• Title/Summary/Keyword: winning and losing

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Parrondo Paradox and Stock Investment

  • Cho, Dong-Seob;Lee, Ji-Yeon
    • The Korean Journal of Applied Statistics
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    • v.25 no.4
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    • pp.543-552
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    • 2012
  • Parrondo paradox is a counter-intuitive phenomenon where two losing games can be combined to win or two winning games can be combined to lose. When we trade stocks with a history-dependent Parrondo game rule (where we buy and sell stocks based on recent investment outcomes) we found Parrondo paradox in stock trading. Using stock data of the KRX from 2008 to 2010, we analyzed the Parrondo paradoxical cases in the Korean stock market.

A redistribution model for spatially dependent Parrondo games (공간의존 파론도 게임의 재분배 모형)

  • Lee, Jiyeon
    • Journal of the Korean Data and Information Science Society
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    • v.27 no.1
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    • pp.121-130
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    • 2016
  • An ansemble of N players arranged in a circle play a spatially dependent Parrondo game B. One player is randomly selected to play game B, which is based on the toss of a biased coin, with the amount of the bias depending on states of the selected player's two nearest neighbors. The player wins one unit with heads and loses one unit with tails. In game A' the randomly chosen player transfers one unit of capital to another player who is randomly chosen among N - 1 players. Game A' is fair with respect to the ensemble's total profit. The games are said to exhibit the Parrondo effect if game B is losing and the random mixture game C is winning and the reverse-Parrondo effect if game B is winning and the random mixture game C is losing. We compute the exact mean profits for games B and C by applying a state space reduction method with lumped Markov chains and we sketch the Parrondo and reverse-Parrondo regions for $3{\leq}N{\leq}6$.

Performance Analysis of Women's Field Hockey Using GPS (GPS를 활용한 여자 필드하키 경기력 분석)

  • Kim, Ji-Eung;Song, Joo-Ho;Park, Jong-Chul;Choi, Eun-Young
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.461-468
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    • 2019
  • The aim of this study was to compare and analyse the national players between the winning games and the losing ones by classifying the GPS data measured in the competition. 27 players of Korean national team on field hockey had analysed to collect plenty of data by using GPS system in real time on 16 A-matches for this paper. The result was followed: First, it has revealed that the winning games showed that it had played a lot in the rest of the zone except for zone 1 and zone 5 from zone 1 to zone 6. Second, is has also shown that it had a significant differences into the distance between the winning games and the losing ones. Third, there were no significant differences between Low-speed zone (zone 1 to Zone 3) and High-speed zone (zone 4 to zone 6) into the distance but were a significant differences on the number of high-accelerations in a section of accelerations. Last, in the position-specific, it has shown a significant differences between a distance by the section and the acceleration frequency and the results showed that the difference between the low accelerations and high ones influenced positively related to the performance.

A redistribution model of the history-dependent Parrondo game (과거의존 파론도 게임의 재분배 모형)

  • Jin, Geonjoo;Lee, Jiyeon
    • Journal of the Korean Data and Information Science Society
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    • v.26 no.1
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    • pp.77-87
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    • 2015
  • Parrondo paradox is the counter-intuitive phenomenon where two losing games can be combined to win or two winning games can be combined to lose. In this paper, we consider an ensemble of players, one of whom is chosen randomly to play game A' or game B. In game A', the randomly chosen player transfers one unit of his capital to another randomly selected player. In game B, the player plays the history-dependent Parrondo game in which the winning probability of the present trial depends on the results of the last two trials in the past. We show that Parrondo paradox exists in this redistribution model of the history-dependent Parrondo game.

Factors Contributing to Winning in Ice Hockey: Analysis of 2017 Ice Hockey World Championship (2017 International Ice Hockey Federation World Championship의 승리 결정요인 분석)

  • Lee, Jusung;Kim, Hyeyoung;Kim, Chaeeun;Pathak, Prabhat;Moon, Jeheon
    • 한국체육학회지인문사회과학편
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    • v.57 no.4
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    • pp.387-394
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    • 2018
  • The purpose of this study is to provide information regarding the strategies by identifying the main variables that determines the winning team based on the records of all games of the 2017 IIHF World Championship Top league. 64 matches were analyzed for the study. 6 variables were analyzed which included ratio of saves, shots on goal, penalties in minutes, time for power play, power play goals, and face off wins. Logistic regression analysis (LRA), multiple regression analysis (MRA), and principal component analysis (PCA) were implemented to examine the relationship between win and loss. In case of LRA, shots on goal (p<.001), face-off wins (p<.001) had significantly positive relation to winning of game whereas, penalties in minutes (p<.01) and time on power play (p<.01) had significantly negative. Using MRA, win percentage was calculated which had significant positive correlation to ratio of saves (p<.01) and face-off wins (p<.001) whereas, a significant negative with penalties in minutes (p<.001). For PCA, the winning team consisted of penalty, attack, and defense factors whereas, losing teams consisted only the attack and defense factors.

Spatially dependent Parrondo games and stock investments (공간의존 파론도 게임과 주식 투자)

  • Cho, Dong-Seob;Lee, Ji-Yeon
    • Journal of the Korean Data and Information Science Society
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    • v.23 no.5
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    • pp.867-880
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    • 2012
  • Parrondo paradox is the counter-intuitive situation where individually losing games can combine to win or individually winning games can combine to lose. In this paper, we derive the expected profit per trade for each portfolio when we trade stocks everyday under the spatially dependent Parrondo game rule. Using stock data of KRX (Korea Exchange) from 2008 to 2010, we show that Parrondo paradox exists in the stock trading.

Optimal strategies for collective Parrondo games (집단 파론도 게임의 최적 전략)

  • Lee, Ji-Yeon
    • Journal of the Korean Data and Information Science Society
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    • v.20 no.6
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    • pp.973-982
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    • 2009
  • Two losing games that can be combined, either by periodic alternation or by random mixture, to form a winning game are known as Parrondo games. We consider a collective version of Parrondo games in which players are allowed to choose the game to be played by the whole ensemble in each turn. In this paper, we analyze the long-range optimization strategy for all choices of the parameters and find the expected average profit in the steady state.

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Identifying the Winner's Curse in the First Spectrum Auction in the Republic of Korea Using an Event Study Approach

  • Lee, Hyeongjik;Seol, Seongho;Kweon, Soocheon
    • ETRI Journal
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    • v.35 no.6
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    • pp.1126-1133
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    • 2013
  • The first spectrum auction in the Republic of Korea is attention-worthy owing to the fierce competition for the only 1.8-GHz spectrum license, the winning bidder of which was suspected of overpaying for its acquisition. This study empirically investigates the existence of a "winner's curse" in the first Korean spectrum auction by using a standard event study methodology. The results show that both the winner and loser experienced significant positive returns on the completion day of the auction. The results imply that there was no winner's curse in the auction and that the losing firm might increase its competitive advantage by acquiring other spectrum licenses despite failing to achieve its initial target spectrum. Therefore, these results suggest that regulators may need to consider bringing about positive short-term wealth benefits to all bidders by appropriately designing a spectrum auction, such as by performing multiband auctions.

Comparison of Handball Result Predictions Using Bagging and Boosting Algorithms (배깅과 부스팅 알고리즘을 이용한 핸드볼 결과 예측 비교)

  • Kim, Ji-eung;Park, Jong-chul;Kim, Tae-gyu;Lee, Hee-hwa;Ahn, Jee-Hwan
    • Journal of the Korea Convergence Society
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    • v.12 no.8
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    • pp.279-286
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    • 2021
  • The purpose of this study is to compare the predictive power of the Bagging and Boosting algorithm of ensemble method based on the motion information that occurs in woman handball matches and to analyze the availability of motion information. To this end, this study analyzed the predictive power of the result of 15 practice matches based on inertial motion by analyzing the predictive power of Random Forest and Adaboost algorithms. The results of the study are as follows. First, the prediction rate of the Random Forest algorithm was 66.9 ± 0.1%, and the prediction rate of the Adaboost algorithm was 65.6 ± 1.6%. Second, Random Forest predicted all of the winning results, but none of the losing results. On the other hand, the Adaboost algorithm shows 91.4% prediction of winning and 10.4% prediction of losing. Third, in the verification of the suitability of the algorithm, the Random Forest had no overfitting error, but Adaboost showed an overfitting error. Based on the results of this study, the availability of motion information is high when predicting sports events, and it was confirmed that the Random Forest algorithm was superior to the Adaboost algorithm.

Women's Field Hockey Pass Analysis using Social Network Theory (사회연결망 이론을 활용한 여자필드하키 패스분석)

  • Choi, Eun-Young;Kim, Ji-Eung;Lee, Seung-Hun;Park, Jong-Chul
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.471-477
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    • 2019
  • The purpose of this study is to analyse the attacking pattern of the key player through plenty of passes on field hockey between the winning games and losing ones through the preliminary game and the tournament. It has shown that the Korean women national team on field hockey is analysed all the passes through the sportscode for the 6 games of the World-League Final, and is investigated the centrality through the social network analysis using the R analytic software. The result is followed : First, It has shown three tendencies on the preliminary games that it has shown a lower Degree-Centrality, a same with Closeness, and a higher Betweenness than the tournament. Second, It has also described on winning games that it has explained a lower Degree-Centrality, a same with Closeness, and a higher Betweenness than losing games. On the conclusion, it has revealed that Korean women national team on field hockey showed a tendency that prefer to use a counter-attacking. Based on these study, expect to be used as a way to analyze performance in the field.