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http://dx.doi.org/10.3745/KTCCS.2013.2.4.163

Reduction of Presentation Latency in Thin-Client of Cloud System  

Kang, Seung Soo (성균관대학교 전자전기컴퓨터공학과)
Ko, Hyun (엘지전자)
Yoon, Hee Yong (성균관대학교 정보통신대학)
Publication Information
KIPS Transactions on Computer and Communication Systems / v.2, no.4, 2013 , pp. 163-176 More about this Journal
Abstract
Cloud-based streaming game service has numerous merits, but it may suffer from presentation latency in a thin-client. It is an important issue especially for game service which needs instantaneous response to user inputs. This research proposes the methods for reducing the presentation latency between the server unit and the thin-client unit. The approaches proposed to be employed with server unit include the source/sync video format equalization, encoding format configuration according to the media type, and the S/W implementation for transmitting clock periodically. The methods for the thin-client unit include the decreasing the number of instructions, use of light encryption algorithm, and improvement on H/W decoding. The proposed schemes are tested with a commercialized streaming service platform, which reveals the reduction of presentation latency as large as a few hundred milliseconds and reaches the acceptable level (about 100 milliseconds).
Keywords
Cloud Computing; Streaming Service; Game; Consumer Electronics Device; Presentation Latency;
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Times Cited By KSCI : 1  (Citation Analysis)
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