• 제목/요약/키워드: multimedia means

검색결과 424건 처리시간 0.023초

전력데이터 패턴 추출의 효율성 향상을 위한 변형된 K-means 기반의 분석 프로세스 (Analysis Process based on Modify K-means for Efficiency Improvement of Electric Power Data Pattern Detection)

  • 정세훈;신창선;조용윤;박장우;박명혜;김영현;이승배;심춘보
    • 한국멀티미디어학회논문지
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    • 제20권12호
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    • pp.1960-1969
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    • 2017
  • There have been ongoing researches to identify and analyze the patterns of electric power IoT data inside sensor nodes to supplement the stable supply of power and the efficiency of energy consumption. This study set out to propose an analysis process for electric power IoT data with the K-means algorithm, which is an unsupervised learning technique rather than a supervised one. There are a couple of problems with the old K-means algorithm, and one of them is the selection of cluster number K in a heuristic or random method. That approach is proper for the age of standardized data. The investigator proposed an analysis process of selecting an automated cluster number K through principal component analysis and the space division of normal distribution and incorporated it into electric power IoT data. The performance evaluation results show that it recorded a higher level of performance than the old algorithm in the cluster classification and analysis of pitches and rolls included in the communication bodies of utility poles.

A Comparison of the Rudin-Osher-Fatemi Total Variation model and the Nonlocal Means Algorithm

  • ;최흥국
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2012년도 춘계학술발표대회논문집
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    • pp.6-9
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    • 2012
  • In this study, we compare two image denoising methods which are the Rudin-Osher-Fatemi total variation (TV) model and the nonlocal means (NLM) algorithm on medical images. To evaluate those methods, we used two well known measuring metrics. The methods are tested with a CT image, one X-Ray image, and three MRI images. Experimental result shows that the NML algorithm can give better results than the ROF TV model, but computational complexity is high.

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외국문화 교육을 위한 디지털 멀티미디어콘텐츠 활용과 개발 (The Education and Development of Foreign Culture by Digital Multimedia Contents)

  • 남숙희
    • 디지털융복합연구
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    • 제10권1호
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    • pp.59-66
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    • 2012
  • 영화, 인터넷 등의 미디어를 포함하는 멀티미디어콘텐츠는 멀티미디어 환경에 익숙해진 c세대 학습자들에겐 효용가치가 높은 학습도구가 될 수 있다. 첫째 현실적이고 생생한 정보를 제공해 준다는 점에서 해당국가의 문화와 생활양식을 이해하는데 적합한 자료가 될 수 있다. 둘째 영상매체를 선호하는 학생들에게 멀티미디어콘텐츠는 흥미도와 이해력 증진에 효과적인 학습도구가 될 수 있다. 셋째 제공받은 정보의 도움을 받은 개별적 콘텐츠개발의 시간은 학생들로 하여금 내용의 이해뿐만 아니라 더 나아가 간접 문화체험의 기회를 제공해 줌으로서 성취도 향상 차원에서 긍정적인 영향을 줄 수 있다. 따라서 외국 문화교육을 위한 효과적인 교육 방안으로서 멀티미디어콘텐츠의 활용과 개발을 제안한다.

K-Means 알고리즘을 이용한 다차원 데이터 클러스터링 기법 구현 (An Implementation of Clustering Method using K-Means Algorithm on Multi-Dimensional Data)

  • 임선영;신현순;박영호
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2013년도 추계학술발표대회
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    • pp.1132-1134
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    • 2013
  • K-Means 클러스터링 기법은 데이터마이닝 분야 중 클러스터링 분야에서 가장 널리 쓰이는 방법 중 하나로 주어진 데이터 셋에서 k개의 클러스터를 중심으로 데이터를 분할하는 기법이다. 최근의 데이터는 여러개의 속성을 고려해야 한다. 따라서 본 논문에서는 K-Means 클러스터링 기법을 소개하고, 또 K-Means 클러스터링 기법을 여러 개의 속성을 고려하기 위하여 다차원 데이터에 적용한 실험을 소개한다.

CT HEAD IMAGES SEGMENTATION USING UNSUPERVISED TECHNIQUES

  • Lee, Tong Hau;Fauzi, Mohammad Faizal Ahmad;Komiya, Ryoichi;Hu, Ng
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.217-222
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    • 2009
  • In this paper, a new approach is proposed for the segmentation of Computed Tomography (CT) head images. The approach consists of two-stage segmentation with each stage contains two different segmentation techniques. The ultimate aim is to segment the CT head images into three classes which are abnormalities, cerebrospinal fluid (CSF) and brain matter. For the first stage segmentation, k-means and fuzzy c-means (FCM) segmentation are implemented in order to acquire the abnormalities. Whereas for the second stage segmentation, modified FCM with population-diameter independent (PDI) and expectation-maximization (EM) segmentation are adopted to obtain the CSF and brain matter. The experimental results have demonstrated that the proposed system is feasible and achieve satisfactory results.

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Use of Multimedia Technologies in Extra-Curricular Works in Order to Improve the Quality of Training of Future Specialists

  • Tverezovska, Nina;Kovbasa, Tetiana;Pryhalinska, Tetiana;Mykhniuk, Serhii;Lopushan, Tetiana;Radionova, Olena;Kuchai, Tetiana
    • International Journal of Computer Science & Network Security
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    • 제22권9호
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    • pp.35-42
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    • 2022
  • The article deals with the role of extra-curricular work by means of multimedia technologies in order to improve the quality of training of future specialists. An important condition for achieving high results in training specialists is the optimal combination of classroom and independent extra-curricular work of students by means of multimedia technologies. Very significant is the development of student independence, the formation of skills of independent search activity, the ability to take responsibility, independently solve a problem, find constructive solutions, a way out of a crisis situation, and so on. Extra-curricular work forms students' ability to master the techniques of analysis, synthesis, generalization, comparison; develops flexibility of thinking; opens up opportunities for the development and stabilization of positive learning motives to activate the process of mastering knowledge by means of multimedia technologies as a means of forming the personality of a highly qualified specialist. The concept of multimedia as one of the priority areas of Information Technology, which plays a particularly important role in the process of informatization of education, is revealed, and its advantages in education are shown. The advent of multimedia systems optimizes transformations in education, in many areas of professional activity, science, art, etc. The necessity of distance learning to improve the quality of training of future specialists using multimedia technologies in extra-curricular work is justified. The effectiveness of pedagogical support in the process of distance learning is achieved by the following conditions, which is revealed in the article. Various forms and types of extra-curricular work of students that are used in the modern practice of the educational environment of a higher education institution are described. Scientific and informational activity is considered a key area of information activity. The analysis of scientific and information activities in the field of education allows us to identify its main functions, which emphasize the growing role of scientific information in the education system, in particular, extra-curricular work using multimedia technologies. Operational, complete, accurate, targeted information that meets objective and subjective needs becomes an important link between the field of management, science and practice.

Blind Channel Equalization Using Conditional Fuzzy C-Means

  • Han, Soo-Whan
    • 한국멀티미디어학회논문지
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    • 제14권8호
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    • pp.965-980
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    • 2011
  • In this paper, the use of conditional Fuzzy C-Means (CFCM) aimed at estimation of desired states of an unknown digital communication channel is investigated for blind channel equalization. In the proposed CFCM, a collection of clustered centers is treated as a set of pre-defined desired channel states, and used to extract channel output states. By considering the combinations of the extracted channel output states, all possible sets of desired channel states are constructed. The set of desired states characterized by the maximal value of the Bayesian fitness function is subsequently selected for the next fuzzy clustering epoch. This modification of CFCM makes it possible to search for the optimal desired channel states of an unknown channel. Finally, given the desired channel states, the Bayesian equalizer is implemented to reconstruct transmitted symbols. In a series of simulations, binary signals are generated at random with Gaussian noise, and both linear and nonlinear channels are evaluated. The experimental studies demonstrate that the performance (being expressed in terms of accuracy and speed) of the proposed CFCM is superior to the performance of the existing method exploiting the "conventional" Fuzzy C-Means (FCM).

Use of Multimedia Technologies in the Training of Physical Culture and Sports Specialists

  • Shevchenko, Olha;Bahinska, Olha;Markova, Olena;Broiakovskyi, Oleksandr;Bielkova, Tetyana;Honcharenko, Ivan;Bida, Olena
    • International Journal of Computer Science & Network Security
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    • 제22권7호
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    • pp.245-251
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    • 2022
  • Educational reform in Ukraine encourages the use of multimedia technologies in the training of specialists in Physical Education and Sports, which is one of the promising directions of education development. Therefore, the article specifies the content of the terms "innovation" and "technology". For modern society, the introduction of multimedia technologies in education is not so much theoretical as pragmatic, since under condition of globalization it concerns its historical development and prospects associated with the so-called "high technologies".Our goal is to improve the training of Physical Education and Sports specialists by means of multimedia technologies. All of innovative technologies can be divided into four groups, depending on the appropriate form of educational activity for their use. The development of multimedia technologies in the training of specialists in Physical Education and Sport at the present stage of education development should be carried out in accordance with the criteria of manufacturability, which are presented in the article: scientism, to rely on the theoretical provisions of pedagogical science and methods of teaching the discipline, socially recognized educational goals, prospects for modernization of Education; consistency, which provides for the interaction of parts and the whole in the organization of the study environment, as a result of which the physical development of the young generation is an integral entity; guarantee, that is, the error between the planned and obtained results should be minimal; manageability, that is, full management of the stages of work of the teacher and students, which make up the completed cycle of actions; mass participation, for the purpose of applying the technology does not depend on the physical training of students, the pedagogical skill of the teacher and the type of educational institutions. The article presents the theory and method of organizing sports events and circuses in the training of specialists in Physical Education and Sports by means of multimedia technologies. In order to increase the level of physical development of a person, physical fitness and the state of health of students, which has a clear trend to constant deterioration, it is necessary to instill love for sports, carry out high-quality training and organize sports events using multimedia technologies. In the process of sports activities, the participants' mental education is carried out. There are two types of communication here: direct and indirect, which are described in the article.In games and sports competitions, there are many opportunities for forming rules of collective behavior. The main issues of the organization of sports activities by means of multimedia technologies have been clarified. During sports competitions, the tasks presented in Physical Education and sports classes are improved, which ensure the improvement of physical and theoretical training of the individual. The pleasure of sports, bright, emotional spectacles, confirmed by multimedia technologies, arises from the participation of the viewer in them.

MPEG-21기반 디지털 컨버젼스 플랫폼 기술 (A Digital Convergence Platform based on the MPEG-21 Multimedia Framework)

  • 오화룡;김동환;이은서;장태규
    • 전기학회논문지
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    • 제56권5호
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    • pp.987-989
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    • 2007
  • This paper describes a digital convergence platform(DCP) which is implemented based on the MPEG-21 multimedia framework. DCP is a newly proposed solution in this research for the convergence service of future home multimedia environment. DCP is a common platform designed to have the feature of reconfigurability, by means of S/W. which supports to run diverse digital multimedia services. A distributed peer to peer service and transaction model is also a new feature realized in DCP using the MPEG-21 multimedia framework. A prototype DCP is implemented to verify its functions of multimedia service and transactions. The developed DCPs are networked with IP clustering storage systems for the distributed service of multimedia. Successful streaming services of the MPEG-2/4 video and audio are verified with the implemented test-bed system of DCP.

High Performance QoS Traffic Transmission Scheme for Real-Time Multimedia Services in Wireless Networks

  • Kang, Moonsik
    • IEIE Transactions on Smart Processing and Computing
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    • 제1권3호
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    • pp.182-191
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    • 2012
  • This paper proposes a high performance QoS (Quality of Service) traffic transmission scheme to provide real-time multimedia services in wireless networks. This scheme is based on both a traffic estimation of the mean rate and a header compression method by dividing this network model into two parts, core RTP/UDP/IP network and wireless access parts, using the IEEE 802.11 WLAN. The improvement achieved by the scheme means that it can be designed to include a means of provisioning the high performance QoS strategy according to the requirements of each particular traffic flow by adapting the header compression for real-time multimedia data. A performance evaluation was carried out to show the effectiveness of the proposed traffic transmission scheme.

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