• Title/Summary/Keyword: learning by doing

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Automatic semantic annotation of web documents by SVM machine learning (SVM 기계학습을 이용한 웹문서의 자동 의미 태깅)

  • Hwang, Woon-Ho;Kang, Sin-Jae
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.2
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    • pp.49-59
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    • 2007
  • This paper is about an system which can perform automatic semantic annotation to actualize "Semantic Web." Since it is impossible to tag numerous documents manually in the web, it is necessary to gather large Korean web documents as training data, and extract features by using natural language techniques and a thesaurus. After doing these, we constructed concept classifiers through the SVM (support vector machine) teaming algorithm. According to the characteristics of Korean language, morphological analysis and syntax analysis were used in this system to extract feature information. Based on these analyses, the concept code is mapped with Kadokawa thesaurus, which made it possible to map similar words and phrase to one concept code, to make training vectors. This contributed to rise the recall of our system. Results of the experiment show the system has a some possibility of semantic annotation.

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Development of Emotion Inference Application with Location Information and User's Heartbeat Rate (심박 정보 기반 위치 정보 융합형 감정 추론 어플리케이션 개발)

  • Cha, Kyung-Ae;Choi, Hyun-Su;Hong, Won-Kee;Park, Se Hyun
    • Journal of the Korea Convergence Society
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    • v.8 no.8
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    • pp.83-88
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    • 2017
  • The personal activity information is expanding as a way to utilize wearable devices that are emerging as next generation smart devices. This paper develops an application for collecting heartbeat rate and location information of a user using SmartWatch, which is a smartphone and wearable device, and analyzing it through machine learning to infer user's emotion information. By using smart phone and smart watch, developed application can collect biometric data and location information by simply executing application and doing everyday life. In addition, adding the location information to the hearbit rate data, it proves higher utilization than existing ones.

Suggestions on Efficient O&M Plan for Improving Users' Satisfaction on the University Dorm Facilities (대학 기숙사 시설의 사용자 만족도 향상을 위한 효율적인 유지보수관리(O&M) 방안 제안)

  • Kim, Min Soo;Kim, Yujin;Kim, Jun Ha
    • Journal of the Korean Institute of Educational Facilities
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    • v.24 no.5
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    • pp.11-18
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    • 2017
  • An university dorm has significant implications in terms of providing residential, living, and learning spaces. With its supportive function, a dorm enables each university to provide higher level of education. The operation & maintenance(O&M) condition of the dorm has a decisive effect on the students' satisfaction. Accordingly, high levels of O&M services should be performed for students. However, Korean dorms are being operated and maintained by their own O&M guidelines without the consideration of spatial characteristics of dorm facilities and the comprehensive and systematic understanding on effective O&M processes. Given the fact that dorm facility can be a crucial factor in determining the entire quality of university and its O&M condition is closely related to the satisfaction of students, it is imperative that we need to pay more attention to the O&M condition and services. Therefore, the main objective of this research is to improve dorm students' satisfaction levels by applying different O&M method, preventive maintenance rather than reactive maintenance which has been performed so far. In ordering for doing it, 'Facility Management(FM) Standard' from KS, 'Facility Performance Indicator(FPI)' from APPA: Leadership in educational facilities and 'Building O&M Inspection Manual' from Korean Ministry of Land, Infrastructure and Transport were analyzed to come up with 15 significant O&M factors. After extracting O&M factors, the survey was conducted to determine importance rate and performance rate of each O&M factor. Using the Important-Performance Analysis(IPA), the priority of 15 O&M factors was established. The result of this research will be helpful for the efficient dorm facility O&M services and for facility managers to appropriately allocate the limited resources and human power.

Development of Sportainment Realistic Bike Simulator (스포테인먼트 실감 자전거 시뮬레이터 개발)

  • Youn, Jae-Hong;Choi, Hyo-Seung
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.10-18
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    • 2014
  • As the standard of living and leisure time of contemporary people is increasing, people who have interest not only in physical health activities but also in mental health activities are increasing. Also, people who have interest in sports activities, which include entertaining factors are gradually increasing. SporTainment is a compound of the words 'Sports' and 'Entertainment' and it possesses the meaning of doing sports and entertainment simultaneously. In addition, in the immersive media technology field, researches, which increase the feeling of existence and immersion through the stimulation of the consumer's emotional feedback technology, have been actively conducted. Such, emotional feedback technologies are based on fun and excitement and are activities, in which learning effects are included such as games, education, national defense etc. In addition, the emotional feedback technology is expanding in applied services, which maximize the feeling of existence and immersion of the consumers by adding reality effects in the virtual environment. In this research, the presence of the user was increased by developing a realistic bike simulation for the use of SporTainment, which combine emotional effects and reappearance devices in the bike simulation.

A Study on Characteristics of Geomorphic Landscape and Its Usage of 'Oreurn' on Jeju-Island (제주 '오름'의 지형경관 특성과 활용방안)

  • Suh, Joo-Hwan;Rho, Jae-Hyun;Kim, Sang-Beom
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.4
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    • pp.57-70
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    • 2007
  • As a basic element of Jeju landscape, Oreum offers a beautiful and aesthetic view. Considering topographical and geological research achievements, however, an effort to discover implicit value in terms of landscape characteristics and value has been ignored. This paper has investigated the characteristics and value of landscape by Oreum focusing on Jeju landscape characteristics and eco-touristic value and discussed a scheme to maximize the values. Under a theme of 'Sustainable Development' of the RIO Declaration, tour industry has recently changed its focus from eco-tourism to gee-tourism. Fortunately, Jeju Oreum has very distinctive and unique landscape with depressed crater at a crest. Nevertheless, it's very difficult to see a true aspect of Oreum from the street or over the car window. Therefore, it's urgent to begin a research on how to make advantage of and preserve Oreum landscape in order to maximize its landscape values and improve its potential as a tourist attraction. Through diverse programs such as sky leisure sports(ex: light airplane and helicopter riding, paragliding), sky watching, and mountain hiking, in particular, a possibility that Oreum can succeed as LBD(Learning by Doing)-based tour program with volcanic features needs to be examined. Besides, it's also a good idea to develop Oreum tour program or Oreum Museum as an alternative plan. Above all, however, it's most urgent to protect the existing Oreum and restore ecological and landscape beauty of Oreum through proper land use.

The Core Capabilities and Differences of Korean Credit Card Companies: Based on Q Analysis Results of Employers in Credit Card Companies (한국 신용카드기업의 역량과 차별성 : 신용카드기업 종사자에 대한 Q 분석결과를 중심으로)

  • Koh, Hyung-Myun
    • Survey Research
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    • v.9 no.2
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    • pp.85-118
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    • 2008
  • There have been a great many ups and downs in Korean Credit Card Industries after 2000. It is certain that each Credit Card Company copes with the situations by means of its organizational capabilities. According to the evolutionary view of Institutionalism, a company's capabilities are composed of every day routines, codes, rules, learning(by doing, using, interacting) and decision makings. The purpose of this article is to verify how two Korean Credit Card Companies showed their strategic differences and what factors exposed each company's own limits. To examine the company's ordinary conducts, this study used Q methodology with a random sample of 16 members from each company. Especially from the results of Q factor analysis, it becomes clear that each company still takes a serious view of the economy of scale rather than the innovation or improvement of organizational and relational dynamics.

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An Exploration of Cognitive Demand Level in MiC Textbook based on the Tasks of 'Data Analysis and Probability' (MiC 교과서의 과제에 대한 인지적 요구 수준 탐색 -'자료 분석과 확률' 영역을 중심으로-)

  • Hwang, Hye Jeang;Jeong, Ji hye
    • Communications of Mathematical Education
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    • v.31 no.1
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    • pp.103-123
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    • 2017
  • Mathematical tasks in general introduce and deal with real-life situations, and they derive to students' thinking fluently in solving the given tasks. The tasks might be considered as an important and significant factor to lead a successful mathematical teaching and learning situation. MiC Textbook is a representative one showing such good examples and tasks. This study explores concretely and in detail the cognitive demand level of mathematical tasks, by the subject of MiC Textbook. To accomplish this, this study is to reconstruct more elaborately the analysis framework developed by Hwang and Park in 2013. The framework basically was set up utilizing 'the cognitive demand level' suggested by Stein, et, al. The cognitive demand level is divided into two levels such as low level and high level. The low level is comprized of two elements such as Memorization Tasks(MT), Procedures Without Connections Tasks(PNCT), and high level is Procedures With Connections Tasks(PWCT), and Doing Mathematics Tasks(DMT). This study deals with the tasks on the area of 'data analysis and statistics' in MiC 1, 2, 3 level Textbook. As a result, mathematical tasks of MiC Textbook led learners to deal with and understand mathematical content for themselves, and furthermore to do leading roles for checking and reinforcing the content. Also, mathematical tasks of MiC Textbook are comprized of the tasks suitable to enhance mathematical thinking ability through communication. In addition, mathematical tasks of MiC Textbook tend to offer more learning opportunity to learners' themselves while the level of MiC Textbook is going up.

Development of a Tailored Mobile Application to Improve Elementary School Students' Competencies of Emotional Awareness and Empathy (초등학생들의 감정인식과 공감능력 향상을 위한 맞춤형 모바일 앱 개발)

  • Kim, EunJung;Lee, Yuna;Lee, Sangsoo
    • The Journal of Korean Association of Computer Education
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    • v.17 no.3
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    • pp.85-99
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    • 2014
  • Recently youth problems such as school violence and bullying are becoming increasingly lower age. In order to overcome this situation highlights the importance of education and the emotions, which in analyzing the existing mobile app, only the most fun-oriented approach has been made and the information presented. It focuses on the emotion awareness and empathy abilities of learners diagnosis, training, application can be made at the level of educational mobile app prototype was developed. First, self-understanding, self-expression, others-understanding, and empathy of emotional competency derived from review of emotional awareness skills training programs. Second, by analyzing the existing emotion recognition app macro-principles and micro-strategy of mobile app's designs were derived. Third, accordi was conducted on prototype of storyboard and app the completed prototype was completed. The proposed app is a fun and learning by doing, also Depending on students' level of performance can be customized. The proposed mobile app is efficient and effective, engaging learning space as a systematic training in the diagnosis and the emotions through the elementary students will be able to improve emotional awaeness competency.

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An Analytic Study of Mathematical Problem-Posing Activities for Two-hour Classes - Focusing on 3rd Grade Elementary School Children - (연차시 수업을 통한 수학 문제 만들기 활동 분석 연구 - 초등학교 3학년을 중심으로 -)

  • Shin, Su-Jin;Lim, Mun-Kyu
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.1
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    • pp.43-64
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    • 2010
  • This study aimed to foster the learning abilities of mathematics, that is, along with the formation of a sure mathematical concept, extending the powers of doing mathematics, and bringing the creativities for 3rd grade elementary school children. In order to achieve these objects, we have executed mathematical classes for two consecutive hours of 16 times using the teaching model of [Learning contents in textbook]$\rightarrow$[The first problem Posing]$\rightarrow$[Problem solving to childrens' posing some problems]$\rightarrow$[Advanced problem posing] to 3rd grade school children during the first semester of 2009. In this paper, we analyzed problems that are made by children focusing on the four fundamental rules +, -, ${\times}$, $\div$ of arithmetic, with the view points of problem's completion, fluencies, flexibilities, buildings of concept, originalities and using materials. As a result of the comparative analysis of the first problems and advanced problems made by the children, the first problems were revealed to be rather better in of problem's completion and fluencies. And the flexibilities were improved in the division and multiplication classes carried on. Setting up the experimental and comparative class, we compared to the scholastic achievement of two classes for the beginning and end in the first semester. In the result, the former was improved in the scholastic achievement more than the latter.

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Design and Implementation of Web-Based Performance Evaluation System Supporting Participation of Students' Evaluation (학습자의 평가 참여를 지원하는 웹 기반 수행평가 시스템의 설계 및 구현)

  • Kang, Gong-Mi;Kim, Jin-Ho
    • The Journal of Korean Association of Computer Education
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    • v.6 no.3
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    • pp.185-195
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    • 2003
  • A performance evaluation, which requires to observe students in the course of learning and studying and to evaluate their reports and materials, is emerging as an alternative evaluation method to overcome the shortcoming of simple written tests. However, there are many difficulties in real teaching setting to apply the performance evaluation, because it requires many burdens of efforts and time. In order to reduce these burdens of teachers, there have been several approaches which utilize the Internet for the evaluation. But these previous approaches have several limitations that they don't allow students' participation in evaluation activities, fail to provide a variety of evaluation methods. and/or support teachers' feedbacks very limitedly. In order to overcome these limitations. therefore. this paper designed and implemented a web- based performance evaluation system supporting the participation of students in doing evaluation themselves and various evaluation methods. which can be effectively managed by teachers. This web-based performance evaluation system developed in this paper can enhance not only students' high level thinking abilities but also their emotional and intellectual abilities. It can also help teachers to reduce the burden of working and the time in plenty used for evaluating students.

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