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http://dx.doi.org/10.14400/JDC.2016.14.7.331

Method for 3D Visualization of Sound Data  

Ko, Jae-Hyuk (Division of Digital Contents, Dongseo University)
Publication Information
Journal of Digital Convergence / v.14, no.7, 2016 , pp. 331-337 More about this Journal
Abstract
The purpose of this study is to provide a method to visualize the sound data to the three-dimensional image. The visualization of the sound data is performed according to the algorithm set after production of the text-based script that form the channel range of the sound data. The algorithm consists of a total of five levels, including setting sound channel range, setting picture frame for sound visualization, setting 3D image unit's property, extracting channel range of sound data and sound visualization, 3D visualization is performed with at least an operation signal input by the input device such as a mouse. With the sound files with the amount an animator can not finish in the normal way, 3D visualization method proposed in this study was highlighted that the low-cost, highly efficient way to produce creative artistic image by comparing the working time the animator with a study presented method and time for work. Future research will be the real-time visualization method of the sound data in a way that is going through a rendering process in the game engine.
Keywords
sound; data; 3D visualization; one click solution; channel range of sound;
Citations & Related Records
Times Cited By KSCI : 9  (Citation Analysis)
연도 인용수 순위
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