• 제목/요약/키워드: sports training

검색결과 565건 처리시간 0.027초

초등학교 체육시설 및 교구에 대한 변화가능성과 발전방향 (Possible Changes and Improvement Policies of Elementary School Physical Education Facilities and Training Aids)

  • 이종형;최상락
    • 교육시설
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    • 제16권2호
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    • pp.59-66
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    • 2009
  • This study is purposed to find out practical problems, explore possible changes and provide qualitative development and development policies of elementary school physical education facilities and training aids. The following is concluded through three rounds of Delphi questionnaires. First, the highest possible change is predicted in that obsolete sports facilities should be replaced and various training aids be purchased. Second, gyms should be established for ensuring indoor sports space and indoor sports facilities should be expanded. Third, modernization and advancement of sports facilities and training aids should be implemented by attracting private investment. Fourth, sports facilities at schools and communities should be exchanged for free. Fifth, sports facilities in the school playground should be diversified for physical education classes by putting play ground facilities in good conditions. Sixth, it is predicted that a sound distribution system can be established for ensuring creative, strong sports facilities and training aids. A department may take full responsibility of buying sports materials and establish an alternative idea for cooperative buying.

Use of Multimedia Technologies in the Training of Physical Culture and Sports Specialists

  • Shevchenko, Olha;Bahinska, Olha;Markova, Olena;Broiakovskyi, Oleksandr;Bielkova, Tetyana;Honcharenko, Ivan;Bida, Olena
    • International Journal of Computer Science & Network Security
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    • 제22권7호
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    • pp.245-251
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    • 2022
  • Educational reform in Ukraine encourages the use of multimedia technologies in the training of specialists in Physical Education and Sports, which is one of the promising directions of education development. Therefore, the article specifies the content of the terms "innovation" and "technology". For modern society, the introduction of multimedia technologies in education is not so much theoretical as pragmatic, since under condition of globalization it concerns its historical development and prospects associated with the so-called "high technologies".Our goal is to improve the training of Physical Education and Sports specialists by means of multimedia technologies. All of innovative technologies can be divided into four groups, depending on the appropriate form of educational activity for their use. The development of multimedia technologies in the training of specialists in Physical Education and Sport at the present stage of education development should be carried out in accordance with the criteria of manufacturability, which are presented in the article: scientism, to rely on the theoretical provisions of pedagogical science and methods of teaching the discipline, socially recognized educational goals, prospects for modernization of Education; consistency, which provides for the interaction of parts and the whole in the organization of the study environment, as a result of which the physical development of the young generation is an integral entity; guarantee, that is, the error between the planned and obtained results should be minimal; manageability, that is, full management of the stages of work of the teacher and students, which make up the completed cycle of actions; mass participation, for the purpose of applying the technology does not depend on the physical training of students, the pedagogical skill of the teacher and the type of educational institutions. The article presents the theory and method of organizing sports events and circuses in the training of specialists in Physical Education and Sports by means of multimedia technologies. In order to increase the level of physical development of a person, physical fitness and the state of health of students, which has a clear trend to constant deterioration, it is necessary to instill love for sports, carry out high-quality training and organize sports events using multimedia technologies. In the process of sports activities, the participants' mental education is carried out. There are two types of communication here: direct and indirect, which are described in the article.In games and sports competitions, there are many opportunities for forming rules of collective behavior. The main issues of the organization of sports activities by means of multimedia technologies have been clarified. During sports competitions, the tasks presented in Physical Education and sports classes are improved, which ensure the improvement of physical and theoretical training of the individual. The pleasure of sports, bright, emotional spectacles, confirmed by multimedia technologies, arises from the participation of the viewer in them.

Construction of sports engineering structures with high resistance to improve the quality of sports training

  • Lin He;Qiyuan Deng
    • Structural Engineering and Mechanics
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    • 제86권2호
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    • pp.211-220
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    • 2023
  • The textile industry has benefited from nanotechnology in various fields of application as the use of nanomaterials, and nanotechnology is multiplying. Nanoparticles can increase the performance of textiles by up to 100 times when used in finishing, coating, and dyeing techniques, providing them with capabilities they did not previously possess. Nanotechnology is used in the textile chemical industry to produce sports mats with stain resistance, flame resistance, wrinkle resistance, moisture management, antimicrobial quality, and UV protection. The incorporation of nanomaterials into fabrics can have a significant effect on their properties, including shrinkage, strength, electrical conductivity, and flammability. Various inventions and innovations may result from nano-processed textiles in the future, thus leading to the advancement of science. This article presents the construction of sports engineering structures with high resistance to improve the quality of sports training. The mechanical properties of sports mats are improved with the help of nanotechnology. Strength, elasticity, and tear resistance are among these properties. This method enables the production of elastic, durable, and tear-resistant sports mats.

태릉선수촌 국가대표 스포츠 팀 닥터의 역할 (Role of Team Doctor in Sports: Taeneung Korea National Training Center)

  • 김리나;고정아;김종덕;이제훈
    • 대한정형외과스포츠의학회지
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    • 제8권2호
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    • pp.65-69
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    • 2009
  • 대한민국의 국가대표 선수가 되기 위해서 선수들은 반복적으로 많은 양의 훈련을 하며 이에 따른 크고 작은 스포츠 손상을 가지고 있는 경우들이 많다. 태릉선수촌 안의 의무실에서는 이러한 부상 선수들을 관리하며 국제대회의 지원 업무와 도핑 관련업무 등을 수행해 내고 있다. 국가대표 선수들을 관리하는 태릉선수촌에서의 의사의 역할을 소개해 보고자 한다.

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가상현실 스포츠실 수업을 위한 티볼 실감 콘텐츠 접근 (An Approach to Realistic Contents of T-ball for VR Sports Room Classes)

  • 은광하
    • 한국콘텐츠학회논문지
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    • 제22권10호
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    • pp.47-58
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    • 2022
  • 본 연구는 정규체육 수업에 활용되고 있는 티볼 스포츠를 스크린이 설치된 실내공간에서 체험할 수 있는 실감 콘텐츠 접근 과정 및 이를 적용한 개발사례를 제시하였다. 해당 연구는 초, 중학교 가상현실 스포츠실의 구기 스포츠훈련으로 지속적인 체육수업에 활용될 수 있다. 접근 내용을 살펴보면 티볼교재의 기초훈련내용을 중심으로 스포츠 전문가, 티볼 지도자의 자문기반 협업을 통하여 이용자에게 티볼 스포츠훈련 향상이라는 지속 가능한 교육에 적합한 훈련 접근 체계성을 제시하였다. 즉, 단순히 체험기반의 실감 콘텐츠가 아닌 초등학생에게 티볼 스포츠 수업의 몰입 유도와 자연스러운 기초훈련이 될 수 있도록 훈련 모드를 설계하였다. 개발된 훈련 콘텐츠는 주 차별 커리큘럼에 따라서 공격 기본훈련이 이루어지도록 하였으며 훈련 과정상에서 난이도별 목표에 따른 평가 피드백을 제시하여 이용자가 스스로 훈련향상을 할 수 있는 훈련모드 접근 과정을 제시하였다. 또한, 티볼 스포츠의 경기 규칙을 반영한 대전경기 모드 접근 과정을 제시하였다. 본 연구를 통해서 구기 스포츠의 기본훈련 및 신체 운동 향상이 될 수 있는 기능성 실감 콘텐츠 사례 및 실감 콘텐츠 개발 관련 산업체에 참고 제작사례로 제시될 수 있다.

국가대표 선수 훈련원 마스터플랜 설계경기 조경계획 (Landscape Design for the National Athlete Training Camp)

  • 김아연;유선근;오형석
    • 한국조경학회지
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    • 제33권6호
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    • pp.109-126
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    • 2006
  • As the national interest in sports has been increased over time, sports facilities and sports complex are considered more than just physical environments for training athletes or watching games. Sports facilities now become symbolic spatial devices to represent the national and cultural pride of any countries. The existing national training camp located in Taenung, Seoul is gotting outdated and degraded. The polluted air in the city risks athletes' health condition. The government planned to construct the second training camp at Jincheon, Chungbuk at the area of $2,171,910m^2$. The Korea Sports Council called for proposals to envision the future training camp, and they held a design competition from August to November, 2005. The first phase was to present the masterplan for the entire site including training buildings, outdoor training facilities, dormitories, a visitor center, a research center, education and administration buildings. Considering the size of the site, the planning process required a strong relationship between landscape and architecture. This study tries to provide general explanations on the winning proposal focused on the landscape-related issues. It also attempts to have reference points for contemporary planning and design issues to situate the project in the stream of continuing design effort to avoid the dichotomy between nature and culture. The landscape proposal for the new national taming camp suggests four main strategies; 1) The camp has two intersecting and interweaving parks which represent the natural and urban order. 2) The entire site is organized and networked by the flow of landscape called landscape ribbon in terms of topography, vegetation, and water flow. 3) The landscape is choreographed through the time and process. 4) The ecological process and the digital contents are juxtaposed in the landscape. This winning proposal is the first step to portray the national vision for the sustainable environment coexisting with sports industry. Landscape in this proposal is an active agent to network various parts of the site which enables landscape to be infrastructure. Landscape design in this proposal should be considered open-ended strategies rather than determined concrete forms and its engaging further development will be tested in following Design-Build phase.

Analysis of Distribution Channel of Korea New Sports: Focusing on Two Two Ball

  • KIM, Chang Won;KIM, Hae Yu;SEO, Won Jae
    • Journal of Sport and Applied Science
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    • 제3권2호
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    • pp.11-16
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    • 2019
  • Purpose: New sports is a modified physical activity which is developed for participants to easily learn and play. This study is to analyze distribution channels and related strategies of Korea new sports and to discuss strategies for promoting Korea new sports, especially for two-two ball. Research design, data, and methodology: The study reviewed literatures including documents of Dae-Han two-two-ball association and new sports related research articles. Results: First, Dae-Han two-two-ball association has introduced two two ball to consumers via educational organizations such as schools and youth education sectors. Second, Dae-Han two-two-ball association has introducted two two ball to school teachers by teacher training sessions. Third, Dae-Han two-two-ball association has educated future instructors and provided certificates to them. Fourth, Dae-Han two two ball association has applied governmental projects and sought to promote domestic new sports. Finally, Dae-Han two two ball association has hosted national events every year for facilitating Korea new sports across nation. Conclusions: In conclusion, Korea new sports shoud be spread out by school teachers and educational organizations. Two-two ball association needs to develop a systematic educational and managerial process for training instructors. Finally, Two-two ball association needs to make opportunities of teacher training sessions. Future directions were discussed.

스포츠 현장에서 인공지능 활용 방안 (Utilization of Artificial Intelligence in the Sports Field)

  • Yang, Jeong Ok;Lee, Jook Sook
    • 한국운동역학회지
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    • 제32권3호
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    • pp.69-79
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    • 2022
  • Objective: The purpose of this study is to analyze trends related to sports and artificial intelligence (AI) to understand the trends and how they change according to time, and to establish methods to apply AI in sports. Both macro and micro perspectives related to sports utilization of AI were analyzed. Method: In this study, after analyzing and discussing various information related to the use of artificial intelligence in the sports through a search of academic journals, papers, books, and websites published recently at nationally and internationally, the application plan of artificial intelligence in the sports field was presented. Results: 1) Motion analysis technology using artificial intelligence is effective in sports where posture is important, and if it provides systematic feedback and training methods, it can help improve performance. 2) The introduction of a sports referee judgment system using artificial intelligence is expected to improve performance by restoring factual judgment and objective fairness in sports games. 3) Artificial intelligence will provide coaching staff and players with a variety of information to help improve performance through systematic coaching and improving feedback and enhanced training methods. 4) It is judged that artificial intelligence-related to sports ethics, sports ICT, sports marketing, sports prediction, etc. We think that based on the current AI research trends will have a positive impact on all sports-related areas, helping to revitalize sports. Conclusion: Motion analysis technology using artificial intelligence, sports referee judgment system, coaching using artificial intelligence, and artificial intelligence are judged to have a positive effect on all sports-related areas and help revitalize sports.

Injuries in Female Elite Athletes in Rowing: A 1-year Prospective Epidemiological Study

  • Park, Ki Jun;Kim, Hyun Chul;Kim, Yang Rae
    • 국제물리치료학회지
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    • 제9권4호
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    • pp.1657-1662
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    • 2018
  • This epidemiological study aims to determine the incidence, areas, severity, and time of occurrence of sports injuries in elite female rowing athletes who were training at the Jincheon National Training Center for a 1-year period from January 1st to December 31st, 2017. According to the daily injury reports form of the IOC, sport events, weight division, injured area, and cause of injury were recorded, and the following results were found. Upon comparing the incidence of sports injuries, there was a significant difference in weight of double scull athletes. In terms of sports, there was a significant difference between pair and athletes who played double skull. Injuries occurred most commonly in the lower extremity (40.5%), followed by the trunk (35.1%), upper extremity (24.3%). for all athletes in rowing. The knee and lumbar spine/lower back were the most common injury sites. More than 60% of all injuries were Level III, and injuries occurred most frequently during training, followed by weight training and then competition.