• 제목/요약/키워드: social play

검색결과 1,312건 처리시간 0.031초

지각자의 사회적 가치가 남성의 액세서리 착용 이미지 평가에 미치는 영향 (The Influence of Perceiver's Social Values on Image Evaluation of Men Wearing Accessories)

  • 이명희;송원영
    • 복식문화연구
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    • 제20권4호
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    • pp.560-572
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    • 2012
  • This study examines the influence of fashion accessories on how men of different ages are perceived, as well as how the social values of the perceiver affect the image evaluation process. For the purpose of this study, men's accessories were limited to glasses, ties, and hats. A quasi-experiment was conducted in which 358 female university students in Seoul examined two men, one in his 30s and the other in his 60s. The social value included materialism and hedonism with higher and lower group. Factor analysis revealed three main factors with regard to men's image based on age and accessories: professionalism, morality, and preference. The findings indicated that wearing accessories can affect how men are perceived, and the perceivers' social values are at play throughout the process. Glasses enhanced a professional image in men, while ties amplified professionalism and morality. Morality and preference for the older man were heightened when he wore a fedora and a hunting cap. Taking social values into account, perceivers with a higher level of materialism associated a man with a navy blue tie more strongly with professionalism. Perceivers who possessed more hedonistic traits preferred a man wearing a cap. The subjects considered the man in his 60s as having a higher level of professionalism when he wore casual hats such as a cap or a cloche. The results of this study suggest that social values such as materialism and hedonism play a part in how people perceive men wearing accessories.

고구려 고분벽화에 나타난 놀이복식 (Play Costume from the Mural Paintings of Goguryeo)

  • 임린;이태호
    • 복식
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    • 제60권3호
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    • pp.10-25
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    • 2010
  • The culture of the play of Korean ancient times is well described in the mural painting of Goguryeo. The example is people appearing in the play painting of performance, dance, hunting, and acrobatics out of 20 mural painting of genre. Their costume is broadly classified into performance, dance, hunting, and acrobatic costume and can be subdivided according to the types of costume. First, the head gear of play costume reflected the formality and social conditions of play. In the performance and hunting costume, all performers wore gwanmo(official hats), which seemed to make it a rule to wear gwanmo. Gwanmo was borrowed intactly from Goguryeo without any changes or decorations, which showed that the status symbolism of head gear was applied intactly to play costume. Second, the play costume of Goguryeo enhanced efficiency by blending daily costume with elements and decorations needed for play performance. Specifically the change of length was prominent: the short sleeves of jeogori(traditional blouse), the long sleeves of dance costume, and fastening below the knee or putting into the long shoes to shorten the length of baji(traditional pants). Finally, as it is well known that there was some differences in the expression modes of daily clothes in Goguryeo between Tonggu and Pyeongyang. Similarly, play costume tried to change costume according to the subject of play but maintained the locality and peculiarity of Goguryeo costume. Although performance costume showed many local differences, it also had similarity and peculiarity. In dance costume, long sleeves and patterns which frequently appeared in the Tonggu area reappeared in the Pyeongyang.

무장애 놀이공간 계획을 위한 설치유형별 놀이공간 실태분석 - 무장애 놀이공간의 계획기준 설정 및 모형개발 연구 I - (The Actual Condition Analysis of Play Space by Types of Installation for the Planning of Barrier Free Play Space)

  • 강병근;성기창;박광재;윤영삼;김상운;김은경;이기정
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제15권4호
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    • pp.23-31
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    • 2009
  • The needs of integrated play and space for both healthy children and children with Disabilities is increasing due to positive effect of integrated play. However, existing plan of play space have not considered children with Disabilities as the user and Integrated Perspective what children and children with Disabilities can do together is insufficient. For these reasons, establishing guideline of the Barrier Free Play Space and Model Development is required to meet the New Paradigm's demands. The purpose of this research is to deduce present condition and problem of play space through the Actual Condition Analysis of domestic Play Space. This study have given careful consideration to the actual condition of play space for 3 types by Types of Installation method. As a result, there are many problems from research point of view and facilities for the disablilities too. Consequently, element of plan and facilities for the disabled which are problems should be shown the direction focused improvement, moreover major task is build a barrier free play space as a place of social integration.

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The Relationship between Counselor's Emotional Labor and Psychological exhaustion : The Moderating Effects of Social Support

  • Kim, Ahsung;Im, Geumok;Jung, Huigon
    • 한국컴퓨터정보학회논문지
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    • 제22권9호
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    • pp.171-177
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    • 2017
  • The purpose of this study is to suggest the implications of social welfare workers' understanding of emotional labor and prevention of psychological exhaustion. In order to achieve this goal, I analyzed the effects of the levels of surface acting and deep acting, which are components of emotional labor in social welfare workers in social welfare center, on emotional exhaustion, depersonalization, and lack of sense of personal accomplishment which are components of psychological exhaustion. And I empirically analyzed how emotional labor affects psychological exhaustion, when superior support and fellow support as components of social support play a role as moderating variables. Empirical results show that emotional labor affects psychological exhaustion and social support plays a moderating role. Based on these results, theoretical and policy implications and future research directions are presented.

Narcissism and Social Media Addiction in Workplace

  • Choi, Youngkeun
    • The Journal of Asian Finance, Economics and Business
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    • 제5권2호
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    • pp.95-104
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    • 2018
  • The purpose of this study is to investigate the impact of narcissism on employees' social media addiction and how it influences their job satisfaction and organizational commitment. And this study explores if perceived organizational support can moderate the relationship between narcissism and social media addiction. For this, this study collected data from 285 employees in Korean companies through a survey method and uses SPSS 18.0 for hierarchical regression analysis in the hypothesis test. First, organizational politics increases mood modification, withdrawal and tolerance among the sub-factors of social media addiction. Second, each phenomena of social media service addiction such as salience, withdrawal and tolerance decrease each relevant factors of job satisfaction and organizational commitment. Third, withdrawal and tolerance among the sub-factors of social media addiction play the mediating roles between narcissism and each relevant factors of job satisfaction/organizational commitment. Finally, perceived organizational support decrease the effect of narcissism on mood modification, withdrawal and tolerance among the sub-factors of social media addiction. This study provides some of managerial implications to corporate executives who try to manage organizational attitudes.

FPS게임의 사용자 현존감과 플레이어 경험에 대한 키워드 연구 - Steam 리뷰와 게임 이용 시간을 중심으로 (Key words research of players' experience and presence in FPS genre-focusing on game play time and Steam reviews)

  • 최영우;유승호
    • 한국게임학회 논문지
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    • 제21권6호
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    • pp.13-30
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    • 2021
  • 본 논문은 스팀(Steam)의 리뷰 데이터를 활용하여 게임이용시간에 따른 FPS에서의 사용자 현존감 경험과 플레이어 경험을 분석했다. Python을 활용하여 크롤링을 통해 데이터를 얻었다. 분석 결과 게임 이용 시간이 적은 집단에서는 통제 가능한 물리적 현존감과 통제 불가능한 사회적 현존감에 관한 이슈가 나왔고 게임이용시간이 많은 집단에서는 이전 집단에 있던 물리적 현존감 요인이 통제 가능한 사회적 현존감으로 변화한 것을 알 수 있었다. 더 나아가 플레이어 경험 분석을 통해 게임 플레이 요인인 "반동(recoil)"이란 키워드가 중요하다는 것을 알 수 있었다.

아버지의 놀이신념이 유아의 놀이몰입, 또래놀이행동에 미치는 영향:아버지의 놀이참여의 매개효과를 중심으로 (The Effects of Father's Play Beliefs on Play Flow and Peer Play Behavior of Young Children, with Particular Focus on the Mediating Effects of Father's Play Participation)

  • 김정주;박형신
    • 한국보육학회지
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    • 제17권3호
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    • pp.29-48
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    • 2017
  • 본 연구는 아버지의 놀이신념이 놀이참여를 매개로 유아의 놀이몰입과 또래놀이행동에 미치는 영향력이 어떠한가를 분석해보는데 목적을 두었다. 이를 위해 G시와 J도 소재 유아교육기관의 유아 242명과 그들의 아버지를 연구대상으로 선정하고, 이현지(2016)의 부모놀이신념 척도와 원희영(1998)의 부모 놀이참여 검사, 나은숙(2013)의 유아 놀이몰입 척도와 최혜영, 신혜영(2008)의 또래놀이행동 검사를 활용하여 자료를 수집하였다. 구체적으로 연구목적과 응답방법에 대한 안내지를 포함한 놀이신념과 놀이참여 질문지를 가정에 배부하여 아버지로부터 자료를 수집하였으며, 유아의 놀이몰입과 또래놀이행동은 담임교사를 통해 자료를 수집하였다. 수집된 자료를 토대로 Hayes(2013)의 PROCESS macro를 활용한 매개모형(mediation model)의 유의성 검증을 실시하였다. 분석결과, 아버지의 놀이신념이 놀이참여를 매개로 유아의 놀이몰입, 또래놀이행동 중 놀이방해, 놀이상호작용에 유의한 영향을 미치는 것으로 나타났다. 연구결과는 아버지의 놀이신념과 놀이참여가 유아의 놀이에 대한 사회 정서적 측면에 직간접적으로 영향을 미치고 있음을 시사한다. 이에 유아의 놀이에 영향을 미칠 수 있는 아버지의 양육역할의 중요성을 강조하였으며, 아버지의 놀이신념이 실제적인 놀이참여에 영향을 미침으로써 유아의 놀이만족과 건강한 놀이행동을 유도할 수 있음을 고려하여 이들 변인을 긍정적으로 강화할 필요가 있음을 논의하였다.

부모-자녀 놀이치료를 통한 부적응 유아의 대인관계 증진 사례 연구 (Small Group Filial Therapy Effectiveness on Improving Young Children's Interpersonal Relationships)

  • 정계숙;이은하
    • 아동학회지
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    • 제29권1호
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    • pp.63-86
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    • 2008
  • The study examined whether small group filial therapy for maladjusted young children and their mothers would improve children's interpersonal relationships. Two mother-child pairs participated in the program consisting 12 group parent education sessions by a therapist and 6 sessions of supervised play therapy. All 18 sessions ran 85-90 minutes once a week. Results showed positive changes on initiated interactions, co-play, emotional closeness and manifest joy in mother-child play interactions. Scores of playfulness rated by two trained observers during weekly group play time for the children showed improvement in terms of physical, social, and cognitive spontaneity, manifest joy and humor. Quality of children's interpersonal relationships in routine life of home and preschool was enhanced according to reports of mothers and preschool teachers.

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아동의 흥미가 학급성적 및 정서에 미치는 영향 (A Study on the Influence of Interest on Academic Records and Emotion : Primacy School Boys and Girls)

  • 임원명
    • 대한가정학회지
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    • 제18권1호
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    • pp.111-119
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    • 1980
  • To identify interest of primary school children and find the correlations between their interest and school achievement and emotion. Cluster-sampled 410 primary school children in Seoul were interviewed by the standardized questionnaire and data were analyzed statistically by computer system. 1) High SES has positive influence on school achievement. 2) children in higher SES tend to like more in-door-play or instrumental play. 30 More spending their times with in-door-play or instrumental play, children make better school achievement. 4) There is no significant relationships between the TV watching time and emotional stability. 5) More interest I social, natural science and arithmetic, children make higher achievement in all subjects above average. 6) Children's emotion has no association with school achievement, playing types and TV watching time but has positive association with SES.

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피학대 남매아동을 위한 놀이치료 (Play Therapy for abused brother and sister)

  • 최정미
    • 한국생활과학회지
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    • 제17권5호
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    • pp.915-925
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    • 2008
  • This research is based on two cases study of brother and sister who experienced difficulties due to their parent's abuse. The brother and sister play therapy was conducted for sixteen sessions. Each of the therapy and the activity sessions ran 90 minutes weekly. The purpose of this study is to decrease problematic behaviors and to improve self-confidence of abused brother and sister. As a result, the brother's and sister's self-confidence lowered by past negative experiences has been improved, poor social relationship patterns have changed and need for growth as a good person has arisen. The results of research indicate the effectiveness of play therapy to abused brother and sister.