• Title/Summary/Keyword: use of digital devices

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The Role of Digital Literacy on Online Opportunity and Online Risk in Indonesian Youth

  • Luthfia, Amia;Wibowo, Daru;Widyakusumastuti, Maria Anggia;Angeline, Mia
    • Asian Journal for Public Opinion Research
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    • v.9 no.2
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    • pp.142-160
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    • 2021
  • The Internet and digital devices have become an important part of life among the youth (age 17-24) of today. During the COVID-19 pandemic in Indonesia, Internet use in youth increased by 19.3%, with an average usage of 11.6 hours per day. Youths gain a lot of opportunities from the Internet, but, it also exposes them to various risks. Therefore, there is a need for measures to make the Internet a safe place for youth, in a balanced way that addresses opportunities alongside risks, through digital literacy. It is expected that through digital literacy, youths can take advantage of online opportunities, without being subjected to any dangers. This study aims to examine the relationship between the digital literacy, online opportunities, and online risks of young people, while at the same time examining the influence of digital literacy on those online risks and opportunities. This study employed the quantitative study approach (explanatory study). Cross-sectional surveys and structured questionnaires were used for data collection. The results showed that youth's (age 17-24) monthly expenses, age, and education levels were important factors for digital literacy and online opportunity; also, the digital literacy variable plays an important role and affects online risk and opportunity positively. Digital literacy has a greater influence on online opportunities than it has on online risks. As youths spend more time online, they become more digitally literate, which can enable them to benefit more from new technology. Unfortunately, those with greater digital literacy cannot find a way to avoid risks while seeking opportunities.

A Study on Multi-Media Contents Security Using Android Phone (안드로이드 폰을 이용한 멀티미디어 콘텐츠 보안에 관한 연구)

  • Shin, Seung-Soo
    • Journal of the Korea Convergence Society
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    • v.3 no.1
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    • pp.19-25
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    • 2012
  • This paper tries to solve the problems which previous methods have such as the WCDRM(Watermark and Cryptography DRM) and the model using smart card for protecting digital contents. This study provides a contents distribution model to protect the rights of author, distributor, and user as well as user's information by using technologies such as cryptography, DRM(Digital Right Management), access control, etc. The proposed system is evaluated as the most safety model compared with previous methods because it not only solves the problems which the previous methods have, but also protects four type of risks such as use of contents which other mobile devices download, the attack on the key to decode the message, the attack on leaking the contents, and the internal attack such as an illegal reproduction.

A File Clustering Algorithm for Wear-leveling (마모도 평준화를 위한 File Clustering 알고리즘)

  • Lee, Taehwa;Cha, Jaehyuk
    • Journal of Digital Contents Society
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    • v.14 no.1
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    • pp.51-57
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    • 2013
  • Storage device based on Flash Memory have many attractive features such as high performance, low power consumption, shock resistance, and low weight, so they replace HDDs to a certain extent. An Storage device based on Flash Memory has FTL(Flash Translation Layer) which emulate block storage devices like HDDs. A garbage collection, one of major functions of FTL, effects highly on the performance and the lifetime of devices. However, there is no de facto standard for new garbage collection algorithms. To solve this problem, we propose File Clustering Algorithm. File Clustering Algorithm respect to update page from same file at the same time. So, these are clustered to same block. For this mechanism, We propose Page Allocation Policy in FTL and use MIN-MAX GAP to guarantee wear leveling. To verify the algorithm in this paper, we use TPC Benchmark. So, The performance evaluation reveals that the proposed algorithm has comparable result with the existing algorithms(No wear leveling, Hot/Cold) and shows approximately 690% improvement in terms of the wear leveling.

The Differential Effect of PC vs. Mobile on User Behavior : An Empirical Study based on Construal Level Theory(CLT) (데스크톱과 모바일 기기의 차이가 사용자의 행위에 미치는 영향 : 해석수준 이론을 적용한 실증 연구)

  • Suh, Kil-Soo;Kang, Hyunjeong
    • Journal of Information Technology Services
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    • v.18 no.5
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    • pp.31-51
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    • 2019
  • Construal level theory (CLT) have been researched in wide range of disciplines such as marketing, organizational study, psychology, or education. Current study asserts that CLT would explain the effect of different devices of PC and smartphone on interaction between human-computer interfaces and information systems use. In CLT, those who are far from an object in terms of physical, temporal, social or psychological distance, they construe their understanding as abstract (high level) and vice versa. We hypothesized different size of digital device will increase psychological distance and result in behaviors that correspond to present construal level. The analysis result shows that users of PC recognized that they are socially distant from the device and those of smartphone felt that they are socially close to the device. However, the device did not have significant effect on attention to essential information, advertisement preference, and immediacy. The implication to academia, practice and future research and limitations are also discussed.

A Study on Low Power Algorithm for Battery residual capacity and a Task (배터리 잔량과 태스크에 따른 저전력 알고리즘 연구)

  • Kim, Jae Jin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.1
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    • pp.53-58
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    • 2013
  • In this paper, we proposed low power algorithm for battery residual capacity and a task. Algorithm the mobile devices power of the battery residual capacity for the task to perform power consumption to reduce the frequency alters. Task is different in power consumption according to kinds of in time accomplishment device to use. Adjustment of power consumption analyzes kinds of given tasks from having the minimum power consumption task to having the maximum power consumption task. Control frequency so that power consumption waste to be exposed to battery residual capacity can be happened according to the results analyzed. Experiment the frequency by adjusting power consumption a method to reduce using [7] and in the same environment power of the battery residual capacity consider the task to perform frequency were controlled. Efficiency was proved compare with the experiment results [7]. The experiments results show increment in the number of processing by 45.46% comparing with that [7] algorithm.

Design of Reconfigurable Desk Based on Pin Art Technology (핀 아트 기술을 활용한 재구성 가능한 데스크 설계)

  • Jeong, Seungdo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.2
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    • pp.63-70
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    • 2019
  • To increase the efficiency of task on the desk, this paper proposes a reconfigurable desk. The proposed reconfigurable desk is based on the Pin Art technology. For the design of the proposed desk, the upper surface of the desk is divided into small units, and then the user easily controls the height of the divided pieces to make desk a desired shape by using the proposed user interface. The Arduino module controls the hardware and the user interface is configured by using Android applications, making it easy for anyone to use. Through extensive experiments, the proposed system shows that various types of deformations are possible and thus the utilization is very high by mounting diverse devices.

Design and Implementation of Scent-Supported Educational Content using Arduino

  • Hye-kyung Kwon;Heesun Kim
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.260-267
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    • 2023
  • Due to the development of science and technology in the 4th Industrial Revolution, a variety of content is being developed and utilized through educational courses linked to digital textbooks. Students use smart devices to engage in realistic virtual learning experiences, interacting with the content in digital textbooks. However, while many realistic contents offer visual and auditory effects like 3D VR, AR, and holograms, olfactory content that evokes actual sensations has not yet been introduced. Therefore, in this paper, we designed and implemented 4D educational content by adding the sense of smell to existing content. This implemented content was tested in classrooms through a curriculum-based evaluation. Classes taught with olfactory-enhanced content showed a higher percentage of correct answers compared to those using traditional audio-visual materials, indicating improved understanding.

Introduction and Application for Cardiocerebralvascular Center (심뇌혈관 센터를 위한 Cardiac PACS의 도입과 적용 사례)

  • Kim, Jung-Su;Cho, Moo-Seong
    • Korean Journal of Digital Imaging in Medicine
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    • v.12 no.1
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    • pp.9-14
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    • 2010
  • Based on the cardiac PACS application collected from three university hospitals across the country, this research showed us a composition method of a server and storage devices with conditions in the field. Also, we founded the practical use of software making the best of cardiovascular PACS features. In addition, it also examined the components and requirements of the key functions that are available in the cardiovascular sector. We will be investigated the design experience and applications on stable storage and transmission of large video clip data, cardiovascular analysis, and gear interlocks through the study.

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A Study on Classification and Evaluation Criteria of Ubiquitous Computing Service (유비쿼터스 컴퓨팅 서비스의 분류 및 평가지표에 대한 연구)

  • Han, Jung-Sup;Kim, Hyung-Won;Lee, Nam-Yong;Kim, Jong-Bae
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.473-478
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    • 2010
  • Applying ubiquitous computing technology continues to develop services and to use it also has developed a variety of devices. However, classification of ubiquitous computing service (UCS) is ambiguous and evaluation criteria of UCS are difficult to be applied. In this paper, we define the characteristics and classification of UCS and based on evaluation criteria are derived. In addition, we propose a checklist of evaluation criteria to support the user's choice using UCS.

Behavioral Intention to Use Wellness Wearables: A Conceptual Model Development

  • Niknejad, Naghmeh;Hussin, Ab Razak Che;Ghani, Imran
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.1-10
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    • 2018
  • Wearable Technology is going to be the biggest buzzword and the next generation of digital revolution in the near future. Wearables have changed the focus of the healthcare industry to prevention programs in order to encourage individuals to be more active and to take the responsibility of their own health. Although, the intention of consumers to use wellness wearables has been growing rapidly, the number of individuals who refuses continued use of such devices increases day-by-day. Diffusion and innovation of new technology could be more efficiently gained by consumer's adoption. So, it is extremely important for providers and designers to understand the impact of positive and negative factors on consumers' intention to use wellness wearables. Moreover, a unified framework is required for better understanding of individuals' behavioral intention for using wellness wearables. Thus, the goal of this study is to identify the potential factors that influence consumers' willingness to use wellness wearables as well as proposing a unified framework based on Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) and Value-based Adoption Model (VAM) with two extra factors, perceived trust and perceived health increase. The findings of this article improves the theoretical understanding of the engaged factors in the proposed research model of the study.