• Title/Summary/Keyword: online monitoring

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Study on the game graphic contents of the China's MMORPG (중국 MMORPG 그래픽 콘텐츠에 관한 연구)

  • Ning, Shu-jia;Kueng, Byung-Pyo;Ryu, Seuc-ho;Lee, Wan-bok
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.37-39
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    • 2010
  • China's online games have been developed a decade, the online game development is very fast. The last monitoring from "gameScan$^{TM}$" shows that there are 6 local manufacturing MMORPG games in the top 20 in march 2010 of china.Through research top 4 MMORPG games, their graphic content is too similar. All of them are the subject of Chinese Martial-Arts and Chinese Mythology, the graphic design elements all from China's traditional culture. This phenomenon will be two defects, the first if the design follow the trend, it can reduce the risk of failure, but it'll lack of competitiveness also. The second is it can meet the needs of Chinese culture for the game players in china, but the complex Chinese mythology and the culture of Martial-Arts are not easy to be accepted for foreigners. There are many European and American games failed in China, because of the differences cultural, the Game players can't understand the history, religion and culture. so, we can get some experience from the successful game cases of Korea and Japan. Use of common cultural elements combined with some Chinese traditional culture to create a new fantasy world. And try some now contents about future or science fiction.

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A Load Distribution System on P2P Online Game Based on RS Reconfiguration by Interesting Regions (P2P 온라인 게임에서의 관심영역별 영역관리자 재구성 기반 부하분산 시스템)

  • Jung, Mi-Sook;Kim, Seong-Hoo;Park, Kyoo-Seok
    • Journal of Korea Multimedia Society
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    • v.12 no.3
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    • pp.345-353
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    • 2009
  • It is for sure that a stable game managing system is absolutely needed to accept simultaneous interfacing of many users for P2P on-line game system. The proposed P2P on-line game system in this paper is able to get smart and stable game managing taking care of extensive players through reorganizing numerous RS(Region Server) and mutual communications among RS's which can be avoid congestion on one region. Moreover, it is possible to synchronize for game nodes in time stamp utilizing Global Zone Buffer of Monitoring Server which leads to breakup loads. The system manages middleware layers in the so-called sub area, and it is able to execute no matter how big the game sizes are. That means, in some ways, we got everything we try to ensure such as the problems of high cost server and stabilization of message transmission. This paper welcomes to prove efficiency of the suggested system through the simulation.

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Design of IoT System for 3D PRINTER Multi-Management (3D 프린터 다중 관리를 위한 IoT 시스템 설계)

  • Jang, Dae-Sung;Lee, Hyo-Seung;Oh, Jae-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.4
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    • pp.759-764
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    • 2020
  • As the paradigm of manufacturing and production is also changing in line with the fourth industrial revolution, the social demands and directions for Industry 4.0 cannot be reversed, and the scalability and universality of 3D printing technology are attracting attention. 3D printer is a technology developed for the purpose of reducing product development costs, and with the recent expiration of 3D printer technology patent, related technology has been revealed and various technologies applied are being researched and developed, and various singularities have been discovered and supplemented. Thus, to compensate for the inconvenience of the current output method, which requires direct offline adjustment of the machine in the use of 3D printers and 3D printing through direct input of modeling data, the design of the IoT system is proposed to perform real-time online output requests for multiple 3D printers, monitoring functions that can expect normal outputs, and online real-time remote management functions for multiple 3D printers.

Collaborative Learning Supporting Agent for Facilitating Peer Interaction (상호작용 촉진을 위한 협력학습지원 에이전트)

  • Suh Hee-Jeon;Moon Kyung-Ae
    • The KIPS Transactions:PartA
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    • v.12A no.6 s.96
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    • pp.547-556
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    • 2005
  • Online collaborative teaming, which has emerged as a new type of education in knowledge-based society, is being discussed actively in the areas of action learning at companies and project-based learning and inquiry-based learning at schools. It regards as an effective method for improving learners practical and highly advanced problem solving abilities, and for stimulating their absorption into learning through pursuing common goals of learning together. Different from individual learning, however, collaborative learning involves complicated processes such as organizing teams, setting common goals, performing tasks and evaluating the outcome of team activities .Thus, it is difficult for a teacher to promote and evaluate the whole process of collaborative learning, and it is necessary to develop systems to support collaborative learning. Therefore, in order to monitor and promote interaction among learners in the process of collaborative learning, the present study developed an extensible collaborative teaming supporting agent (ECOLA) in online learning environments.

A Development of AIS Vessel Monitoring System on online map using HTML5 (HTML5를 활용한 온라인 지도 기반 AIS선박 모니터링 시스템 구현)

  • Lee, Seo-Jeong;Lee, Jae-Wook
    • Journal of Navigation and Port Research
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    • v.35 no.6
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    • pp.463-467
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    • 2011
  • As the increasing of requirement for safety navigation, IMO has enforced the mandatory installation of vessel AIS equipment by SOLAS regulation. The AIS transceiver broadcasts various vessel information which can be gathered by the receivers on-board or on-shore. And, recently, as web-based application developments on various devices have been increased, there are more and more requirements of AIS information presentation on internet. To meet these web-based application requirements, this paper shows the practical implementation of the AIS display system, which is on the Google maps as online commercial map and adopts the HTML5 as a web standard.

Shadow Regulation of Online Copyright Protection and Its Implications (온라인상 저작권 보호에 관한 그림자규제와 시사점)

  • Kim, Ho
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.289-294
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    • 2019
  • Although regulation generally shall be based on the law, many regulations are not based on legislation. Shadow regulation that is not mandatory but functions as regulation may be developed and enforced by non-govermental body. This article examines shadow regulations of copyright protection online of the US, the EU and the UK and draws their implications for Korea. In case of self-regulation, the following factors shall be considered: to acquire the technology to filter copyright infringement and to solve the problems arising from the application of it, to prevent the infringement of freedom of expression, to ensure the appropriateness of the sanctions imposed on the alleged copyright infringement, to ensure the participation or monitoring of internet subscribers in the negotiation between the internet industry and copyright holders, and to clarify the government's role and responsibility.

A Study on the Role of Private-led Information Provision: Case of COVID-19 Pandemic (코로나19 팬데믹 상황에서 살펴본 민간 주도 정보제공의 역할 분석)

  • Cho, Hosoo;Jang, Moonkyoung;Ryu, Min Ho
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.1-13
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    • 2021
  • With the global pandemic of COVID-19, it is pointed out that exposure to false information to the public could cause serious problems. However, in pandemic situations, there is also an positive effect for the public to share private-led information rather than centralized unilateral delivery of information. This study analyzes the role of private-led information provision in infectious disease situations. To this end, topic modeling and sentiment analysis is carried out on online reviews of all COVID-19-related applications in Google Playstore provided by the Korean government and the private. The results showed that the user's evaluation of private apps, which were used from the early stage of COVID-19, was much higher than the apps provided by the government. In particular, users responded more positively to private apps than government apps in all aspects such as reliability of information, risk avoidance, timeliness, usefulness, and stability. Based on these results, a post-monitoring system is recommended rather than a pre-block of all private apps.

Urban Subsidence Monitoring in Ulsan City Using GACOS Based Tropospheric Delay Corrected Time-series SBAS-InSAR Technique (GACOS 모델 대기 위상 지연 보정을 활용한 SBAS-InSAR 기술 기반 울산광역시 지반 침하 탐지)

  • Vadivel, Suresh Krishnan Palanisamy;Kim, Duk-jin;Lee, Jung-hoon;Song, Juyoung;Kim, Junwoo
    • Korean Journal of Remote Sensing
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    • v.38 no.6_1
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    • pp.1081-1089
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    • 2022
  • This study aims to investigate and monitor the ground subsidence in Ulsan city, South Korea using time-series Small Baseline Subset (SBAS)-InSAR analysis. We used 79 Sentinel-1 SAR scenes and 385 interferograms to estimate the ground displacements at Ulsan city from May 2015 and December 2021. Two subsiding regions Buk-gu and Nam-gu Samsan-dong were found with the subsidence rate of 3.44 cm/year and 1.68 cm/year. In addition, we evaluated the possibility of removing the effect of atmospheric (tropospheric delay) phase in unwrapped phase using the Zenith Total Delay (ZTD) maps from Generic Atmospheric Correction Online Service (GACOS).We found that the difference between the SBAS-InSAR ground displacements before and after GACOS ZTD correction is less than 1 mm/year in this study.

Monitoring of Pesticide Residues and Preservatives in Cosmetics Using Natural Materials (천연물질 사용 화장품의 잔류농약과 보존제 모니터링)

  • Park, Eun-Mi;Um, Mi-Na;Kim, Beom-Ho;Cho, Sang-Hun;Park, Sin-Hee;Jo, Hyun-Ye;Yoon, Mi-Hye;Lee, Jong-Bok
    • Journal of Food Hygiene and Safety
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    • v.27 no.3
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    • pp.257-263
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    • 2012
  • Cosmetics using natural materials which was purchased in retail stores, distributed in Gyeonggi province(32 samples) and online through internet(24 samples) were analyzed by pesticide residues and target preservatives for assessing the safety of it. Natural or organic certifications was identified in 22 samples among 56 samples and most of them were Ecocert. Pesticide residues was detected in 3 samples among 56 samples and each compound and concentration was permethrin(0.6 mg/kg), tricyclazole(11.7 mg/kg) and malathion(0.05 mg/kg). All of it was purchased through internet. Target preservatives was detected in 13 samples among 56 samples and one of them was over the maximum allowed concentration and the rest of them were within the maximum allowed concentration of the respective preservatives. The compound which was over the maximum allowed concentration was benzoic acid and compounds which were within the maximum allowed concentration were sorbic acid, benzoic acid and methylparaben. They were all identified substances in products and the number of detected preservatives in retail stores were higher than online samples purchased through internet. As a result of this study, The method of analyzing pesticide residues and limit in cosmetics using natural materials should be set up as soon as possible and the monitoring about preservatives in cosmetics using natural materials should be conducted on continuously.

Species Identification and Labeling Compliance Monitoring of Commercial Shrimp Products Sold in Online Markets of South Korea (국내 온라인 유통 새우 제품의 종판별 및 표시사항 모니터링 연구)

  • Kun Hee Kim;Ji Young Lee;Tae Sun Kang
    • Journal of Food Hygiene and Safety
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    • v.38 no.6
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    • pp.496-507
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    • 2023
  • This study investigated species identification and labeling compliance of 48 shrimp products sold in the Korean online markets. Species identification was conducted using the standard DNA barcoding method, using the cytochrome c oxidase subunit I gene. The obtained sequences were compared with those deposited in the NCBI GenBank and BOLD Systems databases. Additionally, phylogenetic analysis was performed to further verify the identified shrimp species. Consequently, 16 shrimp species were identified, including Penaeus vannamei, Pandalus borealis, Palaemon gravieri, Leptochela gracilis, Penaeus monodon, Pleoticus muelleri, Metapenaeopsis dalei, Euphausia pacifica, Lebbeus groenlandicus, Trachypenaeus curvirostris, Argis lar, Metanephrops thomsoni, Metapenaeopsis barbata, Alpheus japonicus, Penaeus chinensis, and Mierspenaeopsis hardwickii. The most prevalent species was Penaeus vannamei, found in 45.8% of the analyzed products. A significant mislabeling rate of 72.9% was found; however, upon excluding generic names such as shrimp, the mislabeling rate reduced to 10.4%. The mislabeling rate was higher in highly-processed products (89.3%) compared with that in minimally-processed products (50%). No correlation was found between the country of origin and mislabeling rate. The results of this study provide crucial data for future monitoring of shrimp products and improving the labeling of shrimp species in Korea.