• Title/Summary/Keyword: interest development

Search Result 4,443, Processing Time 0.031 seconds

The Study on the Framework for Virtual Organization as a Viewpoint of Organizational Structure (가상조직의 조직구조에 관한 이론적 고찰)

  • Heo Kap-Soo
    • Management & Information Systems Review
    • /
    • v.16
    • /
    • pp.1-35
    • /
    • 2005
  • The Virtual organization is a alternative organization for redesigning the classical organization. With the advantages of the quickness of decision making and also connection with other organization, it can be well prepared for the consumer's need. With recent increased interest in virtual organization, there are many companies that consider the virtual organization as practical use. However, it is still in an early stage of the research and the concept has not been established for the virtual organization. The purpose of this research is to systematize the understanding of the virtual organization for the future organizational model. The differences of existing organizational structure can be compared with these three reasons of practical use for the virtual organization, the development of information technology, the importance of strategic choice and unreliable environment. Also, the framework for the virtual organization can be presented with its profiles. The use of this research can be appeared by analyzing the given framework from the companies that are already made practical application of the virtual organization. For the future, this research will give the direction and its viewpoint how this will be used for achieving the competitive advantage of companies and practical use for actual aspects with the pursuit of this research.

  • PDF

Restoration of Tactility of Architectural Glass: Perceptual & Sensible Tactility - Focused on the Analysis of Laminata Glass House -

  • Kim, Sung-Wook;Kim, Do-Sik
    • Architectural research
    • /
    • v.12 no.2
    • /
    • pp.23-30
    • /
    • 2010
  • The study of the expression of architectural glass has recently expanded due to various factors such as the development of architectural technology, the reinforcement of environmental standards, an increased interest in energy saving, and the commercialism of the exterior of buildings. The background for restoring the tactile capability of the sense of sight has been prepared by agitating oculocentricism pertaining to the Renaissance era. The restoration of tactility can be considered in two ways. One is the tactility 'perceived' through complex experiences and the other is the tactility 'sensed' from the challenges on the materiality of the glass itself. Perceptual tactility is achieved from compound visual experiences and connecting these complex experiences in the brain. Sensible tactility, in contrast to perceptual tactility, is a more direct tactility which works within the nervous system, bypassing the brain. This is attained by reversion of the materiality, tectonics and connection method of the glass. Among rare examples, Laminata House built in Leerdam, Netherlands is a fine example of direct and sensible tactility. In this paper, the process of restoring tactility in architecture is studied at each stage based on the restoration of tactility in painterly aesthetics.

Comparison of Teaching about Breast Cancer via Mobile or Traditional Learning Methods in Gynecology Residents

  • Alipour, Sadaf;Moini, Ashraf;Jafari-Adli, Shahrzad;Gharaie, Nooshin;Mansouri, Khorshid
    • Asian Pacific Journal of Cancer Prevention
    • /
    • v.13 no.9
    • /
    • pp.4593-4595
    • /
    • 2012
  • Introduction: Mobile learning enables users to interact with educational resources while in variable locations. Medical students in residency positions need to assimilate considerable knowledge besides their practical training and we therefore aimed to evaluate the impact of using short message service via cell phone as a learning tool in residents of Obstetrics and Gynecology in our hospital. Methods: We sent short messages including data about breast cancer to the cell phones of 25 residents of gynecology and obstetrics and asked them to study a well-designed booklet containing another set of information about the disease in the same period. The rate of learning derived from the two methods was compared by pre- and post-tests and self-satisfaction assessed by a relevant questionnaire at the end of the program. Results: The mobile learning method had a significantly better effect on learning and created more interest in the subject. Conclusion: Learning via receiving SMS can be an effective and appealing method of knowledge acquisition in higher levels of education.

Development of Pre-Specification for BIM-based Automated Building Code Checking (BIM 기반 건축법규 자동검토를 위한 사전정의서 개발)

  • Kim, Inhan;Jang, Jaemoon;Choi, Jungsik
    • Korean Journal of Computational Design and Engineering
    • /
    • v.21 no.1
    • /
    • pp.31-41
    • /
    • 2016
  • Building Information Modeling (BIM) has been adopted in variety domain of construction industry. In this circumstances, interest of BIM model quality has been increased. In many countries, automated building code checking system by Industry Foundation Classes (IFC) has been developed and studied to use web based building permission systems. IFC is international standard of BIM format. However, the data structure of IFC does not include all of objects and properties about national building codes. In this paper, we developed the information specification between IFC data structure and national building code to increase interoperability. First, we drew the criteria from literature review to analyze the building code. And then, we analyzed building code and sorted objects and properties for automated building code checking. After that we made mapping table between the sorted data and IFC specification. Using the mapping table, we developed pre-specification about building codes information that does not exist in IFC specification. And the defined information can be used to develop the BIM modeling guide and national building permission system. The pre-specification support increasing the interoperability between user and automated building code checking system. Increasing thee interoperability makes improvement accuracy and reliability about result of automated building code checking.

Game-type Recognition Rehabilitation System based on Augmented Reality through Object Understanding (증강현실 기반의 물체 인식을 통한 게임형 인지 재활 시스템)

  • Lim, Myung-Jea;Jung, Hee-Woong;Lee, Ki-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.11 no.3
    • /
    • pp.93-98
    • /
    • 2011
  • In this paper, we propose a game type cognitive rehabilitation system using marker-based augmented reality system for intelligence development of user. Existing cognitive rehabilitation with the help of others, or a keyboard or mouse operation required to relieve the discomfort, the marker card only control it led and is advanced the method which it applied. As a result, obtained through the camera calibration for image processing, and a Augmented Reality as well as mark detection. In this paper we presented a complete rotation of the model after checking through the whole form, through a combination of multiple markers by completing the interactive objects proceed with the rehabilitation process in a manner required by the target of interest to human rehabilitation and treatment.

A Case Study of Usability T est for Developing User-centered WBI Contents (WBI 완성도 향상을 위한 Usability Test 활용 방안)

  • Rha, Ilju;Heo, Gyun;Yu, Byeongmin
    • The Journal of Korean Association of Computer Education
    • /
    • v.6 no.3
    • /
    • pp.109-117
    • /
    • 2003
  • The Internet has been growing explosively in recent years. The Quality as well as the quantity of web material become the interest of both industry and academic field. The purpose of this article is to investigate the possibility of the utilization of the usability test for the improvement of the quality of instructional web contents. Literatures on the usability and usability test was reviewed, a WBI development model was modified to incorporate the usability test, and a website was developed as a case. In developing the web contents, the process of the usability test indicated by the model was applied. Some practical suggestions on implementing usability test were made and the methods of effective use of the test were discussed.

  • PDF

Development and Application of Educational Contents for Entry Programming to Improve Metacognition (메타인지 향상을 위한 엔트리 프로그래밍 교육 콘텐츠 개발 및 적용)

  • Oh, So-Hee;Kim, Eung-Jin;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
    • /
    • v.20 no.5
    • /
    • pp.61-68
    • /
    • 2017
  • The purpose of this study is to develop and validate the effects of the software education contents for enhancing metacognition of the cognitive issues that improve the creative problem solving ability. The experimental group was taught by entry programming class using the software education contents developed in this study while the control group was taught by traditional method for entry programming. To confirm the changes of two groups, metacognitive post t-test was performed and compared with pre t-test results. The analysis result of the post t-test showed the following: There are statistically significant differences between the experimental group and the control group at a significance level of 0.05 for the interest of the experimental group. Therefore it was confirmed that the programming classes using software contents is effective in improving the metacognition of students.

Case Study on Collaboration between Pre-Service and In-Service Elementary Mathematics Teacher (초등수학 교사교육의 현장연계성 강화를 위한 예비교사-현직교사 협력적 과제 개발 사례 연구)

  • Lee, Dong-Hwan
    • School Mathematics
    • /
    • v.19 no.2
    • /
    • pp.405-421
    • /
    • 2017
  • This study provides a concrete example of the development of the task in collaboration with the in-service teacher and the pre-service teacher. In the process, the roles of pre-service teachers and in-service teachers were analyzed and the possibility of cooperation was grasped. As a result, pre-service teachers and field teachers considered the level and interest of the students and considered mathematical contents in the process of developing the tasks. Each subject did not directly consider the interaction of the students and contents, but they could confirm the improvement of the tasks as their roles affected each other.

A study on the development of fashion illustration course using contour drawing (콘투어 드로잉을 활용한 패션 일러스트레이션 교과 개발 연구)

  • Kim, Koh Woon
    • The Research Journal of the Costume Culture
    • /
    • v.28 no.4
    • /
    • pp.508-526
    • /
    • 2020
  • This study has established a fashion illustration education plan using the contour drawing that fosters observational ability and enables creative drawing. This study developed two illustration curriculum proposals consisting of 15 weeks, combining literature and case studies. The researchers organized a step-by-step teaching plan that utilizes contour drawing according to the three stages of fashion illustration classes: foundation courses, general courses, and intensive courses. When the contour drawing is used at the beginning stage of the foundation courses of fashion illustration, it can be used as a technique to reduce the fear of students about practical skills, induce interest in illustration, and cultivate observation ability about objects. In general process, it is combined with various tools and coloring materials to strengthen expression power, and it is possible to produce detailed expressions and illustrations about human body and clothing. In intensive courses, it is expanded to the production of creative works with new aesthetics through digital techniques and mixed materials. As such, the contour drawing is expanded in various ways according to the learning contents and goals of each step, and is flexibly adjusted according to the learning content. Contour drawing has the effect of acquiring observation and expression ability, and it is analyzed as a technique that enables the production of creative illustration of students.

Youth Social Networking Service (SNS) Behavior in Indonesian Culinary Activity

  • SAVILLE, Ramadhona;SATRIA, Hardika Widi;HAHIDUMARDJO, Harsono;ANSORI, Mukhlas
    • Journal of Distribution Science
    • /
    • v.18 no.4
    • /
    • pp.87-96
    • /
    • 2020
  • Purpose: In this paper, we provide an illustration of Indonesian youth Social Networking Service (SNS) behavior and its relation to their culinary activity. Specifically, their behavior of culinary activity preferences and also the factors affecting their action of spending their money. Data and methodology: We gathered primary data from stratified random questionnaire survey (406 youth). The gathered data was analyzed using text data mining and statistics using R statistical computing language. Results: 1) We found out why our respondents are interested in following the accounts of SNS food influencers: i.e. visually attracted to the posts, as their reference to find places to dine out, as their reference to try new food menu and to get nostalgic feeling about the food. 2) The respondents decide to actually go to the recommended culinary places because of several factors, specifically, its description (visual and text), location, word of mouth (WoM), the experience of being to that place and price. 3) Important factors affecting culinary spent are income, number of following food influencer account, SNS usage time and their interest when looking at WoM. Conclusions: SNS behavior influences Indonesian youth culinary activity preferences and spent.