• 제목/요약/키워드: visualization process

검색결과 879건 처리시간 0.026초

GML Map Visualization on Mobile Devices

  • Song, Eun-Ha;Jeong, Young-Sik
    • Journal of Information Processing Systems
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    • 제6권1호
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    • pp.33-42
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    • 2010
  • GIS can only be applied to certain areas by storing format. It is subordinate to a system when displaying geographic information data. It is therefore inevitable for GIS to use GML that supports efficient usage of various geographic information data and interoperability for integration and sharing. The paper constructs VisualGML that translates currently-used geographic information such as DXF (Drawing Exchange Format), DWG (DraWinG), or SHP (Shapefile) into GML format for visualization. VisualGML constructs an integrated map pre-process module, which filters geographic information data according to its tag and properties, to provide the flexibility of a mobile device. VisualGML also provides two major GIS services for the user and administrator. It can enable visualizing location search. This is applied with a 3-Layer POI structure for the user. It has trace monitoring visualization through moving information of mobile devices for the administrator.

수중익에서 발생하는 보텍스 유동 가시화 연구 (Study on visualization of vortex flow on hydrofoils)

  • 홍지우;안병권
    • 한국가시화정보학회지
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    • 제19권2호
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    • pp.48-55
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    • 2021
  • In order to design a propeller with high efficiency and excellent cavitation performance, theoretical and experimental studies on the cavitation and noise characteristics according to the blade section shape are essential. In general, sheet cavitation, bubble cavitation, and cloud cavitation are the main causes of hull vibration and propeller surface erosion. However vortex cavitation, which has the greatest influence on the noise level because the fastest CIS in ship propeller, has been researched for a long time and studies have been conducted recently to control it. In this experiment, the development process of cavitation was measured by using three dimensional wings with two different wing section and wing tip shapes, and the noise level at that time was evaluated. In addition, we evaluated the relationship between cavitation inception and hydrodynamic force using three component load cell and we measured the velocity field of wing wake using LDV.

Self-Attention 시각화를 사용한 기계번역 서비스의 번역 오류 요인 설명 (Explaining the Translation Error Factors of Machine Translation Services Using Self-Attention Visualization)

  • 장청롱;안현철
    • 한국IT서비스학회지
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    • 제21권2호
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    • pp.85-95
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    • 2022
  • This study analyzed the translation error factors of machine translation services such as Naver Papago and Google Translate through Self-Attention path visualization. Self-Attention is a key method of the Transformer and BERT NLP models and recently widely used in machine translation. We propose a method to explain translation error factors of machine translation algorithms by comparison the Self-Attention paths between ST(source text) and ST'(transformed ST) of which meaning is not changed, but the translation output is more accurate. Through this method, it is possible to gain explainability to analyze a machine translation algorithm's inside process, which is invisible like a black box. In our experiment, it was possible to explore the factors that caused translation errors by analyzing the difference in key word's attention path. The study used the XLM-RoBERTa multilingual NLP model provided by exBERT for Self-Attention visualization, and it was applied to two examples of Korean-Chinese and Korean-English translations.

사운드 데이터의 3D 시각화 방법 (Method for 3D Visualization of Sound Data)

  • 고재혁
    • 디지털융복합연구
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    • 제14권7호
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    • pp.331-337
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    • 2016
  • 본 연구의 목적은 사운드 데이터를 3차원 입체 이미지로 시각화하는 방법을 제공하는 것이다. 사운드 데이터의 시각화는 사운드데이터의 음역채널을 텍스트베이스형태의 스크립트 제작한 후 설정된 알고리즘에 따라 수행한다. 알고리즘은 음역 채널 설정단계, 사운드 시각화용 화면프레임 설정단계, 단위 입체이미지 구현체 특성정보 설정단계, 사운드 데이터 음역 채널 검출단계, 사운드 시각화단계등 총 5단계로 이루어지며, 마우스등의 입력장치로 최소한된 입력신호조작으로 3D 시각화를 수행한다. 일반적인 방법으로 애니메이터가 할 수 없는 양을 가진 사운드 파일을 이용해, 애니메이터가 작업하는 시간과 제시한 연구방법을 이용한 작업시간을 비교하여, 본 연구에서 제시한 3D 시각화 방법이 창의적 예술적 이미지를 제작에 저비용, 고효율 방법임을 부각하였다. 향후, 게임엔진에서 렌더링 과정을 거치지 않는 방법으로 사운드 데이터의 실시간 시각화 방법을 연구할 예정이다.

지식 표상 방법을 이용한 정보 검색 시각화 도구 개발 (Development of Information Visualization Tool using Knowledge Representation)

  • 지혜성;박기남;임희석
    • 디지털융복합연구
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    • 제10권9호
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    • pp.383-390
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    • 2012
  • 본 논문에서는 지식 표상 방식을 이용한 정보 검색 시각화 도구를 제안한다. 제안하는 정보 검색 시각화 도구는 사용자 검색이력 데이터를 이용하여 검색의도를 자동 추출하고, 추출된 검색의도를 지식 표상 방식 구조로 시각화 할 수 있도록 설계하였다. 검색의도 표상 방식을 위한 스키마는 인지 심리학적 지식 표상 방법론을 활용하였으며, 행동실험을 통해 그 효용성을 증명하였다. 실험결과 정보 검색 시각화 도구는 기존 검색방법에 비해 사용자 만족도 측면에서 약 39%의 향상이 있었으며, 정보 검색 과정에서의 재검색 문제를 해결할 수 있는 방안을 제시할 수 있었다.

도시의 공공서비스 제공을 위한 시각화 플랫폼의 핵심모듈 개발 (Developing the Core Modules of for Viz-Platform for Supporting Public Service in the City)

  • 김미연
    • 한국멀티미디어학회논문지
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    • 제18권9호
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    • pp.1131-1139
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    • 2015
  • The purpose of this research is creating the visualization platform of the user interface to make able to be provide the demanded service while users communication with surrounding space in a smart city environment. This comes from the latest enhanced interface technology and social media, and it uses the shares information to support the proper interface environment according to a life style and spatial properties. "EzCity" which is the user interface platform suggested in this research, can control the enormous amount of public data for the smart city. The core module of user platform is made up with Public data module, Interface module, Visualization module and Service module. The role of this platform is to be provide "Geo-Intelligent Interface Service" for space users to access the data in easier and more practical interface environment. This reinforces the visualization process for data collecting, systematization, visualization and providing service. Also this will be expected to be the base to solve the problem which complexity and rapidly increasing amount of data.

Interactive Visualization for Patient-to-Patient Comparison

  • Nguyen, Quang Vinh;Nelmes, Guy;Huang, Mao Lin;Simoff, Simeon;Catchpoole, Daniel
    • Genomics & Informatics
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    • 제12권1호
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    • pp.21-34
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    • 2014
  • A visual analysis approach and the developed supporting technology provide a comprehensive solution for analyzing large and complex integrated genomic and biomedical data. This paper presents a methodology that is implemented as an interactive visual analysis technology for extracting knowledge from complex genetic and clinical data and then visualizing it in a meaningful and interpretable way. By synergizing the domain knowledge into development and analysis processes, we have developed a comprehensive tool that supports a seamless patient-to-patient analysis, from an overview of the patient population in the similarity space to the detailed views of genes. The system consists of multiple components enabling the complete analysis process, including data mining, interactive visualization, analytical views, and gene comparison. We demonstrate our approach with medical scientists on a case study of childhood cancer patients on how they use the tool to confirm existing hypotheses and to discover new scientific insights.

예연소실 점화플러그의 화염가시화와 화염전파특성 (Flame Visualization and Flame Characteristics of Spark Plug with Pre-ignition Chamber)

  • 지명석;정인태
    • 한국가시화정보학회지
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    • 제14권3호
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    • pp.51-58
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    • 2016
  • New concept spark plug was developed to study its influence on the combustion characteristics of SI engine. It has pre-ignition chamber at the lower end of spark plug and flame hole, in which fresh mixture gas can be put in through the flame hole without any fuel supply system. This spark plug was tested in a single cylinder engine dynamometer for different air fuel ratio to measure the fuel consumption rate, emission gases, and MBT timing. And constant volume combustion chamber was made to understand flame characteristics of spark plug. New spark plug induced fast burn compared to the conventional spark plug and its effects were increased in lean air fuel ratio. Pre-ignition chamber spark plug with 5 holes which had adjusted size was more stable and effective in combustion performance than pre-ignition chamber spark plug with 1 hole. And its effects showed larger differences in lean air fuel ratio than stoichiometric condition. Flame kernel and flame growth process of conventional spark plug and pre-ignition chamber spark plug studied by flame visualization of schlieren method.

VisiSens 산소 평면광 센서 시스템을 이용한 식물 잎 표면의 산소분포 가시화 (Visualization of oxygen distribution on leaf surfaces using VisiSens oxygen planar optode system)

  • 황배근;김혜정;이상준
    • 한국가시화정보학회지
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    • 제14권1호
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    • pp.51-56
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    • 2016
  • Oxygen is a key factor in aerobic reactions and most biological activities. Visualization of oxygen distribution of a chemical process or biological system has been a very challenging object despite of its significance and potential impact. To monitor and visualize the spatial distribution of oxygen concentration, various techniques such as electro-chemical probe, polarographic electrode, LIF(laser-induced fluorescence) and so on have been introduced. Oxygen planar optode which utilizes the oxygen quenching of fluorescence light is one of the currently available methods for time-resolved visualization of oxygen distribution on a planar surface. In this study, we utilized VisiSens oxygen planar optode system to visualize the spatial distribution of oxygen concentration on leaves of Korean azalea. As a result, temporal variation of oxygen concentration distribution caused by respiratory activity of the leaf could be quantitatively monitored.

중.고등학교 수학의 시각화 (A Study on the Visualization of Middle & High School Mathematics)

  • 문광호;우정호
    • 대한수학교육학회지:학교수학
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    • 제1권1호
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    • pp.135-156
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    • 1999
  • The purpose of this study is to discuss about the role of the visualization as an effective method of teaching abstracted mathematics, to analyze visual materials in middle and high school mathematics and to suggest various visualized materials for teaching mathematics effectively. Though formal, symbolic and analytical teaching method is a major characteristic of mathematics, the students should be taught to understand through intuition and insight, and formalize the mathematical concepts progressively. Especially the sight is one of the most important basics of cognition for intuition and insight. Therefore, suggesting mathematical contents through the visual method makes the students understand and formalize the mathematical concepts more easily. In this study, we tried to investigate the meaning and role of visualization in mathematics teaching. And, we discussed about the four roles of visualization in the process of mathematics teaching and learning confirmation and memorization of the mathematical truth, proving theorem and solving problems which is one of the most important purposes of teaching mathematics, According to the roles of visualization, we analyzed visual materials currently taught in middle and high school, and suggested various visual materials useful in teaching mathematics. The investigated fields are algebra where visual materials are little used, and geometry where they are use the most. The paper-made-textbook can't show moving animation vigorously. Hence we suggested visual materials made by GSP and applets in IES .

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