• 제목/요약/키워드: visual factors

검색결과 1,649건 처리시간 0.032초

아코디언 플리츠 스커트의 주름너비 변화에 따른 시각적 평가 (A Study on the Visual Evaluation of Changes in the Width of Pleats of the Accordion Pleats Skirt)

  • 이정순
    • 한국의상디자인학회지
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    • 제10권3호
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    • pp.163-171
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    • 2008
  • This article aims to evaluate the visual effects and images according to the changes in the width of pleats of accordion pleats skirt. I altered the width of the pleats to seven categories in changes of 0.5cm, 0.7cm, l.0cm, 1.3cm, 2.0cm, 2.5cm and 3.0cm. For the visual evaluation, seven stimuli had been placed in mannequins, and had been estimated by experts in fashion design. For the visual evaluation according to changes in the width of pleats of according pleats skirt. I used 11 pairs of items to find their visual effects, and 17 pairs of adjectives to measure the visual images. Those stimuli and adjectives had been randomly given to evaluators and had been evaluated by the seven-point Likert type scale. The data have been analyzed by frequency, factor analysis, ANOVA, Scheffes test and correlation analysis. According to factor analysis of the visual effects of the accordion pleats skirt, the result was classified into three factors: the verticality of the lower body, flexuosity of the lower body, and shape of the abdomen. According to factor analysis of the visual image of the accordion pleats skirt, the result was classified into the following three factors: activity, attraction and neatness. In visual effects, the verticality of the lower body had been assessed as the most important factor of all. The visual effect was positive when the width of pleats had been narrowed. In visual image, activity had been assessed as the most important factor. In the case of accordion pleats skirt, as the width of pleats became wider, it had a stronger image in being active and casual.

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안경착용자 방진마스크 착용 시 밀착계수와 착용시력에 미치는 영향 (Effects of Fit Factor and Visual Acuity of Eyeglasses Wearers when Wearing Particulate Filtering Facepiece Respirators)

  • 어원석;신창섭
    • 한국안전학회지
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    • 제35권3호
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    • pp.105-115
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    • 2020
  • This study compares the difference of fit factors (FF) and visual acuity according to masks and eyeglasses preferences for 54 participants. We the precautions and behaviors of discomfort when wearing masks of eyewear wearers. Contact lens discomfort and priority action of complaints was investigated Glasses fitting factors is Optical Center Height(OH), Vertex Distance(VD) and Pantoscopic Angle(PA). We measured those factors and expressed by the ratio of standard point and change point. Quantitative fit factor was measured by Portacount Pro+ 8038. Also, we selected to 6 exercises among 8 exercises OSHA QNFT (Quantitative Fit testing) protocol to measure the fit factors. The pass/ fail criterion of FF was set at 100. Visual acuity(VA) test chart is developed by Chunsuk Han was used, Descriptive statistics was performed. Descriptive statistics(SAS ver 9.2), it is used geometric means, Wilcoxon analysis(P=0.05) When wearing the mask preferentially, fit factor(FF) was high according to the step of glasses fitting parameter. on the other hand, when the glasses first choice, the visual acuity(VA) was high. there was no significant difference. In the case of fit factor (FF), mask first choice/ glasses first choice is OH (p=0.671/ p=0.332), VD (p=0.602/ p=0.571) and PA (p=0.549/ p=0.607). Visual acuity (VA), mask first choice/ glasses first choice is OH (p=0.753/ p=0.386), VD (p=0.815/ p=0.557) and PA (p=0.856/ p=0.562). The workers of workplace and office chose glasses but occupational health workers and students chose mask. In case of discomforts, it was suggested to remove the mask and tolerate discomforts. The main discomforts and usual action of lens were dryness, hyperemia, foreign body sensation, ophthalmodynia, decreased vision and glasses wearing. Therefore, it is necessary to develop a mask wearing method education program considering glasses fitting and develop a hybrid model that minimizes inconvenience when wearing glasses and a mask at the same time.

아코디언 플리츠 스커트의 조형적 특성과 시각적 이미지 (A Study on the Formative Characteristic and Visual Image of the Accordion Pleats Skirt)

  • 이정순
    • 한국의상디자인학회지
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    • 제13권3호
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    • pp.89-103
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    • 2011
  • The purpose of this study is to analyze the formative characteristics of accordion pleats shown in 10/11 S/S London, Paris, New York collection and evaluate the differences of visual image by variations in the width of pleats and the length of the accordion pleats skirt. The stimuli are 21 samples: 7 variations of the width of pleats and 3 variations of the length of skirt. The data has been obtained from 43 fashion design majors. The data has been analyzed by Factor Analysis, Anova, Scheffe's Test. The results of the study are as follows: Accordion pleats was first introduced by Marriano Fortuny. He published delphos dress by creating silk pleats manufacturing technique and it was recognized as the best pleats work. Since then, pleats with synthetic fiber characteristics were used by many fashion designers. Accordion pleats were used in various items including one-peice, skirt and pants in collection of 2010 and 2011. The design of accordion pleats skirt used different width of pleats, length of the skirt and materials. The visual image by the width of pleats and the length of skirt are composed of 3 factors : dearness, attractiveness and elegance. In these factors, dearness factor is estimated by the most important factor. The accordion p1eats skirt is most attractive and dear when the width of pleats is the shortest, 1/8", and the width of 4/8" and 5/8" follows. The accordion pleats skirt is most attractive and dear when the length of skirt is similar to that of mini-skirt, and the skirt was estimated to be elegant as the skirt gets longer. When the length of skirt is in between, the skirts were estimated to be ambiguous in all visual images. The interaction effect of visual image according to the changes in width of pleats and skirt length of accordion pleats skirt was seemed to have significant differences by factors, and the main effect had great differences in all factors.

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가상착의 시스템을 이용한 팬츠 스타일과 기하학 무늬의 특성에 따른 시각적 효과 (A Visual Effect according to Pants Style and Geometric Pattern - Using a 3D Virtual Garment System -)

  • 박우미
    • 한국의류산업학회지
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    • 제15권4호
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    • pp.504-513
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    • 2013
  • This study evaluates the difference of visual effect according to pant style and geometric pattern. The researcher made 28 stimuli-combination of four pant Stiles (classic, baggy, skinny, and bell-bottom) and seven geometric pattern (large vertical stripe, small vertical stripe, large horizontal stripe, small horizontal stripe, large check, small check, and hound's tooth check). The test involved 96 female college students. The stimuli were made with the i-Designer computer program. The panels tested the computer screen images of all manikins wearing pants. A 7-point scale was used to evaluate each image. For the data analysis, ANOVA and Duncan-test were applied along with an SPSS program. The results of this study are as follows. Three factors (lower-body compensation, abdomen highlight, and length compensation) influenced the visual effect pant styles and geometric patterns. The skinny style and large vertical stripe evaluated positively in elongated height and leg length and a slimmer overall body. It was shown that the vertical stripe pattern was evaluated as more positive than the horizontal stripe pattern in the visual effect; particularly, the results showed distinct aspects in the classic pants style. The mutual influence of the visual effect (according to pants style and geometric pattern) were indicated as two factors of lower-body compensation and length compensation. A more positive visual effects resulted in a higher mutual influence on pant style and geometric pattern.

시간적 환경이 의료시설 이용자의 건강에 미치는 정신생리학적 영향 (Visual Environmental Influence on an User's Psycho-physiological Health at Healthcare Facilities)

  • 김남길
    • 한국주거학회논문집
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    • 제17권1호
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    • pp.1-8
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    • 2006
  • The purpose of this study is to understand how visual factors of healthcare facilities would have an effect on psycho-physiological health of inpatients. First, visual factors of a ward, where inpatients mostly spend their time in a hospital, were extracted in order to find out how visual environment would affect inpatient's health. Then experimental samples were made and inpatients' reactions against them were analyzed. This study is composed of two approaches a questionnaire for psychological analysis and an electroencephalogram measurement for physiological analysis. The results of this experiment show that psycho-physiological health of subject's can be remarkably improved according to artificial arrangement of visual environment of a ward. Especially, they also show that insignificant changes of visual environment such as furnishing trees, flowerpots or framed pictures in a ward, where there is no view and completely closed, will be able to exert a range of positive effects on an subject's psycho-physiological health. In conclusion, further studies need to be delivered about indoor designs to positively bring in natural elements to a ward as well as visibility ratio of views and skylines from a ward.

Researching Visual Immersion Elements in VR Game <Half-Life: Alyx>

  • Chenghao Wang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권2호
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    • pp.181-186
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    • 2023
  • With the development of VR technology, the visual immersion of VR games has been greatly enhanced nowadays. There has been an issue that has been troubling players in previous VR games, which is motion sickness. Therefore, VR games have been limited in terms of game mechanics, game duration, and game scale, greatly reducing the immersive experience of visual immersion. However, <Half-Life: Alyx> is different from previous VR games in that players can actually perform spatial displacement in the game scene, rather than being fixed in one place for 360-degree observation and interaction. At the same time, compared to traditional games, VR games no longer need to rely on screens, and the complete visual immersion enhances the fun and playability of the game. This research focuses on the VR game <Half-Life: Alyx> to explore its immersive factors in terms of visual perception. Through in-depth analysis of elements such as color, texture mapping, lighting, etc. in VR games, it was found that the game creates a strong sense of visual immersion in these aspects. Through analysis, it is helpful to gain a deeper understanding of the factors that contribute to visual immersion in VR games, which has certain reference value for game developers and related professionals.

적정 수면폭.하천폭비 산정을 위한 하천경관의 시각적 선호요인 분석 - 영산강과 섬진강을 중심으로 - (Analysis of Factors in Visual Preference for River Scenery to estimate the Optimal Ratio of Water Surface Width.River Width - With a Focus on the Youngsan and Sumjin Rivers -)

  • 유상완;이주헌;홍형순
    • 한국조경학회지
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    • 제35권1호
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    • pp.28-35
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    • 2007
  • The purpose of this study is to evaluate the visual preference factors for river scenery, which can vary according to changes in water levels, to estimate the optimal ratio of water surface/river width. Five locations on the Youngsan and Sumjin Rivers were selected as representative samples and field survey data such as channel geometry with water levels were prepared to develop the slide of river scenery, To estimate the level of satisfaction in river scenery, slides of 4 different water levels at each of the representative locations were developed through questionnaire. To analyse the correlation between the visual preference for river scenery and preference factors, a multi regression analysis method was adopted in this study. According to the results of the multi regression analysis, Factor B(Aesthetic factors) have the greatest affect on visual preferences and Factor A(A Feeling of Open space and Physical factors) affect significantly to visual preferences for river scenery. The results of analysis shows that the most preferred W/B ratio varies from 0.5 to 0.7 and this result indicates that many people prefer high levels river flow to maintain a natural and harmonious view of rivers. The results of this study will contribute to the field of river landscape design and river restoration projects in order to maximize the human being's satisfaction as a part of nature.

20·30대 성인여성의 스커트에 대한 시각적 평가 (The Visual Evaluation for the Skirt of Women in 20s and 30s)

  • 최경옥;이영주
    • 한국생활과학회지
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    • 제23권3호
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    • pp.501-514
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    • 2014
  • In this study, visual images were analyzed with the representative seven kinds of selected skirts, by the differences of shape and length which are affecting to the images of skirts. In addition, the purpose of the study is to present the basic data for the skirt design and patterns those are appropriate to the preferred images of 20-30s. The results of this study are as follows. First, analyzed by the visual evaluation about the composing factors are as follows. Factor 1 is a Cute image factor, factor 2 is a charming image factor, factor 3 is a transversal factor, Factor 4 is active image factor, Factor 5 was classified as a longitudinal factors. Second, analyzed by the visual evaluation according to the shape and length of the skirt, 20-30s women's most preferred form of the skirt is pleated skirt which was highly evaluated looks good, beautiful, favorite, attractive factors. Non-prefered skirts are gored skirt which was highly evaluated not corny, not pretty, heavy, unattractive factors and gored skirt which was negatively evaluated with classic and dislike factors. In the length of skirt, the knee length short skirt is attractive, active and positively evaluated by the 20-30s women than long skirt. Therefore, the results of this study, there are almost no differences according to the age groups of 20-30s women. They are more affected from the length of the skirt rather than the shape.

모바일 애플리케이션을 통한 편의점 도시락 구매 과정에 영향을 미치는 시각 요소에 관한 연구 (A Study on Visual Factors Affecting Purchase of Convenient Store's Packed-meal on Mobile Application)

  • 이다현;김승인
    • 디지털융복합연구
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    • 제18권11호
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    • pp.443-448
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    • 2020
  • 본 연구는 모바일 애플리케이션을 통한 편의점 도시락 구매 과정에 영향을 미치는 시각 요소에 관한 연구이다. 연구 주제는 모바일 애플리케이션이라는 신생 환경을 반영한 편의점 도시락 구매에 관한 연구가 미흡한 점에 착안해 선정하였다. 연구 방법으로는 문헌 조사와 설문 조사를 활용하였으며, 선행 연구를 토대로 서체, 제품 이미지, 주조 색, 브랜드 로고의 4가지 시각 요소를 변수로 설정했다. 설문 조사 결과, 소비자들은 4가지 시각 요소들 중 제품 이미지를 먼저 식별하는 것으로 드러났으며, 구매 의사 역시 시각 요소에 좌우된다는 사실이 확인되었다. 따라서 제품 이미지는 소비자에게 도시락의 맛에 대한 기대감과 신뢰성을 동시에 충족시킬 수 있어야 하며, 애플리케이션은 소비자의 시선이 온전히 제품 이미지에 집중될 수 있게 디자인 되어야 한다는 결론에 도달하였다. 추후 연구의 보완 방향성으로는 비시각적 요소를 변수로 추가하거나 설문 대상을 늘리는 방향으로 검토해볼 수 있다.

볼레로 라인과 길이 변화(變化)에 따른 시각적 평가(視覺的 評價) (A Study of the Visual Evaluation by Variation in the Line and Length of the Bolero)

  • 이정순;김정미
    • 패션비즈니스
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    • 제10권5호
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    • pp.122-134
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    • 2006
  • The purpose of this study was to evaluate the visual effects and images according to changes in the line and length of the connecting lines of the neck, center front, and hem line from analyzing the bolero style shown in 2005 S/S domestic fashion. The basic lines of the bolero were classified into three different categories according to the connecting lines of the neck, center front line, and hem line. We altered the length of the bolero in three categories with changes in the waistline-5cm, waistline-8cm, and waistline-11cm. For the visual evaluation, 9 stimuli were placed in mannequins, and were estimated by the experts in the fashion design. For the visual evaluation according to changes in the line and length of the bolero, we used 12 pairs of items to find the visual effects, and 13 pairs of adjectives to measure the visual images. The stimuli and adjectives were randomly given to the evaluators and were evaluated by the 7-Point Likert Type Scale. The data have analyzed by frequency, factor analysis, anova, scheffe's test. According to the result of factor analysis of the visual effects of the Bolero, the result was classified into 4 factors: the whole silhouette, neck line, breasts and shoulders. According to the result of factor analysis of the visual image of the Bolero, the result was classified into 3 factor: maturity, tenderness, neatness. The visual effects by variations in the line and length of the bolero had significant differences in all factors. The visual images by variations in the line and length of the bolero had significant differences in the maturity, tenderness, but they didn't show significant differences in neatness.