• Title/Summary/Keyword: the creation of digital convergence

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Direction of Designer-makers Business Activation through Strategic Design Support Policy-Focusing on 'Young man's Creative Work & Startup Support Project' (전략적 디자인 지원정책을 통한 디자이너-메이커스 비즈니스 활성화 방향 -청년 창의인력 취·창업지원사업을 중심으로-)

  • Park, Jun-Hong;Jeon, Young-Ok
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.291-298
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    • 2019
  • This study discusses the core contents and implications of the design support policy of government in the creation of the designer-makers' business ecosystem through the analysis of 'Young man's Creative Work & Startup Support Project'. This case, which aims to cultivate a design brand based on maker technology and to create jobs for young people, suggests the role of government as a creative culture creator so that designer-makers are able to create creative activities in a more free and creative atmosphere. Furthermore, this study emphasizes the importance of efficient integration and reorganization of similar maker support policies implemented by each government department, the necessity of a roadmap for realizing this, and the support for quality improvement. As a result, the design support policy of government for the designer-makers' business activation should evolve into the qualitative development of intellectual property based on a mature shared culture and the discovery of a new production paradigm model of the manufacturing industry based on the open manufacturers beyond the economic and numerical goals of creating new jobs.

A Study on the Comparisons of Future Knowledge Utilizing Difference Predicted by Chaos of Knowledge of Korean University Students (한국 대학생의 지식혼돈에 따른 미래의 지식활용 차이 예측의 시계열적 비교 분석)

  • Oh, Sang-young
    • Journal of Digital Convergence
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    • v.17 no.1
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    • pp.131-140
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    • 2019
  • The development of the knowledge information system is increasing the symptoms that people refuse to remember. There is also a growing debate about whether to remember knowledge. This study investigated the preference of memorizing knowledge and finding knowledge. We predicted the use, effect, and expectation of ease of use of knowledge utilization that will appear in the future among preference groups. We analyzed whether there is a difference between the predicted expectations of knowledge utilization in the future. The first study was conducted in October 2014. This is the second study. We studied what changes were made in comparison with the first study. As a result, it was found that 1) there is no difference in broadening the diversity of knowledge utilization at future time, 2) expectation of the effect of knowledge utilization, and 3) ease of continuous knowledge creation. The results of this study suggest that it is important to provide a basis for discussing whether it is good to remember knowledge.

A Study on Development of Fashion Sharing Platform for Shared Economy -Focusing on fashion rental service case- (공유경제를 위한 패션 공유플랫폼 활성화 방안 연구 -패션 대여서비스 사례를 중심으로-)

  • Yoon, Ji-Yeon;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.199-205
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    • 2017
  • Despite the economic downturn, the amount of clothing being discarded is increasing due to the fast fashion. The purpose of this study is to propose a fashion sharing service development to settle the rational consumption culture along with the abandoned clothes problem. Shared fashion rental service has attracted as a solution to environmental problems not only when clothes are incinerated but also in manufacturing process, but there is a lack of precedent research. Therefore, this study is meaningful in that it has developed two development plans based on the results of analysis of service case based on three factors by Rachel Botsman. First, active community development. Second, it is the creation of goods through activation of the shared economy. In this study, there are limitations that can't be proved through actual application, so more research is needed through empirical studies on actual users in the future.

A Study on the Effects of Social Enterprise Government Subsidies for Social and Economic Performance (사회적기업 정부지원금이 사회적·경제적 성과에 미치는 영향)

  • Ryu, Ho-Yeong;Lee, Jang-Hee;Lee, Sang-Cheol
    • Journal of Digital Convergence
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    • v.18 no.11
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    • pp.149-157
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    • 2020
  • The purpose of this study is to analyse on the effect of social enterprises governmental subsidies for social and economic performance. For this analysis, the sample is listed to the disclosure data from Korean Social Enterprise Promotion Agency from 2016 to 2018. First, the governmental subsidies of Social Enterprises are negatively related to the social performance and economic performance. The personnel expenses and social insurance expense in governmental subsidies components are positively significant related to the social performance of social enterprises. The professional manpower expenses and business development expenses are positively significant related to the economic performance of social enterprises. This can be interpreted as contributing to the creation of results according to the purpose of social enterprises for each item of government subsidies, and through this, it is judged that it is necessary to establish specific and customized support policies in order to increase the effectiveness of the government subsidies and increase the satisfaction of social enterprises.

A Study on Service Process Modeling for the Performance of the Non-face-to-face Call Center (비대면 접점 콜센터의 성과 제고를 위한 서비스 프로세스 모델링에 관한 연구)

  • Cho, Seong-Ho;Park, Kwang-Ho
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.149-161
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    • 2014
  • According to the economic advancement, the position of service industry in GDP has increased. Development of service industry has solved the employment issue and derived the activation of the internal market. It has contributed to demand creation in health care, education, and culture, enhancing competition of the manufacturing industry and entire economic development. By the development of information communication technologies, improvement of the quality of life from those, and changes in the competitive environment, customers, from businesses and public agencies, or the customer's needs are increasing. In these circumstances, companies are operating non-face-to-face contact call center for the purpose to communicate with customers, handle customer complaints, attract and retain new customers. In this study, to improve the performance of the non-face-to-face contact call center, this study tried to derive the call center's 'Service Process Modeling' and future policy assignment by analyzing the problem from the research of the service and process summary, performance evaluation, call center evaluation and etc.

A System on iPG XML creation and transmission based on SD&S for IPTV (IPTV를 위한 SD&S 기반 iPG XML 생성 및 전송 시스템)

  • Kim, Tae-Hyun;Bae, Yu-Seok;Hao, Ri-Ming;Lee, Sang-Jo;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.109-112
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    • 2007
  • Currently was Convergence time of broadcasting and communication with development of information communication technology and internet infra environment. The superhigh speed internet about under using there is IPTV where it provides the broadcasting contents with broadcasting and communication Convergence service. Digital broadcasting it makes various broadcasting in one stream and it transmits, and about under analyzing it uses Channel information which is included in broadcasting and broadcasting information from the terminal. But, IPTV transmits each broadcasting in multicast methods, therefore the possibility of knowing all Channel information and broadcasting information from the terminal it is not there is a problem point. This paper hereupon it searched IPTV broadcasting information from the terminal and in order to support a channel selection from IPTV broadcasting streams SI about under extracting SD&S XML documents it created and it transmits with the distant multicast the system which plan and it embodied.

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The Biometric Authentication Scheme Capable of Multilevel Security Control (보안레벨 조절이 가능한 바이오메트릭 인증 기법)

  • Yun, Sunghyun
    • Journal of the Korea Convergence Society
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    • v.8 no.2
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    • pp.9-14
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    • 2017
  • A fingerprint is unique to each person and can be represented as a digital form. As the fingerprint is the part of human body, fingerprint recognition is much more easy to use and secure rather than using password or resident card for user authentication. In addition, as the newly released smart phones have built-in camera and fingerprint sensors, the demand for biometric authentication is increasing rapidly. But, the drawback is that the fingerprint can be counterfeited easily and if it's exposed to the hacker, it cannot be reused. Thus, the original fingerprint template should be transformed for registration and authentication purposes. Existing transformation functions use passcode to transform the original template to the cancelable form. Additional module is needed to input the passcode, so it requires more cost and lowers the usability. In this paper, we propose biometric authentication scheme that is economic and easy to use. The proposed scheme is consisted of cancelable biometric template creation, registration and user authentication protocols, and can control several security levels by configuring the number of fingerprints and scan times. We also analyzed that our scheme is secure against the brute-force attack and the active attacks.

A Study on the Business Model of China's Online Tourism Industry (중국 온라인 관광업 비즈니스 모델에 관한 연구)

  • Zang, Zhen
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.205-210
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    • 2022
  • With the rapid development of the social economy and the continuous improvement of living standards, a favorable environment has been provided for the rapid development of the tourism industry. The highly developed Internet technology has provided people with more convenient online travel. With the rapid development of online tourism, tourism-related Internet businesses are also developing rapidly. This study first introduces the research background and significance of the study, and suggests the necessity of Ctrip's business model optimization study based on the development of social economy such as online tourism development hotspots and business model research issues. Ctrip explains the current status of research inside and outside the online travel industry and business model, in-depth introduction and analysis of related concepts and theories such as online travel and OTA business models, and expands them based on expert research. Several aspects such as insufficient Ctrip's existing business model, high current operating costs, major factors affecting suppliers, and slow development of new business were suggested, and alternatives were suggested to solve these problems. Ctrip maintained a sustainable competitive edge, including Ctrip's business model optimization strategy for value creation and innovation and Internet business model optimization strategy for customer value chains.

The Influence of Characters' Aesthetic Elements on Viewing Engagement and Re-viewing Intention : Focusing on the Chinese historical TV series 'The Story of Yanxi Palace' (캐릭터의 미적요소가 시청 몰입도와 재시청 의도에 미치는 영향 : 중국 사극 드라마<연희공략(延禧攻略)>를 대상으로)

  • Han, Ming;Yun, Su-Mi;Choi, Hye-Jin;Kwon, Oh-Hyeok
    • Journal of Digital Convergence
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    • v.20 no.1
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    • pp.369-378
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    • 2022
  • This study analyzed the effect of aesthetic elements of characters on viewing immersion and re-watching intentions in Chinese historical dramas. For the empirical study, frequency analysis, factor analysis, reliability analysis, correlation analysis, and regression analysis were performed using SPSS 23.0 based on the questionnaire of 330 Chinese who watched the historical drama . As a result of the study, it was found that the character aesthetic elements of Chinese historical dramas with hair and costumes had a positive effect on viewing immersion and re-watching intentions. In addition, it was found that viewing immersion had a mediating effect on the relationship between aesthetic factors and re-viewing intention. It is expected that continuous character creation can be expected through various aesthetic elements such as hair and clothes to increase the value of dramas in the future.

Characteristics of a hero in the story the powered suit contents (영웅 서사 속의 강화복 콘텐츠 특성)

  • Sohn, Jong-Nam;Lee, Chang-Jo
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.315-320
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    • 2013
  • The content of emerging hero is a material of many roles in the development of video content. In recent years, the hero story taking advantage of the powered suit are appearing, and the popularity is also high. The powered suit was first advocated by Robert Anson Heinlein called science fiction writer, and he contributed to creation of diverse and numerous powered suit content. In particular, the powered suit content combined with epic heroes has become popular with many crush to audiences. In this study, what is the powered suit content and analyzed characteristics within the content of the powered suit by content analysis of utilizing the powered suit materials. It is thought that the powered suit content is gaining popularity to a large audience because it focused on realistic, scientific storyline than a traditional hero narrative.