• Title/Summary/Keyword: math tool

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Early Childhood Teachers' Content Knowledge on Movement Education

  • Cheon, Mi Hyang;Kim, Sang Lim
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.240-246
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    • 2018
  • The purpose of the study was to examine early childhood teachers' content knowledge of movement education. The subjects, 60 early childhood teachers, were asked to draw concept maps about early childhood movement education. Their concept maps were analyzed in terms of superordinate and subordinate concepts by contents and frequency. The results were as follows. First, 263 superordinate concepts were shown, and they were categorized into 10 representative terms (body movement/health, music, expression, movement type, movement element, games, integration/arts, social studies, tool/instrument, and math/science). Second, 2,186 subordinate concepts were shown, and running, movement, jumping, musical instrument, and expression were frequently shown. In conclusion, early childhood teachers' content knowledge of movement education were various but insufficient in aspect of its systematic organization.

A Case Study of High School Student's Mathematics Teaching and Learning using a Learning Platform (학습 플랫폼을 활용한 고등학생의 수학 교수·학습 사례 연구)

  • Jung, Eun Young;Kim, Hyung Won;Ko, Ho Kyoung
    • East Asian mathematical journal
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    • v.38 no.4
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    • pp.415-437
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    • 2022
  • Recently, various platforms of education technology (Edu-Tech) that use artificial intelligence have been developed in the field of mathematics education. The case study in this paper reports the learning experience of a high school student who was directed to learn mathematics through the self-directed learning process provided by a mathematics learning platform using Edu-Tech with the intervention of mentoring provided by his teacher. The study found that the mentoring intervention could make an effective contribution to student's mathematics learning by playing the role of an auxiliary tool for the self-directed learning over time. In this paper, we explain the nature of the challenges that the student encountered in the process of self-directed learning and the roles that the teacher mentoring has played in this process.

History of solving polynomial equation by paper folding (종이접기를 활용한 방정식 풀이의 역사)

  • CHOI Jaeung;AHN Jeaman
    • Journal for History of Mathematics
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    • v.36 no.1
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    • pp.1-17
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    • 2023
  • Paper folding is a versatile tool that can be used not only as a mathematical model for analyzing the geometric properties of plane and spatial figures but also as a visual method for finding the real roots of polynomial equations. The historical evolution of origami's geometric and algebraic techniques has led to the discovery of definitions and properties that can enhance one's cognitive understanding of mathematical concepts and generate mathematical interest and motivation on an emotional level. This paper aims to examine the history of origami geometry, the utilization of origami for solving polynomial equations, and the process of determining the real roots of quadratic, cubic, and quartic equations through origami techniques.

Design and Implementation of Socket-based Multi-player Game Service for Elementary Mathematics Learning (초등 수학 학습을 위한 소켓 기반 멀티플레이형 게임 서비스의 설계 및 구현)

  • Kim, Sung Wan
    • Journal of Service Research and Studies
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    • v.6 no.2
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    • pp.175-184
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    • 2016
  • The educational computer game service, due to its entertainment role, is a very attractive tool for students to raise their interests in learning. Especially mathematics, the most difficult subject for many students, is one of the typical subjects in which the educational computer game service can be efficiently applied. Most of the previous game services is for single or two learners. And learner only have to simply submit a solution for the proposed math expression in the game. In this paper a multi-player game service based on TCP/IP socket programming technique is designed and implemented to join in the game for multiple learners. In addition, we design a game rule to improve learners' number sense by letting them arrange various ways to solve the problem. Finally, using the requirements of educational game service, we evaluate the proposed game service and its usability.

A case study on inquiry activities of synthetic division through analogies (유추를 통한 조립제법 탐구활동 사례 연구)

  • Jung, Milin;Whang, Woo Hyung
    • Communications of Mathematical Education
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    • v.28 no.1
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    • pp.97-130
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    • 2014
  • The purpose of the study was to investigate the aspects of analogy of high school student's thinking process revealed in the inquiry activity with synthetic division. The case study method of qualitative research was conducted with two high school 10th grade students. Structure-mapping model(SMM) of Gentner and similarity frames which were proposed by other researchers were utilized to analyze the data. Two students used analogy as a tool and they could discover synthetic division of more than 2 degrees, but they revealed different levels of mathematics discovery depending on the different degree of analogical thinking. Surface similarity in the process of inquiry activity played a vital role in analogical thinking. We asked students to explore and discover analogy based on structure similarity. Analogy based on the systematic approach made it possible to predict upper domain. Analogy based on the procedure similarity induced internalization. We could conclude that analogy has instrumental, heuristic and reflective characteristics.

A Study on the RF and Microwave Circuit Analysis in the SPICE (SPICE에서의 RF와 Microwave회로 해석에 관한 연구)

  • 김학선;이창석;이형재
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.7 no.1
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    • pp.83-91
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    • 1996
  • The SPICE circuit analysis program has a limited math capability and, in general, cannot be used for RF and microwave simulation because a complex arithmetic is required to compute S-parameters from node voltages. This paper presents two test bench models that can be used to obtain node voltages proportional to incident, reflected, and transmitted signals. From SPICE computed node voltages, S-parameters are computed using the math capability of the PSPICE post processor, PROBE, as an example for a low-pass filter consisting of transmission line sections. The results of this example are compared with another high frequency circuit analysis program, TOUCHSTONE. The difference between the results of these two programs in magnitude was less than 0.003 and in phase was a few tenths of a degree. By using these test benchs to simulate a filter, RF and microwave analysis can be made with the SPICE, which can be a cost-effective and readily available computational tool for educators and practicing engineers.

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An Analysis of Using TI-73 Calculator for the 5th Grade Students in an Elementary Math Gifted Class (TI-73 계산기를 활용한 초등 5학년 수학 영재 학급의 수업 분석)

  • Kang, Young Ran
    • Education of Primary School Mathematics
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    • v.16 no.3
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    • pp.315-331
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    • 2013
  • In this study, lessons on coordinate, percentage, and factorization in prime factors were taken with TI-73 calculator for 20 elementary school students in the 5th grade math gifted class in Pohang city. Through these lessons, the researcher examined with cases how using the calculator would influenced the lessons for the gifted students, and attempted to obtain implications on using calculators as learning tools in class. Activity sheets were made for this study and a 80-minute lesson was held three times for three weeks. In order to collect data, the class was recorded on videotape, the students were interviewed, and documents used in the class were collected. Then all the data were transcribed. Data analysis was completed through several readings of transcripts and main themes were derived by classifying, comparing, and contrasting coding. As a result of the study, the calculator played a role the tool as the mediation to communicate and the challenge their solvable tasks beyond the limitation of paper and pencil environments. But, in using the calculator, there was differences in gender between boys and girls. Above all, to enter commands into the calculator resulted in obstacles for learning process.

An Effects of Smart Learning Math Class on Academic Achievement, Mathematical Interest, and Attitude (스마트러닝 수학 수업이 학업성취도, 수학적 흥미, 태도에 미치는 영향)

  • Kim, Sungtae;Kang, Hyunmin;Park, YounJung
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.2
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    • pp.217-226
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    • 2021
  • Since Covid-19, many educational institutions no longer view online learning as an additional material, but use it as their main learning tool. In this study, we tried to summarize the definition of smart learning and examined how smart learning math classes affect academic achievement, mathematical interest, and attitudes. We manipulate groups that conducted smart learning and groups that conducted face-to-face learning, and compare academic performance, mathematical interest, and attitudes after six weeks of learning. As a result, we found that the smart learning group had a large values in all three factors compared to the face-to-face learning group. We also found moderating effect. Students with lower grades largely improved their academic achievement scores as the difference in attitude changes through smart learning compared to those with higher grades.

The Effect of Self-reported Evaluation on Students' Mathematics Learning Styles (자기평가가 학습자의 수학 학습 성향에 미치는 영향)

  • Lee, Seon Jae;Ko, Ho Kyoung
    • Communications of Mathematical Education
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    • v.31 no.4
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    • pp.457-485
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    • 2017
  • The Self-reported Evaluation tool developed in this study allows the learners to check and evaluate their own learning by determining the details that are self-assessed. Also this tool allows learners to receive feedback on their self - evaluation results. In this study pre - post test was performed to investigate the effect of self - assessment on the learners' tendency of studying math. The result showed that Self-reported evaluation improved self - confidence, self - strategy on learning mathematics, and meta-cognitive ability. Also by conducting a qualitative analysis of the Self-reported evaluation, students practiced the cognitive activities such as summarizing the contents they have learned that day. They also tried to understand and improve the learning habit, attitude, and learning state. Teachers were also able to communicate with students by providing individual questions and feedback through student's individual Self-reported Evaluation.

On the design of instruments for integrating general educational technology course and educational technology in mathematics education course (교육공학 관련 교직과목과 교과교육 과목의 연계를 위한 도구)

  • Cho, Han-Hyuk;Song, Min-Ho
    • Communications of Mathematical Education
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    • v.24 no.4
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    • pp.843-864
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    • 2010
  • To get an undergraduate degree from mathematics education department, a student not only take a general educational technology course from education department, but also take an educational technology in mathematics education course from mathematics education department. We believe that these two courses can be integrated for preparing better mathematics teachers. For this purpose, we design an educational technology tool called JavaMAL microworld, and study strategy to integrate two courses harmoniously. This kind of approach is good for internationalization of researches on mathematics education by Korean researchers since most SSCI journal prefer an integrated approach in the educational technology related papers. In short, integrating general educational technology course and educational technology in mathematics education course is not only good to student but to professors. But just integrating two courses is not enough. Students must understand the needs and the usefulness of educational technology tool in the learning and teaching of mathematics, and must have such experience from their mathematics courses.