• 제목/요약/키워드: leisure importance

검색결과 169건 처리시간 0.026초

청소년 여가공간 공간계획요소의 중요도-성취도 분석 (An Impotance-Performance Analysis of Planning Factors for Teenager Leisure Space)

  • 서주환;이준근
    • 한국조경학회지
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    • 제28권4호
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    • pp.125-131
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    • 2000
  • In order to collect basic data for the plan, design, and improvement of teenager leisure space as well as to contribute to the preparation of various youth leisure spaces, this study is to examine and analyze leisure space planning factors under the consideration of leisure patterns changing rapidly in youth activities. We used sufficient amount of questionnaires and a physical environment analysis at downtown parks and Tongdaemun fashion complexes where various leisure activities of teenager are happened. In addition, an importance and performance analysis was attempted on planning factors of each derived leisure space. on sequently, effective and efficient preparation of youth leisure space for desirable youth leisure activities should be carried out after finding out characteristics of teenager leisure spaces, deriving and integrating suitable planning factors for each characteristics, and finally adapting such derived planning factors by performance and importance. The future space for youth leisure should be improved and prepared after mature consideration about importance and performance of planning factors, which are suited for leisure patterns and characteristics of teenager leisure spaces.

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웰빙 라이프스타일과 기능성 섬유에 대한 지식이 고기능성 스포츠레저웨어의 중요도 지각에 미치는 영향 (The Effect of Well-being Lifestyle and Functional Textile Knowledge on the Perception of High Functional Sports/Leisure Wear Importance)

  • 정인희
    • 한국의류학회지
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    • 제33권9호
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    • pp.1495-1505
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    • 2009
  • This study analyzes how well-being lifestyle and functional textile knowledge effect the perception of high functional sports/leisure wear importance. A survey was conducted among male and female sports/leisure wear consumers aged 15 and over in the Daegu and Gyeongbuk area from May $12^{th}$ to June $2^{nd}$ 2009. A total of 288 responses were analyzed using descriptive statistics, factor analysis, and regression. As a result, 9 factors were determined as sub-elements of a well-being lifestyle. Knowledge levels for functional textiles were high in elastic, UV blocking, air permeable, and antibacterial properties. The perception of high functional sports/leisure wear importance was positively influenced by functional textile knowledge and two well-being lifestyle constructing factors ('self-confidence/affirmative thinking' and 'health/environment oriented eating habits').

여가동기의 재구성: 여가동기에 따른 여가활동 선호 (New Conceptualization of Leisure Motivation: The Impacts of Leisure Motives on Selection of Leisure Activities)

  • 허태균;박정열;장훈;김소혜
    • 한국심리학회지 : 문화 및 사회문제
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    • 제13권4호
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    • pp.135-153
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    • 2007
  • 본 연구는 여가동기와 관련한 기존 연구들이 여가활동의 결과에 지나치게 초점을 맞추고 있으며, 현재의 다양한 여가동기와 활동을 제대로 반영하고 있지 못하고 있다는 문제점에 바탕하여 한국인들의 여가동기를 재구성하였다. 이를 위해 현대사회의 대표적인 48개 여가활동에 참여하는 동기를 개방형으로 설문조사하여, 이로부터 7개의 여가활동범주(기술요구, 사회적, 개인취미, 목표지향적, 휴식, 자발참여, 디지털)와 7개의 여가동기범주(성취, 대인관계, 심리적 안정추구, 흥미·감각추구, 수단, 내적 자기표현, 비여가적)를 추출하였다. 이 범주를 통해 특정 여가동기를 만족시키기 위해 선호되는 여가활동을 분석하였고, 여가활동에서 특정 동기를 강하게 가진 사람이 어떤 여가활동을 중요하게 생각하는지를 분석하였다. 본 연구결과에 따르면 흥미·감각추구와 대인관계 동기가 가장 흔한 여가동기였으며 디지털 여가활동이 이러한 동기와 밀접한 관련이 있는 것으로 밝혀졌다. 또한 내적 자기표현 동기가 높은 사람이 개인취미와 디지털 여가활동을 중요하게 생각하는 것으로 나타났다. 이러한 결과들이 가지는 여가교육과 여가카운셀링 등에서의 실용적 의미를 논의하였다.

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중요도-만족도 분석(IPA)을 통한 청년활동 정책방안 연구 - 충청남도 홍성군 사례 - (Policy Priorities for Promoting Youth Activities with Importance-Performance Analysis (IPA) - Case of Hongseong County -)

  • 안중원;박덕병
    • 농촌지도와개발
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    • 제28권1호
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    • pp.53-68
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    • 2021
  • This study aimis to identify policy priorities for promoting youth activities through the Importance-Performance Analysis (IPA). IPA is used to identify policy priorities for promoting local youth activities. The IPA tabulated result is presented in a two-dimensional grid to showing for promoting local youth activities, The require concentrate support part is divided into 3 parts. Problem solve supporting at work development of leisure activities programs, leisure activities programs developing and development of leisure-related professionals. And leisure-related professionals developing. The next parts that require continuous management were divided into four parts. The next parts that require continuous management is divided into four parts. Creating rental housing for young people, support for housing expenses supporting, loans supporting, and Holiday guaranteed. Based on the factors that support youth activities that make up the IPA matrix, the implications of revitalizing local youth activities is presented as below. First, ensuring employment of local youth and efforts to create sustainable jobs. Second, continuous efforts to improve the housing conditions of local youth, and third, policy support is needed for local youth to do various leisure activities.

발달장애학생 여가활동 접근성 확보를 위한 실천과제 : 평생계획 관점에서 학교-지역사회 연계 (Practical Tasks to Secure Accessibility to Leisure Activity for Students with Developmental Disability : Focusing on school-community connection in the perspective of lifelong planning)

  • 최선경
    • 문화기술의 융합
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    • 제4권4호
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    • pp.107-114
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    • 2018
  • 전환기의 발달장애학생이 여가활용 교과과정을 통해 스스로 여가를 찾고, 즐길 수 있는 능력을 함양하고, 지역사회 프로그램을 통해 실제 지역사회 여가의 자원들을 활용할 수 있는 독립적인 능력을 적용하기 위해서는 여가활용의 교과과정과 지역사회 자원의 연결이 구비되어야 한다. 이를 위해서는 교과과정으로서의 여가활용을 지도하는 교사의 여가활용 인식이 전제가 되며, 지역사회 기반의 여가활동 참여시 언급되는 개선점과 중요도에 대한 검토가 필요하다. 발달장애인의 평생계획과 관련한 최근의 연구들은 기존 요소에서 여가활동을 확장하고 있으며, 이는 총체적인 측면에서의 준비가 필요함을 의미하고 있다. 본 연구는 문헌자료를 바탕으로 발달장애학생의 여가활동의 중요한 자원으로서 학교 현장에서의 여가활동과 지역사회여가활동의 중요성에 초점을 맞추고, 여가활동의 접근성을 높일 수 있는 지원방안을 제공하고자 한다.

The Effect of Leisure Activities on School Life Satisfaction in Teenagers -The Intermediation Effect of Happiness and Life Satisfaction-

  • Jung, Seon-Jin
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.106-113
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    • 2020
  • This study analyzed the impact of leisure activities on school life satisfaction in the cultural rights and self-determination of teenagers who spend most of their time in school in the college entrance exam-oriented climate, and examined the effects of happiness and life satisfaction on the school life satisfaction through a process macro applying Bias Corrected Bootstrapping in these relationships. For research purposes, 2,590 cohorts in the first year of the 2018 Korea Children and Youth Panel Survey were analyzed through process macros. The result was that leisure life had a significant effect on school life satisfaction. It was also found that happiness and satisfaction in life affect satisfaction, and happiness and satisfaction in life affect satisfaction in school life and serve as a medium. This study confirmed that teenagers' participation in leisure activities greatly affects school life satisfaction and that happiness and life satisfaction have a mediating effect on school life satisfaction. In addition, we could recognize the importance of leisure activities to the satisfaction of school life of teenagers, and find it necessary to develop and provide various program graphs of schools and communities for happiness and satisfaction in life. This study verified that the participation of leisure activities of adolescents has a significant effect on school life satisfaction, and that happiness and life satisfaction have a mediating effect on school life satisfaction. In addition, we could recognize the importance of leisure activities to the satisfaction of school life of teenagers, and find it necessary to develop and provide various program graphs of schools and communities for happiness and satisfaction in life. Therefore, this research is believed to be possible to contribute to academic and practical programs for youth leisure activities and school life relationships, and to make policy suggestions for the development and participation of various leisure activities in order to fully enjoy and protect youth's rights to culture and self-determination of leisure activities.

초기 청소년의 스트레스와 폭력행동과의 관계에 대한 일상생활활동 경험의 중재 효과 (Moderating Effects of Daily Life Activity Experiences on the Relationship between Stress and Violent Behaviors in Early Adolescence)

  • 이미리
    • 아동학회지
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    • 제22권4호
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    • pp.167-188
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    • 2001
  • This study investigated the relationship of daily life activity experiences to violent behaviors and their moderating effects on the relationship between stress and violent behaviors in early adolescence. A sample of 134 second year middle school students carried electronic watches for one week and provided reports on their objective activity situation and subjective states when signalled at random times. Stress was positively correlated with violent behaviors. Daily activity experiences were correlated with violent behaviors and moderated the relationship between stress and violent behaviors. More time spent in socializing and passive leisure, and negative emotional states during schoolwork and active leisure were correlated with higher violent behaviors. Lower motivational states during schoolwork were correlated with higher violent behaviors. Lower cognition of importance and attention states during schoolwork and higher cognition of importance and attention states during active leisure and maintenance activities were correlated with higher violent behaviors. Finally, the moderating effects of negative emotion during active leisure, motivation and attention states during schoolwork on the relationship of stress with violent behaviors were found among girls only.

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주거단지 내 커뮤니티시설에 대한 연령대별 의식 비교 연구 (Study on the Consciousness about Community Facility According to Age Group of Residents in Apartment Building)

  • 김혜진;이연숙
    • KIEAE Journal
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    • 제8권4호
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    • pp.55-62
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    • 2008
  • As the living standard of citizens are improving and the demand for the quality of life is increasing, the demand for the facilities of welfare and convenience for varied ages rises. Besides, our residential environment is faced with the need for changing into the environment of integrated function of living, which holds health, leisure, culture, education, welfare, etc. Considering the present reality requiring the augment of welfare facilities due to our aging society, community integrated facilities are needed, which can contain welfare service for home-living citizens within residential circle and can accept diverse needs of residents. Accordingly, the study began in order to suggest a better direction for community integrated facilities' plan that considers all age brackets for aging society. The study is to figure out way of thinking what community space of 3 age cluster middle-age in the 30s~40s, preparatory senior citizen in the 50s and old age brackets in the 60s~70s. As methods for attaining the aim of this study, surveys of documents and questionnaire survey were simultaneously used. The result of the study, investigating the importance of a community among the members in the residential complex, showed that all the age groups have highly perceived its importance. All the age groups responded that leisure are important to the elderly. It indicates that importance of their social relations are within the residential environment and it proves that there is lack of facilities for leisure activities of residents in apartment house.

ICT 시대의 디지털 여가 역기능과 교육대책 (Dysfunction of Digital Leisure of ICT Age and Educational Measurement)

  • 김명미
    • 한국전자통신학회논문지
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    • 제8권12호
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    • pp.1979-1984
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    • 2013
  • 최근에 디지털 여가 활동이 늘어나면서 순기능 이외에 부작용에 대한 우려가 현실로 발생하고 있다. 본 논문에서는 여가의 중요성, 여가에 참여할 때의 참가 효과, 역기능을 살펴보고 정보화 사회에서 디지털 기기의 사용을 중심으로 한 디지털 여가의 역기능을 알아본다. 또한 이러한 역기능을 해결하기 위한 방법으로서 교육을 통한 대책과 융 복합화를 통한 대책을 제시한다.

중년후기 성인이 지각하는 여가제약 및 여가충족이 생활만족도에 미치는 영향 (The Effects of Leisure Constraints and Leisure Sufficiency of Late Middle-Aged Adults on Their Life Satisfaction)

  • 박지수;박경란
    • 한국생활과학회지
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    • 제18권3호
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    • pp.689-703
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    • 2009
  • The purpose of this study is to investigate the relationships among 'leisure constraints', 'leisure sufficiency' and 'life satisfaction' perceived by late middle-aged adults. The subjects of this research were 275 adults from 50 to 64. The results are as follows: 1) Among 5 categories of 'leisure constraints', the subjects perceive' financial constraints' as the most important, and in order of importance, 'social constraints', 'physical constraints', and 'familial constraints' followed. 2) Among five 'leisure activities', a factor perceived most sufficiently by middle-aged adults is 'simple relaxation' and followed by 'social activities', 'activities with family'. 'learning activities', and 'play-recreation activities'. 3) The factors influencing life satisfaction perceived by late-middle aged adults are 'religion', 'financial constraints', 'education', 'familial constraints', 'physical constraints', 'learning activities', and 'play-recreation activities'. These 7 factors explain 38.9% of total variation. Also, the 'leisure constraints' has a greater impact on their 'life satisfaction' than on their 'leisure sufficiency'.