• 제목/요약/키워드: learners' needs for instruction

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공과대학 학생들의 수업에 대한 요구와 만족도에 근거한 공과대학 수업개선 방안 탐색 (A Study on the Improvable Proposal of Instruction for College of Engineering based on Analyzing learners' needs and satisfaction)

  • 민혜리;홍성연
    • 공학교육연구
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    • 제12권4호
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    • pp.38-45
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    • 2009
  • 이 연구는 공과대학 학생들의 수업에 대한 요구도와 만족도의 차이 및 전체 대학과 공과대학의 학생의 수업만족도 차이에 근거하여 공과대학 수업개선 전략을 탐색하려는 연구이다. 이를 위해 서울대학교 학부생을 대상으로 실시한 온라인 설문조사 결과를 토대로 대학 전체와 공과대학 학생들의 인식의 차이를 분석하였다. 분석결과, 공과대학 학생들은 전반적인 교육만족도에 있어 수업 자체에 대한 만족도 보다 시설, 설비에 대한 만족도가 높게 나타났다. 전반적으로 수업외적 지원에 대한 만족도가 높으나 실제 수업에 대한 만족도는 요구도에 비해 전반적으로 낮게 나타나, 실제 수업에 대한 관심을 더 기울일 필요가 있었다. 항목별 만족도에 있어서는 과제와 시험의 피드백에 대한 만족도는 전체 대학과 비교할 때 유의미하게 높게 나타났으며, 반대로 수업진행 속도와 과제부담에 있어서는 만족도가 낮은 것으로 나타났다.

Web-based Cyber Instruction for EFL Learning

  • 차미양
    • 디지털콘텐츠학회 논문지
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    • 제6권4호
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    • pp.209-216
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    • 2005
  • The aim of this study is to examine the effects of web-based cyber instruction on EFL learning from the viewpoint of learners` perceptions and needs. Data was collected through a questionnaire survey that was carried out with 709 undergraduate student enrolled in three cyber English courses offered at N university during the secind semester in 2004. The results of the study indicated that the learners exhibited a positive attitude towards web-based cyber instruction and considered it a paper educational method in the cyber age. However, the students perceived that web-based cyber instruction was not greatly satisfactory in terms of cultivating their English communicative competence or improving the language skills they needed. It was also found that cyber instruction was still teacher-dominant, lacking in interaction, which made the students passive recipients of informaton presented. In comparison with off-line instruction, cyber instruction was not particularly better in enhancing their motivation interest or concentration on class. To be more effective, cyber instruction needs to be equipped not only with a large variety of contents and class activities, but also with more exposure to authentic language by native English speakers. The finding of the investigation yield some implications for the design and development of web-based cyber EFL programs.

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The Effects of Collocation-Based Instruction on L1-Korean High School Students' English Vocabulary Acquisition

  • Kim, Youngsu;Ma, Jee Hyun
    • 영어어문교육
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    • 제17권3호
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    • pp.141-159
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    • 2011
  • This study examined the effects of collocation-based instruction on L2 vocabulary acquisition and learners' interests in it. Fifty one students were randomly assigned to the experimental group (collocation-based instruction group) and to the control group. The participants' English vocabulary capacity was checked through pre and post tests, and two surveys were used to probe the learners' vocabulary learning behaviors and their interests in English vocabulary learning respectively. To better understand the participants' opinions and feelings on the collocation-based learning, follow-up interviews were also carried out. The results showed that second language (L2) learners' vocabulary capacity was significantly improved through collocation-based instruction. However, the participants' degree of interest in vocabulary learning did not reach our expectation partly because of external factors such as the Test for the College Scholastic Ability Test (CSAT) and lack of familiarity of collocations. Such results indicate that the high school students' rooted perception of putting importance on test-based language learning could not be easily changed since it is closely related to their immediate needs. Based on the results, this study suggested how to implement collocations into L2 classrooms effectively.

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포스트 코로나 시대 플렉서블 러닝과 첨단기술 활용 중심의 의학교육 전망과 발전 (The Future of Flexible Learning and Emerging Technology in Medical Education: Reflections from the COVID-19 Pandemic)

  • 박지혜
    • 의학교육논단
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    • 제23권3호
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    • pp.147-153
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    • 2021
  • The coronavirus disease 2019 (COVID-19) pandemic made it necessary for medical schools to restructure their curriculum by switching from face-to-face instruction to various forms of flexible learning. Flexible learning is a student-centered approach to learning that has received interest in many educational sectors. It is a critical strategy for expanding access to higher education during the pandemic. As flexible learning includes online, blended, hybrid, and hyflex learning options, learners have the opportunity to select an instruction modality based on their needs and interests. The shift to flexible learning in medical education took place rapidly in response to the COVID-19 pandemic, and learners, instructors, and schools were not prepared for this instructional change. Through the lens of the technology acceptance model, human agency, and a social constructivist perspective, I examine students, instructors, and educational institutions' roles in successfully navigating the digital transformation era. The pandemic has also accelerated the use of advanced information and communication technologies, such as artificial intelligence and virtual reality, in learning. Through a review of the literature, this paper aimed to reflect on current flexible learning practices from the instructional design and educational technology perspective and explore emerging technologies that may be implemented in future medical education.

Designing Education Contents for Chinese Character Utilizing Internet of Things (IoT)

  • Jung, Sugkyu
    • 스마트미디어저널
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    • 제5권2호
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    • pp.24-32
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    • 2016
  • Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

초등 예비 교사들이 과학 수업 시연 계획 및 실행에서 고려하는 교과교육학지식 요소 (Pedagogical Content Knowledge Factors Considered by Pre-service Elementary Teachers in Planning and Implementing of Science Teaching Demonstration)

  • 노태희;윤지현;김지영;임희준
    • 한국초등과학교육학회지:초등과학교육
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    • 제29권3호
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    • pp.350-363
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    • 2010
  • Recently there has been increasing emphasis on pedagogical content knowledge (PCK) for fostering science teachers' teaching professionalism that needs to be done from teacher training courses systematically. We investigated what were the PCK factors considered in planning instruction and the difficulties encountered in implementing it by pre-service teachers. In this study, 26 sophomores at an university of education in Gyeonggi province were asked to perform teaching demonstrations using scientific instruction models. They were also requested to write reflective journals and interview. Analyses of the results revealed that many pre-service teachers considered the teaching strategies such as the instruction organization and implementation when planning instruction. They had also regard to the learners' cognitive affective aspects, whereas the pre-knowledge of them was not properly considered. Especially, the curriculum and assessment were almost disregarded. Most of the difficulties encountered in planning instruction and implementing it were appeared in terms of the teaching strategies. For example, they had difficulties in considering the characteristics of each stage presented by the instruction models when planning instruction and implementing it. The frequencies of the difficulties in implementing experiment were especially higher than those of the other PCK factors. Educational implications of these findings are discussed.

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영어활용능력, 영어학습동기, 영어성취욕구, 영어자신감이 영어강의 만족도 및 효과인식에 미치는 영향 (Effects of English Competence, Motivation, Achievement, and Self-Confidence on Learners' Satisfaction and Effects of EMI)

  • 진성희;신수봉
    • 공학교육연구
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    • 제14권6호
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    • pp.16-23
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    • 2011
  • As a basic study on an effective operation of EMIs (English Medium Instructions) gradually expanded by social needs, the research analyses the effects of English competence, motivation, achievement, and self-confidence on learners' satisfaction and cognition of effects of EMI. Sixty-seven students (55 male and 12 female students) of the department of Civil Engineering in University A participated in the research. First, the analysis results indicate that participants evaluated their own English competence and self-confidence below average but evaluated English motivation and achievement above average. Second, participants' satisfaction with EMI was above average but they cognized its effects below average. Third, English motivation and self-confidence influenced on learners' satisfaction and cognition of effects of EMI in a meaningful way. Especially, English self-confidence influenced relatively more on the two dependent variables. Based on those result, the implications were suggested.

마인크래프트 플랫폼을 이용한 소프트웨어교육 교수학습 모형 (The Development of Instruction Model for SW Education using the Minecraft Platform)

  • 이명숙
    • 디지털산업정보학회논문지
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    • 제15권3호
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    • pp.119-128
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    • 2019
  • Minecraft game is a sandboxed game based on a high degree of users' freedom; the game encourages its users to recreate various play patterns to increase their immersion. Although recently there were many studies that use Minecraft game techniques to improve the teaching methods but still not well adapted due to being applications-based techniques. In this paper, we present a teaching model that utilizes the same concept of the Minecraft games in where learners customize the class concepts based on their needs. Moreover, Minecraft-based learning games attempt to be used for learner-led, creativity and programming instruction, to overcome these use-cases limitations, by our study we aim to include the Minecraft-based learning games in class teaching activities, theoretical and practical lessons. In this way, we intend to increase interest in programming lessons, and to increase immersion as another way of game learning. In the future, we attempt to measure various effects of the uses of Minecraft-game-based teaching in programming classes compare to the traditionally used methods.

멀티 에이전트를 이용한 코스 반복 학습 시스템의 설계 및 구현 (A Design and Implementation of Course Relearning System using Multi-agent)

  • 이종희;이근왕
    • 정보처리학회논문지B
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    • 제8B권6호
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    • pp.595-600
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    • 2001
  • 최근, 교수-학습 활동에서의 새로운 형태인 웹을 기반으로 한 교육(WBI:Web-Based Instruction)이라는 교수 모형이 제시되기에 이르렀다. 또한, 학습자의 요구에 맞는 코스웨어의 주문이 증가되고 있는 추세이며 그에 따라 웹 기반 교육 시스템에 효율적이고 자동화된 교육 에이전트의 필요성이 인식되고 있다. 그러나 현재 연구되고 있는 많은 교육 시스템들은 학습자 성향에 맞는 코스를 적절히 서비스해 주지 못할 뿐 아니라 지속적인 피드백과 학습자가 코스를 학습함에 있어서 취약한 부분을 재학습 할 수 있도록 도와주는 서비스를 원활히 제공하지 못하고 있다. 본 논문에서는 취약성 분석 알고리즘을 이용한 학습자 중심의 코스 스케쥴링 멀티 에이전트 시스템의 설계를 제안한다. 제안한 시스템은 먼저 학습자의 학습을 지속적으로 모니터링하고 평가하여 개인 학습자의 학습 성취도를 계산하며, 이 성취도를 에이전트의 스케쥴에 적용하여 학습자에게 적합한 코스를 제공하고, 학습자는 이러한 코스에 따라 능력에 맞는 반복된 학습을 통하여 적극적인 완전학습을 수행하게 된다.

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영어능력에 따른 영어매개 전공과목에 대한 인식 및 만족도 연구 : 간호학과 학생을 중심으로 (A study on the Perception and Satisfaction of English Medium Instruction subjects According to English Proficiency : Focusing on Nursing Department students)

  • 정은영
    • 융합정보논문지
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    • 제11권5호
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    • pp.57-65
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    • 2021
  • 본 연구는 간호대학 학생을 대상으로 영어로 진행되는 전공교과목에 대한 태도, 만족도 등을 분석하기 위하여 216명을 대상으로 설문조사를 수행하였다. 설문결과, 학생들은 EMI 수업이 자신의 미래에 긍정적인 영향을 끼칠 것이라는 문항이 가장 높게 나타난 반면 수업시간외 동료들과 영어로 의사소통하려고 노력하는 항목은 가장 낮은 점수를 보여주었다. 학생들은 EMI수업이 원활히 진행되기 위해서 EMI수업 진행에 적합한 교육환경의 조성이 필요하다고 응답하였다.