databases and e-Journals, using keywords including VR, children, and ADHD. Various studies have shown that VR capabilities in the rehabilitation of children with ADHD include providing flexibility in accordance with the patients' requirements; removing distractions and creating an effective and safe environment away from real-life dangers; saving time and money; increasing patients' incentives based on their interests; providing suitable tools to perform different behavioral tests and increase ecological validity; facilitating better understanding of individuals' cognitive deficits and improving them; helping therapists with accurate diagnosis, assessment, and rehabilitation; and improving working memory, executive function, and cognitive processes such as attention in these children. Rehabilitation of children with ADHD is based on behavior and physical patterns and is thus suitable for VR interventions. This technology, by simulating and providing a virtual environment for diagnosis, training, monitoring, assessment and treatment, is effective in providing optimal rehabilitation of children with ADHD.

Mesoscale Simulation of Polymeric Membranes for Energy and Environmental Application (에너지-환경 분야용 분리막의 Mesoscale Simulation 동향 연구)

  • Park, Chi Hoon;Nam, Sang Yong
    • Membrane Journal
    • /
    • v.27 no.2
    • /
    • pp.121-128
    • /
    • 2017
  • Mesoscale simulation is a type of molecular simulation techniques where groups of atoms are defined as a single bead for calculations, and accordingly, is possible to simulate longer time ($ns{\sim}{\mu}s$) and bigger size ($nm{\sim}{\mu}m$). There are two types of mesoscale simulations : (1) particle-based mesoscale which simulates the system by calculating the movement of the particles themselves and (2) field theory which simulates the system by calculating changes in the chemical potential filed or density field. Mesoscale simulations are powerful tools to study the macroscopic properties of polymers for various applications of energy and environment. In this review, we report the trends and useful information in mesoscale simulation and provide an opportunity for membrane researchers working in the energy-environment field to understand mesoscale simulation techniques.

Comparative Study in National Characteristics of Robot Design - with the focus on use of Interactive Mapping - (주요 로봇 개발 국가의 로봇 디자인 성향 비교연구 - 인터랙티브 맵핑을 중심으로)

  • Kim Hyung-Keun;Lee Kun-Pyo;Kim Sang-Ryong;Park Jung-Mi
    • Science of Emotion and Sensibility
    • /
    • v.8 no.3
    • /
    • pp.303-312
    • /
    • 2005
  • The goal of this study is to deepen the understanding of robot business and application, and examine the relationships and development trends of robot evaluation scales. Through interactive mapping, 113 types of robot data samples were realized to be placed on seven evaluation scales and reference on specific information of each items were allowed. Also, by examining the robot development trends among different countries through interactive mapping, the trends could be largely divided into American, European, Japanese, and Korean. Throughout various parts of the evaluation scale, American and European views were found to consider robots mainly as tools. On the other hand, Japanese and Korean views considered robots as a 'partner' or 'neighbour' and were working to satisfy these aspects.

  • PDF

Investigation of Key Factors to measure on-site Performance of a Construction firm

  • Lee, Young-Dai;Kim, Jung-Ki;Acharya, Nirmal Kumar
    • Korean Journal of Construction Engineering and Management
    • /
    • v.8 no.6
    • /
    • pp.246-262
    • /
    • 2007
  • The performance of projects has always been an area of interest in the construction industry. Roles of all construction supply chain partners are necessary; however the role of a contractor firm in the construction project is pivotal. So, this research intended to explore a Construction Firm's performance criteria which could measure the level of performance of that firm in an ongoing project. Data was collected from construction professionals working in three principal project participant organizations, namely Owner, Consultant and Contractor. A total of 113 nos. of performance measuring items were sorted from literature review and used to collect data. Statistical tools processed by SPSS program was employed to analyze the data. Out of total 113 items, only 65 nos. of variables were found to be acceptable to every population group of this study. Factor analysis revealed 12 key performance predicting factors (KPPF) with 53 predictive indicators. 12 KPPFS with index weight are: work progress and smoothening (9.3%), change order management and work accuracy (9.1%), business relationship building (8.1%), adequacy of construction work procedure (8.6%), quality performance (8.0%), health and site safety adequacy (8.8%), Innovative contractor (8.0%), adequacy of construction site information (6.8%), compliance with contract plan/specification requirements (8.9%), creditworthiness and financial capability (8.3%), intra-agency relationship and responsiveness (7.0%) and resource management (9.2%). These results could be useful to project management body to evaluate performance of its contractor firm on site as well as the contractor itself to assess own performance and its subcontractors on-site.

A Study on the Problem-Based Learning with Industry Co-operative Program for Effective PLM Education (문제중심학습과 신업체 현장실습 연계를 통한 효과적인 PLM 교육에 관한 연구)

  • Chae, Su-Jin;Noh, Sang-Do
    • Korean Journal of Computational Design and Engineering
    • /
    • v.13 no.5
    • /
    • pp.362-371
    • /
    • 2008
  • Generally, a PLM education program in university consists of lectures of theory, software lab and software development raining as an advanced subject. Most industries want more than these, such as practical problem solving capabilities, teamwork skills and engineering communications including human relationship, rhetoric, technical writing, presentation and etc. Problem-Based Learning is a problem-stimulated and student-centered teaming method, and an innovative education strategy for collaborative and self-directed learning by applying real world problems. Education paradigm changes from "teaching" to "learning" accomplished by team working, and students are encouraged to develop, present, explain and defense their ideas, suggestions or solutions of a problem, and the "cooperative teaming" proceeds spontaneously during team operations. Co-operative education program is an into-grated academic model and a structured educational program combining classroom learning with productive work experience in a field related to a student's academic or career goals. Based on the partnership between academic institutions and industries, students are engaged in real and productive "work" in the industry, in contrast with merely observing. In this paper, PBL with Co-op program is suggested as an effective approach for PLM education, and we made and operated a PBL-based education course with industry co-op program. The Co-op education in industry accompanied with the PBL course in university can improve practical problem solving capabilities of students, including modeling and management of P3R(Product, Process, resource and Plant) using commercial PLM software tools. By the result, we found this to be an effective strategy for helping students, professors and industries succeed in engineering education, especially PLM area.

The Prevalence of Computer Software for Investigations of Eye Problems among Computer Users (컴퓨터 사용자의 눈 문제 조사를 위한 소프트웨어의 유용성)

  • Kim, Jai-Min
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.11 no.1
    • /
    • pp.17-26
    • /
    • 2006
  • Video display units (VDU) are interfaces between computers and human operators. This study was performed to have a good understanding of the potential causes of eye problems in 50 students to enable them to perform an accurate assessment of the patient's visual performance while looking at a computer screen. The TSS Optometric Toolkit for Computer Users provides a powerful set of tools to enable eye care practitioners to assess visual performance under conditions that closely simulate a computer user's normal working conditions. The program consists of seven tests: Near vision chart, Sample text display, Spreadsheet display, Fixation disparity, Duochrome, Number search, Randolt Ring search. The results of this study show that 55% of the subjects do not have computer-related eye problems. It is apparent from this data that approximately 25% of all computer-related eye problems are attributable to the display screen, the workstation or inappropriate workpractices. Of the remaining cases, 20% of them will require general purpose spectacles and spectacles specifically for work at the computer. This study suggests that computer program, The TSS Optometric Toolkit for Computer Users, is very useful for assessment of computer-related eye problems.

  • PDF

Elementary Students' Perceived Images of Engineers

  • Park, Kyungsuk;Lee, Hyonyong
    • Journal of the Korean earth science society
    • /
    • v.35 no.5
    • /
    • pp.375-384
    • /
    • 2014
  • The number of students choosing science, technology, engineering, and mathematics (STEM) related careers are declining. Thus it became a worldwide challenge in the $21^{st}$ century. As public images of the engineers are unfavorable and inaccurate, misconceptions and stereotypes about engineers are prevailing. The purpose of this study was to investigate elementary school students' perceived mental and pictorial images of engineers and the nature of engineering work. This study involved 512 fifth and sixth grade students (Boys: 287 and Girls: 225) from four elementary schools at one of metropolitans in South Korea. The Draw An Engineer-Korean version (DAE-K) was developed based on Draw an Engineer (DAE) and Draw a Scientist (DAS), and Song and Kim (1999)'s instruments. A pilot-tested was conducted with 33 elementary students prior to the main study. The students were asked to answer how they think the engineers would be, to draw an engineer at work, and to write the engineer's personal information and the job description. Engineers were perceived as a person fixing, building, manufacturing, working outdoors in labors' clothes such as a robe. Engineers were shown with building tools, robots, airplanes, machines, conveyor belt, etc. Moreover, compared to the scientists, engineers were perceived as less intelligent, less imaginative, and less accurate. The results of this study revealed that elementary school students had a lack of accurate images of engineers. Students' current perceived images of engineers could help educators find the baselines for the future engineering education in elementary schools. In addition, the findings of this study could also contribute to the development of engineering education in terms of gender issues, STEM career choice, and even cultural diversity.

Study of Image Production using Steadicam Effects for 3D Camera (3D 카메라 기반 스테디캠 효과를 적용한 영상제작에 관한연구)

  • Lee, Junsang;Park, Sungdae;Lee, Imgeun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.12
    • /
    • pp.3035-3041
    • /
    • 2014
  • The steadicam effects is widely used in production of the 3D animation for natural camera movement. Conventional method for steadicam effects is using keyframe animation technique, which is annoying and time consuming process. Furthermore it is difficult and unnatural to simulate camera movement in real world. In this paper we propose a novel method for representing steadicam effects on virtual camera of 3D animation. We modeled a camera of real world into Maya production tools, considering gravity, mass and elasticity. The model is implemented with Python language, which is directly applied to Maya platform as a filter module. The proposed method reduces production time and improves production environment. It also makes more natural and realistic footage to maximize visual effects.