• 제목/요약/키워드: purpose of science learning

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스마트폰 사용, 수면양상과 간호대학생의 학습몰입도간의 관계 (Relationships between Smartphone Usage, Sleep Patterns and Nursing Students' Learning Engagement)

  • 최승혜
    • Journal of Korean Biological Nursing Science
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    • 제21권3호
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    • pp.231-238
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    • 2019
  • Purpose: In 2015, South Korea had the highest global smartphone penetration (88%). However, smartphone addiction can seriously disrupt daily life and have a major negative impact on academic achievement. Methods: A structured questionnaire was completed by 250 nursing students for this descriptive study. Results: Students who were older, more satisfied with their major, exercised, and used their smartphone for less than 30 minutes before sleeping had higher learning engagement than those who were younger, less satisfied, did not exercise and used their smartphone for more than three hours. Quality of sleep and smartphone addiction were negatively correlated as was quality of sleep and daytime sleepiness. Interestingly, sleep pattern did not impact learning engagement directly. Conclusion: Smartphone usage influences learning engagement of nursing students rather than their sleeping patterns, which suggests a need to develop self-disciplining strategies for smartphone use to enhance learning engagement.

액션러닝 기반 간호윤리교육이 간호대학생의 자기표현성과 윤리적가치관에 미치는 효과 (The Effects of an Action Learning-based Nursing Ethics Education on Self-assertiveness and Ethical Values)

  • 김월주;박진희
    • 근관절건강학회지
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    • 제24권3호
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    • pp.179-186
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    • 2017
  • Purpose: The purpose of this study was conducted to evaluate the effects of an action learning-based nursing ethics education on the self-assertiveness and ethical values in nursing students. Methods: The study was a non-equivalent control group pretest-posttest design. This study was carried out from October 19 to December 11, 2015. Participants were fifty-six undergraduate nursing students who assigned to either an action learning-based nursing ethics education or traditional lecture. Outcomes were measured assessed self-assertiveness and ethical values using questionnaires. Results: There was a significant improvement in the self-assertiveness in the experimental group who received an action learning-based nursing ethics education than the control group who undertook the traditional lecture (p=.017). However, ethical values were not statistically signigicant between two groups (p=.347). Conclusion: This study demonstrated that an action learning-based nursing ethics education for undergraduate students is very effective in promoting self-assertiveness compared to the traditional lecture.

과학 문제 해결력 촉진을 위한 사례 기반 학습 프로그램의 효과 (The Effect of Case-based Learning Program for Scientific Problem Solving)

  • 곽호숙;장신호
    • 한국초등과학교육학회지:초등과학교육
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    • 제28권3호
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    • pp.340-351
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    • 2009
  • The purpose of this study was to investigate the effect of case-based learning program on three elementary students' scientific problem solving and attitudes in science class. For this study, case-based learning program was designed for bridging students' scientific knowledge and their personal experiences in real life through 4 stages: understanding the problem, planning for problem solving, conducting problem solving, and making conclusion. This study was carried out through 17 lessons of 4th grade for 6 weeks. The data was collected through close observation on three students in two groups in a class. The results include that cased-based learning program showed overall positive effects on the elementary students' scientific problem solving and attitudes in class. In particular, it turned out that the continuous emphasis of real world examples in case-based learning had powerful impacts on students' problem solving abtsity, motivation, and participation in classroom activities. The key factors to successful problem solving in school science was discussed.

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과학실험수업에 대한 초등과학영재들의 인식분석 (Analysis of Science Gifted Elementary Students' Perceptions about Laboratory-based Science Learning)

  • 양일호;박선옥
    • 대한지구과학교육학회지
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    • 제8권2호
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    • pp.164-182
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    • 2015
  • The purpose of this study was investigated the perceptions and expectations of science gifted elementary students in the laboratory-based science learning. For the purpose of this study, semi-structured interviews were conducted with 20 science gifted elementary students in J city. The question of the interview is constructed with perception and expectation of science gifted elementary students in divided with 4steps of understanding of lesson object, planning experiment, performing experiment and drawing conclusion in laboratory-based science learning and an attitude for science. The interview is progressed per individual and all the content of the interview is recorded. The result of this research is as follows. The science gifted elementary students have a wish for building an assumption and expectation and planning an experiment with discussion more than following the textbook and teacher present. In the step of the experiment, they wanted general more discussion of their own activities rather than teacher's instruction and they wanted teacher's instruction and they wanted teacher's mediation conflicts within small groups and comments for students' experiment results. The science gifted elementary students wish to open a science lab, which man who likes science can go and come freely and to study with friends who have a same interest to make a theme. And from top to bottom they want to test autonomous and ask to salute like a representative experiment of teacher. And they ask to have a chance to test individually and want to see a movie related to an experiment before doing an experiment. Like this, it presents that the scientifically gifted elementary students want to do an experiment what they can, want to have a class which can plan and can do an experiment by themselves through discussion with the unit more than following explanation of a teacher and a textbook without condition.

보편적 학습 설계의 관점에서 초등학교 4학년 과학 디지털 교과서 분석 (Analysis of G4 Science Digital Textbook according to Universal Design for Learning)

  • 서정희;성정희;구양미
    • 한국초등과학교육학회지:초등과학교육
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    • 제30권4호
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    • pp.442-458
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    • 2011
  • Digital textbook project is one of government-driven project to improve education due to integrating technology. Digital textbook need to be universally designed to fit for each student. Recently, universal design for learning( UDL) gains great attention as one of promising approaches for the development of the digital textbook through giving various options and flexibility to all students. UDL has three main principles, first provide multiple means of representation, second provide multiple means of action and expression, third provide multiple means of engagement. The purpose of the study is to analyze fourth grade science textbook according to three UDL guidelines and suggest implications to improve an existing science textbook. The results indicated that fourth grade science digital textbook has been partly applied UDL guidelines like implementing multimedia and multi- mode contents, learning and communication tools, and motivation strategies. But options which students can choose according to their needs and styles are insufficient and tools for expression and communication need to enhance for helping each student to overcome his/her obstacles for learning and need to be more and elaborate to support learner-centered science digital textbook.

Development and Distribution of Deep Fake e-Learning Contents Videos Using Open-Source Tools

  • HO, Won;WOO, Ho-Sung;LEE, Dae-Hyun;KIM, Yong
    • 유통과학연구
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    • 제20권11호
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    • pp.121-129
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    • 2022
  • Purpose: Artificial intelligence is widely used, particularly in the popular neural network theory called Deep learning. The improvement of computing speed and capability expedited the progress of Deep learning applications. The application of Deep learning in education has various effects and possibilities in creating and managing educational content and services that can replace human cognitive activity. Among Deep learning, Deep fake technology is used to combine and synchronize human faces with voices. This paper will show how to develop e-Learning content videos using those technologies and open-source tools. Research design, data, and methodology: This paper proposes 4 step development process, which is presented step by step on the Google Collab environment with source codes. This technology can produce various video styles. The advantage of this technology is that the characters of the video can be extended to any historical figures, celebrities, or even movie heroes producing immersive videos. Results: Prototypes for each case are also designed, developed, presented, and shared on YouTube for each specific case development. Conclusions: The method and process of creating e-learning video contents from the image, video, and audio files using Deep fake open-source technology was successfully implemented.

융복합 블렌디드 러닝 환경에서 간호대학생의 자기주도학습력, 학습동기가 학습만족도에 미치는 영향 (The Effects of Self-directed Learning Ability and Motivation on Learning Satisfaction of Nursing Students in Convergence Blended Learning Environment)

  • 서남숙;우상준;하윤주
    • 디지털융복합연구
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    • 제13권9호
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    • pp.11-19
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    • 2015
  • 본 연구는 간호대학생을 대상으로 학습효과를 향상시키기 위한 학습전략으로써 블렌디드 러닝을 적용하여 자기주도학습력, 학습동기, 학습만족도와의 상관관계를 확인하고 학습만족도에 어떠한 영향을 미치는지 규명하기 위해 시도된 조사연구이다. 연구대상자는 D대학교 성인간호학 수업에 참여하는 학생 140명으로 7주 동안 면대면 수업과 6주 이러닝 수업을 진행한 후 2014년 6월 9일부터 6월 14일까지 자료를 수집하였다. 연구결과, 일반적 특성에 따른 변수들의 차이는 없었으며, 학생들의 학습만족도는 자기주도학습력과 유의한 상관관계가 있었다(r=.25, p=.003). 자기주도학습력이 학습만족도에 영향을 미치는 관련 요인으로 설명력은 22.1%로 나타났다(F=20.74, p<.001). 본 연구를 통해 간호대학생의 학습만족도를 향상시키기 위해서는 자기주도학습력을 고려한 블렌디드 러닝 콘텐츠 개발이 요구되고 다양한 블렌디드 러닝 운영방법에 관한 연구가 필요하다고 본다.

도서관 정보코먼스에서 러닝코먼스로의 진화 - 일본 공공도서관의 러닝코먼스화 사례를 중심으로 - (Evolution of Public Library from Information Commons to Learning Commons - The Cases of Japan Public Library -)

  • 임형연
    • 한국도서관정보학회지
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    • 제45권3호
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    • pp.441-462
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    • 2014
  • 본 연구는 최근 문헌정보학에 대두되고 있는 정보코먼스 및 러닝코먼스에 대한 개념과 차이점을 분석하고 일본 공공도서관의 러닝코먼스화 사례연구를 통하여 공공도서관의 러닝코먼스화 방향에 관한 시사점을 얻고자 하였다. 러닝코먼스화 분석을 위해 러닝코먼스의 구성요소를 이론적으로 정리해보고, 공공도서관에 적합한 분석의 틀을 설계하고 일본의 공공도서관에 대한 사례분석을 실시하였다. 사례 분석의 결과, 도서관이 정보의 도구에 의해 주도된 정보 코먼스를 넘어 본연의 학습기능으로 돌아가고 있음을 보여주고 있다. 또한 러닝코먼스를 지향하는 공공도서관이 해야 할 미래 과제에 대한 시사점을 던져주고 있다.

과학영역에서의 자기효능감과 학업성취의 관계에서 인지적 자기조절학습전략의 매개효과 (The Mediation Effect of Cognitive Self-Regulated Learning Strategy in the Relationships between Self-Efficacy and Achievement in Science)

  • 조선미
    • 한국과학교육학회지
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    • 제31권6호
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    • pp.958-969
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    • 2011
  • 본 연구의 목적은 과학영역에서의 자기효능감, 과학성취, 인지적 자기조절학습전략의 관계를 살펴보는데 있다. 설문지를 통해 수집된 초등학교 5학년 158명의 자료가 최종 분석되었다. 학생들의 과학관련 자기효능감과 인지적 자기조절학습전략(시연, 정교화, 조직화, 초인지)이 측정되었고 과학성적이 수집되었다. 기초통계분석으로 상관분석과 회귀분석을 사용하였고 매개효과 검증을 위해 Baron과 Kenny(1986)의 검증방법과 구조방정식모형분석이 사용되었다. 매개 효과가 있을 경우 이를 검증하기 위해 Sobel test가 실시되었다. 연구결과 인지적 자기조절학습전략은 과학성적을 예측하는 중요한 요인이었으며 과학영역관련 자기효능감 역시 과학성적을 예측하는 중요한 심리적 구인임이 검증되었다. 매개효과검증 결과 인지적 자기조절학습전략은 자기효능감과 학업성취의 관계에 있어 부분매개자의 역할을 하는 것으로 나타났다. 하위요인별 분석결과 시연전략은 자기효능감과 학업성취의 관계에서 매개자의 역할을 하지 않았다. 본 연구결과를 기반으로 학생들의 과학성취를 향상시키기 위한 교육적 제언을 하였다.

성찰일지 적용이 이공계 자기주도학습 학생의 학업에 미치는 영향 (A Study on the Influence of a Reflection Journal Upon Self Motivated-Learners' Study)

  • 김혜경;김차종
    • 공학교육연구
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    • 제19권5호
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    • pp.65-71
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    • 2016
  • The purpose of this paper is to research the effect of a reflection journal on self motivated-learners' study. The learners were divided into experimental and control groups, we carried out the pre- and post- surveys, and compared the groups' academic achievements. As a result, their persistent learning, self-efficacy, learning attitude somewhat improved and their academic achievement as well.