• 제목/요약/키워드: pre-schoolers

검색결과 16건 처리시간 0.026초

경기도 책꾸러미 사업을 통한 양육자의 독서육아 효과 분석을 위한 지표개발 및 효과성 연구 (A Study on Development and Effectiveness of the Indicatives for Analysis of the Effects of a Book Sharing Project on pre-schoolers of Supporter' Reading Care in Gyeonggi-do)

  • 최인자;윤성은;김수경;황금숙;이선애
    • 한국문헌정보학회지
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    • 제56권2호
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    • pp.133-155
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    • 2022
  • 본 연구는 2021년도 경기도 책꾸러미 정기배송 사업에서 양육자의 독서 육아의 효과를 분석함에 그 목적이 있다. 이를 위해 지표를 개발하고 효과성을 분석한 뒤 향후 경기도 독서문화 진흥 정책 수립 시 활용하고자 하였다. 이 사업은 소외 지역에 거주하는 유아 대상의 독서 복지를 위해, 기관과 가정이 연계하여, 가정에 책꾸러미를 정기 배송하고, 유아와 양육자를 대상으로 맞춤형으로 개별적인 교육을 실시하였다. 양육자의 독서 육아 효과 분석을 위한 측정지표는 가정 문식성, 부모 효능감 이론에 대한 문헌 검토를 바탕으로 설정되었고, 이후 17개 설문 문항을 개발하여 전문가를 통해 델파이로 타당도를 검증하였다. 이후 경기도 7개 시군(포천시, 양평군, 여주시, 동두천시, 가평군, 연천군, 양주시)의 양육자 105명을 대상으로 효과성 검증을 위하여 사전/사후조사를 실시하였다. 결과적으로 사전/ 사후 효과성을 조사한 결과, 유아 책꾸러미 정기배송 사업의 양육자는 독서 상호작용과 독서 육아 효능감 면에서 향상을 가져왔다. 이러한 사업 효과를 고려할 때, 이 정책은 특정 지역을 넘어서 보편적인 조기 유아 독서 복지 정책으로 가정과 기관이 연계한 형태로 지속적인 사업으로 실시될 필요가 있다.

미취학 어린이를 위한 반정량적 식품섭취 빈도조사지 개발 (Development of a Semi-Quantitative Food Frequency Questionnaire for Pre-school Children in Korea)

  • 임영;오세영
    • 대한지역사회영양학회지
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    • 제7권1호
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    • pp.58-66
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    • 2002
  • The purpose of the study was to develop and evaluate the reliability of a semi-quantitative food frequency questionnaire (SFFQ) intended to measure mainly nutrient intake (energy, protein, fat, calcium and iron) related to growth in pre-schoolers in Korea. Based on foods with up to 90 cumulative percent contribution of the 5 nutrients, we developed a SFFQ for 86 foods. In order to evaluate the reliability of both nutrient and food intakes, caregivers of a sample of 101 children aged 4 to 6 years completed the SFFQ repeatedly at 3 month intervals. There were small differences in the nutrient intakes assessed by the SFFQ ranging from 0.55% to 9.91%. There were no significant differences in nutrient values calculated from the repeat questionnaires, except in the case of niacin and vitamin C. The Pearson correlation coefficients of most of the nutrients ranged form 0.54 to 0.75 (mean = 0.66). When energy intake was adjusted, there was approximately a 0.2 decrease in the correlation coefficient of most nutrients, due to the high correlation of energy intake with other nutrients (r=0.7-0.9). The amount of food intake differed by 0.1 to 66.4% (mean = 17.5%), depending on the food item. Out of 86 foods, 74 foods (86%) showed less than a 30% difference in intake and 30 foods (35%) showed less than a 10% difference. Only 6 (7%) out of the 86 foods presented statistically significant differences in intake. The Spearman correlation coefficients of most food intakes assessed repeatedly by the SFFQ ranged from 0.4 to 0.7. Reproducibility of the nutrient and food intakes found in this study was better or similar to those found in cases of Korean adults. Therefore, the SFFQ developed in the present study can be a useful tool to assess the dietary intake of pre-schoolers in Korea.

로봇학습에 기반한 제니보 프로그램이 유아의 정서발달에 미치는 효과 (The Effect of Genibo Program Based Robot Learning on a Pre-Schoolers' Emotional Development)

  • 이재철
    • 한국산학기술학회논문지
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    • 제16권1호
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    • pp.165-172
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    • 2015
  • 본 연구의 목적은 로봇학습에 기반한 제니보 프로그램이 유아의 정서에 미치는 효과를 밝히는 데 있다. 본 연구의 목적을 달성하기 위하여 Y시 소재 유치원 2개 학급(교사 2명, 유아 44명)을 각각 실험집단과 비교집단으로 나눈 후, 실험집단을 대상으로 제니보를 이용하여, 5개의 메인메뉴로 구성된 20개의 하위 콘텐츠를 적용하였다. 두 집단을 대상으로 정서지능 평가검사를 사전 사후로 실시한 후, SPSS 18.0 통계분석프로그램을 이용한 t-검증과 관찰이 이루어졌다. 연구결과 첫째, 제니보는 유아의 정서에 긍정적인 영향을 미친 것으로 나타났다. 정서지능의 4가지 영역(정서인식 및 표현, 사고 촉진, 지식의 활용, 반영적 조절)에서 모두 유의미한 변화를 보였다. 둘째, 생체모방형 로봇은 동물이 수업에 친근하게 사용되는 것과 같이 유아에게 친근하게 다가갈 수 있었다. 셋째, 남아가 여아보다 로봇을 선호하는 경향이 강하다는 기존의 연구들과는 달리 제니보는 남녀유아 모두의 정서에 긍정적인 영향을 미쳤다. 이러한 연구결과는 유아를 위한 새로운 교육방법으로서 로봇의 도입을 긍정적으로 검토를 할 수 있고, 친숙한 동물형태의 생체모방형 로봇이 효과적으로 활용될 수 있으며, 로봇의 활용은 유아의 성별보다 개인적인 성향과 발달수준 등에 의해 고려되어야 함을 시사한다.

학령 전 아동에서의 추락 손상의 특징 : 예방적 측면 (Fall-Down Injuries in children in Treated at the Emergency Department; Preventable Aspects)

  • 김선덕;정시영;정구영
    • Journal of Trauma and Injury
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    • 제23권2호
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    • pp.96-101
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    • 2010
  • Purpose: This study was conducted in order to evaluate the epidemiological characteristics of?children with fall-down injuries according to age groups and to analyze the major trauma groups that were treated at the emergency room (ER). Methods: Among 1,222 children under age 6 who were treated at the ER from January 2008 to December 2009, a retrospective study was conducted through examination of medical records. The children were classified by age into 3 groups: infant, toddler, and pre-schooler. In each group, the differences between the causative factors that led to the fall-down injuries were analyzed. Also, ISS (Injury Severity Score) score above 4 was classified as major trauma, and an ISS score 0-1 was classified as a minor trauma. The relationship between major trauma and age group was also analyzed. Results: Through an analysis of child fall-down injuries, men (56.6%), toddler (47.3%), head-related symptoms (72.9%), furniture-related traumas (80.2%), and falls from less than a 1-m height (69.9%) were found to be common factors. Furthermore, in radiological studies, fractures and brain hemorrhages accounted for 16.9% of major traumas, and simple skull fractures were the most common (21.4%). Distributed according to age group, the factors relevant to fall injuries were fall height and head-related symptoms for infants, accident site, fall height and head-related symptoms for toddlers, and accident site for pre-schoolers (p<0.05). Also, headrelated symptoms and fall height were independent factors of major trauma in all age groups. However, major traumas (17.3%) were related to dumped trauma, fall height and accident site (p<0.05). Conclusion: This study was mainly about head-related injuries, and toddler were most common victims. The relevant factors for the major trauma were falling height for infants, accident site and falling height for toddlers, and accident site, falling height for pre-schoolers.

컴퓨터 게임기반학습이 중학교 컴퓨터교과의 학업성취도에 미치는 영향 (The Effect of Computer Game-Based Learning on Computer Education Achievements of Middle Schoolers)

  • 홍일순;김성완;서정만
    • 한국컴퓨터정보학회논문지
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    • 제12권1호
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    • pp.83-88
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    • 2007
  • 본 연구는 중학교 컴퓨터교과에 있어서 게임기반학습이 학업성취도에 미치는 영향을 살펴보고자 하는데 목적이 있다. 이 목적을 위해 먼저, 1차시 분량의 교과내용이 담긴 교육용 게임을 개발하고, 이것의 교육적 효과성을 확인하고자 중학생 1학년 2개 학급을 각각 실험집단(37명)과 통제집단(37명)으로 나누어 실험을 수행했다. 사전 학업성취도 분석결과 두 집단의 동질성이 확인되었다. 사후 학업성취도 분석결과, 교육용 컴퓨터게임으로 수업을 한 집단의 평균점수(69.86)가 면대면 수업 집단 평균(61.61) 보다 높은 것으로 나타났으며, 두 집단 간의 평균 차이가 유의수준.05에서 통계적으로 유의미한 차이를 보였다(t=2.08, p=.04). 이러한 결과는 게임기반 학습이 전통적 면대면 학습방법보다 학업성취도를 향상시키는데 있어서 더 효과적임을 설명해 준다. 또한 게임이라는 교수전략을 교수설계에 적극적으로 반영할 필요가 있음을 시사해 준다.

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미취학 아동의 영양교육을 위한 멀티미디어 개발에 관한 연구 (The Development of Multimedia Nutrition Education Program for Preschoolers)

  • 오유진;김동식
    • 대한지역사회영양학회지
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    • 제11권3호
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    • pp.338-345
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    • 2006
  • The purpose of this study was to design an interactive multimedia nutrition education program for preschoolers. Computer technology provides the opportunity to explore new and creative methods of delivering nutrition education to pre-schoolers. If this method is effective, more preschoolers can be reached with accurate and consistent nutrition education with less time and teaching staff. This program is a computer-based multimedia nutrition education program for pre-schoolers based on the Dick and Carey (Dick & Carey 2001) model of instructional design which includes analysis, design, development, and evaluation. The overall instructional goal was based on the needs of the target population. The needs assessment was a self-administered survey distributed to 1,426 parents of preschoolers, focusing on the need for preschoolers' nutrition education. The results of the survey indicated that parents wanted their children to learn reasons for eating nutritious food. Therefore, a program titled 'Nutrition Exploration' was developed with the instructional goal of teaching preschoolers the 5 Food Groups. To achieve this goal, the preschoolers were engaged in a game. They could earn colored jewels by completing the game in five sessions. The story line was that people living in a peaceful kingdom become sick after they lose the jewels. The learner takes an adventurous journey through five different countries to retrieve the jewels. These countries are 'Giwoon nahrah' (foods containing carbohydrates, such as rice and potatoes), 'Sangsang nahrah' (foods that are rich in vitamins and minerals, such as vegetables and fruits), 'Sooksook nahrah' (calcium-con-taming products such as milk), 'Teunteun nahrah' (protein-containing foods such as meat and fish) , and 'Gakeum nahrah' (products with high sugar and fat content, such as instant foods and soda). The learner who obtains five jewels in five different countries can save the kingdom. For the program to be effective and efficient, the multimedia had to be easy for the preschooler to enter, use, and exit. The verbal instructions enhanced child autonomy, and the program was developmentally appropriate so that the young child could easily manipulate the software. This research provides the basis for the continued development of computer-based nutrition education materials.

경기도 유아 책꾸러미 정기배송 사업에 대한 성과 분석 및 개선방안 연구 (A Study on the Performance Analysis and Improvement of the Book Sharing Regular Delivery Project for Pre-schoolers in Gyeonggi Province)

  • 황금숙;김수경;윤성은
    • 한국도서관정보학회지
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    • 제53권4호
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    • pp.71-100
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    • 2022
  • 본 연구는 2021년도 경기도 유아 책꾸러미 정기배송 사업의 성과를 도출하고, 사업의 문제점을 분석하여 개선방안을 제시하여 경기도 독서문화진흥 정책 마련에 도움을 주고자 함에 그 목적이 있다. 이 사업의 성과 분석 및 개선방안 제시를 위해 양육자와 독서코칭사를 대상으로 만족도 조사를 실시하였으며, 전문가 의견수렴과 사업주관자 및 수행사업자를 대상으로 자체 사업 평가를 실시하였다. 만족도 조사 결과 사업의 필요성 및 만족도는 양육자 및 독서코칭사 모두 매우 높게 나타났으며 특히 양육자의 경우 사업 후 독서량이 많이 증가할수록 본 사업의 필요성과 만족도가 더 높은 것으로 나타났고 사업이 중단될 경우에도 지속적으로 책꾸러미 정기배송과 같은 프로그램에 참여하고 싶어하는 것으로 나타났다. 전문가 의견 수렴에서도 양육자의 독서육아에 대한 긍정적인 인식 변화가 있으며, 유아-부모 상호작용 발달로 이 사업의 필요성과 만족도가 매우 높다는 평가를 하였다. 다만 사업주관 및 수행기관의 자체 평가에서는 사전에 철저한 계획적인 준비를 통해 사업이 진행되어야 더 좋은 성과를 낼 수 있을 것으로 평가하였다. 이를 통해 경기도 유아 책꾸러미 정기배송 사업의 지속성을 위해 그 개선방안을 제시하고 경기도 독서문화진흥 정책을 제안하였다.

독서를 활용한 수학 수업이 중학생의 정의적 태도에 미치는 영향 (Effect of Reading in Mathematics Classroom on Mathematical Affective Characteristics of Middle School Students)

  • 나기윤;손홍찬
    • 한국학교수학회논문집
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    • 제19권1호
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    • pp.83-102
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    • 2016
  • 본 연구에서는 수학과 독서를 활용한 수학 수업이 학생들에게 정의적으로 어떠한 영향을 미치는지 탐구하였다. 중학교 2학년 100명의 남학생을 대상으로 정의적 특성요소로 흥미, 자신감, 가치인식, 자기조절력, 수학 불안 5개 요인을 조사해보고, 상 중 하 수준별 학생들에게 수학과 독서수업이 미치는 영향을 탐구하였다. 또 사전 사후 검사 결과와 학생의 인터뷰를 통해 바람직한 독서를 활용한 수업 방안을 모색하였다.

Korean "Little Emperor": A Grounded Theory Approach to Clothing Market for Pre-schoolers

  • Ju, Naan;Lee, Kyu-Hye
    • Fashion, Industry and Education
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    • 제15권2호
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    • pp.36-52
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    • 2017
  • In this study, we tried to understand preschooler clothing trends and identify the purchase behaviors of various consumers, such as grandparents, aunts, uncles, and parents, who are the main consumers of the preschooler clothing market. We conducted in-depth interviews with consumers who were interested in preschooler clothing, purchased it frequently, and bought preschooler clothing within the last three months. Their purchase motivations and purchase behaviors were analyzed through exploratory and inductive analysis. The analysis was conducted by integrating categories into one process centered on core categories through open coding, axial coding, and selective coding. The results of this study included that 1) a variety of clothing purchase behaviors appeared as a central phenomenon, 2) the causal conditions that contributed to this phenomenon were the buyers' childcare experiences, purchase experiences, the personal consumption values of individuals, and income levels, 3) in response to the central phenomenon, the parents' action/interaction strategies were acceptance and rejection of purchased clothing, 4) contextual and Intervening conditions affecting action/interaction strategy were family environment changes, the VIB (Very Important Baby) phenomenon, parents' clothing involvement, and the relationship with the buyers, and acceptance by the users, and 5) as a result of the strategy expressed as acceptance and rejection, various clothing behaviors emerged. In this study, we identified that there are various influencers, apart from parents, involved in children's clothing consumption. Therefore, we need to keep in mind that various purchase behaviors and clothing trends that appear during one's childhood may affect the individual's clothing behavior in the future.

진로 교육 프로그램이 초등학생의 진로 성숙과 자아개념에 미치는 영향 (The Effects of Career Education Program On Elementary Schooler's Career Maturity and Self-Concept)

  • 서현정
    • 초등상담연구
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    • 제4권1호
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    • pp.99-122
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    • 2005
  • The purpose of this study was to find out the effects of a career education program during a discretional activity class in elementary school. It established the following questions to achieve the objectives. First, does a career education program In a discretional activity class have an effect on elementary schooler's career maturity? Second, does a career education program in a discretional activity class make an influence on elementary schooler's self-concept? To settle these subjects, it assigned two classes in 5th grade of A elementary school, city of Anyang, Gyeonggi-do, experiment group and control group. It was applied the experiment group a career education program. As for measurement, it was used career maturity level test for elementary and middle schoolers' and 'the self-concept diagnostic test'. It was examined career maturity and self-concept of the groups through the pre-test post-test, applying cross-tabulation analysis to career choices pattern and t-test to career maturity level and self-concept. The results were as follows: First, students of experiment group showed meaningful differences in career choice pattern, career choice attitude, and career choosing skills compared to control group, and that presented a career education program made a positive impact on elementary schooler's career maturity. Second, it showed that there was a significant difference in self-concept, showing students of experiment group took better place. it is believed that a career education program had a potent influence on the self-concept of elementary students.

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