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http://dx.doi.org/10.7583/JKGS.2021.21.6.13

Key words research of players' experience and presence in FPS genre-focusing on game play time and Steam reviews  

Choi, Young-Woo (Visual Culture Dept. Kangwon National University)
Ryu, Seoung-Ho (Visual Culture Dept. Kangwon National University)
Abstract
This paper analyzed the user's presence experience and player experience in FPS according to game usage time using Steam's review data. Data was obtained through crawling using Python. In analysis result, it was confirmed that issues related to controllable physical presence and uncontrollable social presence emerged in the group with less game use time, and controllable physical presence was changed to controllable social presence in the group with more play timeFurthermore, through player experience analysis, it was found that the keyword "recoil," a factor in game play, was important.
Keywords
Presence; FPS; text mining;
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