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http://dx.doi.org/10.5392/JKCA.2014.14.02.010

Development of Sportainment Realistic Bike Simulator  

Youn, Jae-Hong (동신대학교 디지털콘텐츠협동연구센터)
Choi, Hyo-Seung (동신대학교 디지털콘텐츠학과)
Publication Information
Abstract
As the standard of living and leisure time of contemporary people is increasing, people who have interest not only in physical health activities but also in mental health activities are increasing. Also, people who have interest in sports activities, which include entertaining factors are gradually increasing. SporTainment is a compound of the words 'Sports' and 'Entertainment' and it possesses the meaning of doing sports and entertainment simultaneously. In addition, in the immersive media technology field, researches, which increase the feeling of existence and immersion through the stimulation of the consumer's emotional feedback technology, have been actively conducted. Such, emotional feedback technologies are based on fun and excitement and are activities, in which learning effects are included such as games, education, national defense etc. In addition, the emotional feedback technology is expanding in applied services, which maximize the feeling of existence and immersion of the consumers by adding reality effects in the virtual environment. In this research, the presence of the user was increased by developing a realistic bike simulation for the use of SporTainment, which combine emotional effects and reappearance devices in the bike simulation.
Keywords
Sportainment; Realistic Media; Bike; Simulator; Sensory Effect;
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Times Cited By KSCI : 2  (Citation Analysis)
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