Browse > Article
http://dx.doi.org/10.5103/KJSB.2022.32.3.69

Utilization of Artificial Intelligence in the Sports Field  

Yang, Jeong Ok (Department of Kinesiology, Silla University)
Lee, Jook Sook (Department of Kinesiology, Silla University)
Publication Information
Korean Journal of Applied Biomechanics / v.32, no.3, 2022 , pp. 69-79 More about this Journal
Abstract
Objective: The purpose of this study is to analyze trends related to sports and artificial intelligence (AI) to understand the trends and how they change according to time, and to establish methods to apply AI in sports. Both macro and micro perspectives related to sports utilization of AI were analyzed. Method: In this study, after analyzing and discussing various information related to the use of artificial intelligence in the sports through a search of academic journals, papers, books, and websites published recently at nationally and internationally, the application plan of artificial intelligence in the sports field was presented. Results: 1) Motion analysis technology using artificial intelligence is effective in sports where posture is important, and if it provides systematic feedback and training methods, it can help improve performance. 2) The introduction of a sports referee judgment system using artificial intelligence is expected to improve performance by restoring factual judgment and objective fairness in sports games. 3) Artificial intelligence will provide coaching staff and players with a variety of information to help improve performance through systematic coaching and improving feedback and enhanced training methods. 4) It is judged that artificial intelligence-related to sports ethics, sports ICT, sports marketing, sports prediction, etc. We think that based on the current AI research trends will have a positive impact on all sports-related areas, helping to revitalize sports. Conclusion: Motion analysis technology using artificial intelligence, sports referee judgment system, coaching using artificial intelligence, and artificial intelligence are judged to have a positive effect on all sports-related areas and help revitalize sports.
Keywords
Artificial intelligence; AI; Motion analysis; Referee judgment; Coaching; Sports ICT;
Citations & Related Records
Times Cited By KSCI : 6  (Citation Analysis)
연도 인용수 순위
1 Lee, J. H. & Lee, S. E. (2021. 06. 01). AI service, invasion of privacy, social discrimination must be eliminated. Korean Economy, A14.
2 Google (2022). Artificial intelligence and metaverse, Google.com.
3 Jin, J. Y. (2020. 11. 30). AI medical device development and guidelines hold back the industry. MAI medical device development and guidelines hold back the industry. https://www.https://www.bosa.co.kr/news/articleView.html?idxno=213
4 Kim, B. J. & Choi, Y. S. (2019). Deep learning-based sports casting. Deep learning-based sports casting. Journal of the Information Science Society, 46(10), 1020-1024.
5 Kim, G. Y. (2022. 07. 12). Sports and artificial intelligence, sports AI. http://sportsai.biz/View.aspx?No=2150263
6 Kim, M. S., Oh, S. W., Lim, J. W. & Han, J. W. (2017). Demand analysis of sports industry support business using social big data, Journal of the Korean Association for Sports Industry Management, 22(2), 45-66.
7 Kim, S. H. & Cheon, S. M. (2020). Qualitative case study of online class operation and instructors' difficulties in university liberal arts practical classes due to COVID-19. Journal of the Korean Society for Social and Physical Education, 81, 9-26.
8 Kim, Y. J. (2021a). A Study on Basic Guideline Direction Construction for the Use of Sports-related Artificial Intelligence (AI), The Korean Journal of Sport, 19(3), 177-186.   DOI
9 Davenport, T. H. (2018). From analytics to artificial intelligence. Journal of Business Analytics, 1(2), 73-80.   DOI
10 Choi, H. D. & Ahn, J. W. (2015). Analysis of public perception on scientific and technological issues: A case of nuclear power generation using top-fill modeling. TA case of nuclear power generation using top-fill modeling. 23(4), 151-175.
11 Han, J. S. & Yoon, J. W. (2016). A study on ways to revitalize the Busan International Film Festival (BIFF) using social big data text mining. 40(1), 133-145.
12 Hwang, M. G. (2019. 05. 29). Korean governments around the world preparing for AI society have no guidelines. Chosun Ilbo. https://biz.chosun.com/site/data/html_dir/2019/05/29/2019052902703.html
13 Kim, D. Y. & Choi, J. H. (2020). Investigation of the current status of special education online learning and perception of online learning due to COVID-19. Special Education Studies, 55(2), 85-108.
14 Joo, H. Y., Yang, J. O. & Lee, J. S. (2020). Differences of Foot Plantar Pressure Balance and Lung Capacity According to Change of Cervical Posture in Adults. Korean Journal of Sport Biomechanics, 30(1), 63-101.
15 Khandelwal, R. (2020). Reduce Training Time for Deep Learning Model using tf.data. https://towards datascience.com/how-to-reducetraining-time-for-a-deep-learning-model-using-tf-data-43e1989d2961
16 Kim, D. G. (2020). The relationship between the professional baseball video review system and fairness perception and spectating behavior. Journal of the Korean Physical Education Association, 59(3), 169-182.   DOI
17 Kim, H. J. (2021. 04. 12). AI health care, to be interpreted by the vote after development - Need to change the regulatory framework that prevents innovation. Seoul Economic Daily, A9.
18 Kim, K. B. (2021a). Metaverse, is it possible as a senior platform? BRAVO My Life, 2021(8).
19 Kim, M. J. (2015). Research Trends for Rehabilitation Programs for the Disabled in Korea Applying Virtual Reality Technology. Journal of Digital Convergence, 13(2), 381-391.   DOI
20 Kim, M. S. & Jeon, S. W. (2019). Trend of sports policy change through big data text mining analysis: Focusing on the inauguration speech of the Minister of Culture, Sports and Tourism, Journal of the Korean Sports Association, 17(2), 519-529.   DOI
21 Lee, S. E. (2021. 04. 28. b). The child and the grandmother on the lane... AI's choice?, Korean Economy, A3.
22 Kim, K. H. (2021b). Non Face to Face Sports Education Using Artificial Intelligence, The Korean Journal of Sport, 19(3), 361-367.   DOI
23 Park, S. W. (2020). Feature extraction method for skeleton-based hand gesture recognition using artificial neural network, Master's thesis, Hanyang University Graduate School.
24 Kim, S. B. & Chung, J. G. (2021). The Philosophical Issues of Using Artificial Intelligence Judging System in Sports Field, The Korean Journal of Sport, 19(4), 781-788.   DOI
25 Kim, S. B. & Kim, D. G. (2017). A social philosophical search for sports monitoring power expressed in a transparent society. Journal of the Korean Physical Education Association, 56(4), 11-21.
26 Kim, S. K. & Lim, B. O. (2020). Meta-analysis on the Effects of Exercise Therapy and Physiotherapy on Pain in Korean Patients with Chronic Low Back Pain. Korean Journal of Sport Biomechanics, 30(1), 63-72.
27 Lee, S. E. (2021. 05. 24. c). Let's take a look at your Korean proficiency - Ai's language test came out. Korean Economy, A2.
28 Lee, S. W. (2021. 03. 18). The future depends on building a strong AI ecosystem. Korean Economy, A1.
29 Lee, W. S. & Jeon, S. W. (2019). Trend analysis of sports industry R&D business using big data, Journal of the Korean Sports Association, 17(4), 1539-1549.
30 Loland, S. (2002). Fair play: Historical anachronism or topical ideal? In Ethics and sport, 94-118.
31 MHDB (2021. 02 .01). SBS Battle of the century! AI vs humans, https://blog.naver.com/weareaimaster/222227307055
32 Naver (2022). Trolley dilemma, https://terms.naver.com/entry.naver?docId=3435131&cid=58345&categoryId=58345
33 Kim, Y. G. (2017). Social Trends and Sports (1). Philosophy of Movement, Journal of the Korean Philosophy of Physical Education, 25(4), 101-115.   DOI
34 Lee, D. H. & Lim, J. G. (2021). The Social and Philosophical Implications of Sports in the Era of the 4th Industrial Revolution, Korea Sports Association, 19(1), 291-301.
35 Kim, Y. J. (2021b). A Study on the Application of AI (Artificial Intelligence) Levels Depending on Leisure Sports Events, Korean Journal of Leisure, Recreation & Park, 45(3), 91-100.   DOI
36 Koo, K. B. & Kim, S. B. (2018). The sports world's response task in the wake of the 4th industrial revolution. Journal of the Korean Philosophy of Physical Education, 26(2), 7-17.
37 Kwon, Y. M. & Kim, S. H. (2020). Exploring concerns about liberal arts classes for college students due to the spread of COVID-19. Education and Culture Research, 25(3), 743-785.
38 Lee, J. M. & Lee, Y. G. (2021). Sports Toto recognition analysis study using social big data analysis, Journal of the Korean Sports Association, 19(1), 13-23.
39 Lee, M. G., Cho, E. B. & Lim, H. S. (2021). Exploring the learning experiences of physical education college students due to the COVID-19 pandemic. Digital Convergence Research. Digital Convergence Research, 19(1), 421-430.
40 Oh, J. H. & Cho, K. M. (2017). Structural analysis between recognition of sports convergence industry and recognition of service-specialized strategy incorporating augmented reality technology and intention to watch: Focused on professional baseball. Journal of the Korean Physical Education Association, 56(5), 355-370.   DOI
41 Royce, R. (2012). Refereeing and technology: Reflections on Collins' proposal. Journal of the Philosophy of Sport, 29(1), 53-64.   DOI
42 Oh, S. W., Han, J. W. & Kim, M. S. (2019). Awareness analysis of water leisure sports tourism using social big data analysis. Korean Journal of Sports Industry Management, 24(4), 83-95.   DOI
43 Park, C. W. (2020). Announcement of the current status of sports education in the United States according to the COVID-19 situation, Korean Association for Physical Education Academic Presentation, 9-20.
44 Park, S. J. (2018). A Study on Ethical Issues on Judgment Judgement and Introduction of Video Reading, Journal of the Korean Philosophy of Physical Education, 26(2), 31-41.
45 Ryu, H. S. (2015). Motion recognition technology trends and implications, Gesture recognition technology trends and implications. Digieco Report, 24-36.
46 SBS (2021). Battle of the century! AI vs humans, AI taking over the sports world, artificial intelligence vs humans, https://blog.naver.com/weareaimaster/222227307055
47 Seo, J. W. (2020). In the era of COVID-19, the appearance of lectures in the Physical Education Department of National Education Universities and the current situation and direction of improvement in online lectures, Journal of the Korean Elementary Physical Education Association, 26(3), 93-112.   DOI
48 Sports Nest Reporters Corps (2018. 11. 22). Sports science, evolving cutting-edge training equipment, National Sports Promotion Corporation.
49 Suh, K. W. (2011). Basketball game fairness and video reading, Journal of the Korean Philosophy of Physical Education, 19(2), 37-52.
50 Kretchmar, S. (2015). Pluralistic internalism. Journal of the Philosophy of Sport, 42(1), 83-100.   DOI
51 Lee, S. E. (2021. 04. 23. a). EU: "Companies offering unethical AI will be fined 6% of sales". Korean Economy, A14.
52 Yoon, Y. G. & Kim, H. J. (2021). Help and interference with the introduction of VAR in the K-League referee's decision, Sports Science, 39(2), 125-133.