• Title/Summary/Keyword: streaming media

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Asynchronous Traffic Multi-Hop Transmission Scheme for N-Screen Services in Indoor and Ship Area Networks (선박 및 실내 N-스크린 서비스를 위한 비동기 트래픽 멀티홉 전송 기술)

  • Hur, Kyeong;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.5
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    • pp.950-956
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    • 2015
  • In this paper, a WiMedia Distributed-MAC (D-MAC) protocol is adopted for development of a seamless N-screen wireless service in Indoor and Ship Area Networks. Furthermore, to provide the OSMU (One Source Multi Use) N-screen service through P2P streaming in the seamless D-MAC protocol, a ATMT (Asynchronous Traffic Multi-hop Transmission) technology is proposed and analyzed. In this system, a WiMedia ATMT D-MAC bridge transmits control and managing information to various sensors and instruments, from a central integrated ship area network station. For this technology, a time slot allocation scheme for WiMedia asynchronous traffic and a multi-hop resource reservation scheme are combined to evaluate the performance of each scheme. From simulation results, the proposed ATMT scheme enhances performances in viewpoints of N-screen asynchronous data latency and throughput, compared to the conventional WiMedia D-MAC system.

Analysis of Commercial Continuous Media Server Workloads on Internet (인터넷 환경에서의 상용 연속미디어 서버의 부하 분석)

  • Kim, Ki-Wan;Lee, Seung-Won;Park, Seong-Ho;Chung, Ki-Dong
    • The KIPS Transactions:PartB
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    • v.10B no.1
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    • pp.87-94
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    • 2003
  • A study on the characteristics of server workloads based on user access pattern offers insights for the strategies on continuous media caching and network workloads distribution. This paper analyses characteristics of continuous media filet in each fervor and user access requests to each of them, using log data of three commercial sites, which are providing continuous media files in the form of real time streaming on the Internet. These servers have more continuous files than ones in the previously reported studies and are processing very large number of user access requests. We analyse the characteristics of continuous media files in each server by the size of files. playback time and encoding bandwidth. We also analyse the characteristics of user access requests by the distribution of user requests to continuous media files, user access time, access rate based on the popularity of the files and the number if access requests to serial continuous media files.

Development of Android App for Suppor ting Smooth Multimedia Streaming Service Using Frame Buffer (프레임 버퍼를 이용한 매끄러운 멀티미디어 스트리밍 서비스를 지원하는 안드로이드 앱 개발)

  • Seo, Sang-min;Kwon, Jonnho;Choi, Yoon-Ho
    • Journal of Internet Computing and Services
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    • v.17 no.1
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    • pp.55-64
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    • 2016
  • Existing Android applications for streaming video in real time are dependent on the codec, which composes the encoding function, and the version of Android operating system. Also, for streaming video in real time, most applications should be connected with a separate desktop PC. To overcome these disadvantages, we propose a new application, which records and streams video in real time. Specifically, the proposed application uses the flash video file format, which is the common media file format supported by various versions of Android operating system. Through experiments, we show that it is possible for the proposed application to record the video screens more than 20 frames per second and to stream it in real time while using the existing video encoding methods.

Design and Implementation of an Interactive Streaming Platform for Supporting Instant Retrieval of Product Information in Product Placement Advertisement (간접광고에서 제품 정보의 즉각적 검색을 지원하는 인터렉티브 동영상 플랫폼 설계 및 구현)

  • Im, Hyeon-Jin;Cho, Dae-Soo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.5
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    • pp.931-938
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    • 2020
  • Recently, with the expansion of the use of cross media, the public is not just watching the broadcast, but is also consuming various information about actor, stories, products, etc. that appears during the broadcast. However, the devices used for viewing and the devices used for searching are different, which is inconveniences, and due to the differences between the point in time when the desired information is provided through the search, the public has difficulty in obtaining detailed information of the target product after encountering product placement advertisement. In addition, it is difficult for advertisers to confirm the effect of product placement advertising through the reaction of viewers who have encountered product placement advertising. In this paper, we intend to propose an interactive streaming platform that supports the instant retrieval of product information to users by including product placement advertisement information in broadcasting. Through this, viewers can quickly receive detailed information of products on the screen by giving an event when a product of interest comes out while watching the broadcast, and advertisers can check the effectiveness of product placement advertisements by receiving interactive responses from viewers.

A Design and Implementation of a Wireless Audio Sharing (WASH) System (Wireless Audio Sharing (WASH) 시스템 설계 및 구현)

  • Son, Ji-Yeon;Kim, Myung-Gyu;Yang, Il-Sik;Park, Jun-Seok
    • Journal of KIISE:Information Networking
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    • v.33 no.2
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    • pp.139-148
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    • 2006
  • Recently with the advancement of local wireless communication technologies, digital trends of audio contents and devices are paving the way for new experiences to network-based audio streaming services. In this paper, we present the Wireless Audio Sharing (WASH) technology over Bluetooth and Wireless Local Area Network (WLAN). WASH system provides an audio sharing mechanism over multiple users and also provides stereo audio streaming between Bluetooth-enabled devices and Universal Plug and Play (UPnP) media devices connected to wired/wireless LANs. To achieve these, we extended the Bluetooth audio distribution profile and combined the extended profile with the UPnP AV architecture. With the implementation of this WASH technology, we show some experimental results of the stereo audio streaming in a real environment.

A Streaming System based on Transcoding using the Prediction Period (예측주기를 이용한 트랜스코딩 기반의 스트리밍 시스템)

  • Kim, Sung-Min;Kim, Hyun-Hee;Park, Si-Yong;Chung, Ki-Dong
    • Journal of KIISE:Software and Applications
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    • v.33 no.10
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    • pp.823-835
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    • 2006
  • Multimedia is a very popular service in the Internet. But, we cannot provide multimedia service at a uniform content, because networks and devices are various. Thus, an adaptive service is needed for multimedia transmission. Video Transcoding is the good solution that can service multimedia adaptively. This paper proposes the streaming system that is composed of encoder, transcoder, decoder The encoder enhanced time complexity and PSNR in case of transcoding using PP(Prediction Period). The decoder is almost same as the traditional media player. Transcoder reduced time complexity through combination of prediction period in encoder and skipping period to control frame rate in transcoder. In simulation results, the performances of proposed scheme outperform the system with traditional transcoder in time complexity and PSNR.

CLO (Cross Layer Optimization) Technique for Multi-view Video Streaming Service over WiBro Network (WiBro망에서의 다시점 비디오 스트리밍 서비스를 위한 계층 간 최적화 방식)

  • Son, Jung-Hyun;Cho, Ye-Jin;Suh, Doug-Young;Park, Gwang-Hoon;Kim, Kyu-Heon
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.719-731
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    • 2008
  • This paper defines QoE (Quality of Experience) for multi-view video streaming service over WiBro and proposes the CLO (Cross-Layer Optimization) algorithm can maximize this. Proposal CLO algorithm contains from physical layer to video layer. Under the time-varying wireless channel condition, the CLO technique takes view-wise and the temporal priority of the multi-view video into consideration in order to decide the transmission of frames and its FEC level. At the handover situation, it is shown through computer simulation that the optimal quality of the multi-view video can be achieved using the minimum amount of resources if the proposed CLO technique is applied.

Control of HD Video Streaming Using IEEE802.11e MAC Parameters (IEEE802.11e의 MAC 파라미터를 이용한 적응적인 HD급 비디오 스트리밍 제어)

  • Park, Chun-Bae;Lee, Yong-Hyun;Park, Gwang-Hoon;Kim, Kyu-Heon;Chung, Young-Sik;Huh, Jae-Doo;Suh, Doug-Young
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.696-706
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    • 2008
  • In this paper we show the performance of the network-adaptive high-definition scalable video streaming using QWLAN board with IEEE 802.11e MAC monitoring and control. Realtime collected MAC parameters are used to determine which video data is extracted for the predicted available bandwidth. To achieve performance, extraction through R-D is proposed instead of the standard video packet extraction. It is shown through experiments that streaming video quality can be enhanced by fast adaptation to network conditions by using the proposed method.

FlashEDF: An EDF-style Scheduling Scheme for Serving Real-time I/O Requests in Flash Storage

  • Lim, Seong-Chae
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.26-34
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    • 2018
  • In this paper, we propose a scheduling scheme that can efficiently serve I/O requests having deadlines in flash storage. The I/O requests with deadlines, namely, real-time requests, are assumed to be issued for streaming services of continuous media. Since a Web-based streaming server commonly supports downloads of HTMLs or images, we also aim to quickly process non-real-time I/O requests, together with real-time ones. For this purpose, we adopt the well-known rate-reservation EDF (RR-EDF) algorithm for determining scheduling priorities among mixed I/O requests. In fact, for the use of an EDF-style algorithm, overhead of task's switching should be low and predictable, as with its application of CPU scheduling. In other words, the EDF algorithm is inherently unsuitable for scheduling I/O requests in HDD storage because of highly varying latency times of HDD. Unlike HDD, time for reading a block in flash storage is almost uniform with respect to its physical location. This is because flash storage has no mechanical component, differently from HDD. By capitalizing on this uniform block read time, we compute bandwidth utilization rates of real-time requests from streams. Then, the RR-EDF algorithm is applied for determining how much storage bandwidth can be assigned to non-real-time requests, while meeting deadlines of real-time requests. From this, we can improve the service times of non-real-time requests, which are issued for downloads of static files. Because the proposed scheme can expand flexibly the scheduling periods of streams, it can provide a full usage of slack times, thereby improving the overall throughput of flash storage significantly.

Reduction of Presentation Latency in Thin-Client of Cloud System (클라우드 시스템의 씬 클라이언트에서의 표시 지연 절감)

  • Kang, Seung Soo;Ko, Hyun;Yoon, Hee Yong
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.4
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    • pp.163-176
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    • 2013
  • Cloud-based streaming game service has numerous merits, but it may suffer from presentation latency in a thin-client. It is an important issue especially for game service which needs instantaneous response to user inputs. This research proposes the methods for reducing the presentation latency between the server unit and the thin-client unit. The approaches proposed to be employed with server unit include the source/sync video format equalization, encoding format configuration according to the media type, and the S/W implementation for transmitting clock periodically. The methods for the thin-client unit include the decreasing the number of instructions, use of light encryption algorithm, and improvement on H/W decoding. The proposed schemes are tested with a commercialized streaming service platform, which reveals the reduction of presentation latency as large as a few hundred milliseconds and reaches the acceptable level (about 100 milliseconds).