• Title/Summary/Keyword: the writing of environment

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Development of Real-time Process Management System for improving safety of Shop Floor (생산현장의 안전성 향상을 위한 실시간 공정관리 시스템 개발)

  • Lee, Seung Woo;Nam, So Jeong;Lee, Jai Kyung;Lee, Hwa Ki
    • Journal of the Korea Safety Management & Science
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    • v.15 no.4
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    • pp.171-178
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    • 2013
  • Workers are avoiding production/manufacturing sites due to the poor working environment and concern over safety. Small and medium-sized businesses introduce new equipment to secure safety in the production site or ensure effective process management by introducing the real-time monitoring technique for existing equipment. The importance of real-time monitoring of equipment and process in the production site can also be found in the ANSI/ISA-195 model. Note, however, that most production sites still use paper-based work slip as a process management technique. Data reliability may deteriorate because information on the present condition of the production site cannot be collected/analyzed properly due to manual data writing by the worker. This paper introduces the monitoring and process management technique based on a direct facility interface to secure safety in the field by improving the poor working environment and enhance there liability and real-time characteristics of the production data. Since the data is collected from equipment in real-time directly through the SIB-based interface and PLC-based interface, problems associated with workers' manual data input are expected to be solved; safety can also be improved by enhancing workers' attention to work by minimizing workers' injuries and disruption.

Proposal on the Improvement Direction of Web App Development lecture for Non-IT majors

  • Kim, Koono
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.4
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    • pp.231-239
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    • 2022
  • In this paper, I analyze the difficulties of web service development education for non-IT majors through the Q&A of students posted in the k-mooc lecture, and propose methods to improve them. Through Q&A analysis, it was confirmed that non-majors mainly had difficulties in using unfamiliar tools, cost of cloud service, setting up server environment, and writing code while taking web service development courses. To solve this problem, I propose a method to reduce the server cost problem and the complexity of the server environment by using BaaS(Backend as a Service), which is one of the cloud service models. It also shows that it is possible to reduce the length of code that needs to be written at once by using the React library to modularize long code into smaller units. Finally, I propose an improvement plan that even non-IT majors can easily learn by implementing a web application that works by using the design output obtained by using Figma.

The Effects of Home and Classroom Literacy Environments on the Reading Interests of Young Children (가정과 교실의 문해환경이 유아의 읽기 흥미에 미치는 영향)

  • Cheon, Hwa Yeong;Hwang, Hye Jung
    • Korean Journal of Childcare and Education
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    • v.9 no.1
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    • pp.25-49
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    • 2013
  • The purpose of this study was to examine the effects of home and classroom literacy environments on the reading interests of 104 young children aged 4-5 years old. Their 104 mothers and 52 preschool teachers also participated in this study. The instruments modified and used in this study were the questionnaire which was developed by Fitzgerald(1991), Dickinson, Temple, Hirschler & Smith(1992), and the Primary Pupil Reading Attitude Inventory by Askov & Fischbach(1973). The results of this study were as follows. First, there were significant relationships between children's physical and psychological home literacy environments and reading interests. Second, there were also significant relationships between children's physical and psychological classroom literacy environments and reading interests. Third, home and classroom literacy environments, especially physical environments of home and psychological environments of classrooms, had an influence on children's reading interests. On the basis of this study, enough provision of literacy environments may help to improve children's reading interests, leading to better reading and writing ability.

A Case Study of Untact Communication liberal Arts Class - focusing on Reflection Journals and Feedback Activities (비대면 의사소통 교양 수업 사례 연구 - 성찰일지 및 피드백 활동을 중심으로)

  • Choi, Yun-hee;Kim, Jin-sun
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.444-454
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    • 2022
  • The purpose of this study is to investigate the effects of writing academic reflection journals and feedback activity experiences in untact online classes for engineering students who have taken communication liberal arts classes, and to find out the effect of these learning strategies to promote students' learning motivation, to check whether it is useful for class participation and immersion. In order to find out the effect of class, pre- and post-tests on learning motivation were conducted, and the students' reflection journals and in-depth interviews were analyzed using the topic analysis method, which is one of the qualitative research methods. As a result of the study, it was found that the reflection journal and feedback activity had a significant effect on individual learning understanding, immersion, attitude, etc. The study is meaningful in that it was able to confirm students' active learning attitudes and positive teaching effects with appropriate learning strategies according to changes in the untact educational environment. Various teaching-learning strategies according to changes in the educational environment should be sought and applied in many ways.

Integrated Development Environment for Java Native Methods (자바 네이티브 메소드를 위한 통합 개발 환경)

  • Kim, Sang-Hoon
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.122-132
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    • 2010
  • As a result of a growing demand for various mobile devices, the demand for application programs on the devices is on the rise. The Java language that is platform-independent rapidly rose as the best programming language for mobile devices. However, the Java has a problem that does not support platform-dependent features needed by the application. To solve this problem, the JNI technology was introduced by Sun Microsystems. Programmers using the JNI to write native methods need to have a lot of knowledge about the JNI and the internal structure of the JVM. Also, the increased load by using a number of JNI functions may decrease software productivity and quality. Demands for tools writing native method without understanding of JNI are progressively increasing. To develop these tools, it is necessary to translate automatically the differences between Java and C/C++. In this study, I suggested a way to overcome differences between both languages and developed JNI editor that is an integrated develope environment on the basis of this.

Agent-based SAF Modeling Tool for DEVS M&S (DEVS M&S 환경을 위한 에이전트 기반의 SAF 모델링 도구)

  • Shin, Suk-Hoon;Park, Kang-Moon;Lee, Eun-Bog;Chi, Sung-Do;Han, Seung-Jin
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.49-55
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    • 2013
  • Recently the CGF/SAF (Computer Generated Force / Semi-Automated Force) technology has been getting attention to deal with the increasing complexity in a DM&S(Defence Modeling and Simulation) environment. OneSAF is one of well-known CGF/SAF systems, however, it is not able to support the DEVS framework which is an advanced discrete event based modeling and simulation environment. Especially, most DM&S systems in Korea has been developed on the basis of the DEVS framework. In this paper, we have proposed the agent-based SAF design methodology and tool for supporting DEVS M&S environment. The proposed SAF modeling tool is divided into two parts; the agent modeling part and SAF modeling part. In the agent modeling environment, the modeler can simply create the agent model by writing down the necessary rules. It also provides the agent testing environment so that the modeler maybe conveniently verify the prescribed agent model. The SAF model is finally created by combing the individual agents based on the pre-defined structure. DM&S engineers will be able to employ our tools and modeling methodology to design the DEVS-based DM&S system to be developed.

Research on Korean Language Textbooks to Activate Media Literacy for the Era of Cultural Convergence (문화융합시대의 미디어 리터러시 활성화를 위한 국어교재 연구)

  • Lim, Ji-Won
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.7
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    • pp.389-395
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    • 2020
  • This discussion is a study that proposes to introduce a strategy to positively interpret the narrative meaning in media language based on a generalized cognitive environment in order to activate correct media literacy in the era of cultural convergence. have. In particular, by using advertising content that has the most reinforced creativity related to cultural interpretation, it was induced to grasp the informational manifestation of that era and to reproduce meaning interpretation with relevance. In addition, it attempted to utilize an argumentative writing strategy in the process of reproducing Korean language learners' writing, which was capable of cognitive interpretation. The intention of the public service advertisement content developer always expects a positive effect in the social and cultural aspect, and the learner dreams of reflection and a correct future through the effect. The research on activating media literacy in the era of cultural convergence, which I intended, has not yet been much discussed. We hope that the proposed discussion of this study will be actively utilized in mass media language education of the contents of textbooks for Korean language learners, and we are sorry for the part that does not contain quantitative analysis contents, and we expect the results in subsequent thesis.

Design development of chalk store boxes and blackboard with notice board frames (승하강 개폐식 칠판.게시판 프레임 및 분필통 디자인개발 연구)

  • 도화용
    • Archives of design research
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    • v.14 no.1
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    • pp.53-62
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    • 2001
  • Thanks to advanced development of industrial technology, various kinds of the rapidly changing instruments are affecting our life deeply. So, just a few years are enough to regard yesterday's products as old ones due to the newly invented industrial products. Likewise, the blackboards that we face with in our actual life have been developed as completely new ones of new conception for new equipment and environmental harmony, which is completely different from the typical ones. Height-Control and Open-Shut blackboard with notice board can be adjusted to a lecturer's height, the central pan of main blackboard being controlled up and down. During writing on the board, lecturers can fix the board to their convenient position, and after writing, they can fix the height of the board to the students, convenient position. Therefore, students do not have to move their bodies left and right, or up and down, because of the lecture tables or people in front of them. The newly developed blackboard removed such an inconvenience and is suitable for today's new educational environment. In the both sides of the blackboard, general notice boards are attached to the surface, while the supplementary blackboards are fixed to inside so that they can be drawn when necessary. Considering new environments of the blackboards equipped with these diverse functions, we would like to offer the design procedure about the blackboard frames and chalk store boxes and its results.

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A Study of the Funding Policy to Strengthen Cultural Content in the Arts and Media: Considering the Adoption a Group Writing System like that Used by US TV Shows Creators, such as a 'Storytelling Factory' (문화콘텐츠의 글로벌경쟁력 강화를 위한 선(先)지원정책연구: 미드 시스템을 기초로 한 '스토리텔링 제작소'의 가능성)

  • BYUN, Daniel H.
    • Trans-
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    • v.2
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    • pp.95-130
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    • 2017
  • In the 21st century, developing cultural industry is an important issue world-wide. Since the Kim Daejoong government, Korea has focused on cultural industry development and has thereby treated it as one of the basic, necessary industries. Therefore, the industry is being supported both financially and politically. This policy nurtured the development of quality and quantity within the cultural content industry. However, most of the reports and studies about Korean cultural content have shown it is still not strong enough to compete with leading countries in the field. Competitiveness of storytelling is especially weak. The goal of this study is to find the best direction for the funding policy to strengthen competitiveness in storytelling. Analysing the policies of the No Moo-hyun and Lee Myoung-park governments, we can see that they primarily focused on developing infrastructure in investment and the distribution environment. Support for producing content and distribution follows after confirmation of results. Moreover, policies for the support of developing ideas within culture content are vertical. Currently in the industry, a person or company decides how and where to use the moneys available for investment in the development of content. However, we need to invest more directly, initial funding is required. We analysed the market, studying its activity, achievement and limitations. As a result, we suggest a 'Storytelling Factory' like the group writing system adopted by US TV Shows.

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Emotional Network System Based On M2P Technology Using Context Awareness (상황인식 기반의 M2P 감성통신 서비스 응용)

  • Ahn, Hyoung-joo;Kim, Ji-man;Choi, Seon-suk;Oh, Young-jun;Lee, Kang-whan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.48-51
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    • 2013
  • This paper described an emotional communication service based on context awareness. Especially it provides with a natural as-like a person communication in the interactive object service between machine and person. The machine should behave as naturally like human. For these things the service object has to provide the function which analyzing and storing users' behavior and handling it. This paper contains the way how to analyze and handle users' pattern by using context awareness. Furthermore, we have studied the method which makes users feel like talking with machine by re-writing messages through 'purpose-extraction algorithm' and 'message re-writing algorithm', which allow service become M2P on networks environment. Moreover we developed 'message recommending algorithm' which recommend several messages by analyzing users' past messages. This emotional communication technology can provide more efficient and user-friendly service by providing personified service on network. Furthermore we can expect this messenger system provided from emotional communication service based on context awareness can be applied a plenty of application services.

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