중국 MMORPG 그래픽 콘텐츠에 관한 연구

Study on the game graphic contents of the China's MMORPG

  • 녕서가 (공주대학교 게임디자인학과) ;
  • 경병표 (공주대학교 게임디자인학과) ;
  • 유석호 (공주대학교 게임디자인학과) ;
  • 이완복 (공주대학교 게임디자인학과)
  • Ning, Shu-jia (Dept. Game Design, Graduate School of Kong-Ju National University) ;
  • Kueng, Byung-Pyo (Dept. Game Design, Graduate School of Kong-Ju National University) ;
  • Ryu, Seuc-ho (Dept. Game Design, Graduate School of Kong-Ju National University) ;
  • Lee, Wan-bok (Dept. Game Design, Graduate School of Kong-Ju National University)
  • 발행 : 2010.05.14

초록

China's online games have been developed a decade, the online game development is very fast. The last monitoring from "gameScan$^{TM}$" shows that there are 6 local manufacturing MMORPG games in the top 20 in march 2010 of china.Through research top 4 MMORPG games, their graphic content is too similar. All of them are the subject of Chinese Martial-Arts and Chinese Mythology, the graphic design elements all from China's traditional culture. This phenomenon will be two defects, the first if the design follow the trend, it can reduce the risk of failure, but it'll lack of competitiveness also. The second is it can meet the needs of Chinese culture for the game players in china, but the complex Chinese mythology and the culture of Martial-Arts are not easy to be accepted for foreigners. There are many European and American games failed in China, because of the differences cultural, the Game players can't understand the history, religion and culture. so, we can get some experience from the successful game cases of Korea and Japan. Use of common cultural elements combined with some Chinese traditional culture to create a new fantasy world. And try some now contents about future or science fiction.

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